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https://github.com/tesseract-ocr/tesseract.git
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166c867d84
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@129 d0cd1f9f-072b-0410-8dd7-cf729c803f20
173 lines
5.7 KiB
C++
173 lines
5.7 KiB
C++
/* -*-C-*-
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********************************************************************************
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*
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* File: outlines.c (Formerly outlines.c)
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* Description: Combinatorial Splitter
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* Author: Mark Seaman, OCR Technology
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* Created: Thu Jul 27 08:59:01 1989
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* Modified: Wed Jul 10 14:56:49 1991 (Mark Seaman) marks@hpgrlt
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* Language: C
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* Package: N/A
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* Status: Experimental (Do Not Distribute)
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*
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* (c) Copyright 1989, Hewlett-Packard Company.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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********************************************************************************
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* Revision 1.2 89/09/15 09:24:41 09:24:41 marks (Mark Seaman)
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* First released version of Combinatorial splitter code
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**/
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/*----------------------------------------------------------------------
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I n c l u d e s
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----------------------------------------------------------------------*/
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#include "outlines.h"
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#ifdef __UNIX__
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#include <assert.h>
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#endif
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/*----------------------------------------------------------------------
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F u n c t i o n s
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----------------------------------------------------------------------*/
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/**********************************************************************
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* crosses_outline
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*
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* Check to see if this line crosses over this outline. If it does
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* return TRUE.
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**********************************************************************/
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int crosses_outline(EDGEPT *p0, /* Start of line */
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EDGEPT *p1, /* End of line */
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EDGEPT *outline) { /* Outline to check */
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EDGEPT *pt = outline;
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do {
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if (is_crossed (p0->pos, p1->pos, pt->pos, pt->next->pos))
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return (TRUE);
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pt = pt->next;
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}
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while (pt != outline);
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return (FALSE);
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}
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/**********************************************************************
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* is_crossed
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*
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* Return TRUE when the two line segments cross each other. Find out
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* where the projected lines would cross and then check to see if the
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* point of intersection lies on both of the line segments. If it does
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* then these two segments cross.
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**********************************************************************/
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int is_crossed(TPOINT a0, TPOINT a1, TPOINT b0, TPOINT b1) {
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int b0a1xb0b1, b0b1xb0a0;
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int a1b1xa1a0, a1a0xa1b0;
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TPOINT b0a1, b0a0, a1b1, b0b1, a1a0;
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b0a1.x = a1.x - b0.x;
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b0a0.x = a0.x - b0.x;
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a1b1.x = b1.x - a1.x;
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b0b1.x = b1.x - b0.x;
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a1a0.x = a0.x - a1.x;
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b0a1.y = a1.y - b0.y;
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b0a0.y = a0.y - b0.y;
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a1b1.y = b1.y - a1.y;
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b0b1.y = b1.y - b0.y;
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a1a0.y = a0.y - a1.y;
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b0a1xb0b1 = CROSS (b0a1, b0b1);
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b0b1xb0a0 = CROSS (b0b1, b0a0);
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a1b1xa1a0 = CROSS (a1b1, a1a0);
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/*a1a0xa1b0=CROSS(a1a0,a1b0); */
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a1a0xa1b0 = -CROSS (a1a0, b0a1);
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return ((b0a1xb0b1 > 0 && b0b1xb0a0 > 0)
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|| (b0a1xb0b1 < 0 && b0b1xb0a0 < 0))
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&& ((a1b1xa1a0 > 0 && a1a0xa1b0 > 0) || (a1b1xa1a0 < 0 && a1a0xa1b0 < 0));
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}
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/**********************************************************************
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* is_same_edgept
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*
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* Return true if the points are identical.
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**********************************************************************/
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int is_same_edgept(EDGEPT *p1, EDGEPT *p2) {
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return (p1 == p2);
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}
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/**********************************************************************
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* near_point
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*
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* Find the point on a line segment that is closest to a point not on
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* the line segment. Return that point.
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**********************************************************************/
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EDGEPT *near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1) {
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TPOINT p;
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float slope;
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float intercept;
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float x0 = line_pt_0->pos.x;
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float x1 = line_pt_1->pos.x;
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float y0 = line_pt_0->pos.y;
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float y1 = line_pt_1->pos.y;
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if (x0 == x1) {
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/* Handle vertical line */
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p.x = (INT16) x0;
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p.y = point->pos.y;
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}
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else {
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/* Slope and intercept */
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slope = (y0 - y1) / (x0 - x1);
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intercept = y1 - x1 * slope;
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/* Find perpendicular */
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p.x = (INT16) ((point->pos.x + (point->pos.y - intercept) * slope) /
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(slope * slope + 1));
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p.y = (INT16) (slope * p.x + intercept);
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}
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if (is_on_line (p, line_pt_0->pos, line_pt_1->pos) &&
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(!same_point (p, line_pt_0->pos)) && (!same_point (p, line_pt_1->pos)))
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/* Intersection on line */
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return (make_edgept (p.x, p.y, line_pt_1, line_pt_0));
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else /* Intersection not on line */
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return (closest (point, line_pt_0, line_pt_1));
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}
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/**********************************************************************
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* reverse_outline
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*
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* Change the direction of the outline. If it was clockwise make it
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* counter-clockwise and vice versa. Do this by swapping each of the
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* next and prev fields of each edge point.
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**********************************************************************/
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void reverse_outline(EDGEPT *outline) {
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EDGEPT *edgept = outline;
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EDGEPT *temp;
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do {
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/* Swap next and prev */
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temp = edgept->prev;
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edgept->prev = edgept->next;
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edgept->next = temp;
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/* Set up vec field */
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edgept->vec.x = edgept->next->pos.x - edgept->pos.x;
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edgept->vec.y = edgept->next->pos.y - edgept->pos.y;
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edgept = edgept->prev; /* Go to next point */
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}
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while (edgept != outline);
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}
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