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483 lines
21 KiB
C++
483 lines
21 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: dict.h
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// Description: dict class.
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// Author: Samuel Charron
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//
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// (C) Copyright 2006, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_DICT_DICT_H_
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#define TESSERACT_DICT_DICT_H_
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#include "ambigs.h"
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#include "choices.h"
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#include "choicearr.h"
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#include "dawg.h"
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#include "image.h"
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#include "ratngs.h"
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#include "stopper.h"
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#include "trie.h"
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#include "unicharset.h"
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extern STRING_VAR_H(global_user_words_suffix, "user-words",
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"A list of user-provided words.");
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extern INT_VAR_H(hyphen_debug_level, 0, "Debug level for hyphenated words.");
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#define MAX_WERD_LENGTH (inT64) 40
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#define NO_RATING -1
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#define FREQ_WERD 1.0
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#define GOOD_WERD 1.1
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#define OK_WERD 1.3125
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// Struct used to hold temporary information about fragments.
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struct CHAR_FRAGMENT_INFO {
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UNICHAR_ID unichar_id;
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const CHAR_FRAGMENT *fragment;
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int num_fragments;
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float rating;
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float certainty;
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};
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namespace tesseract {
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typedef GenericVector<Dawg *> DawgVector;
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struct DawgArgs {
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DawgArgs(DawgInfoVector *d, DawgInfoVector *c,
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DawgInfoVector *ud, DawgInfoVector *uc, float r) :
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active_dawgs(d), constraints(c), updated_active_dawgs(ud),
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updated_constraints(uc), rating_margin(r) {
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for (int i = 0; i < MAX_WERD_LENGTH; ++i) {
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rating_array[i] = NO_RATING;
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}
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permuter = NO_PERM;
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}
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DawgInfoVector *active_dawgs;
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DawgInfoVector *constraints;
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DawgInfoVector *updated_active_dawgs;
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DawgInfoVector *updated_constraints;
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PermuterType permuter;
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float rating_margin; // prunning margin ratio
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float rating_array[MAX_WERD_LENGTH];
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};
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class Dict {
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public:
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Dict(Image* image_ptr);
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~Dict();
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Image* getImage() {
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return image_ptr_;
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}
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UNICHARSET& getUnicharset() {
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return getImage()->getCCUtil()->unicharset;
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}
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const UnicharAmbigs &getUnicharAmbigs() {
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return getImage()->getCCUtil()->unichar_ambigs;
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}
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/* hyphen.cpp ************************************************************/
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// Returns true if we've recorded the beginning of a hyphenated word.
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inline bool hyphenated() { return !last_word_on_line_ && hyphen_word_; }
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// Size of the base word (the part on the line before) of a hyphenated word.
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inline int hyphen_base_size() {
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return this->hyphenated() ? hyphen_word_->length() : 0;
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}
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// If this word is hyphenated copy the base word (the part on
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// the line before) of a hyphenated word into the given word.
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// This function assumes that word is not NULL.
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inline void copy_hyphen_info(WERD_CHOICE *word) {
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if (this->hyphenated()) {
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*word = *hyphen_word_;
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if (hyphen_debug_level) word->print("copy_hyphen_info: ");
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}
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}
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// Erase the unichar ids corresponding to the portion of the word
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// from the previous line. The word is not changed if it is not
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// split between lines and hyphenated.
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inline void remove_hyphen_head(WERD_CHOICE *word) {
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if (this->hyphenated()) {
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word->remove_unichar_ids(0, hyphen_word_->length());
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if (hyphen_debug_level) hyphen_word_->print("remove_hyphen_head: ");
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}
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}
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// Check whether the word has a hyphen at the end.
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inline bool has_hyphen_end(const WERD_CHOICE &word) {
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int word_index = word.length() - 1;
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return (last_word_on_line_ && word_index > 0 &&
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word.unichar_id(word_index) == hyphen_unichar_id_);
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}
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// Unless the previous word was the last one on the line, and the current
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// one is not (thus it is the first one on the line), erase hyphen_word_,
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// clear hyphen_active_dawgs_, hyphen_constraints_ update last_word_on_line_.
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void reset_hyphen_vars(bool last_word_on_line);
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// Update hyphen_word_, and copy the given DawgInfoVectors into
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// hyphen_active_dawgs_ and hyphen_constraints_.
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void set_hyphen_word(const WERD_CHOICE &word,
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const DawgInfoVector &active_dawgs,
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const DawgInfoVector &constraints);
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/* permdawg.cpp ************************************************************/
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// If new_rating < best_choice->rating(), copy word int best_choice
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// and update rating and permuter of best_choice to the new given values.
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inline void update_best_choice(
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const WERD_CHOICE &word, WERD_CHOICE *best_choice) {
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if (word.rating() < best_choice->rating()) {
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*best_choice = word;
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}
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}
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// Fill the given active_dawgs vector with dawgs that could contain the
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// beginning of the word. If hyphenated() returns true, copy the entries
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// from hyphen_active_dawgs_ instead.
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void init_active_dawgs(DawgInfoVector *active_dawgs);
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// If hyphenated() returns true, copy the entries from hyphen_constraints_
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// into the given constraints vector.
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void init_constraints(DawgInfoVector *constraints);
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// Recursively explore all the possible character combinations in
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// the given char_choices. Use go_deeper_dawg_fxn() to explore all the
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// dawgs in the dawgs_ vector in parallel and discard invalid words.
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//
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// Allocate and return a WERD_CHOICE with the best valid word found.
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WERD_CHOICE *dawg_permute_and_select(
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const BLOB_CHOICE_LIST_VECTOR &char_choices, float rating_limit);
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void adjust_word(WERD_CHOICE *best_choice,
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float *certainty_array);
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// If the choice being composed so far could be a dictionary word
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// and we have not reached the end of the word keep exploring the
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// char_choices further.
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// Also:
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// -- set hyphen word if needed
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// -- if word_ending is true and word is better than best_choice
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// copy word to best_choice log new word choice
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void go_deeper_dawg_fxn(
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const char *debug, const BLOB_CHOICE_LIST_VECTOR &char_choices,
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int char_choice_index, const CHAR_FRAGMENT_INFO *prev_char_frag_info,
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bool word_ending, WERD_CHOICE *word, float certainties[],
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float *limit, WERD_CHOICE *best_choice, void *void_more_args);
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/* permute.cpp *************************************************************/
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void add_document_word(const WERD_CHOICE &best_choice);
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void init_permute();
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WERD_CHOICE *permute_top_choice(
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const BLOB_CHOICE_LIST_VECTOR &char_choices,
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float* rating_limit,
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WERD_CHOICE *raw_choice,
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BOOL8 *any_alpha);
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const char* choose_il1(const char *first_char, //first choice
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const char *second_char, //second choice
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const char *third_char, //third choice
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const char *prev_char, //prev in word
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const char *next_char, //next in word
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const char *next_next_char); //after next next in word
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int valid_word(const WERD_CHOICE &word) {
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return valid_word(word, false); // return NO_PERM for words with digits
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}
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int valid_word_or_number(const WERD_CHOICE &word) {
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return valid_word(word, true); // return NUMBER_PERM for valid numbers
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}
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int valid_word(const WERD_CHOICE &word, bool numbers_ok);
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bool valid_punctuation(const WERD_CHOICE &word);
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WERD_CHOICE *permute_all(const BLOB_CHOICE_LIST_VECTOR &char_choices,
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float rating_limit,
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WERD_CHOICE *raw_choice);
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void end_permute();
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void adjust_non_word(WERD_CHOICE *word, float *adjust_factor);
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void permute_subword(const BLOB_CHOICE_LIST_VECTOR &char_choices,
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float rating_limit,
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int start,
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int end,
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WERD_CHOICE *current_word);
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void permute_characters(const BLOB_CHOICE_LIST_VECTOR &char_choices,
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float limit,
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WERD_CHOICE *best_choice,
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WERD_CHOICE *raw_choice);
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WERD_CHOICE *permute_compound_words(
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const BLOB_CHOICE_LIST_VECTOR &char_choices,
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float rating_limit);
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// checks if the dominant word script, if there is one, is same as target.
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bool word_script_eq(const BLOB_CHOICE_LIST_VECTOR &char_choices,
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int target_script_id);
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// Incoporate segmentation cost into word rating
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void incorporate_segcost(WERD_CHOICE* word);
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// checks for script-consistent permutations
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WERD_CHOICE *permute_script_words(
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const BLOB_CHOICE_LIST_VECTOR &char_choices);
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WERD_CHOICE *top_fragments_permute_and_select(
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const BLOB_CHOICE_LIST_VECTOR &char_choices,
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float rating_limit);
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// If the choice being composed so far could be better
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// than best_choice keep exploring char_choices.
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// If we have reached the end of the word and word is better than
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// best_choice, copy word to best_choice and log a new word choice.
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void go_deeper_top_fragments_fxn(
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const char *debug, const BLOB_CHOICE_LIST_VECTOR &char_choices,
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int char_choice_index, const CHAR_FRAGMENT_INFO *prev_char_frag_info,
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bool word_ending, WERD_CHOICE *word, float certainties[],
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float *limit, WERD_CHOICE *best_choice, void *more_args);
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// Semi-generic functions used by multiple permuters.
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bool fragment_state_okay(UNICHAR_ID curr_unichar_id,
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float curr_rating, float curr_certainty,
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const CHAR_FRAGMENT_INFO *prev_char_frag_info,
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const char *debug, int word_ending,
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CHAR_FRAGMENT_INFO *char_frag_info);
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void permute_choices(
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const char *debug,
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const BLOB_CHOICE_LIST_VECTOR &char_choices,
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int char_choice_index,
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const CHAR_FRAGMENT_INFO *prev_char_frag_info,
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WERD_CHOICE *word,
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float certainties[],
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float *limit,
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WERD_CHOICE *best_choice,
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void *more_args);
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void append_choices(
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const char *debug,
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const BLOB_CHOICE_LIST_VECTOR &char_choices,
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const BLOB_CHOICE &blob_choice,
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int char_choice_index,
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const CHAR_FRAGMENT_INFO *prev_char_frag_info,
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WERD_CHOICE *word,
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float certainties[],
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float *limit,
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WERD_CHOICE *best_choice,
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void *more_args);
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// Pointer to go_deeper function that will be modified by various permuters.
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void (Dict::*go_deeper_fxn_)(const char *debug,
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const BLOB_CHOICE_LIST_VECTOR &char_choices,
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int char_choice_index,
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const CHAR_FRAGMENT_INFO *prev_char_frag_info,
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bool word_ending, WERD_CHOICE *word,
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float certainties[], float *limit,
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WERD_CHOICE *best_choice, void *void_more_args);
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/* stopper.cpp *************************************************************/
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int NoDangerousAmbig(WERD_CHOICE *BestChoice,
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DANGERR *fixpt,
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bool fix_replaceable,
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BLOB_CHOICE_LIST_VECTOR *Choices,
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bool *modified_blobs);
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void ReplaceAmbig(int wrong_ngram_begin_index, int wrong_ngram_size,
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UNICHAR_ID correct_ngram_id, WERD_CHOICE *werd_choice,
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BLOB_CHOICE_LIST_VECTOR *blob_choices,
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bool *modified_blobs);
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inline void DisableChoiceAccum() { keep_word_choices_ = FALSE; }
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inline void EnableChoiceAccum() { keep_word_choices_ = TRUE; }
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int LengthOfShortestAlphaRun(const WERD_CHOICE &WordChoice);
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VIABLE_CHOICE NewViableChoice(const WERD_CHOICE &WordChoice,
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FLOAT32 AdjustFactor,
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const float Certainties[]);
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void PrintViableChoice(FILE *File, const char *Label, VIABLE_CHOICE Choice);
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int StringSameAs(const char *String,
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const char *String_lengths,
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VIABLE_CHOICE ViableChoice);
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bool StringSameAs(const WERD_CHOICE &WordChoice,
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VIABLE_CHOICE ViableChoice);
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int AcceptableChoice(BLOB_CHOICE_LIST_VECTOR *Choices,
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WERD_CHOICE *BestChoice,
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const WERD_CHOICE &RawChoice,
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DANGERR *fixpt,
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ACCEPTABLE_CHOICE_CALLER caller,
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bool *modified_blobs);
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int AcceptableResult(const WERD_CHOICE &BestChoice,
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const WERD_CHOICE &RawChoice);
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int ChoiceSameAs(const WERD_CHOICE &WordChoice, VIABLE_CHOICE ViableChoice);
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void LogNewChoice(const WERD_CHOICE &WordChoice, FLOAT32 AdjustFactor,
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const float Certainties[], bool raw_choice);
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void EndDangerousAmbigs();
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int CurrentBestChoiceIs(const WERD_CHOICE &WordChoice);
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FLOAT32 CurrentBestChoiceAdjustFactor();
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int CurrentWordAmbig();
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void DebugWordChoices();
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void PrintAmbigAlternatives(FILE *file, const char *label,
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int label_num_unichars);
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void FillViableChoice(const WERD_CHOICE &WordChoice,
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FLOAT32 AdjustFactor, const float Certainties[],
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bool SameString, VIABLE_CHOICE ViableChoice);
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int AlternativeChoicesWorseThan(FLOAT32 Threshold);
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void FilterWordChoices();
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void FindClassifierErrors(FLOAT32 MinRating,
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FLOAT32 MaxRating,
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FLOAT32 RatingMargin,
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FLOAT32 Thresholds[]);
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void InitChoiceAccum();
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void LogNewSegmentation(PIECES_STATE BlobWidth);
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void LogNewSplit(int Blob);
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void SettupStopperPass1();
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void SettupStopperPass2();
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/* choices.cpp *************************************************************/
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void print_word_string(const char* str);
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void print_word_choice(const char *label, A_CHOICE* choice);
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void print_choices(const char *label,
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CHOICES rating); // List of (A_CHOICE*).
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/* permngram.cpp ***********************************************************/
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A_CHOICE *ngram_permute_and_select(CHOICES_LIST char_choices,
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float rating_limit,
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const Dawg *dawg);
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/* dawg.cpp ****************************************************************/
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// Returns the maximal permuter code (from ccstruct/ratngs.h) if in light
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// of the current state the letter at word_index in the given word
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// is allowed according to at least one of the dawgs in dawgs_,
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// otherwise returns NO_PERM.
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//
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// The state is described by void_dawg_args, which are interpreted as
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// DawgArgs and contain two relevant input vectors: active_dawgs and
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// constraints. Each entry in the active_dawgs vector contains an index
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// into the dawgs_ vector and an EDGE_REF that indicates the last edge
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// followed in the dawg. Each entry in the constraints vector contains
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// an index into the dawgs_ vector and an EDGE_REF that indicates an edge
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// in a pattern dawg followed to match a pattern. Currently constraints
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// are used to save the state of punctuation dawgs after leading
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// punctuation was found.
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//
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// Input:
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// At word_index 0 dawg_args->active_dawgs should contain an entry for each
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// dawg whose type has a bit set in kBeginningDawgsType,
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// dawg_args->constraints should be empty. EDGE_REFs in active_dawgs and
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// constraints vectors should be initialized to NO_EDGE. If hyphen state
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// needs to be applied, initial dawg_args->active_dawgs and
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// dawg_args->constrains can be copied from the saved hyphen state
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// (maintained by Dict).
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// For word_index > 0 the corresponding state (active_dawgs and constraints)
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// can be obtained from dawg_args->updated_* passed to def_letter_is_okay
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// for word_index-1.
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// Note: the function assumes that active_dags, constraints and updated_*
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// member variables of dawg_args are not NULL.
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//
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// Output:
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// The function fills in dawg_args->updated_active_dawgs vector with the
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// entries for dawgs that contain the word up to the letter at word_index.
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// The new constraints (if any) are added to dawg_args->updated_constraints,
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// the constraints from dawg_args->constraints are also copied into it.
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//
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// Detailed description:
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// In order to determine whether the word is still valid after considering
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// all the letters up to the one at word_index the following is done for
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// each entry in dawg_args->active_dawgs:
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//
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// -- next starting node is obtained from entry.ref and edge_char_of() is
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// called to obtain the next edge
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// -- if a valid edge is found, the function returns the updated permuter
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// code true and an entry [entry.dawg_index, edge] is inserted in
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// dawg_args->updated_active_dawgs
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// otherwise:
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// -- if we are dealing with dawg of type DAWG_TYPE_PUNCTUATION,
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// edge_char_of() is called again, but now with kPatternUnicharID
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// as unichar_id; if a valid edge is found it is recorded in
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// dawg_args->updated_constraints
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// -- the function checks whether the word can end with the previous
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// letter
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// -- each successor of the dawg (e.g. dawgs with type DAWG_TYPE_WORD
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// could be successors to dawgs with type DAWG_TYPE_PUNCTUATION; the
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// successors are defined by successors_ vector) is explored and if
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// a letter is found in the successor dawg, a new entry is inserted
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// into dawg_args->updated_active_dawgs with EDGE_REF being either
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// NO_EDGE or an EDGE_REF recorded in constraints vector for the
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// corresponding dawg index
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//
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int def_letter_is_okay(void* void_dawg_args, int word_index,
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const void* word, bool word_end);
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int new_letter_is_okay(void* void_dawg_args, int word_index,
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const void* word, bool word_end);
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int (Dict::*letter_is_okay_)(void* void_dawg_args, int word_index,
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const void *word, bool word_end);
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// Return the number of dawgs in the dawgs_ vector.
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inline const int NumDawgs() const { return dawgs_.size(); }
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// Return i-th dawg pointer recorded in the dawgs_ vector.
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inline const Dawg *GetDawg(int index) const { return dawgs_[index]; }
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// At word ending make sure all the recorded constraints are satisfied.
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// Each constraint signifies that we found a beginning pattern in a
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// pattern dawg. Check that this pattern can end here (e.g. if some
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// leading punctuation is found this would ensure that we are not
|
|
// expecting any particular trailing punctuation after the word).
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|
inline bool ConstraintsOk(const DawgInfoVector &constraints,
|
|
int word_end, DawgType current_dawg_type) {
|
|
if (!word_end) return true;
|
|
if (current_dawg_type == DAWG_TYPE_PUNCTUATION) return true;
|
|
for (int c = 0; c < constraints.length(); ++c) {
|
|
const DawgInfo &cinfo = constraints[c];
|
|
Dawg *cdawg = dawgs_[cinfo.dawg_index];
|
|
if (!cdawg->end_of_word(cinfo.ref)) {
|
|
if (dawg_debug_level >= 3) {
|
|
tprintf("Constraint [%d, " REFFORMAT "] is not satisfied\n",
|
|
cinfo.dawg_index, cinfo.ref);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
// Record the maximum of the two permuters in permuter.
|
|
static inline void UpdatePermuter(PermuterType new_permuter,
|
|
PermuterType *permuter) {
|
|
if (dawg_debug_level >= 3) tprintf("Letter found\n");
|
|
if (new_permuter > *permuter) *permuter = new_permuter;
|
|
}
|
|
|
|
/* conversion.cpp **********************************************************/
|
|
// TODO(daria): remove these function when conversion.cpp is deprecated
|
|
// and all the code is converted to work with unichar ids.
|
|
void LogNewWordChoice(A_CHOICE *a_choice,
|
|
FLOAT32 adjust_factor,
|
|
const float certainties[],
|
|
const UNICHARSET &unicharset);
|
|
int valid_word(const char *string);
|
|
|
|
private:
|
|
// Private member variables.
|
|
Image* image_ptr_;
|
|
// Table that stores ambiguities computed during training
|
|
// (loaded when NoDangerousAmbigs() is called for the first time).
|
|
// Each entry i in the table stores a set of amibiguities whose
|
|
// wrong ngram starts with unichar id i.
|
|
UnicharAmbigs *dang_ambigs_table_;
|
|
// Same as above, but for ambiguities with replace flag set.
|
|
UnicharAmbigs *replace_ambigs_table_;
|
|
// Flag used to disable accumulation of word choices
|
|
// during compound word permutation.
|
|
BOOL8 keep_word_choices_;
|
|
// Additional certainty padding allowed before a word is rejected.
|
|
FLOAT32 reject_offset_;
|
|
// Current word segmentation.
|
|
PIECES_STATE current_segmentation_;
|
|
// Variables to keep track of best/raw word choices.
|
|
VIABLE_CHOICE best_raw_choice_;
|
|
LIST raw_choices_;
|
|
LIST best_choices_;
|
|
// Hyphen-related variables.
|
|
UNICHAR_ID hyphen_unichar_id_;
|
|
WERD_CHOICE *hyphen_word_;
|
|
DawgInfoVector hyphen_active_dawgs_;
|
|
DawgInfoVector hyphen_constraints_;
|
|
bool last_word_on_line_;
|
|
// Dawgs.
|
|
DawgVector dawgs_;
|
|
SuccessorListsVector successors_;
|
|
Dawg *freq_dawg_;
|
|
Trie *pending_words_;
|
|
// The following pointers are only cached for convenience.
|
|
// The dawgs will be deleted when dawgs_ vector is destroyed.
|
|
// TODO(daria): need to support multiple languages in the future,
|
|
// so maybe will need to maintain a list of dawgs of each kind.
|
|
Trie *document_words_;
|
|
};
|
|
} // namespace tesseract
|
|
|
|
#endif // THIRD_PARTY_TESSERACT_DICT_DICT_H_
|