tesseract/textord/colpartition.h
theraysmith 0a9ad20d1c Changes to textord for 3.00
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@301 d0cd1f9f-072b-0410-8dd7-cf729c803f20
2009-07-11 02:39:56 +00:00

602 lines
23 KiB
C++

///////////////////////////////////////////////////////////////////////
// File: colpartition.h
// Description: Class to hold partitions of the page that correspond
// roughly to text lines.
// Author: Ray Smith
// Created: Thu Aug 14 10:50:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_COLPARTITION_H__
#define TESSERACT_TEXTORD_COLPARTITION_H__
#include "bbgrid.h"
#include "blobbox.h" // For BlobRegionType.
#include "ndminx.h"
#include "ocrblock.h"
#include "rect.h" // For TBOX.
#include "scrollview.h"
#include "tabfind.h" // For WidthCallback.
#include "tabvector.h" // For BLOBNBOX_CLIST.
namespace tesseract {
class ColPartition;
class ColPartitionSet;
class WorkingPartSet;
class WorkingPartSet_LIST;
ELIST2IZEH(ColPartition)
CLISTIZEH(ColPartition)
// ColPartition is a partition of a horizontal slice of the page.
// It starts out as a collection of blobs at a particular y-coord in the grid,
// but ends up (after merging and uniquing) as an approximate text line.
// ColPartitions are also used to hold a partitioning of the page into
// columns, each representing one column. Although a ColPartition applies
// to a given y-coordinate range, eventually, a ColPartitionSet of ColPartitions
// emerges, which represents the columns over a wide y-coordinate range.
class ColPartition : public ELIST2_LINK {
public:
ColPartition() {
// This empty constructor is here only so that the class can be ELISTIZED.
// TODO(rays) change deep_copy in elst.h line 955 to take a callback copier
// and eliminate CLASSNAME##_copier.
}
// blob_type is the blob_region_type_ of the blobs in this partition.
// Vertical is the direction of logical vertical on the possibly skewed image.
ColPartition(BlobRegionType blob_type, const ICOORD& vertical);
// Constructs a fake ColPartition with no BLOBNBOXes.
// Used for making horizontal line ColPartitions and types it accordingly.
ColPartition(const ICOORD& vertical,
int left, int bottom, int right, int top);
// Constructs and returns a fake ColPartition with a single fake BLOBNBOX,
// all made from a single TBOX.
// WARNING: Despite being on C_LISTs, the BLOBNBOX owns the C_BLOB and
// the ColPartition owns the BLOBNBOX!!!
// Call DeleteBoxes before deleting the ColPartition.
static ColPartition* FakePartition(const TBOX& box);
~ColPartition();
// Simple accessors.
const TBOX& bounding_box() const {
return bounding_box_;
}
int left_margin() const {
return left_margin_;
}
void set_left_margin(int margin) {
left_margin_ = margin;
}
int right_margin() const {
return right_margin_;
}
void set_right_margin(int margin) {
right_margin_ = margin;
}
int median_top() const {
return median_top_;
}
int median_bottom() const {
return median_bottom_;
}
int median_size() const {
return median_size_;
}
BlobRegionType blob_type() const {
return blob_type_;
}
void set_blob_type(BlobRegionType t) {
blob_type_ = t;
}
bool good_width() const {
return good_width_;
}
bool good_column() const {
return good_column_;
}
bool left_key_tab() const {
return left_key_tab_;
}
int left_key() const {
return left_key_;
}
bool right_key_tab() const {
return right_key_tab_;
}
int right_key() const {
return right_key_;
}
PolyBlockType type() const {
return type_;
}
void set_type(PolyBlockType t) {
type_ = t;
}
BLOBNBOX_CLIST* boxes() {
return &boxes_;
}
ColPartition_CLIST* upper_partners() {
return &upper_partners_;
}
ColPartition_CLIST* lower_partners() {
return &lower_partners_;
}
void set_working_set(WorkingPartSet* working_set) {
working_set_ = working_set;
}
ColPartitionSet* column_set() const {
return column_set_;
}
void set_side_step(int step) {
side_step_ = step;
}
int bottom_spacing() const {
return bottom_spacing_;
}
void set_bottom_spacing(int spacing) {
bottom_spacing_ = spacing;
}
int top_spacing() const {
return top_spacing_;
}
void set_top_spacing(int spacing) {
top_spacing_ = spacing;
}
void set_table_type() {
if (type_ != PT_TABLE) {
type_before_table_ = type_;
type_ = PT_TABLE;
}
}
void clear_table_type() {
if (type_ == PT_TABLE)
type_ = type_before_table_;
}
bool inside_table_column() {
return inside_table_column_;
}
void set_inside_table_column(bool val) {
inside_table_column_ = val;
}
ColPartition* nearest_neighbor_above() const {
return nearest_neighbor_above_;
}
void set_nearest_neighbor_above(ColPartition* part) {
nearest_neighbor_above_ = part;
}
ColPartition* nearest_neighbor_below() const {
return nearest_neighbor_below_;
}
void set_nearest_neighbor_below(ColPartition* part) {
nearest_neighbor_below_ = part;
}
int space_above() const {
return space_above_;
}
void set_space_above(int space) {
space_above_ = space;
}
int space_below() const {
return space_below_;
}
void set_space_below(int space) {
space_below_ = space;
}
int space_to_left() const {
return space_to_left_;
}
void set_space_to_left(int space) {
space_to_left_ = space;
}
int space_to_right() const {
return space_to_right_;
}
void set_space_to_right(int space) {
space_to_right_ = space;
}
// Inline quasi-accessors that require some computation.
// Returns the middle y-coord of the bounding box.
int MidY() const {
return (bounding_box_.top() + bounding_box_.bottom()) / 2;
}
// Returns the middle y-coord of the median top and bottom.
int MedianY() const {
return (median_top_ + median_bottom_) / 2;
}
// Returns the sort key at any given x,y.
int SortKey(int x, int y) const {
return TabVector::SortKey(vertical_, x, y);
}
// Returns the x corresponding to the sortkey, y pair.
int XAtY(int sort_key, int y) const {
return TabVector::XAtY(vertical_, sort_key, y);
}
// Returns the x difference between the two sort keys.
int KeyWidth(int left_key, int right_key) const {
return (right_key - left_key) / vertical_.y();
}
// Returns the column width between the left and right keys.
int ColumnWidth() const {
return KeyWidth(left_key_, right_key_);
}
// Returns the sort key of the box left edge.
int BoxLeftKey() const {
return SortKey(bounding_box_.left(), MidY());
}
// Returns the sort key of the box right edge.
int BoxRightKey() const {
return SortKey(bounding_box_.right(), MidY());
}
// Returns the left edge at the given y, using the sort key.
int LeftAtY(int y) const {
return XAtY(left_key_, y);
}
// Returns the right edge at the given y, using the sort key.
int RightAtY(int y) const {
return XAtY(right_key_, y);
}
// Returns true if the right edge of this is to the left of the right
// edge of other.
bool IsLeftOf(const ColPartition& other) const {
return bounding_box_.right() < other.bounding_box_.right();
}
// Returns true if the partition contains the given x coordinate at the y.
bool ColumnContains(int x, int y) const {
return LeftAtY(y) - 1 <= x && x <= RightAtY(y) + 1;
}
// Returns true if there are no blobs in the list.
bool IsEmpty() {
return boxes_.empty();
}
// Returns true if this and other overlap horizontally by bounding box.
bool HOverlaps(const ColPartition& other) const {
return bounding_box_.x_overlap(other.bounding_box_);
}
// Returns true if this and other can be combined without putting a
// horizontal step in either left or right edge.
bool HCompatible(const ColPartition& other) const {
return left_margin_ <= other.bounding_box_.left() &&
bounding_box_.left() >= other.left_margin_ &&
bounding_box_.right() <= other.right_margin_ &&
right_margin_ >= other.bounding_box_.right();
}
// Returns the vertical overlap (by median) of this and other.
int VOverlap(const ColPartition& other) const {
return MIN(median_top_, other.median_top_) -
MAX(median_bottom_, other.median_bottom_);
}
// Returns true if this and other overlap significantly vertically.
bool VOverlaps(const ColPartition& other) const {
int overlap = VOverlap(other);
int height = MIN(median_top_ - median_bottom_,
other.median_top_ - other.median_bottom_);
return overlap * 3 > height;
}
// Returns true if the region types (aligned_text_) match.
bool TypesMatch(const ColPartition& other) const {
return TypesMatch(blob_type_, other.blob_type_);
}
static bool TypesMatch(BlobRegionType type1, BlobRegionType type2) {
return type1 == type2 ||
(type1 < BRT_UNKNOWN && type2 < BRT_UNKNOWN);
}
// Returns true if partitions is of horizontal line type
bool IsLineType() {
return POLY_BLOCK::IsLineType(type_);
}
// Returns true if partitions is of image type
bool IsImageType() {
return POLY_BLOCK::IsImageType(type_);
}
// Returns true if partitions is of text type
bool IsTextType() {
return POLY_BLOCK::IsTextType(type_);
}
// Adds the given box to the partition, updating the partition bounds.
// The list of boxes in the partition is updated, ensuring that no box is
// recorded twice, and the boxes are kept in increasing left position.
void AddBox(BLOBNBOX* box);
// Claims the boxes in the boxes_list by marking them with a this owner
// pointer. If a box is already owned, then run Unique on it.
void ClaimBoxes(WidthCallback* cb);
// Delete the boxes that this partition owns.
void DeleteBoxes();
// Returns true if this is a legal partition - meaning that the conditions
// left_margin <= bounding_box left
// left_key <= bounding box left key
// bounding box left <= bounding box right
// and likewise for right margin and key
// are all met.
bool IsLegal();
// Returns true if the left and right edges are approximately equal.
bool MatchingColumns(const ColPartition& other) const;
// Sets the sort key using either the tab vector, or the bounding box if
// the tab vector is NULL. If the tab_vector lies inside the bounding_box,
// use the edge of the box as a key any way.
void SetLeftTab(const TabVector* tab_vector);
void SetRightTab(const TabVector* tab_vector);
// Copies the left/right tab from the src partition, but if take_box is
// true, copies the box instead and uses that as a key.
void CopyLeftTab(const ColPartition& src, bool take_box);
void CopyRightTab(const ColPartition& src, bool take_box);
// Add a partner above if upper, otherwise below.
// Add them uniquely and keep the list sorted by box left.
// Partnerships are added symmetrically to partner and this.
void AddPartner(bool upper, ColPartition* partner);
// Removes the partner from this, but does not remove this from partner.
// This asymmetric removal is so as not to mess up the iterator that is
// working on partner's partner list.
void RemovePartner(bool upper, ColPartition* partner);
// Returns the partner if the given partner is a singleton, otherwise NULL.
ColPartition* SingletonPartner(bool upper);
// Merge with the other partition and delete it.
void Absorb(ColPartition* other, WidthCallback* cb);
// Shares out any common boxes amongst the partitions, ensuring that no
// box stays in both. Returns true if anything was done.
bool Unique(ColPartition* other, WidthCallback* cb);
// Splits this partition at the given x coordinate, returning the right
// half and keeping the left half in this.
ColPartition* SplitAt(int split_x);
// Recalculates all the coordinate limits of the partition.
void ComputeLimits();
// Computes and sets the type_, first_column_, last_column_ and column_set_.
void SetPartitionType(ColPartitionSet* columns);
// Returns the first and last column touched by this partition.
void ColumnRange(ColPartitionSet* columns, int* first_col, int* last_col);
// Sets the internal flags good_width_ and good_column_.
void SetColumnGoodness(WidthCallback* cb);
// Adds this ColPartition to a matching WorkingPartSet if one can be found,
// otherwise starts a new one in the appropriate column, ending the previous.
void AddToWorkingSet(const ICOORD& bleft, const ICOORD& tright,
int resolution, ColPartition_LIST* used_parts,
WorkingPartSet_LIST* working_set);
// From the given block_parts list, builds one or more BLOCKs and
// corresponding TO_BLOCKs, such that the line spacing is uniform in each.
// Created blocks are appended to the end of completed_blocks and to_blocks.
// The used partitions are put onto used_parts, as they may still be referred
// to in the partition grid. bleft, tright and resolution are the bounds
// and resolution of the original image.
static void LineSpacingBlocks(const ICOORD& bleft, const ICOORD& tright,
int resolution,
ColPartition_LIST* block_parts,
ColPartition_LIST* used_parts,
BLOCK_LIST* completed_blocks,
TO_BLOCK_LIST* to_blocks);
// Constructs a block from the given list of partitions.
// Arguments are as LineSpacingBlocks above.
static TO_BLOCK* MakeBlock(const ICOORD& bleft, const ICOORD& tright,
ColPartition_LIST* block_parts,
ColPartition_LIST* used_parts);
// Returns a copy of everything except the list of boxes. The resulting
// ColPartition is only suitable for keeping in a column candidate list.
ColPartition* ShallowCopy() const;
// Provides a color for BBGrid to draw the rectangle.
ScrollView::Color BoxColor() const;
// Prints debug information on this.
void Print();
// Sets the types of all partitions in the run to be the max of the types.
void SmoothPartnerRun(int working_set_count);
// Cleans up the partners of the given type so that there is at most
// one partner. This makes block creation simpler.
void RefinePartners(PolyBlockType type);
private:
// enum to refer to the entries in a neigbourhood of lines.
// Used by SmoothSpacings to test for blips with OKSpacingBlip.
enum SpacingNeighbourhood {
PN_ABOVE2,
PN_ABOVE1,
PN_UPPER,
PN_LOWER,
PN_BELOW1,
PN_BELOW2,
PN_COUNT
};
// Cleans up the partners above if upper is true, else below.
void RefinePartnersInternal(bool upper);
// Restricts the partners to only desirable types. For text and BRT_HLINE this
// means the same type_ , and for image types it means any image type.
void RefinePartnersByType(bool upper, ColPartition_CLIST* partners);
// Remove transitive partnerships: this<->a, and a<->b and this<->b.
// Gets rid of this<->b, leaving a clean chain.
// Also if we have this<->a and a<->this, then gets rid of this<->a, as
// this has multiple partners.
void RefinePartnerShortcuts(bool upper, ColPartition_CLIST* partners);
// Keeps the partner with the longest sequence of singleton matching partners.
// Converts all others to pullout.
void RefineFlowingTextPartners(bool upper, ColPartition_CLIST* partners);
// Keep the partner with the biggest overlap.
void RefinePartnersByOverlap(bool upper, ColPartition_CLIST* partners);
// Return true if bbox belongs better in this than other.
bool ThisPartitionBetter(BLOBNBOX* bbox, const ColPartition& other);
// Smoothes the spacings in the list into groups of equal linespacing.
// resolution is the resolution of the original image, used as a basis
// for thresholds in change of spacing. page_height is in pixels.
static void SmoothSpacings(int resolution, int page_height,
ColPartition_LIST* parts);
// Returns true if the parts array of pointers to partitions matches the
// condition for a spacing blip. See SmoothSpacings for what this means
// and how it is used.
static bool OKSpacingBlip(int resolution, int median_spacing,
ColPartition** parts);
// Returns true if both the top and bottom spacings of this match the given
// spacing to within suitable margins dictated by the image resolution.
bool SpacingEqual(int spacing, int resolution) const;
// Returns true if both the top and bottom spacings of this and other
// match to within suitable margins dictated by the image resolution.
bool SpacingsEqual(const ColPartition& other, int resolution) const;
// Returns true if the sum spacing of this and other match the given
// spacing (or twice the given spacing) to within a suitable margin dictated
// by the image resolution.
bool SummedSpacingOK(const ColPartition& other,
int spacing, int resolution) const;
// Returns a suitable spacing margin that can be applied to bottoms of
// text lines, based on the resolution and the stored side_step_.
int BottomSpacingMargin(int resolution) const;
// Returns a suitable spacing margin that can be applied to tops of
// text lines, based on the resolution and the stored side_step_.
int TopSpacingMargin(int resolution) const;
// Returns true if the median text sizes of this and other agree to within
// a reasonable multiplicative factor.
bool SizesSimilar(const ColPartition& other) const;
// Computes and returns in start, end a line segment formed from a
// forwards-iterated group of left edges of partitions that satisfy the
// condition that the rightmost left margin is to the left of the
// leftmost left bounding box edge.
// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
// directions, and to loosely wrap images.
static void LeftEdgeRun(ColPartition_IT* part_it,
ICOORD* start, ICOORD* end);
// Computes and returns in start, end a line segment formed from a
// backwards-iterated group of right edges of partitions that satisfy the
// condition that the leftmost right margin is to the right of the
// rightmost right bounding box edge.
// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
// directions, and to loosely wrap images.
static void RightEdgeRun(ColPartition_IT* part_it,
ICOORD* start, ICOORD* end);
// The margins are determined by the position of the nearest vertically
// overlapping neighbour to the side. They indicate the maximum extent
// that the block/column may be extended without touching something else.
// Leftmost coordinate that the region may occupy over the y limits.
int left_margin_;
// Rightmost coordinate that the region may occupy over the y limits.
int right_margin_;
// Bounding box of all blobs in the partition.
TBOX bounding_box_;
// Median top and bottom of blobs in this partition.
int median_bottom_;
int median_top_;
// Median height of blobs in this partition.
int median_size_;
// blob_region_type_ for the blobs in this partition.
BlobRegionType blob_type_;
// True if this partition has a common width.
bool good_width_;
// True if this is a good column candidate.
bool good_column_;
// True if the left_key_ is from a tab vector.
bool left_key_tab_;
// True if the right_key_ is from a tab vector.
bool right_key_tab_;
// Left and right sort keys for the edges of the partition.
// If the respective *_key_tab_ is true then this key came from a tab vector.
// If not, then the class promises to keep the key equal to the sort key
// for the respective edge of the bounding box at the MidY, so that
// LeftAtY and RightAtY always returns an x coordinate on the line parallel
// to vertical_ through the bounding box edge at MidY.
int left_key_;
int right_key_;
// Type of this partition after looking at its relation to the columns.
PolyBlockType type_;
// All boxes in the partition stored in increasing left edge coordinate.
BLOBNBOX_CLIST boxes_;
// The global vertical skew direction.
ICOORD vertical_;
// The partitions above that matched this.
ColPartition_CLIST upper_partners_;
// The partitions below that matched this.
ColPartition_CLIST lower_partners_;
// The WorkingPartSet it lives in while blocks are being made.
WorkingPartSet* working_set_;
// True when the partition's ownership has been taken from the grid and
// placed in a working set, or, after that, in the good_parts_ list.
bool block_owned_;
// The first and last column that this partition applies to.
// Flowing partitions (see type_) will have an equal first and last value
// of the form 2n + 1, where n is the zero-based index into the partitions
// in column_set_. (See ColPartitionSet::GetColumnByIndex).
// Heading partitions will have unequal values of the same form.
// Pullout partitions will have equal values, but may have even values,
// indicating placement between columns.
int first_column_;
int last_column_;
// Column_set_ is the column layout applicable to this ColPartition.
ColPartitionSet* column_set_;
// Linespacing data.
int side_step_; // Median y-shift to next blob on same line.
int top_spacing_; // Line spacing from median_top_.
int bottom_spacing_; // Line spacing from median_bottom_.
// Type of this partition before considering it as a table cell. This is
// used to revert the type if a partition is first marked as a table cell but
// later filtering steps decide it does not belong to a table
PolyBlockType type_before_table_;
bool inside_table_column_; // Check whether the current partition has been
// assigned to a table column
// Nearest neighbor above with major x-overlap
ColPartition* nearest_neighbor_above_;
// Nearest neighbor below with major x-overlap
ColPartition* nearest_neighbor_below_;
int space_above_; // Distance from nearest_neighbor_above
int space_below_; // Distance from nearest_neighbor_below
int space_to_left_; // Distance from the left edge of the column
int space_to_right_; // Distance from the right edge of the column
};
// Typedef it now in case it becomes a class later.
typedef BBGrid<ColPartition,
ColPartition_CLIST,
ColPartition_C_IT> ColPartitionGrid;
typedef GridSearch<ColPartition,
ColPartition_CLIST,
ColPartition_C_IT> ColPartitionGridSearch;
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_COLPARTITION_H__