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https://github.com/tesseract-ocr/tesseract.git
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f04ff6145c
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@159 d0cd1f9f-072b-0410-8dd7-cf729c803f20
459 lines
14 KiB
C++
459 lines
14 KiB
C++
/* -*-C-*-
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********************************************************************************
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*
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* File: chop.c (Formerly chop.c)
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* Description:
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* Author: Mark Seaman, OCR Technology
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* Created: Fri Oct 16 14:37:00 1987
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* Modified: Tue Jul 30 16:41:11 1991 (Mark Seaman) marks@hpgrlt
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* Language: C
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* Package: N/A
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* Status: Reusable Software Component
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*
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* (c) Copyright 1987, Hewlett-Packard Company.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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*********************************************************************************/
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/*----------------------------------------------------------------------
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I n c l u d e s
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----------------------------------------------------------------------*/
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#include "chop.h"
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#include "debug.h"
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#include "outlines.h"
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#include "olutil.h"
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#include "tordvars.h"
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#include "callcpp.h"
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#include "plotedges.h"
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#include "const.h"
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#include <math.h>
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/*----------------------------------------------------------------------
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V a r i a b l e s
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----------------------------------------------------------------------*/
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make_int_var (chop_debug, 0, make_chop_debug,
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3, 1, set_chop_debug, "Chop debug");
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make_int_var (chop_enable, 1, make_chop_enable,
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3, 2, set_chop_enable, "Chop enable");
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make_toggle_var (vertical_creep, 0, make_vertical_creep,
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3, 4, set_vertical_creep, "Vertical creep");
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make_int_var (split_length, 10000, make_split_length,
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3, 5, set_split_length, "Split Length");
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make_int_var (same_distance, 2, make_same_distance,
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3, 6, set_same_distance, "Same distance");
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make_int_var (min_outline_points, 6, make_min_points,
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3, 9, set_min_points, "Min Number of Points on Outline");
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make_int_var (inside_angle, -50, make_inside_angle,
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3, 12, set_inside_angle, "Min Inside Angle Bend");
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make_int_var (min_outline_area, 2000, make_outline_area,
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3, 13, set_outline_area, "Min Outline Area");
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/*----------------------------------------------------------------------
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V a r i a b l e s (moved from gradechop)
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----------------------------------------------------------------------*/
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make_float_var (split_dist_knob, 0.5, make_split_dist,
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3, 17, set_split_dist, "Split length adjustment");
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make_float_var (overlap_knob, 0.9, make_overlap_knob,
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3, 18, set_overlap_knob, "Split overlap adjustment");
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make_float_var (center_knob, 0.15, make_center_knob,
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3, 19, set_center_knob, "Split center adjustment");
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make_float_var (sharpness_knob, 0.06, make_sharpness_knob,
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3, 20, set_sharpness_knob, "Split sharpness adjustment");
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make_float_var (width_change_knob, 5.0, make_width_change,
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3, 21, set_width_change_knob, "Width change adjustment");
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make_float_var (ok_split, 100.0, make_ok_split,
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3, 14, set_ok_split, "OK split limit");
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make_float_var (good_split, 50.0, make_good_split,
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3, 15, set_good_split, "Good split limit");
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make_int_var (x_y_weight, 3, make_x_y_weight,
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3, 16, set_x_y_weight, "X / Y length weight");
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/*----------------------------------------------------------------------
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M a c r o s
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----------------------------------------------------------------------*/
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/**********************************************************************
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* length_product
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*
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* Compute the product of the length of two vectors. The
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* vectors must be of type POINT. This product is used in computing
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* angles.
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**********************************************************************/
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#define length_product(p1,p2) \
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(sqrt ((((float) (p1).x * (p1).x + (float) (p1).y * (p1).y) * \
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((float) (p2).x * (p2).x + (float) (p2).y * (p2).y))))
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/*----------------------------------------------------------------------
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F u n c t i o n s
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----------------------------------------------------------------------*/
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/**********************************************************************
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* point_priority
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*
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* Assign a priority to and edge point that might be used as part of a
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* split. The argument should be of type EDGEPT.
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**********************************************************************/
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PRIORITY point_priority(EDGEPT *point) {
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return ((PRIORITY) point_bend_angle (point));
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}
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/**********************************************************************
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* add_point_to_list
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*
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* Add an edge point to a POINT_GROUP containg a list of other points.
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**********************************************************************/
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void add_point_to_list(POINT_GROUP point_list, EDGEPT *point) {
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HEAPENTRY data;
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if (SizeOfHeap (point_list) < MAX_NUM_POINTS - 2) {
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data.Data = (char *) point;
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data.Key = point_priority (point);
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HeapStore(point_list, &data);
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}
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#ifndef GRAPHICS_DISABLED
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if (chop_debug > 2)
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mark_outline(point);
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#endif
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}
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/**********************************************************************
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* angle_change
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*
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* Return the change in angle (degrees) of the line segments between
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* points one and two, and two and three.
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**********************************************************************/
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int angle_change(EDGEPT *point1, EDGEPT *point2, EDGEPT *point3) {
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VECTOR vector1;
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VECTOR vector2;
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int angle;
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float length;
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/* Compute angle */
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vector1.x = point2->pos.x - point1->pos.x;
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vector1.y = point2->pos.y - point1->pos.y;
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vector2.x = point3->pos.x - point2->pos.x;
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vector2.y = point3->pos.y - point2->pos.y;
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/* Use cross product */
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length = length_product (vector1, vector2);
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if ((int) length == 0)
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return (0);
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angle = static_cast<int>(floor(asin(CROSS (vector1, vector2) /
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length) / PI * 180.0 + 0.5));
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/* Use dot product */
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if (SCALAR (vector1, vector2) < 0)
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angle = 180 - angle;
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/* Adjust angle */
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if (angle > 180)
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angle -= 360;
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if (angle <= -180)
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angle += 360;
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return (angle);
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}
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/**********************************************************************
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* init_chop
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*
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* Create the required chopper variables.
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**********************************************************************/
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void init_chop() {
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make_same_distance();
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make_vertical_creep();
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make_x_y_weight();
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make_chop_enable();
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make_chop_debug();
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make_split_dist();
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make_overlap_knob();
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make_sharpness_knob();
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make_width_change();
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make_good_split();
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make_ok_split();
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make_center_knob();
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make_split_length();
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make_min_points();
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make_inside_angle();
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make_outline_area();
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}
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/**********************************************************************
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* is_little_chunk
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*
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* Return TRUE if one of the pieces resulting from this split would
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* less than some number of edge points.
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**********************************************************************/
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int is_little_chunk(EDGEPT *point1, EDGEPT *point2) {
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EDGEPT *p = point1; /* Iterator */
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int counter = 0;
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do {
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/* Go from P1 to P2 */
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if (is_same_edgept (point2, p)) {
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if (is_small_area (point1, point2))
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return (TRUE);
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else
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break;
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}
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p = p->next;
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}
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while ((p != point1) && (counter++ < min_outline_points));
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/* Go from P2 to P1 */
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p = point2;
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counter = 0;
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do {
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if (is_same_edgept (point1, p)) {
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return (is_small_area (point2, point1));
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}
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p = p->next;
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}
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while ((p != point2) && (counter++ < min_outline_points));
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return (FALSE);
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}
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/**********************************************************************
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* is_small_area
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*
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* Test the area defined by a split accross this outline.
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**********************************************************************/
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int is_small_area(EDGEPT *point1, EDGEPT *point2) {
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EDGEPT *p = point1->next; /* Iterator */
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int area = 0;
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TPOINT origin;
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do {
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/* Go from P1 to P2 */
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origin.x = p->pos.x - point1->pos.x;
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origin.y = p->pos.y - point1->pos.y;
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area += CROSS (origin, p->vec);
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p = p->next;
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}
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while (!is_same_edgept (point2, p));
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return (area < min_outline_area);
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}
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/**********************************************************************
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* pick_close_point
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*
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* Choose the edge point that is closest to the critical point. This
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* point may not be exactly vertical from the critical point.
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**********************************************************************/
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EDGEPT *pick_close_point(EDGEPT *critical_point,
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EDGEPT *vertical_point,
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int *best_dist) {
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EDGEPT *best_point = NULL;
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int this_distance;
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int found_better;
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do {
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found_better = FALSE;
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this_distance = edgept_dist (critical_point, vertical_point);
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if (this_distance <= *best_dist) {
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if (!(same_point (critical_point->pos, vertical_point->pos) ||
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same_point (critical_point->pos, vertical_point->next->pos) ||
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(best_point && same_point (best_point->pos, vertical_point->pos)) ||
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is_exterior_point (critical_point, vertical_point))) {
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*best_dist = this_distance;
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best_point = vertical_point;
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if (vertical_creep)
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found_better = TRUE;
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}
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}
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vertical_point = vertical_point->next;
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}
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while (found_better == TRUE);
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return (best_point);
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}
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/**********************************************************************
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* prioritize_points
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*
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* Find a list of edge points from the outer outline of this blob. For
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* each of these points assign a priority. Sort these points using a
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* heap structure so that they can be visited in order.
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**********************************************************************/
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void prioritize_points(TESSLINE *outline, POINT_GROUP points) {
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EDGEPT *this_point;
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EDGEPT *local_min = NULL;
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EDGEPT *local_max = NULL;
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this_point = outline->loop;
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local_min = this_point;
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local_max = this_point;
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do {
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if (debug_5)
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cprintf ("(%3d,%3d) min=%3d, max=%3d, dir=%2d, ang=%2.0f\n",
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this_point->pos.x, this_point->pos.y,
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(local_min ? local_min->pos.y : 999),
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(local_max ? local_max->pos.y : 999),
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direction (this_point), point_priority (this_point));
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if (this_point->vec.y < 0) {
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/* Look for minima */
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if (local_max != NULL)
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new_max_point(local_max, points);
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else if (is_inside_angle (this_point))
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add_point_to_list(points, this_point);
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local_max = NULL;
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local_min = this_point->next;
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}
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else if (this_point->vec.y > 0) {
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/* Look for maxima */
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if (local_min != NULL)
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new_min_point(local_min, points);
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else if (is_inside_angle (this_point))
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add_point_to_list(points, this_point);
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local_min = NULL;
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local_max = this_point->next;
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}
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else {
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/* Flat area */
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if (local_max != NULL) {
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if (local_max->prev->vec.y != 0) {
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new_max_point(local_max, points);
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}
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local_max = this_point->next;
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local_min = NULL;
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}
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else {
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if (local_min->prev->vec.y != 0) {
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new_min_point(local_min, points);
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}
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local_min = this_point->next;
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local_max = NULL;
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}
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}
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/* Next point */
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this_point = this_point->next;
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}
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while (this_point != outline->loop);
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}
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/**********************************************************************
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* new_min_point
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*
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* Found a new minimum point try to decide whether to save it or not.
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* Return the new value for the local minimum. If a point is saved then
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* the local minimum is reset to NULL.
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**********************************************************************/
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void new_min_point(EDGEPT *local_min, POINT_GROUP points) {
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inT16 dir;
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dir = direction (local_min);
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if (dir < 0) {
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add_point_to_list(points, local_min);
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return;
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}
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if (dir == 0 && point_priority (local_min) < 0) {
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add_point_to_list(points, local_min);
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return;
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}
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}
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/**********************************************************************
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* new_max_point
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*
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* Found a new minimum point try to decide whether to save it or not.
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* Return the new value for the local minimum. If a point is saved then
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* the local minimum is reset to NULL.
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**********************************************************************/
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void new_max_point(EDGEPT *local_max, POINT_GROUP points) {
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inT16 dir;
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dir = direction (local_max);
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if (dir > 0) {
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add_point_to_list(points, local_max);
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return;
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}
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if (dir == 0 && point_priority (local_max) < 0) {
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add_point_to_list(points, local_max);
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return;
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}
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}
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/**********************************************************************
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* vertical_projection_point
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*
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* For one point on the outline, find the corresponding point on the
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* other side of the outline that is a likely projection for a split
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* point. This is done by iterating through the edge points until the
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* X value of the point being looked at is greater than the X value of
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* the split point. Ensure that the point being returned is not right
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* next to the split point. Return the edge point as a result.
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**********************************************************************/
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void vertical_projection_point(EDGEPT *split_point, EDGEPT *target_point,
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EDGEPT** best_point) {
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EDGEPT *p; /* Iterator */
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EDGEPT *this_edgept; /* Iterator */
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int x = split_point->pos.x; /* X value of vertical */
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int best_dist = LARGE_DISTANCE;/* Best point found */
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if (*best_point != NULL)
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best_dist = edgept_dist(split_point, *best_point);
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p = target_point;
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/* Look at each edge point */
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do {
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if ((((p->pos.x <= x) && (x <= p->next->pos.x)) ||
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((p->next->pos.x <= x) && (x <= p->pos.x))) &&
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!same_point (split_point->pos, p->pos) &&
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!same_point (split_point->pos, p->next->pos)
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&& (*best_point == NULL || !same_point ((*best_point)->pos, p->pos))) {
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this_edgept = near_point (split_point, p, p->next);
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if (*best_point == NULL)
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best_dist = edgept_dist (split_point, this_edgept);
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this_edgept =
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pick_close_point(split_point, this_edgept, &best_dist);
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if (this_edgept)
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*best_point = this_edgept;
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}
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p = p->next;
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}
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while (p != target_point);
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}
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