tesseract/wordrec/findseam.cpp
2008-02-01 00:05:57 +00:00

567 lines
18 KiB
C++

/* -*-C-*-
********************************************************************************
*
* File: findseam.c (Formerly findseam.c)
* Description:
* Author: Mark Seaman, OCR Technology
* Created: Fri Oct 16 14:37:00 1987
* Modified: Tue Jul 30 15:44:59 1991 (Mark Seaman) marks@hpgrlt
* Language: C
* Package: N/A
* Status: Reusable Software Component
*
* (c) Copyright 1987, Hewlett-Packard Company.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
*********************************************************************************/
/*----------------------------------------------------------------------
I n c l u d e s
----------------------------------------------------------------------*/
#include "findseam.h"
#include "gradechop.h"
#include "olutil.h"
#include "plotedges.h"
#include "outlines.h"
#include "freelist.h"
#include "seam.h"
/*----------------------------------------------------------------------
T y p e s
----------------------------------------------------------------------*/
#define SPLIT_CLOSENESS 20/* Difference in x value */
/* How many to keep */
#define MAX_NUM_SEAMS 150
/* How many to keep */
#define MAX_OLD_SEAMS 150
#define NO_FULL_PRIORITY -1/* Special marker for pri. */
/* Evalute right away */
#define GOOD_PARTIAL_PRIORITY good_split
#define BAD_PRIORITY 9999.0
/*----------------------------------------------------------------------
M a c r o s
----------------------------------------------------------------------*/
/**********************************************************************
* add_seam_to_queue
*
* Add this seam value to the seam queue. If the heap is already full
* then nothing is done.
**********************************************************************/
#define add_seam_to_queue(seams,seam,priority) \
if (seam)\
{\
if (HeapFull(seams))\
junk_worst_seam(seams,seam,priority);\
else\
HeapPush (seams, priority, (char*) seam);\
}
/**********************************************************************
* best_seam_priority
*
* Return the best priority value on the queue.
**********************************************************************/
#define best_seam_priority(seam_queue) \
(HeapEmpty (seam_queue) ? \
NO_FULL_PRIORITY : \
((SEAM*) seam_queue_element(seam_queue, 0))->priority)
/**********************************************************************
* create_seam_queue
*
* Create a new seam queue with no elements in it.
**********************************************************************/
#define create_seam_queue(seam_queue) \
(seam_queue = MakeHeap (MAX_NUM_SEAMS))
/**********************************************************************
* create_seam_pile
*
* Create a new seam pile with no elements in it.
**********************************************************************/
#define create_seam_pile(seam_pile) \
(seam_pile = array_new (MAX_OLD_SEAMS))
/**********************************************************************
* delete_seam_queue
*
* Delete a seam queue along with all the seam structures associated
* with it.
**********************************************************************/
#define delete_seam_queue(seam_queue) \
(FreeHeapData (seam_queue, delete_seam), \
seam_queue = NULL) \
/**********************************************************************
* pop_next_seam
*
* Remove the next seam from the queue. Put the seam and priority
* values in the requested variables. If there was nothing to pop
* then return FALSE, else return TRUE.
**********************************************************************/
#define pop_next_seam(seams,seam,priority) \
(HeapPop (seams,&priority,&seam) == OK) \
/**********************************************************************
* seam_queue_element
*
* Return the element from the seam queue at the requested index.
**********************************************************************/
#define seam_queue_element(seam_queue,index) \
((index < SizeOfHeap (seam_queue)) ? \
HeapDataFor (seam_queue, index) : \
NULL) \
/*----------------------------------------------------------------------
F u n c t i o n s
----------------------------------------------------------------------*/
/**********************************************************************
* junk_worst_seam
*
* Delete the worst seam from the queue because it is full.
**********************************************************************/
void junk_worst_seam(SEAM_QUEUE seams, SEAM *new_seam, float new_priority) {
SEAM *seam;
float priority;
HeapPopWorst(seams, &priority, &seam);
if (priority > new_priority) {
delete_seam(seam); /*get rid of it */
HeapPush (seams, new_priority, (char *) new_seam);
}
else {
delete_seam(new_seam);
HeapPush (seams, priority, (char *) seam);
}
}
/**********************************************************************
* choose_best_seam
*
* Choose the best seam that can be created by assembling this a
* collection of splits. A queue of all the possible seams is
* maintained. Each new split received is placed in that queue with
* its partial priority value. These values in the seam queue are
* evaluated and combined until a good enough seam is found. If no
* further good seams are being found then this function returns to the
* caller, who will send more splits. If this function is called with
* a split of NULL, then no further splits can be supplied by the
* caller.
**********************************************************************/
void choose_best_seam(SEAM_QUEUE seam_queue,
SEAM_PILE *seam_pile,
SPLIT *split,
PRIORITY priority,
SEAM **seam_result,
TBLOB *blob) {
SEAM *seam;
TPOINT topleft;
TPOINT botright;
char str[80];
float my_priority;
/* Add seam of split */
my_priority = priority;
if (split != NULL) {
seam = new_seam (my_priority,
(split->point1->pos.x + split->point1->pos.x) / 2,
split, NULL, NULL);
if (chop_debug > 1)
print_seam ("Partial priority ", seam);
add_seam_to_queue (seam_queue, seam, (float) my_priority);
if (my_priority > GOOD_PARTIAL_PRIORITY)
return;
}
blob_bounding_box(blob, &topleft, &botright);
/* Queue loop */
while (pop_next_seam (seam_queue, seam, my_priority)) {
/* Set full priority */
my_priority = seam_priority (seam, topleft.x, botright.x);
if (chop_debug) {
sprintf (str, "Full my_priority %0.0f, ", my_priority);
print_seam(str, seam);
}
if ((*seam_result == NULL || /* Replace answer */
(*seam_result)->priority > my_priority) && my_priority < ok_split) {
/* No crossing */
if (constrained_split (seam->split1, blob)) {
delete_seam(*seam_result);
clone_seam(*seam_result, seam);
(*seam_result)->priority = my_priority;
}
else {
delete_seam(seam);
seam = NULL;
my_priority = BAD_PRIORITY;
}
}
if (my_priority < good_split) {
if (seam)
delete_seam(seam);
return; /* Made good answer */
}
if (seam) {
/* Combine with others */
if (array_count (*seam_pile) < MAX_NUM_SEAMS
/*|| tessedit_truncate_chopper==0 */ ) {
combine_seam(seam_queue, *seam_pile, seam);
*seam_pile = array_push (*seam_pile, seam);
}
else
delete_seam(seam);
}
my_priority = best_seam_priority (seam_queue);
if ((my_priority > ok_split) ||
(my_priority > GOOD_PARTIAL_PRIORITY && split))
return;
}
}
/**********************************************************************
* combine_seam
*
* Find other seams to combine with this one. The new seams that result
* from this union should be added to the seam queue. The return value
* tells whether or not any additional seams were added to the queue.
**********************************************************************/
void combine_seam(SEAM_QUEUE seam_queue, SEAM_PILE seam_pile, SEAM *seam) {
register INT16 x;
register INT16 dist;
INT16 bottom1, top1;
INT16 bottom2, top2;
SEAM *new_one;
SEAM *this_one;
bottom1 = seam->split1->point1->pos.y;
if (seam->split1->point2->pos.y >= bottom1)
top1 = seam->split1->point2->pos.y;
else {
top1 = bottom1;
bottom1 = seam->split1->point2->pos.y;
}
if (seam->split2 != NULL) {
bottom2 = seam->split2->point1->pos.y;
if (seam->split2->point2->pos.y >= bottom2)
top2 = seam->split2->point2->pos.y;
else {
top2 = bottom2;
bottom2 = seam->split2->point2->pos.y;
}
}
else {
bottom2 = bottom1;
top2 = top1;
}
array_loop(seam_pile, x) {
this_one = (SEAM *) array_value (seam_pile, x);
dist = seam->location - this_one->location;
if (-SPLIT_CLOSENESS < dist &&
dist < SPLIT_CLOSENESS &&
seam->priority + this_one->priority < ok_split) {
INT16 split1_point1_y = this_one->split1->point1->pos.y;
INT16 split1_point2_y = this_one->split1->point2->pos.y;
INT16 split2_point1_y = 0;
INT16 split2_point2_y = 0;
if (this_one->split2) {
split2_point1_y = this_one->split2->point1->pos.y;
split2_point2_y = this_one->split2->point2->pos.y;
}
if (
/*!tessedit_fix_sideways_chops || */
(
/* this_one->split1 always exists */
(
((split1_point1_y >= top1 && split1_point2_y >= top1) ||
(split1_point1_y <= bottom1 && split1_point2_y <= bottom1))
&&
((split1_point1_y >= top2 && split1_point2_y >= top2) ||
(split1_point1_y <= bottom2 && split1_point2_y <= bottom2))
)
)
&&
(
this_one->split2 == NULL ||
(
((split2_point1_y >= top1 && split2_point2_y >= top1) ||
(split2_point1_y <= bottom1 && split2_point2_y <= bottom1))
&&
((split2_point1_y >= top2 && split2_point2_y >= top2) ||
(split2_point1_y <= bottom2 && split2_point2_y <= bottom2))
)
)
) {
new_one = join_two_seams (seam, this_one);
if (chop_debug > 1)
print_seam ("Combo priority ", new_one);
add_seam_to_queue (seam_queue, new_one, new_one->priority);
}
}
}
}
/**********************************************************************
* constrained_split
*
* Constrain this split to obey certain rules. It must not cross any
* inner outline. It must not cut off a small chunk of the outline.
**********************************************************************/
INT16 constrained_split(SPLIT *split, TBLOB *blob) {
TESSLINE *outline;
if (is_little_chunk (split->point1, split->point2))
return (FALSE);
for (outline = blob->outlines; outline; outline = outline->next) {
if (split_bounds_overlap (split, outline) &&
crosses_outline (split->point1, split->point2, outline->loop)) {
return (FALSE);
}
}
return (TRUE);
}
/**********************************************************************
* delete_seam_pile
*
* Delete the seams that are held in the seam pile. Destroy the splits
* that are referenced by these seams.
**********************************************************************/
void delete_seam_pile(SEAM_PILE seam_pile) {
INT16 x;
array_loop(seam_pile, x) {
delete_seam ((SEAM *) array_value (seam_pile, x));
}
array_free(seam_pile);
}
/**********************************************************************
* pick_good_seam
*
* Find and return a good seam that will split this blob into two pieces.
* Work from the outlines provided.
**********************************************************************/
SEAM *pick_good_seam(TBLOB *blob) {
SEAM_QUEUE seam_queue;
SEAM_PILE seam_pile;
POINT_GROUP point_heap;
PRIORITY priority;
EDGEPT *edge;
EDGEPT *points[MAX_NUM_POINTS];
SEAM *seam = NULL;
TESSLINE *outline;
INT16 num_points = 0;
#ifndef GRAPHICS_DISABLED
if (chop_debug > 2)
display_splits = TRUE;
draw_blob_edges(blob);
#endif
point_heap = MakeHeap (MAX_NUM_POINTS);
for (outline = blob->outlines; outline; outline = outline->next)
prioritize_points(outline, point_heap);
while (HeapPop (point_heap, &priority, &edge) == OK) {
if (num_points < MAX_NUM_POINTS)
points[num_points++] = (EDGEPT *) edge;
}
FreeHeap(point_heap);
/* Initialize queue & pile */
create_seam_pile(seam_pile);
create_seam_queue(seam_queue);
try_point_pairs(points, num_points, seam_queue, &seam_pile, &seam, blob);
try_vertical_splits(points, num_points, seam_queue, &seam_pile, &seam, blob);
if (seam == NULL) {
choose_best_seam(seam_queue, &seam_pile, NULL, BAD_PRIORITY, &seam, blob);
}
else if (seam->priority > good_split) {
choose_best_seam (seam_queue, &seam_pile, NULL, seam->priority,
&seam, blob);
}
delete_seam_queue(seam_queue);
delete_seam_pile(seam_pile);
if (seam) {
if (seam->priority > ok_split) {
delete_seam(seam);
seam = NULL;
}
#ifndef GRAPHICS_DISABLED
else if (display_splits) {
if (seam->split1)
mark_split (seam->split1);
if (seam->split2)
mark_split (seam->split2);
if (seam->split3)
mark_split (seam->split3);
if (chop_debug > 2) {
update_edge_window();
edge_window_wait();
}
}
#endif
}
if (chop_debug)
display_splits = FALSE;
return (seam);
}
/**********************************************************************
* seam_priority
*
* Assign a full priority value to the seam.
**********************************************************************/
PRIORITY seam_priority(SEAM *seam, INT16 xmin, INT16 xmax) {
PRIORITY priority;
if (seam->split1 == NULL)
priority = 0;
else if (seam->split2 == NULL) {
priority = (seam->priority +
full_split_priority (seam->split1, xmin, xmax));
}
else if (seam->split3 == NULL) {
split_outline (seam->split2->point1, seam->split2->point2);
priority = (seam->priority +
full_split_priority (seam->split1, xmin, xmax));
unsplit_outlines (seam->split2->point1, seam->split2->point2);
}
else {
split_outline (seam->split2->point1, seam->split2->point2);
split_outline (seam->split3->point1, seam->split3->point2);
priority = (seam->priority +
full_split_priority (seam->split1, xmin, xmax));
unsplit_outlines (seam->split3->point1, seam->split3->point2);
unsplit_outlines (seam->split2->point1, seam->split2->point2);
}
return (priority);
}
/**********************************************************************
* try_point_pairs
*
* Try all the splits that are produced by pairing critical points
* together. See if any of them are suitable for use. Use a seam
* queue and seam pile that have already been initialized and used.
**********************************************************************/
void
try_point_pairs (EDGEPT * points[MAX_NUM_POINTS],
INT16 num_points,
SEAM_QUEUE seam_queue,
SEAM_PILE * seam_pile, SEAM ** seam, TBLOB * blob) {
INT16 x;
INT16 y;
SPLIT *split;
PRIORITY priority;
for (x = 0; x < num_points; x++) {
for (y = x + 1; y < num_points; y++) {
if (points[y] &&
weighted_edgept_dist (points[x], points[y],
x_y_weight) < split_length &&
points[x] != points[y]->next &&
points[y] != points[x]->next &&
!is_exterior_point (points[x], points[y]) &&
!is_exterior_point (points[y], points[x])) {
split = new_split (points[x], points[y]);
priority = partial_split_priority (split);
choose_best_seam(seam_queue, seam_pile, split, priority, seam, blob);
if (*seam && (*seam)->priority < good_split)
return;
}
}
}
}
/**********************************************************************
* try_vertical_splits
*
* Try all the splits that are produced by vertical projection to see
* if any of them are suitable for use. Use a seam queue and seam pile
* that have already been initialized and used.
**********************************************************************/
void
try_vertical_splits (EDGEPT * points[MAX_NUM_POINTS],
INT16 num_points,
SEAM_QUEUE seam_queue,
SEAM_PILE * seam_pile, SEAM ** seam, TBLOB * blob) {
EDGEPT *vertical_point = NULL;
SPLIT *split;
INT16 x;
PRIORITY priority;
TESSLINE *outline;
for (x = 0; x < num_points; x++) {
if (*seam != NULL && (*seam)->priority < good_split)
return;
vertical_point = NULL;
for (outline = blob->outlines; outline; outline = outline->next) {
vertical_projection_point (points[x],
outline->loop, &vertical_point);
}
if (vertical_point &&
points[x] != vertical_point->next &&
vertical_point != points[x]->next &&
weighted_edgept_dist (points[x], vertical_point,
x_y_weight) < split_length) {
split = new_split (points[x], vertical_point);
priority = partial_split_priority (split);
choose_best_seam(seam_queue, seam_pile, split, priority, seam, blob);
}
}
}