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120 lines
4.5 KiB
C++
120 lines
4.5 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: convolve.cpp
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// Description: Convolutional layer that stacks the inputs over its rectangle
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// and pulls in random data to fill out-of-input inputs.
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// Output is therefore same size as its input, but deeper.
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// Author: Ray Smith
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// Created: Tue Mar 18 16:56:06 PST 2014
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//
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// (C) Copyright 2014, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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///////////////////////////////////////////////////////////////////////
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#include "convolve.h"
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#include "networkscratch.h"
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#include "serialis.h"
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namespace tesseract {
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Convolve::Convolve(const STRING& name, int ni, int half_x, int half_y)
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: Network(NT_CONVOLVE, name, ni, ni * (2*half_x + 1) * (2*half_y + 1)),
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half_x_(half_x), half_y_(half_y) {
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}
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Convolve::~Convolve() {
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}
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// Writes to the given file. Returns false in case of error.
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bool Convolve::Serialize(TFile* fp) const {
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if (!Network::Serialize(fp)) return false;
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if (fp->FWrite(&half_x_, sizeof(half_x_), 1) != 1) return false;
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if (fp->FWrite(&half_y_, sizeof(half_y_), 1) != 1) return false;
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return true;
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}
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// Reads from the given file. Returns false in case of error.
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bool Convolve::DeSerialize(TFile* fp) {
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if (fp->FReadEndian(&half_x_, sizeof(half_x_), 1) != 1) return false;
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if (fp->FReadEndian(&half_y_, sizeof(half_y_), 1) != 1) return false;
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no_ = ni_ * (2*half_x_ + 1) * (2*half_y_ + 1);
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return true;
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}
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// Runs forward propagation of activations on the input line.
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// See NetworkCpp for a detailed discussion of the arguments.
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void Convolve::Forward(bool debug, const NetworkIO& input,
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const TransposedArray* input_transpose,
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NetworkScratch* scratch, NetworkIO* output) {
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output->Resize(input, no_);
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int y_scale = 2 * half_y_ + 1;
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StrideMap::Index dest_index(output->stride_map());
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do {
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// Stack x_scale groups of y_scale * ni_ inputs together.
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int t = dest_index.t();
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int out_ix = 0;
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for (int x = -half_x_; x <= half_x_; ++x, out_ix += y_scale * ni_) {
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StrideMap::Index x_index(dest_index);
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if (!x_index.AddOffset(x, FD_WIDTH)) {
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// This x is outside the image.
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output->Randomize(t, out_ix, y_scale * ni_, randomizer_);
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} else {
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int out_iy = out_ix;
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for (int y = -half_y_; y <= half_y_; ++y, out_iy += ni_) {
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StrideMap::Index y_index(x_index);
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if (!y_index.AddOffset(y, FD_HEIGHT)) {
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// This y is outside the image.
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output->Randomize(t, out_iy, ni_, randomizer_);
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} else {
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output->CopyTimeStepGeneral(t, out_iy, ni_, input, y_index.t(), 0);
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}
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}
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}
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}
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} while (dest_index.Increment());
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if (debug) DisplayForward(*output);
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}
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// Runs backward propagation of errors on the deltas line.
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// See NetworkCpp for a detailed discussion of the arguments.
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bool Convolve::Backward(bool debug, const NetworkIO& fwd_deltas,
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NetworkScratch* scratch,
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NetworkIO* back_deltas) {
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back_deltas->Resize(fwd_deltas, ni_);
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NetworkScratch::IO delta_sum;
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delta_sum.ResizeFloat(fwd_deltas, ni_, scratch);
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delta_sum->Zero();
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int y_scale = 2 * half_y_ + 1;
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StrideMap::Index src_index(fwd_deltas.stride_map());
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do {
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// Stack x_scale groups of y_scale * ni_ inputs together.
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int t = src_index.t();
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int out_ix = 0;
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for (int x = -half_x_; x <= half_x_; ++x, out_ix += y_scale * ni_) {
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StrideMap::Index x_index(src_index);
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if (x_index.AddOffset(x, FD_WIDTH)) {
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int out_iy = out_ix;
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for (int y = -half_y_; y <= half_y_; ++y, out_iy += ni_) {
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StrideMap::Index y_index(x_index);
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if (y_index.AddOffset(y, FD_HEIGHT)) {
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fwd_deltas.AddTimeStepPart(t, out_iy, ni_,
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delta_sum->f(y_index.t()));
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}
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}
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}
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}
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} while (src_index.Increment());
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back_deltas->CopyWithNormalization(*delta_sum, fwd_deltas);
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return true;
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}
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} // namespace tesseract.
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