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fdd4ffe85e
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@649 d0cd1f9f-072b-0410-8dd7-cf729c803f20
151 lines
6.6 KiB
C
151 lines
6.6 KiB
C
/* -*-C-*-
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********************************************************************************
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*
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* File: permute.h (Formerly permute.h)
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* Description: Permute choices together
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* Author: Mark Seaman, OCR Technology
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* Created: Fri Sep 22 14:05:51 1989
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* Modified: Mon May 20 16:32:04 1991 (Mark Seaman) marks@hpgrlt
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* Language: C
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* Package: N/A
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* Status: Experimental (Do Not Distribute)
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*
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* (c) Copyright 1989, Hewlett-Packard Company.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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********************************************************************************/
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#ifndef PERMUTE_H
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#define PERMUTE_H
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/*----------------------------------------------------------------------
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I n c l u d e s
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----------------------------------------------------------------------*/
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#include "ratngs.h"
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#include "params.h"
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#include "unicharset.h"
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#define MAX_PERM_LENGTH 128
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/*----------------------------------------------------------------------
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V a r i a b l e s
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----------------------------------------------------------------------*/
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extern INT_VAR_H(fragments_debug, 0, "Debug character fragments");
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extern INT_VAR_H(segment_debug, 0, "Debug the whole segmentation process");
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extern BOOL_VAR_H(permute_debug, 0, "char permutation debug");
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extern BOOL_VAR_H(permute_script_word, 0,
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"Turn on word script consistency permuter");
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extern BOOL_VAR_H(permute_fixed_length_dawg, 0,
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"Turn on fixed-length phrasebook search permuter");
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extern BOOL_VAR_H(segment_segcost_rating, 0,
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"incorporate segmentation cost in word rating?");
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extern double_VAR_H(segment_reward_script, 0.95,
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"Score multipler for script consistency within a word. "
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"Being a 'reward' factor, it should be <= 1. "
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"Smaller value implies bigger reward.");
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extern BOOL_VAR_H(permute_chartype_word, 0,
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"Turn on character type (property) consistency permuter");
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extern double_VAR_H(segment_reward_chartype, 0.97,
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"Score multipler for char type consistency within a word. ");
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extern double_VAR_H(segment_reward_ngram_best_choice, 0.99,
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"Score multipler for ngram permuter's best choice"
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" (only used in the Han script path).");
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extern INT_VAR_H(max_permuter_attempts, 100000,
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"Maximum number of different character choices to consider"
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" during permutation. This limit is especially useful when"
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" user patterns are specified, since overly generic patterns"
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" can result in dawg search exploring an overly large number"
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"of options.");
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extern int permute_only_top;
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/*----------------------------------------------------------------------
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F u n c t i o n s
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----------------------------------------------------------------------*/
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void adjust_non_word(const char *word, const char *word_lengths,
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float rating, float *new_rating, float *adjust_factor);
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const char* choose_il1(const char *first_char, //first choice
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const char *second_char, //second choice
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const char *third_char, //third choice
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const char *prev_char, //prev in word
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const char *next_char, //next in word
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const char *next_next_char);
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namespace tesseract {
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// This is an awkward solution to allow "compounding" of permuter effects.
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// Right now, each permuter generates a WERD_CHOICE with some modified
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// rating which is compared to the current best choice, and the winner
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// is saved. Therefore, independent permuter improvements, eg. from script
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// consistency, dictionary check, and punctuation promoting, override each
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// other and can not be combined.
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// We need a trellis and someway to modify the path cost. Instead, we
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// approximate by saving a permutation string, which records the preferred
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// char choice [0-9] at each position [0..#chunks], and a cumulative reward
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// factor. Non-conflicting changes can be accumulated and the combined
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// result will be returned.
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// Default_bias is the initial value for the base multiplier. In other words,
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// it is the multiplier for raw choice rating if nothing is modified.
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// This would be 1.0 when used with reward-based permuters in CJK-path,
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// but it could be > 1 (eg. segment_penalty_garbage) to be compatible with
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// penalty-based permuters in the Latin path.
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// Note this class does not handle fragmented characters. It does so by
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// setting the preferred position of fragmented characters to '1' at Init,
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// which effectively skips the fragment choice. However, it can still be
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// overridden if collision is allowed. It is the responsibility of the
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// permuters to avoid permuting fragmented characters.
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class PermuterState {
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public:
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PermuterState();
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void Init(const BLOB_CHOICE_LIST_VECTOR& char_choices,
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const UNICHARSET &unicharset,
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float default_bias,
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bool debug);
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void AddPreference(int start_pos, char* pos_str, float weight);
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void AddPreference(int char_pos, BLOB_CHOICE* blob_choice, float weight);
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WERD_CHOICE* GetPermutedWord(float *certainties, float *adjust_factor);
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void set_allow_collision(bool flag) { allow_collision_ = flag; }
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void set_adjust_factor(float factor) { adjust_factor_ = factor; }
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void set_debug(bool debug) { debug_ = debug; }
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bool position_marked(int pos) { return perm_state_[pos] != kPosFree; }
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private:
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static const char kPosFree = '.';
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const UNICHARSET *unicharset_;
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const BLOB_CHOICE_LIST_VECTOR *char_choices_; // reference pointer only
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// does not need to be allocated or freed
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char perm_state_[MAX_PERM_LENGTH]; // handles upto MAX_PERM_LENGTH-1 states
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// stores preferred char choices, '0'..'9', or '.'
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int word_length_; // the number of char positions in the word
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bool allow_collision_; // can previously set preference to be overwritten?
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float adjust_factor_; // multiplying factor for rating adjustment
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bool debug_; // whether debug statements should be printed
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};
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} // namespace tesseract
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#endif
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