mirror of
https://github.com/tesseract-ocr/tesseract.git
synced 2024-11-30 23:49:05 +08:00
431 lines
16 KiB
C++
431 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////
|
|
// File: tablefind.h
|
|
// Description: Helper classes to find tables from ColPartitions.
|
|
// Author: Faisal Shafait (faisal.shafait@dfki.de)
|
|
// Created: Tue Jan 06 11:13:01 PST 2009
|
|
//
|
|
// (C) Copyright 2009, Google Inc.
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef TESSERACT_TEXTORD_TABLEFIND_H_
|
|
#define TESSERACT_TEXTORD_TABLEFIND_H_
|
|
|
|
#include "colpartitiongrid.h"
|
|
#include "elst.h"
|
|
#include "rect.h"
|
|
|
|
namespace tesseract {
|
|
|
|
// Possible types for a column segment.
|
|
enum ColSegType {
|
|
COL_UNKNOWN,
|
|
COL_TEXT,
|
|
COL_TABLE,
|
|
COL_MIXED,
|
|
COL_COUNT
|
|
};
|
|
|
|
class ColPartitionSet;
|
|
|
|
// ColSegment holds rectangular blocks that represent segmentation of a page
|
|
// into regions containing single column text/table.
|
|
class ColSegment;
|
|
ELISTIZEH(ColSegment)
|
|
CLISTIZEH(ColSegment)
|
|
|
|
class ColSegment : public ELIST_LINK {
|
|
public:
|
|
ColSegment();
|
|
~ColSegment();
|
|
|
|
// Simple accessors and mutators
|
|
const TBOX& bounding_box() const {
|
|
return bounding_box_;
|
|
}
|
|
|
|
void set_top(int y) {
|
|
bounding_box_.set_top(y);
|
|
}
|
|
|
|
void set_bottom(int y) {
|
|
bounding_box_.set_bottom(y);
|
|
}
|
|
|
|
void set_left(int x) {
|
|
bounding_box_.set_left(x);
|
|
}
|
|
|
|
void set_right(int x) {
|
|
bounding_box_.set_right(x);
|
|
}
|
|
|
|
void set_bounding_box(const TBOX& other) {
|
|
bounding_box_ = other;
|
|
}
|
|
|
|
int get_num_table_cells() const {
|
|
return num_table_cells_;
|
|
}
|
|
|
|
// set the number of table colpartitions covered by the bounding_box_
|
|
void set_num_table_cells(int n) {
|
|
num_table_cells_ = n;
|
|
}
|
|
|
|
int get_num_text_cells() const {
|
|
return num_text_cells_;
|
|
}
|
|
|
|
// set the number of text colpartitions covered by the bounding_box_
|
|
void set_num_text_cells(int n) {
|
|
num_text_cells_ = n;
|
|
}
|
|
|
|
ColSegType type() const {
|
|
return type_;
|
|
}
|
|
|
|
// set the type of the block based on the ratio of table to text
|
|
// colpartitions covered by it.
|
|
void set_type();
|
|
|
|
// Provides a color for BBGrid to draw the rectangle.
|
|
ScrollView::Color BoxColor() const;
|
|
|
|
// Insert a rectangle into bounding_box_
|
|
void InsertBox(const TBOX& other);
|
|
|
|
private:
|
|
TBOX bounding_box_; // bounding box
|
|
int num_table_cells_;
|
|
int num_text_cells_;
|
|
ColSegType type_;
|
|
};
|
|
|
|
// Typedef BBGrid of ColSegments
|
|
typedef BBGrid<ColSegment,
|
|
ColSegment_CLIST,
|
|
ColSegment_C_IT> ColSegmentGrid;
|
|
typedef GridSearch<ColSegment,
|
|
ColSegment_CLIST,
|
|
ColSegment_C_IT> ColSegmentGridSearch;
|
|
|
|
// TableFinder is a utility class to find a set of tables given a set of
|
|
// ColPartitions and Columns. The TableFinder will mark candidate ColPartitions
|
|
// based on research in "Table Detection in Heterogeneous Documents".
|
|
// Usage flow is as follows:
|
|
// TableFinder finder;
|
|
// finder.InsertCleanPartitions(/* grid info */)
|
|
// finder.LocateTables(/* ColPartitions and Columns */);
|
|
// finder.Update TODO(nbeato)
|
|
class TableFinder {
|
|
public:
|
|
// Constructor is simple initializations
|
|
TableFinder();
|
|
~TableFinder();
|
|
|
|
// Set the resolution of the connected components in ppi.
|
|
void set_resolution(int resolution) {
|
|
resolution_ = resolution;
|
|
}
|
|
// Change the reading order. Initially it is left to right.
|
|
void set_left_to_right_language(bool order);
|
|
|
|
// Initialize
|
|
void Init(int grid_size, const ICOORD& bottom_left, const ICOORD& top_right);
|
|
|
|
// Copy cleaned partitions from ColumnFinder's part_grid_ to this
|
|
// clean_part_grid_ and insert dot-like noise into period_grid_.
|
|
// It resizes the grids in this object to the dimensions of grid.
|
|
void InsertCleanPartitions(ColPartitionGrid* grid, TO_BLOCK* block);
|
|
|
|
// High level function to perform table detection
|
|
// Finds tables and updates the grid object with new partitions for the
|
|
// tables. The columns and width callbacks are used to merge tables.
|
|
// The reskew argument is only used to write the tables to the out.png
|
|
// if that feature is enabled.
|
|
void LocateTables(ColPartitionGrid* grid,
|
|
ColPartitionSet** columns,
|
|
WidthCallback* width_cb,
|
|
const FCOORD& reskew);
|
|
|
|
protected:
|
|
// Access for the grid dimensions.
|
|
// The results will not be correct until InsertCleanPartitions
|
|
// has been called. The values are taken from the grid passed as an argument
|
|
// to that function.
|
|
int gridsize() const;
|
|
int gridwidth() const;
|
|
int gridheight() const;
|
|
const ICOORD& bleft() const;
|
|
const ICOORD& tright() const;
|
|
|
|
// Makes a window for debugging, see BBGrid
|
|
ScrollView* MakeWindow(int x, int y, const char* window_name);
|
|
|
|
//////// Functions to insert objects from the grid into the table finder.
|
|
//////// In all cases, ownership is transferred to the table finder.
|
|
// Inserts text into the table finder.
|
|
void InsertTextPartition(ColPartition* part);
|
|
void InsertFragmentedTextPartition(ColPartition* part);
|
|
void InsertLeaderPartition(ColPartition* part);
|
|
void InsertRulingPartition(ColPartition* part);
|
|
void InsertImagePartition(ColPartition* part);
|
|
void SplitAndInsertFragmentedTextPartition(ColPartition* part);
|
|
bool AllowTextPartition(const ColPartition& part) const;
|
|
bool AllowBlob(const BLOBNBOX& blob) const;
|
|
|
|
//////// Functions that manipulate ColPartitions in the part_grid_ /////
|
|
//////// to find tables.
|
|
////////
|
|
|
|
// Utility function to move segments to col_seg_grid
|
|
// Note: Move includes ownership,
|
|
// so segments will be be owned by col_seg_grid
|
|
void MoveColSegmentsToGrid(ColSegment_LIST* segments,
|
|
ColSegmentGrid* col_seg_grid);
|
|
|
|
//////// Set up code to run during table detection to correctly
|
|
//////// initialize variables on column partitions that are used later.
|
|
////////
|
|
|
|
// Initialize the grid and partitions
|
|
void InitializePartitions(ColPartitionSet** all_columns);
|
|
|
|
// Set left, right and top, bottom spacings of each colpartition.
|
|
// Left/right spacings are w.r.t the column boundaries
|
|
// Top/bottom spacings are w.r.t. previous and next colpartitions
|
|
static void SetPartitionSpacings(ColPartitionGrid* grid,
|
|
ColPartitionSet** all_columns);
|
|
|
|
// Set spacing and closest neighbors above and below a given colpartition.
|
|
void SetVerticalSpacing(ColPartition* part);
|
|
|
|
// Set global spacing estimates. This function is dependent on the
|
|
// partition spacings. So make sure SetPartitionSpacings is called
|
|
// on the same grid before this.
|
|
void SetGlobalSpacings(ColPartitionGrid* grid);
|
|
// Access to the global median xheight. The xheight is the height
|
|
// of a lowercase 'x' character on the page. This can be viewed as the
|
|
// average height of a lowercase letter in a textline. As a result
|
|
// it is used to make assumptions about spacing between words and
|
|
// table cells.
|
|
void set_global_median_xheight(int xheight);
|
|
// Access to the global median blob width. The width is useful
|
|
// when deciding if a partition is noise.
|
|
void set_global_median_blob_width(int width);
|
|
// Access to the global median ledding. The ledding is the distance between
|
|
// two adjacent text lines. This value can be used to get a rough estimate
|
|
// for the amount of space between two lines of text. As a result, it
|
|
// is used to calculate appropriate spacing between adjacent rows of text.
|
|
void set_global_median_ledding(int ledding);
|
|
|
|
// Updates the nearest neighbors for each ColPartition in clean_part_grid_.
|
|
// The neighbors are most likely SingletonPartner calls after the neighbors
|
|
// are assigned. This is hear until it is decided to remove the
|
|
// nearest_neighbor code in ColPartition
|
|
void FindNeighbors();
|
|
|
|
//////// Functions to mark candidate column partitions as tables.
|
|
//////// Tables are marked as described in
|
|
//////// Table Detection in Heterogeneous Documents (2010, Shafait & Smith)
|
|
////////
|
|
|
|
// High level function to mark partitions as table rows/cells.
|
|
// When this function is done, the column partitions in clean_part_grid_
|
|
// should mostly be marked as tables.
|
|
void MarkTablePartitions();
|
|
// Marks partitions given a local view of a single partition
|
|
void MarkPartitionsUsingLocalInformation();
|
|
/////// Heuristics for local marking
|
|
// Check if the partition has at least one large gap between words or no
|
|
// significant gap at all
|
|
// TODO(nbeato): Make const, prevented because blobnbox array access
|
|
bool HasWideOrNoInterWordGap(ColPartition* part) const;
|
|
// Checks if a partition is adjacent to leaders on the page
|
|
bool HasLeaderAdjacent(const ColPartition& part);
|
|
// Filter individual text partitions marked as table partitions
|
|
// consisting of paragraph endings, small section headings, and
|
|
// headers and footers.
|
|
void FilterFalseAlarms();
|
|
void FilterParagraphEndings();
|
|
void FilterHeaderAndFooter();
|
|
// Mark all ColPartitions as table cells that have a table cell above
|
|
// and below them
|
|
void SmoothTablePartitionRuns();
|
|
|
|
//////// Functions to create bounding boxes (ColSegment) objects for
|
|
//////// the columns on the page. The columns are not necessarily
|
|
//////// vertical lines, meaning if tab stops strongly suggests that
|
|
//////// a column changes horizontal position, as in the case below,
|
|
//////// The ColSegment objects will respect that after processing.
|
|
////////
|
|
//////// _____________
|
|
//////// Ex. | | |
|
|
//////// |_____|______| 5 boxes: 2 on this line
|
|
//////// | | | | 3 on this line
|
|
//////// |___|____|___|
|
|
////////
|
|
|
|
// Get Column segments from best_columns_
|
|
void GetColumnBlocks(ColPartitionSet** columns,
|
|
ColSegment_LIST *col_segments);
|
|
|
|
// Group Column segments into consecutive single column regions.
|
|
void GroupColumnBlocks(ColSegment_LIST *current_segments,
|
|
ColSegment_LIST *col_segments);
|
|
|
|
// Check if two boxes are consecutive within the same column
|
|
bool ConsecutiveBoxes(const TBOX &b1, const TBOX &b2);
|
|
|
|
// Set the ratio of candidate table partitions in each column
|
|
void SetColumnsType(ColSegment_LIST* col_segments);
|
|
|
|
// Merge Column Blocks that were split due to the presence of a table
|
|
void GridMergeColumnBlocks();
|
|
|
|
//////// Functions to turn marked ColPartitions into candidate tables
|
|
//////// using a modified T-Recs++ algorithm described in
|
|
//////// Applying The T-Recs Table Recognition System
|
|
//////// To The Business Letter Domain (2001, Kieninger & Dengel)
|
|
////////
|
|
|
|
// Merge partititons cells into table columns
|
|
// Differs from paper by just looking at marked table partitions
|
|
// instead of similarity metric.
|
|
// Modified section 4.1 of paper.
|
|
void GetTableColumns(ColSegment_LIST *table_columns);
|
|
|
|
// Finds regions within a column that potentially contain a table.
|
|
// Ie, the table columns from GetTableColumns are turned into boxes
|
|
// that span the entire page column (using ColumnBlocks found in
|
|
// earlier functions) in the x direction and the min/max extent of
|
|
// overlapping table columns in the y direction.
|
|
// Section 4.2 of paper.
|
|
void GetTableRegions(ColSegment_LIST *table_columns,
|
|
ColSegment_LIST *table_regions);
|
|
|
|
|
|
//////// Functions to "patch up" found tables
|
|
////////
|
|
|
|
// Merge table regions corresponding to tables spanning multiple columns
|
|
void GridMergeTableRegions();
|
|
bool BelongToOneTable(const TBOX &box1, const TBOX &box2);
|
|
|
|
// Adjust table boundaries by building a tight bounding box around all
|
|
// ColPartitions contained in it.
|
|
void AdjustTableBoundaries();
|
|
|
|
// Grows a table to include partitions that are partially covered
|
|
// by the table. This includes lines and text. It does not include
|
|
// noise or images.
|
|
// On entry, result_box is the minimum size of the result. The results of the
|
|
// function will union the actual result with result_box.
|
|
void GrowTableBox(const TBOX& table_box, TBOX* result_box);
|
|
// Grow a table by increasing the size of the box to include
|
|
// partitions with significant overlap with the table.
|
|
void GrowTableToIncludePartials(const TBOX& table_box,
|
|
const TBOX& search_range,
|
|
TBOX* result_box);
|
|
// Grow a table by expanding to the extents of significantly
|
|
// overlapping lines.
|
|
void GrowTableToIncludeLines(const TBOX& table_box, const TBOX& search_range,
|
|
TBOX* result_box);
|
|
// Checks whether the horizontal line belong to the table by looking at the
|
|
// side spacing of extra ColParitions that will be included in the table
|
|
// due to expansion
|
|
bool HLineBelongsToTable(const ColPartition& part, const TBOX& table_box);
|
|
|
|
// Look for isolated column headers above the given table box and
|
|
// include them in the table
|
|
void IncludeLeftOutColumnHeaders(TBOX* table_box);
|
|
|
|
// Remove false alarms consiting of a single column
|
|
void DeleteSingleColumnTables();
|
|
|
|
// Return true if at least one gap larger than the global x-height
|
|
// exists in the horizontal projection
|
|
bool GapInXProjection(int* xprojection, int length);
|
|
|
|
//////// Recognize the tables.
|
|
////////
|
|
// This function will run the table recognizer and try to find better
|
|
// bounding boxes. The structures of the tables never leave this function
|
|
// right now. It just tries to prune and merge tables based on info it
|
|
// has available.
|
|
void RecognizeTables();
|
|
|
|
//////// Debugging functions. Render different structures to GUI
|
|
//////// for visual debugging / intuition.
|
|
////////
|
|
|
|
// Displays Colpartitions marked as table row. Overlays them on top of
|
|
// part_grid_.
|
|
void DisplayColSegments(ScrollView* win, ColSegment_LIST *cols,
|
|
ScrollView::Color color);
|
|
|
|
// Displays the colpartitions using a new coloring on an existing window.
|
|
// Note: This method is only for debug purpose during development and
|
|
// would not be part of checked in code
|
|
void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid,
|
|
ScrollView::Color text_color,
|
|
ScrollView::Color table_color);
|
|
void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid,
|
|
ScrollView::Color default_color);
|
|
void DisplayColPartitionConnections(ScrollView* win,
|
|
ColPartitionGrid* grid,
|
|
ScrollView::Color default_color);
|
|
void DisplayColSegmentGrid(ScrollView* win, ColSegmentGrid* grid,
|
|
ScrollView::Color color);
|
|
|
|
// Merge all colpartitions in table regions to make them a single
|
|
// colpartition and revert types of isolated table cells not
|
|
// assigned to any table to their original types.
|
|
void MakeTableBlocks(ColPartitionGrid* grid,
|
|
ColPartitionSet** columns,
|
|
WidthCallback* width_cb);
|
|
|
|
/////////////////////////////////////////////////
|
|
// Useful objects used during table find process.
|
|
/////////////////////////////////////////////////
|
|
// Resolution of the connected components in ppi.
|
|
int resolution_;
|
|
// Estimate of median x-height over the page
|
|
int global_median_xheight_;
|
|
// Estimate of the median blob width on the page
|
|
int global_median_blob_width_;
|
|
// Estimate of median leading on the page
|
|
int global_median_ledding_;
|
|
// Grid to hold cleaned colpartitions after removing all
|
|
// colpartitions that consist of only noise blobs, and removing
|
|
// noise blobs from remaining colpartitions.
|
|
ColPartitionGrid clean_part_grid_;
|
|
// Grid contains the leaders and ruling lines.
|
|
ColPartitionGrid leader_and_ruling_grid_;
|
|
// Grid contains the broken down column partitions. It can be thought
|
|
// of as a "word" grid. However, it usually doesn't break apart text lines.
|
|
// It does break apart table data (most of the time).
|
|
ColPartitionGrid fragmented_text_grid_;
|
|
// Grid of page column blocks
|
|
ColSegmentGrid col_seg_grid_;
|
|
// Grid of detected tables
|
|
ColSegmentGrid table_grid_;
|
|
// The reading order of text. Defaults to true, for languages such as English.
|
|
bool left_to_right_language_;
|
|
};
|
|
|
|
} // namespace tesseract.
|
|
|
|
#endif // TESSERACT_TEXTORD_TABLEFIND_H_
|