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1742 lines
71 KiB
C++
1742 lines
71 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: colpartitionrid.h
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// Description: Class collecting code that acts on a BBGrid of ColPartitions.
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// Author: Ray Smith
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// Created: Mon Oct 05 08:42:01 PDT 2009
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//
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// (C) Copyright 2009, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif
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#include "colpartitiongrid.h"
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#include "colpartitionset.h"
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#include "imagefind.h"
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namespace tesseract {
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BOOL_VAR(textord_tabfind_show_color_fit, false, "Show stroke widths");
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// Max pad factor used to search the neighbourhood of a partition to smooth
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// partition types.
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const int kMaxPadFactor = 6;
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// Max multiple of size (min(height, width)) for the distance of the nearest
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// neighbour for the change of type to be used.
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const int kMaxNeighbourDistFactor = 4;
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// Max RMS color noise to compare colors.
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const int kMaxRMSColorNoise = 128;
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// Minimum number of blobs in text to make a strong text partition.
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const int kHorzStrongTextlineCount = 10;
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// Maximum number of lines in a credible figure caption.
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const int kMaxCaptionLines = 7;
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// Min ratio between biggest and smallest gap to bound a caption.
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const double kMinCaptionGapRatio = 2.0;
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// Min ratio between biggest gap and mean line height to bound a caption.
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const double kMinCaptionGapHeightRatio = 0.5;
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// Min fraction of ColPartition height to be overlapping for margin purposes.
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const double kMarginOverlapFraction = 0.25;
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// Size ratio required to consider an unmerged overlapping partition to be big.
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const double kBigPartSizeRatio = 1.75;
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// Allowed proportional change in stroke width to match for smoothing.
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const double kStrokeWidthFractionTolerance = 0.25;
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// Allowed constant change in stroke width to match for smoothing.
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const double kStrokeWidthConstantTolerance = 2.0;
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// Fraction of gridsize to allow arbitrary overlap between partitions.
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const double kTinyEnoughTextlineOverlapFraction = 0.25;
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// Max vertical distance of neighbouring ColPartition as a multiple of
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// partition height for it to be a partner.
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// TODO(rays) fix the problem that causes a larger number to not work well.
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// The value needs to be larger as sparse text blocks in a page that gets
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// marked as single column will not find adjacent lines as partners, and
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// will merge horizontally distant, but aligned lines. See rep.4B3 p5.
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// The value needs to be small because double-spaced legal docs written
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// in a single column, but justified courier have widely spaced lines
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// that need to get merged before they partner-up with the lines above
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// and below. See legal.3B5 p13/17. Neither of these should depend on
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// the value of kMaxPartitionSpacing to be successful, and ColPartition
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// merging needs attention to fix this problem.
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const double kMaxPartitionSpacing = 1.75;
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// Margin by which text has to beat image or vice-versa to make a firm
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// decision in GridSmoothNeighbour.
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const int kSmoothDecisionMargin = 4;
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ColPartitionGrid::ColPartitionGrid() {
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}
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ColPartitionGrid::ColPartitionGrid(int gridsize,
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const ICOORD& bleft, const ICOORD& tright)
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: BBGrid<ColPartition, ColPartition_CLIST, ColPartition_C_IT>(gridsize,
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bleft, tright) {
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}
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ColPartitionGrid::~ColPartitionGrid() {
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}
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// Handles a click event in a display window.
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void ColPartitionGrid::HandleClick(int x, int y) {
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BBGrid<ColPartition,
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ColPartition_CLIST, ColPartition_C_IT>::HandleClick(x, y);
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// Run a radial search for partitions that overlap.
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ColPartitionGridSearch radsearch(this);
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radsearch.SetUniqueMode(true);
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radsearch.StartRadSearch(x, y, 1);
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ColPartition* neighbour;
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FCOORD click(x, y);
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while ((neighbour = radsearch.NextRadSearch()) != NULL) {
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TBOX nbox = neighbour->bounding_box();
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if (nbox.contains(click)) {
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tprintf("Block box:");
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neighbour->bounding_box().print();
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neighbour->Print();
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}
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}
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}
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// Merges ColPartitions in the grid that look like they belong in the same
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// textline.
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// For all partitions in the grid, calls the box_cb permanent callback
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// to compute the search box, seaches the box, and if a candidate is found,
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// calls the confirm_cb to check any more rules. If the confirm_cb returns
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// true, then the partitions are merged.
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// Both callbacks are deleted before returning.
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void ColPartitionGrid::Merges(
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TessResultCallback2<bool, ColPartition*, TBOX*>* box_cb,
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TessResultCallback2<bool, const ColPartition*,
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const ColPartition*>* confirm_cb) {
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// Iterate the ColPartitions in the grid.
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ColPartitionGridSearch gsearch(this);
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gsearch.StartFullSearch();
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ColPartition* part;
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while ((part = gsearch.NextFullSearch()) != NULL) {
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if (MergePart(box_cb, confirm_cb, part))
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gsearch.RepositionIterator();
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}
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delete box_cb;
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delete confirm_cb;
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}
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// For the given partition, calls the box_cb permanent callback
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// to compute the search box, searches the box, and if a candidate is found,
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// calls the confirm_cb to check any more rules. If the confirm_cb returns
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// true, then the partitions are merged.
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// Returns true if the partition is consumed by one or more merges.
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bool ColPartitionGrid::MergePart(
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TessResultCallback2<bool, ColPartition*, TBOX*>* box_cb,
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TessResultCallback2<bool, const ColPartition*,
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const ColPartition*>* confirm_cb,
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ColPartition* part) {
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if (part->IsUnMergeableType())
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return false;
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bool any_done = false;
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// Repeatedly merge part while we find a best merge candidate that works.
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bool merge_done = false;
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do {
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merge_done = false;
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TBOX box = part->bounding_box();
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bool debug = AlignedBlob::WithinTestRegion(2, box.left(), box.bottom());
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if (debug) {
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tprintf("Merge candidate:");
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box.print();
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}
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// Set up a rectangle search bounded by the part.
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if (!box_cb->Run(part, &box))
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continue;
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// Create a list of merge candidates.
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ColPartition_CLIST merge_candidates;
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FindMergeCandidates(part, box, debug, &merge_candidates);
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// Find the best merge candidate based on minimal overlap increase.
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int overlap_increase;
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ColPartition* neighbour = BestMergeCandidate(part, &merge_candidates, debug,
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confirm_cb,
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&overlap_increase);
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if (neighbour != NULL && overlap_increase <= 0) {
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if (debug) {
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tprintf("Merging:hoverlap=%d, voverlap=%d, OLI=%d\n",
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part->HCoreOverlap(*neighbour), part->VCoreOverlap(*neighbour),
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overlap_increase);
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}
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// Looks like a good candidate so merge it.
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RemoveBBox(neighbour);
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// We will modify the box of part, so remove it from the grid, merge
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// it and then re-insert it into the grid.
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RemoveBBox(part);
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part->Absorb(neighbour, NULL);
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InsertBBox(true, true, part);
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merge_done = true;
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any_done = true;
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} else if (neighbour != NULL) {
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if (debug) {
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tprintf("Overlapped when merged with increase %d: ", overlap_increase);
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neighbour->bounding_box().print();
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}
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} else if (debug) {
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tprintf("No candidate neighbour returned\n");
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}
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} while (merge_done);
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return any_done;
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}
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// Returns true if the given part and merge candidate might believably
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// be part of a single text line according to the default rules.
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// In general we only want to merge partitions that look like they
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// are on the same text line, ie their median limits overlap, but we have
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// to make exceptions for diacritics and stray punctuation.
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static bool OKMergeCandidate(const ColPartition* part,
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const ColPartition* candidate,
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bool debug) {
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const TBOX& part_box = part->bounding_box();
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if (candidate == part)
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return false; // Ignore itself.
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if (!part->TypesMatch(*candidate) || candidate->IsUnMergeableType())
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return false; // Don't mix inappropriate types.
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const TBOX& c_box = candidate->bounding_box();
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if (debug) {
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tprintf("Examining merge candidate:");
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c_box.print();
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}
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// Candidates must be within a reasonable distance.
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if (candidate->IsVerticalType() || part->IsVerticalType()) {
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int h_dist = -part->HCoreOverlap(*candidate);
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if (h_dist >= MAX(part_box.width(), c_box.width()) / 2) {
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if (debug)
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tprintf("Too far away: h_dist = %d\n", h_dist);
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return false;
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}
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} else {
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// Coarse filter by vertical distance between partitions.
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int v_dist = -part->VCoreOverlap(*candidate);
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if (v_dist >= MAX(part_box.height(), c_box.height()) / 2) {
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if (debug)
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tprintf("Too far away: v_dist = %d\n", v_dist);
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return false;
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}
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// Candidates must either overlap in median y,
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// or part or candidate must be an acceptable diacritic.
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if (!part->VSignificantCoreOverlap(*candidate) &&
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!part->OKDiacriticMerge(*candidate, debug) &&
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!candidate->OKDiacriticMerge(*part, debug)) {
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if (debug)
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tprintf("Candidate fails overlap and diacritic tests!\n");
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return false;
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}
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}
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return true;
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}
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// Helper function to compute the increase in overlap of the parts list of
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// Colpartitions with the combination of merge1 and merge2, compared to
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// the overlap with them uncombined.
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// An overlap is not counted if passes the OKMergeOverlap test with ok_overlap
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// as the pixel overlap limit. merge1 and merge2 must both be non-NULL.
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static int IncreaseInOverlap(const ColPartition* merge1,
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const ColPartition* merge2,
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int ok_overlap,
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ColPartition_CLIST* parts) {
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ASSERT_HOST(merge1 != NULL && merge2 != NULL);
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int total_area = 0;
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ColPartition_C_IT it(parts);
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TBOX merged_box(merge1->bounding_box());
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merged_box += merge2->bounding_box();
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for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
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ColPartition* part = it.data();
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if (part == merge1 || part == merge2)
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continue;
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TBOX part_box = part->bounding_box();
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// Compute the overlap of the merged box with part.
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int overlap_area = part_box.intersection(merged_box).area();
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if (overlap_area > 0 && !part->OKMergeOverlap(*merge1, *merge2,
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ok_overlap, false)) {
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total_area += overlap_area;
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// Subtract the overlap of merge1 and merge2 individually.
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overlap_area = part_box.intersection(merge1->bounding_box()).area();
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if (overlap_area > 0)
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total_area -= overlap_area;
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TBOX intersection_box = part_box.intersection(merge2->bounding_box());
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overlap_area = intersection_box.area();
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if (overlap_area > 0) {
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total_area -= overlap_area;
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// Add back the 3-way area.
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intersection_box &= merge1->bounding_box(); // In-place intersection.
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overlap_area = intersection_box.area();
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if (overlap_area > 0)
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total_area += overlap_area;
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}
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}
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}
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return total_area;
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}
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// Helper function to test that each partition in candidates is either a
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// good diacritic merge with part or an OK merge candidate with all others
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// in the candidates list.
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// ASCII Art Scenario:
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// We sometimes get text such as "join-this" where the - is actually a long
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// dash culled from a standard set of extra characters that don't match the
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// font of the text. This makes its strokewidth not match and forms a broken
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// set of 3 partitions for "join", "-" and "this" and the dash may slightly
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// overlap BOTH words.
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// ------- -------
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// | ==== |
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// ------- -------
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// The standard merge rule: "you can merge 2 partitions as long as there is
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// no increase in overlap elsewhere" fails miserably here. Merge any pair
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// of partitions and the combined box overlaps more with the third than
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// before. To allow the merge, we need to consider whether it is safe to
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// merge everything, without merging separate text lines. For that we need
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// everything to be an OKMergeCandidate (which is supposed to prevent
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// separate text lines merging), but this is hard for diacritics to satisfy,
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// so an alternative to being OKMergeCandidate with everything is to be an
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// OKDiacriticMerge with part as the base character.
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static bool TestCompatibleCandidates(const ColPartition& part, bool debug,
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ColPartition_CLIST* candidates) {
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ColPartition_C_IT it(candidates);
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for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
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ColPartition* candidate = it.data();
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if (!candidate->OKDiacriticMerge(part, false)) {
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ColPartition_C_IT it2(it);
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for (it2.mark_cycle_pt(); !it2.cycled_list(); it2.forward()) {
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ColPartition* candidate2 = it2.data();
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if (candidate2 != candidate &&
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!OKMergeCandidate(candidate, candidate2, false)) {
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if (debug) {
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tprintf("NC overlap failed:Candidate:");
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candidate2->bounding_box().print();
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tprintf("fails to be a good merge with:");
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candidate->bounding_box().print();
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}
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return false;
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}
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}
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}
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}
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return true;
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}
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// Finds all the ColPartitions in the grid that overlap with the given
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// box and returns them SortByBoxLeft(ed) and uniqued in the given list.
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// Any partition equal to not_this (may be NULL) is excluded.
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void ColPartitionGrid::FindOverlappingPartitions(const TBOX& box,
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const ColPartition* not_this,
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ColPartition_CLIST* parts) {
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ColPartitionGridSearch rsearch(this);
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rsearch.StartRectSearch(box);
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ColPartition* part;
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while ((part = rsearch.NextRectSearch()) != NULL) {
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if (part != not_this)
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parts->add_sorted(SortByBoxLeft<ColPartition>, true, part);
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}
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}
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// Finds and returns the best candidate ColPartition to merge with part,
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// selected from the candidates list, based on the minimum increase in
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// pairwise overlap among all the partitions overlapped by the combined box.
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// If overlap_increase is not NULL then it returns the increase in overlap
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// that would result from the merge.
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// confirm_cb is a permanent callback that (if non-null) will be used to
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// confirm the validity of a proposed merge candidate before selecting it.
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//
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// ======HOW MERGING WORKS======
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// The problem:
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// We want to merge all the parts of a textline together, but avoid merging
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// separate textlines. Diacritics, i dots, punctuation, and broken characters
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// are examples of small bits that need merging with the main textline.
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// Drop-caps and descenders in one line that touch ascenders in the one below
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// are examples of cases where we don't want to merge.
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//
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// The solution:
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// Merges that increase overlap among other partitions are generally bad.
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// Those that don't increase overlap (much) and minimize the total area
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// seem to be good.
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//
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// Ascii art example:
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// The text:
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// groggy descenders
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// minimum ascenders
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// The boxes: The === represents a small box near or overlapping the lower box.
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// -----------------
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// | |
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// -----------------
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// -===-------------
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// | |
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// -----------------
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// In considering what to do with the small === box, we find the 2 larger
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// boxes as neighbours and possible merge candidates, but merging with the
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// upper box increases overlap with the lower box, whereas merging with the
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// lower box does not increase overlap.
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// If the small === box didn't overlap either to start with, total area
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// would be minimized by merging with the nearer (lower) box.
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//
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// This is a simple example. In reality, we have to allow some increase
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// in overlap, or tightly spaced text would end up in bits.
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ColPartition* ColPartitionGrid::BestMergeCandidate(
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const ColPartition* part, ColPartition_CLIST* candidates, bool debug,
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TessResultCallback2<bool, const ColPartition*, const ColPartition*>* confirm_cb,
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int* overlap_increase) {
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if (overlap_increase != NULL)
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*overlap_increase = 0;
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if (candidates->empty())
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return NULL;
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int ok_overlap =
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static_cast<int>(kTinyEnoughTextlineOverlapFraction * gridsize() + 0.5);
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// The best neighbour to merge with is the one that causes least
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// total pairwise overlap among all the neighbours.
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// If more than one offers the same total overlap, choose the one
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// with the least total area.
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const TBOX& part_box = part->bounding_box();
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ColPartition_C_IT it(candidates);
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ColPartition* best_candidate = NULL;
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// Find the total combined box of all candidates and the original.
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TBOX full_box(part_box);
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for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
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ColPartition* candidate = it.data();
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full_box += candidate->bounding_box();
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}
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// Keep valid neighbours in a list.
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ColPartition_CLIST neighbours;
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// Now run a rect search of the merged box for overlapping neighbours, as
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// we need anything that might be overlapped by the merged box.
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FindOverlappingPartitions(full_box, part, &neighbours);
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if (debug) {
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tprintf("Finding best merge candidate from %d, %d neighbours for box:",
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candidates->length(), neighbours.length());
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part_box.print();
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}
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// If the best increase in overlap is positive, then we also check the
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// worst non-candidate overlap. This catches the case of multiple good
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// candidates that overlap each other when merged. If the worst
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// non-candidate overlap is better than the best overlap, then return
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// the worst non-candidate overlap instead.
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ColPartition_CLIST non_candidate_neighbours;
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non_candidate_neighbours.set_subtract(SortByBoxLeft<ColPartition>, true,
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&neighbours, candidates);
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int worst_nc_increase = 0;
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int best_increase = MAX_INT32;
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int best_area = 0;
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for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
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ColPartition* candidate = it.data();
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if (confirm_cb != NULL && !confirm_cb->Run(part, candidate)) {
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if (debug) {
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tprintf("Candidate not confirmed:");
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candidate->bounding_box().print();
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}
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continue;
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}
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int increase = IncreaseInOverlap(part, candidate, ok_overlap, &neighbours);
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const TBOX& cand_box = candidate->bounding_box();
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if (best_candidate == NULL || increase < best_increase) {
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best_candidate = candidate;
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best_increase = increase;
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best_area = cand_box.bounding_union(part_box).area() - cand_box.area();
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if (debug) {
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tprintf("New best merge candidate has increase %d, area %d, over box:",
|
|
increase, best_area);
|
|
full_box.print();
|
|
candidate->Print();
|
|
}
|
|
} else if (increase == best_increase) {
|
|
int area = cand_box.bounding_union(part_box).area() - cand_box.area();
|
|
if (area < best_area) {
|
|
best_area = area;
|
|
best_candidate = candidate;
|
|
}
|
|
}
|
|
increase = IncreaseInOverlap(part, candidate, ok_overlap,
|
|
&non_candidate_neighbours);
|
|
if (increase > worst_nc_increase)
|
|
worst_nc_increase = increase;
|
|
}
|
|
if (best_increase > 0) {
|
|
// If the worst non-candidate increase is less than the best increase
|
|
// including the candidates, then all the candidates can merge together
|
|
// and the increase in outside overlap would be less, so use that result,
|
|
// but only if each candidate is either a good diacritic merge with part,
|
|
// or an ok merge candidate with all the others.
|
|
// See TestCompatibleCandidates for more explanation and a picture.
|
|
if (worst_nc_increase < best_increase &&
|
|
TestCompatibleCandidates(*part, debug, candidates)) {
|
|
best_increase = worst_nc_increase;
|
|
}
|
|
}
|
|
if (overlap_increase != NULL)
|
|
*overlap_increase = best_increase;
|
|
return best_candidate;
|
|
}
|
|
|
|
// Helper to remove the given box from the given partition, put it in its
|
|
// own partition, and add to the partition list.
|
|
static void RemoveBadBox(BLOBNBOX* box, ColPartition* part,
|
|
ColPartition_LIST* part_list) {
|
|
part->RemoveBox(box);
|
|
ColPartition::MakeBigPartition(box, part_list);
|
|
}
|
|
|
|
|
|
// Split partitions where it reduces overlap between their bounding boxes.
|
|
// ColPartitions are after all supposed to be a partitioning of the blobs
|
|
// AND of the space on the page!
|
|
// Blobs that cause overlaps get removed, put in individual partitions
|
|
// and added to the big_parts list. They are most likely characters on
|
|
// 2 textlines that touch, or something big like a dropcap.
|
|
void ColPartitionGrid::SplitOverlappingPartitions(
|
|
ColPartition_LIST* big_parts) {
|
|
int ok_overlap =
|
|
static_cast<int>(kTinyEnoughTextlineOverlapFraction * gridsize() + 0.5);
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
// Set up a rectangle search bounded by the part.
|
|
const TBOX& box = part->bounding_box();
|
|
ColPartitionGridSearch rsearch(this);
|
|
rsearch.SetUniqueMode(true);
|
|
rsearch.StartRectSearch(box);
|
|
int unresolved_overlaps = 0;
|
|
|
|
ColPartition* neighbour;
|
|
while ((neighbour = rsearch.NextRectSearch()) != NULL) {
|
|
if (neighbour == part)
|
|
continue;
|
|
const TBOX& neighbour_box = neighbour->bounding_box();
|
|
if (neighbour->OKMergeOverlap(*part, *part, ok_overlap, false) &&
|
|
part->OKMergeOverlap(*neighbour, *neighbour, ok_overlap, false))
|
|
continue; // The overlap is OK both ways.
|
|
|
|
// If removal of the biggest box from either partition eliminates the
|
|
// overlap, and it is much bigger than the box left behind, then
|
|
// it is either a drop-cap, an inter-line join, or some junk that
|
|
// we don't want anyway, so put it in the big_parts list.
|
|
if (!part->IsSingleton()) {
|
|
BLOBNBOX* excluded = part->BiggestBox();
|
|
TBOX shrunken = part->BoundsWithoutBox(excluded);
|
|
if (!shrunken.overlap(neighbour_box) &&
|
|
excluded->bounding_box().height() >
|
|
kBigPartSizeRatio * shrunken.height()) {
|
|
// Removing the biggest box fixes the overlap, so do it!
|
|
gsearch.RemoveBBox();
|
|
RemoveBadBox(excluded, part, big_parts);
|
|
InsertBBox(true, true, part);
|
|
gsearch.RepositionIterator();
|
|
break;
|
|
}
|
|
} else if (box.contains(neighbour_box)) {
|
|
++unresolved_overlaps;
|
|
continue; // No amount of splitting will fix it.
|
|
}
|
|
if (!neighbour->IsSingleton()) {
|
|
BLOBNBOX* excluded = neighbour->BiggestBox();
|
|
TBOX shrunken = neighbour->BoundsWithoutBox(excluded);
|
|
if (!shrunken.overlap(box) &&
|
|
excluded->bounding_box().height() >
|
|
kBigPartSizeRatio * shrunken.height()) {
|
|
// Removing the biggest box fixes the overlap, so do it!
|
|
rsearch.RemoveBBox();
|
|
RemoveBadBox(excluded, neighbour, big_parts);
|
|
InsertBBox(true, true, neighbour);
|
|
gsearch.RepositionIterator();
|
|
break;
|
|
}
|
|
}
|
|
int part_overlap_count = part->CountOverlappingBoxes(neighbour_box);
|
|
int neighbour_overlap_count = neighbour->CountOverlappingBoxes(box);
|
|
ColPartition* right_part = NULL;
|
|
if (neighbour_overlap_count <= part_overlap_count ||
|
|
part->IsSingleton()) {
|
|
// Try to split the neighbour to reduce overlap.
|
|
BLOBNBOX* split_blob = neighbour->OverlapSplitBlob(box);
|
|
if (split_blob != NULL) {
|
|
rsearch.RemoveBBox();
|
|
right_part = neighbour->SplitAtBlob(split_blob);
|
|
InsertBBox(true, true, neighbour);
|
|
ASSERT_HOST(right_part != NULL);
|
|
}
|
|
} else {
|
|
// Try to split part to reduce overlap.
|
|
BLOBNBOX* split_blob = part->OverlapSplitBlob(neighbour_box);
|
|
if (split_blob != NULL) {
|
|
gsearch.RemoveBBox();
|
|
right_part = part->SplitAtBlob(split_blob);
|
|
InsertBBox(true, true, part);
|
|
ASSERT_HOST(right_part != NULL);
|
|
}
|
|
}
|
|
if (right_part != NULL) {
|
|
InsertBBox(true, true, right_part);
|
|
gsearch.RepositionIterator();
|
|
rsearch.RepositionIterator();
|
|
break;
|
|
}
|
|
}
|
|
if (unresolved_overlaps > 2 && part->IsSingleton()) {
|
|
// This part is no good so just add to big_parts.
|
|
RemoveBBox(part);
|
|
ColPartition_IT big_it(big_parts);
|
|
part->set_block_owned(true);
|
|
big_it.add_to_end(part);
|
|
gsearch.RepositionIterator();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Filters partitions of source_type by looking at local neighbours.
|
|
// Where a majority of neighbours have a text type, the partitions are
|
|
// changed to text, where the neighbours have image type, they are changed
|
|
// to image, and partitions that have no definite neighbourhood type are
|
|
// left unchanged.
|
|
// im_box and rerotation are used to map blob coordinates onto the
|
|
// nontext_map, which is used to prevent the spread of text neighbourhoods
|
|
// into images.
|
|
// Returns true if anything was changed.
|
|
bool ColPartitionGrid::GridSmoothNeighbours(BlobTextFlowType source_type,
|
|
Pix* nontext_map,
|
|
const TBOX& im_box,
|
|
const FCOORD& rotation) {
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
bool any_changed = false;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
if (part->flow() != source_type || BLOBNBOX::IsLineType(part->blob_type()))
|
|
continue;
|
|
const TBOX& box = part->bounding_box();
|
|
bool debug = AlignedBlob::WithinTestRegion(2, box.left(), box.bottom());
|
|
if (SmoothRegionType(nontext_map, im_box, rotation, debug, part))
|
|
any_changed = true;
|
|
}
|
|
return any_changed;
|
|
}
|
|
|
|
// Compute the mean RGB of the light and dark pixels in each ColPartition
|
|
// and also the rms error in the linearity of color.
|
|
void ColPartitionGrid::ComputePartitionColors(Pix* scaled_color,
|
|
int scaled_factor,
|
|
const FCOORD& rerotation) {
|
|
if (scaled_color == NULL)
|
|
return;
|
|
Pix* color_map1 = NULL;
|
|
Pix* color_map2 = NULL;
|
|
Pix* rms_map = NULL;
|
|
if (textord_tabfind_show_color_fit) {
|
|
int width = pixGetWidth(scaled_color);
|
|
int height = pixGetHeight(scaled_color);
|
|
color_map1 = pixCreate(width, height, 32);
|
|
color_map2 = pixCreate(width, height, 32);
|
|
rms_map = pixCreate(width, height, 8);
|
|
}
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
TBOX part_box = part->bounding_box();
|
|
part_box.rotate_large(rerotation);
|
|
ImageFind::ComputeRectangleColors(part_box, scaled_color,
|
|
scaled_factor,
|
|
color_map1, color_map2, rms_map,
|
|
part->color1(), part->color2());
|
|
}
|
|
if (color_map1 != NULL) {
|
|
pixWrite("swcolorinput.png", scaled_color, IFF_PNG);
|
|
pixWrite("swcolor1.png", color_map1, IFF_PNG);
|
|
pixWrite("swcolor2.png", color_map2, IFF_PNG);
|
|
pixWrite("swrms.png", rms_map, IFF_PNG);
|
|
pixDestroy(&color_map1);
|
|
pixDestroy(&color_map2);
|
|
pixDestroy(&rms_map);
|
|
}
|
|
}
|
|
|
|
// Reflects the grid and its colpartitions in the y-axis, assuming that
|
|
// all blob boxes have already been done.
|
|
void ColPartitionGrid::ReflectInYAxis() {
|
|
ColPartition_LIST parts;
|
|
ColPartition_IT part_it(&parts);
|
|
// Iterate the ColPartitions in the grid to extract them.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part_it.add_after_then_move(part);
|
|
}
|
|
ICOORD bot_left(-tright().x(), bleft().y());
|
|
ICOORD top_right(-bleft().x(), tright().y());
|
|
// Reinitializing the grid with reflected coords also clears all the
|
|
// pointers, so parts will now own the ColPartitions. (Briefly).
|
|
Init(gridsize(), bot_left, top_right);
|
|
for (part_it.move_to_first(); !part_it.empty(); part_it.forward()) {
|
|
part = part_it.extract();
|
|
part->ReflectInYAxis();
|
|
InsertBBox(true, true, part);
|
|
}
|
|
}
|
|
|
|
// Transforms the grid of partitions to the output blocks, putting each
|
|
// partition into a separate block. We don't really care about the order,
|
|
// as we just want to get as much text as possible without trying to organize
|
|
// it into proper blocks or columns.
|
|
// TODO(rays) some kind of sort function would be useful and probably better
|
|
// than the default here, which is to sort by order of the grid search.
|
|
void ColPartitionGrid::ExtractPartitionsAsBlocks(BLOCK_LIST* blocks,
|
|
TO_BLOCK_LIST* to_blocks) {
|
|
TO_BLOCK_IT to_block_it(to_blocks);
|
|
BLOCK_IT block_it(blocks);
|
|
// All partitions will be put on this list and deleted on return.
|
|
ColPartition_LIST parts;
|
|
ColPartition_IT part_it(&parts);
|
|
// Iterate the ColPartitions in the grid to extract them.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part_it.add_after_then_move(part);
|
|
// The partition has to be at least vaguely like text.
|
|
BlobRegionType blob_type = part->blob_type();
|
|
if (BLOBNBOX::IsTextType(blob_type) ||
|
|
(blob_type == BRT_UNKNOWN && part->boxes_count() > 1)) {
|
|
PolyBlockType type = blob_type == BRT_VERT_TEXT ? PT_VERTICAL_TEXT
|
|
: PT_FLOWING_TEXT;
|
|
// Get metrics from the row that will be used for the block.
|
|
TBOX box = part->bounding_box();
|
|
int median_width = part->median_width();
|
|
int median_height = part->median_size();
|
|
// Turn the partition into a TO_ROW.
|
|
TO_ROW* row = part->MakeToRow();
|
|
if (row == NULL) {
|
|
// This partition is dead.
|
|
part->DeleteBoxes();
|
|
continue;
|
|
}
|
|
BLOCK* block = new BLOCK("", true, 0, 0, box.left(), box.bottom(),
|
|
box.right(), box.top());
|
|
block->set_poly_block(new POLY_BLOCK(box, type));
|
|
TO_BLOCK* to_block = new TO_BLOCK(block);
|
|
TO_ROW_IT row_it(to_block->get_rows());
|
|
row_it.add_after_then_move(row);
|
|
// We haven't differentially rotated vertical and horizontal text at
|
|
// this point, so use width or height as appropriate.
|
|
if (blob_type == BRT_VERT_TEXT) {
|
|
to_block->line_size = static_cast<float>(median_width);
|
|
to_block->line_spacing = static_cast<float>(box.width());
|
|
to_block->max_blob_size = static_cast<float>(box.width() + 1);
|
|
} else {
|
|
to_block->line_size = static_cast<float>(median_height);
|
|
to_block->line_spacing = static_cast<float>(box.height());
|
|
to_block->max_blob_size = static_cast<float>(box.height() + 1);
|
|
}
|
|
block_it.add_to_end(block);
|
|
to_block_it.add_to_end(to_block);
|
|
} else {
|
|
// This partition is dead.
|
|
part->DeleteBoxes();
|
|
}
|
|
}
|
|
Clear();
|
|
// Now it is safe to delete the ColPartitions as parts goes out of scope.
|
|
}
|
|
|
|
// Rotates the grid and its colpartitions by the given angle, assuming that
|
|
// all blob boxes have already been done.
|
|
void ColPartitionGrid::Deskew(const FCOORD& deskew) {
|
|
ColPartition_LIST parts;
|
|
ColPartition_IT part_it(&parts);
|
|
// Iterate the ColPartitions in the grid to extract them.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part_it.add_after_then_move(part);
|
|
}
|
|
// Rebuild the grid to the new size.
|
|
TBOX grid_box(bleft_, tright_);
|
|
grid_box.rotate_large(deskew);
|
|
Init(gridsize(), grid_box.botleft(), grid_box.topright());
|
|
// Reinitializing the grid with rotated coords also clears all the
|
|
// pointers, so parts will now own the ColPartitions. (Briefly).
|
|
for (part_it.move_to_first(); !part_it.empty(); part_it.forward()) {
|
|
part = part_it.extract();
|
|
part->ComputeLimits();
|
|
InsertBBox(true, true, part);
|
|
}
|
|
}
|
|
|
|
// Sets the left and right tabs of the partitions in the grid.
|
|
void ColPartitionGrid::SetTabStops(TabFind* tabgrid) {
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
const TBOX& part_box = part->bounding_box();
|
|
TabVector* left_line = tabgrid->LeftTabForBox(part_box, true, false);
|
|
// If the overlapping line is not a left tab, try for non-overlapping.
|
|
if (left_line != NULL && !left_line->IsLeftTab())
|
|
left_line = tabgrid->LeftTabForBox(part_box, false, false);
|
|
if (left_line != NULL && left_line->IsLeftTab())
|
|
part->SetLeftTab(left_line);
|
|
TabVector* right_line = tabgrid->RightTabForBox(part_box, true, false);
|
|
if (right_line != NULL && !right_line->IsRightTab())
|
|
right_line = tabgrid->RightTabForBox(part_box, false, false);
|
|
if (right_line != NULL && right_line->IsRightTab())
|
|
part->SetRightTab(right_line);
|
|
part->SetColumnGoodness(tabgrid->WidthCB());
|
|
}
|
|
}
|
|
|
|
// Makes the ColPartSets and puts them in the PartSetVector ready
|
|
// for finding column bounds. Returns false if no partitions were found.
|
|
bool ColPartitionGrid::MakeColPartSets(PartSetVector* part_sets) {
|
|
ColPartition_LIST* part_lists = new ColPartition_LIST[gridheight()];
|
|
part_sets->reserve(gridheight());
|
|
// Iterate the ColPartitions in the grid to get parts onto lists for the
|
|
// y bottom of each.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
bool any_parts_found = false;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
BlobRegionType blob_type = part->blob_type();
|
|
if (blob_type != BRT_NOISE &&
|
|
(blob_type != BRT_UNKNOWN || !part->boxes()->singleton())) {
|
|
int grid_x, grid_y;
|
|
const TBOX& part_box = part->bounding_box();
|
|
GridCoords(part_box.left(), part_box.bottom(), &grid_x, &grid_y);
|
|
ColPartition_IT part_it(&part_lists[grid_y]);
|
|
part_it.add_to_end(part);
|
|
any_parts_found = true;
|
|
}
|
|
}
|
|
if (any_parts_found) {
|
|
for (int grid_y = 0; grid_y < gridheight(); ++grid_y) {
|
|
ColPartitionSet* line_set = NULL;
|
|
if (!part_lists[grid_y].empty()) {
|
|
line_set = new ColPartitionSet(&part_lists[grid_y]);
|
|
}
|
|
part_sets->push_back(line_set);
|
|
}
|
|
}
|
|
delete [] part_lists;
|
|
return any_parts_found;
|
|
}
|
|
|
|
// Makes a single ColPartitionSet consisting of a single ColPartition that
|
|
// represents the total horizontal extent of the significant content on the
|
|
// page. Used for the single column setting in place of automatic detection.
|
|
// Returns NULL if the page is empty of significant content.
|
|
ColPartitionSet* ColPartitionGrid::MakeSingleColumnSet(WidthCallback* cb) {
|
|
ColPartition* single_column_part = NULL;
|
|
// Iterate the ColPartitions in the grid to get parts onto lists for the
|
|
// y bottom of each.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
BlobRegionType blob_type = part->blob_type();
|
|
if (blob_type != BRT_NOISE &&
|
|
(blob_type != BRT_UNKNOWN || !part->boxes()->singleton())) {
|
|
// Consider for single column.
|
|
BlobTextFlowType flow = part->flow();
|
|
if ((blob_type == BRT_TEXT &&
|
|
(flow == BTFT_STRONG_CHAIN || flow == BTFT_CHAIN ||
|
|
flow == BTFT_LEADER || flow == BTFT_TEXT_ON_IMAGE)) ||
|
|
blob_type == BRT_RECTIMAGE || blob_type == BRT_POLYIMAGE) {
|
|
if (single_column_part == NULL) {
|
|
single_column_part = part->ShallowCopy();
|
|
single_column_part->set_blob_type(BRT_TEXT);
|
|
// Copy the tabs from itself to properly setup the margins.
|
|
single_column_part->CopyLeftTab(*single_column_part, false);
|
|
single_column_part->CopyRightTab(*single_column_part, false);
|
|
} else {
|
|
if (part->left_key() < single_column_part->left_key())
|
|
single_column_part->CopyLeftTab(*part, false);
|
|
if (part->right_key() > single_column_part->right_key())
|
|
single_column_part->CopyRightTab(*part, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (single_column_part != NULL) {
|
|
// Make a ColPartitionSet out of the single_column_part as a candidate
|
|
// for the single column case.
|
|
single_column_part->SetColumnGoodness(cb);
|
|
return new ColPartitionSet(single_column_part);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Mark the BLOBNBOXes in each partition as being owned by that partition.
|
|
void ColPartitionGrid::ClaimBoxes() {
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part->ClaimBoxes();
|
|
}
|
|
}
|
|
|
|
// Retypes all the blobs referenced by the partitions in the grid.
|
|
// Image blobs are found and returned in the im_blobs list, as they are not
|
|
// owned by the block.
|
|
void ColPartitionGrid::ReTypeBlobs(BLOBNBOX_LIST* im_blobs) {
|
|
BLOBNBOX_IT im_blob_it(im_blobs);
|
|
ColPartition_LIST dead_parts;
|
|
ColPartition_IT dead_part_it(&dead_parts);
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
BlobRegionType blob_type = part->blob_type();
|
|
BlobTextFlowType flow = part->flow();
|
|
if (blob_type == BRT_POLYIMAGE || blob_type == BRT_RECTIMAGE) {
|
|
BLOBNBOX_C_IT blob_it(part->boxes());
|
|
for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
|
|
BLOBNBOX* blob = blob_it.data();
|
|
im_blob_it.add_after_then_move(blob);
|
|
}
|
|
} else if (blob_type != BRT_NOISE) {
|
|
// Make sure the blobs are marked with the correct type and flow.
|
|
BLOBNBOX_C_IT blob_it(part->boxes());
|
|
for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
|
|
BLOBNBOX* blob = blob_it.data();
|
|
if (blob->region_type() == BRT_NOISE) {
|
|
// TODO(rays) Deprecated. Change this section to an assert to verify
|
|
// and then delete.
|
|
ASSERT_HOST(blob->cblob()->area() != 0);
|
|
blob->set_owner(NULL);
|
|
blob_it.extract();
|
|
} else {
|
|
blob->set_region_type(blob_type);
|
|
if (blob->flow() != BTFT_LEADER)
|
|
blob->set_flow(flow);
|
|
}
|
|
}
|
|
}
|
|
if (blob_type == BRT_NOISE || part->boxes()->empty()) {
|
|
BLOBNBOX_C_IT blob_it(part->boxes());
|
|
part->DisownBoxes();
|
|
dead_part_it.add_to_end(part);
|
|
gsearch.RemoveBBox();
|
|
for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
|
|
BLOBNBOX* blob = blob_it.data();
|
|
if (blob->cblob()->area() == 0) {
|
|
// Any blob with zero area is a fake image blob and should be deleted.
|
|
delete blob->cblob();
|
|
delete blob;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// The boxes within the partitions have changed (by deskew) so recompute
|
|
// the bounds of all the partitions and reinsert them into the grid.
|
|
void ColPartitionGrid::RecomputeBounds(int gridsize,
|
|
const ICOORD& bleft,
|
|
const ICOORD& tright,
|
|
const ICOORD& vertical) {
|
|
ColPartition_LIST saved_parts;
|
|
ColPartition_IT part_it(&saved_parts);
|
|
// Iterate the ColPartitions in the grid to get parts onto a list.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part_it.add_to_end(part);
|
|
}
|
|
// Reinitialize grid to the new size.
|
|
Init(gridsize, bleft, tright);
|
|
// Recompute the bounds of the parts and put them back in the new grid.
|
|
for (part_it.move_to_first(); !part_it.empty(); part_it.forward()) {
|
|
part = part_it.extract();
|
|
part->set_vertical(vertical);
|
|
part->ComputeLimits();
|
|
InsertBBox(true, true, part);
|
|
}
|
|
}
|
|
|
|
// Improves the margins of the ColPartitions in the grid by calling
|
|
// FindPartitionMargins on each.
|
|
// best_columns, which may be NULL, is an array of pointers indicating the
|
|
// column set at each y-coordinate in the grid.
|
|
// best_columns is usually the best_columns_ member of ColumnFinder.
|
|
void ColPartitionGrid::GridFindMargins(ColPartitionSet** best_columns) {
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
// Set up a rectangle search x-bounded by the column and y by the part.
|
|
ColPartitionSet* columns = best_columns != NULL
|
|
? best_columns[gsearch.GridY()]
|
|
: NULL;
|
|
FindPartitionMargins(columns, part);
|
|
const TBOX& box = part->bounding_box();
|
|
if (AlignedBlob::WithinTestRegion(2, box.left(), box.bottom())) {
|
|
tprintf("Computed margins for part:");
|
|
part->Print();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Improves the margins of the ColPartitions in the list by calling
|
|
// FindPartitionMargins on each.
|
|
// best_columns, which may be NULL, is an array of pointers indicating the
|
|
// column set at each y-coordinate in the grid.
|
|
// best_columns is usually the best_columns_ member of ColumnFinder.
|
|
void ColPartitionGrid::ListFindMargins(ColPartitionSet** best_columns,
|
|
ColPartition_LIST* parts) {
|
|
ColPartition_IT part_it(parts);
|
|
for (part_it.mark_cycle_pt(); !part_it.cycled_list(); part_it.forward()) {
|
|
ColPartition* part = part_it.data();
|
|
ColPartitionSet* columns = NULL;
|
|
if (best_columns != NULL) {
|
|
TBOX part_box = part->bounding_box();
|
|
// Get the columns from the y grid coord.
|
|
int grid_x, grid_y;
|
|
GridCoords(part_box.left(), part_box.bottom(), &grid_x, &grid_y);
|
|
columns = best_columns[grid_y];
|
|
}
|
|
FindPartitionMargins(columns, part);
|
|
}
|
|
}
|
|
|
|
// Deletes all the partitions in the grid after disowning all the blobs.
|
|
void ColPartitionGrid::DeleteParts() {
|
|
ColPartition_LIST dead_parts;
|
|
ColPartition_IT dead_it(&dead_parts);
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part->DisownBoxes();
|
|
dead_it.add_to_end(part); // Parts will be deleted on return.
|
|
}
|
|
Clear();
|
|
}
|
|
|
|
// Deletes all the partitions in the grid that are of type BRT_UNKNOWN and
|
|
// all the blobs in them.
|
|
void ColPartitionGrid::DeleteUnknownParts(TO_BLOCK* block) {
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
if (part->blob_type() == BRT_UNKNOWN) {
|
|
gsearch.RemoveBBox();
|
|
// Once marked, the blobs will be swept up by DeleteUnownedNoise.
|
|
part->set_flow(BTFT_NONTEXT);
|
|
part->set_blob_type(BRT_NOISE);
|
|
part->SetBlobTypes();
|
|
part->DisownBoxes();
|
|
delete part;
|
|
}
|
|
}
|
|
block->DeleteUnownedNoise();
|
|
}
|
|
|
|
// Finds and marks text partitions that represent figure captions.
|
|
void ColPartitionGrid::FindFigureCaptions() {
|
|
// For each image region find its best candidate text caption region,
|
|
// if any and mark it as such.
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
if (part->IsImageType()) {
|
|
const TBOX& part_box = part->bounding_box();
|
|
bool debug = AlignedBlob::WithinTestRegion(2, part_box.left(),
|
|
part_box.bottom());
|
|
ColPartition* best_caption = NULL;
|
|
int best_dist = 0; // Distance to best_caption.
|
|
int best_upper = 0; // Direction of best_caption.
|
|
// Handle both lower and upper directions.
|
|
for (int upper = 0; upper < 2; ++upper) {
|
|
ColPartition_C_IT partner_it(upper ? part->upper_partners()
|
|
: part->lower_partners());
|
|
// If there are no image partners, then this direction is ok.
|
|
for (partner_it.mark_cycle_pt(); !partner_it.cycled_list();
|
|
partner_it.forward()) {
|
|
ColPartition* partner = partner_it.data();
|
|
if (partner->IsImageType()) {
|
|
break;
|
|
}
|
|
}
|
|
if (!partner_it.cycled_list()) continue;
|
|
// Find the nearest totally overlapping text partner.
|
|
for (partner_it.mark_cycle_pt(); !partner_it.cycled_list();
|
|
partner_it.forward()) {
|
|
ColPartition* partner = partner_it.data();
|
|
if (!partner->IsTextType()) continue;
|
|
const TBOX& partner_box = partner->bounding_box();
|
|
if (debug) {
|
|
tprintf("Finding figure captions for image part:");
|
|
part_box.print();
|
|
tprintf("Considering partner:");
|
|
partner_box.print();
|
|
}
|
|
if (partner_box.left() >= part_box.left() &&
|
|
partner_box.right() <= part_box.right()) {
|
|
int dist = partner_box.y_gap(part_box);
|
|
if (best_caption == NULL || dist < best_dist) {
|
|
best_dist = dist;
|
|
best_caption = partner;
|
|
best_upper = upper;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (best_caption != NULL) {
|
|
if (debug) {
|
|
tprintf("Best caption candidate:");
|
|
best_caption->bounding_box().print();
|
|
}
|
|
// We have a candidate caption. Qualify it as being separable from
|
|
// any body text. We are looking for either a small number of lines
|
|
// or a big gap that indicates a separation from the body text.
|
|
int line_count = 0;
|
|
int biggest_gap = 0;
|
|
int smallest_gap = MAX_INT16;
|
|
int total_height = 0;
|
|
int mean_height = 0;
|
|
ColPartition* end_partner = NULL;
|
|
ColPartition* next_partner = NULL;
|
|
for (ColPartition* partner = best_caption; partner != NULL &&
|
|
line_count <= kMaxCaptionLines;
|
|
partner = next_partner) {
|
|
if (!partner->IsTextType()) {
|
|
end_partner = partner;
|
|
break;
|
|
}
|
|
++line_count;
|
|
total_height += partner->bounding_box().height();
|
|
next_partner = partner->SingletonPartner(best_upper);
|
|
if (next_partner != NULL) {
|
|
int gap = partner->bounding_box().y_gap(
|
|
next_partner->bounding_box());
|
|
if (gap > biggest_gap) {
|
|
biggest_gap = gap;
|
|
end_partner = next_partner;
|
|
mean_height = total_height / line_count;
|
|
} else if (gap < smallest_gap) {
|
|
smallest_gap = gap;
|
|
}
|
|
// If the gap looks big compared to the text size and the smallest
|
|
// gap seen so far, then we can stop.
|
|
if (biggest_gap > mean_height * kMinCaptionGapHeightRatio &&
|
|
biggest_gap > smallest_gap * kMinCaptionGapRatio)
|
|
break;
|
|
}
|
|
}
|
|
if (debug) {
|
|
tprintf("Line count=%d, biggest gap %d, smallest%d, mean height %d\n",
|
|
line_count, biggest_gap, smallest_gap, mean_height);
|
|
if (end_partner != NULL) {
|
|
tprintf("End partner:");
|
|
end_partner->bounding_box().print();
|
|
}
|
|
}
|
|
if (next_partner == NULL && line_count <= kMaxCaptionLines)
|
|
end_partner = NULL; // No gap, but line count is small.
|
|
if (line_count <= kMaxCaptionLines) {
|
|
// This is a qualified caption. Mark the text as caption.
|
|
for (ColPartition* partner = best_caption; partner != NULL &&
|
|
partner != end_partner;
|
|
partner = next_partner) {
|
|
partner->set_type(PT_CAPTION_TEXT);
|
|
partner->SetBlobTypes();
|
|
if (debug) {
|
|
tprintf("Set caption type for partition:");
|
|
partner->bounding_box().print();
|
|
}
|
|
next_partner = partner->SingletonPartner(best_upper);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//////// Functions that manipulate ColPartitions in the part_grid_ /////
|
|
//////// to find chains of partner partitions of the same type. ///////
|
|
|
|
// For every ColPartition in the grid, finds its upper and lower neighbours.
|
|
void ColPartitionGrid::FindPartitionPartners() {
|
|
ColPartitionGridSearch gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
if (part->IsVerticalType()) {
|
|
FindVPartitionPartners(true, part);
|
|
FindVPartitionPartners(false, part);
|
|
} else {
|
|
FindPartitionPartners(true, part);
|
|
FindPartitionPartners(false, part);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Finds the best partner in the given direction for the given partition.
|
|
// Stores the result with AddPartner.
|
|
void ColPartitionGrid::FindPartitionPartners(bool upper, ColPartition* part) {
|
|
if (part->type() == PT_NOISE)
|
|
return; // Noise is not allowed to partner anything.
|
|
const TBOX& box = part->bounding_box();
|
|
int top = part->median_top();
|
|
int bottom = part->median_bottom();
|
|
int height = top - bottom;
|
|
int mid_y = (bottom + top) / 2;
|
|
ColPartitionGridSearch vsearch(this);
|
|
// Search down for neighbour below
|
|
vsearch.StartVerticalSearch(box.left(), box.right(), part->MidY());
|
|
ColPartition* neighbour;
|
|
ColPartition* best_neighbour = NULL;
|
|
int best_dist = MAX_INT32;
|
|
while ((neighbour = vsearch.NextVerticalSearch(!upper)) != NULL) {
|
|
if (neighbour == part || neighbour->type() == PT_NOISE)
|
|
continue; // Noise is not allowed to partner anything.
|
|
int neighbour_bottom = neighbour->median_bottom();
|
|
int neighbour_top = neighbour->median_top();
|
|
int neighbour_y = (neighbour_bottom + neighbour_top) / 2;
|
|
if (upper != (neighbour_y > mid_y))
|
|
continue;
|
|
if (!part->HOverlaps(*neighbour) && !part->WithinSameMargins(*neighbour))
|
|
continue;
|
|
if (!part->TypesMatch(*neighbour)) {
|
|
if (best_neighbour == NULL)
|
|
best_neighbour = neighbour;
|
|
continue;
|
|
}
|
|
int dist = upper ? neighbour_bottom - top : bottom - neighbour_top;
|
|
if (dist <= kMaxPartitionSpacing * height) {
|
|
if (dist < best_dist) {
|
|
best_dist = dist;
|
|
best_neighbour = neighbour;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
if (best_neighbour != NULL)
|
|
part->AddPartner(upper, best_neighbour);
|
|
}
|
|
|
|
// Finds the best partner in the given direction for the given partition.
|
|
// Stores the result with AddPartner.
|
|
void ColPartitionGrid::FindVPartitionPartners(bool to_the_left,
|
|
ColPartition* part) {
|
|
if (part->type() == PT_NOISE)
|
|
return; // Noise is not allowed to partner anything.
|
|
const TBOX& box = part->bounding_box();
|
|
int left = part->median_left();
|
|
int right = part->median_right();
|
|
int width = right - left;
|
|
int mid_x = (left + right) / 2;
|
|
ColPartitionGridSearch hsearch(this);
|
|
// Search left for neighbour to_the_left
|
|
hsearch.StartSideSearch(mid_x, box.bottom(), box.top());
|
|
ColPartition* neighbour;
|
|
ColPartition* best_neighbour = NULL;
|
|
int best_dist = MAX_INT32;
|
|
while ((neighbour = hsearch.NextSideSearch(to_the_left)) != NULL) {
|
|
if (neighbour == part || neighbour->type() == PT_NOISE)
|
|
continue; // Noise is not allowed to partner anything.
|
|
int neighbour_left = neighbour->median_left();
|
|
int neighbour_right = neighbour->median_right();
|
|
int neighbour_x = (neighbour_left + neighbour_right) / 2;
|
|
if (to_the_left != (neighbour_x < mid_x))
|
|
continue;
|
|
if (!part->VOverlaps(*neighbour))
|
|
continue;
|
|
if (!part->TypesMatch(*neighbour))
|
|
continue; // Only match to other vertical text.
|
|
int dist = to_the_left ? left - neighbour_right : neighbour_left - right;
|
|
if (dist <= kMaxPartitionSpacing * width) {
|
|
if (dist < best_dist || best_neighbour == NULL) {
|
|
best_dist = dist;
|
|
best_neighbour = neighbour;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
// For vertical partitions, the upper partner is to the left, and lower is
|
|
// to the right.
|
|
if (best_neighbour != NULL)
|
|
part->AddPartner(to_the_left, best_neighbour);
|
|
}
|
|
|
|
// For every ColPartition with multiple partners in the grid, reduces the
|
|
// number of partners to 0 or 1. If get_desperate is true, goes to more
|
|
// desperate merge methods to merge flowing text before breaking partnerships.
|
|
void ColPartitionGrid::RefinePartitionPartners(bool get_desperate) {
|
|
ColPartitionGridSearch gsearch(this);
|
|
// Refine in type order so that chasing multiple partners can be done
|
|
// before eliminating type mis-matching partners.
|
|
for (int type = PT_UNKNOWN + 1; type <= PT_COUNT; type++) {
|
|
// Iterate the ColPartitions in the grid.
|
|
gsearch.StartFullSearch();
|
|
ColPartition* part;
|
|
while ((part = gsearch.NextFullSearch()) != NULL) {
|
|
part->RefinePartners(static_cast<PolyBlockType>(type),
|
|
get_desperate, this);
|
|
// Iterator may have been messed up by a merge.
|
|
gsearch.RepositionIterator();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ========================== PRIVATE CODE ========================
|
|
|
|
// Finds and returns a list of candidate ColPartitions to merge with part.
|
|
// The candidates must overlap search_box, and when merged must not
|
|
// overlap any other partitions that are not overlapped by each individually.
|
|
void ColPartitionGrid::FindMergeCandidates(const ColPartition* part,
|
|
const TBOX& search_box, bool debug,
|
|
ColPartition_CLIST* candidates) {
|
|
int ok_overlap =
|
|
static_cast<int>(kTinyEnoughTextlineOverlapFraction * gridsize() + 0.5);
|
|
const TBOX& part_box = part->bounding_box();
|
|
// Now run the rect search.
|
|
ColPartitionGridSearch rsearch(this);
|
|
rsearch.SetUniqueMode(true);
|
|
rsearch.StartRectSearch(search_box);
|
|
ColPartition* candidate;
|
|
while ((candidate = rsearch.NextRectSearch()) != NULL) {
|
|
if (!OKMergeCandidate(part, candidate, debug))
|
|
continue;
|
|
const TBOX& c_box = candidate->bounding_box();
|
|
// Candidate seems to be a potential merge with part. If one contains
|
|
// the other, then the merge is a no-brainer. Otherwise, search the
|
|
// combined box to see if anything else is inappropriately overlapped.
|
|
if (!part_box.contains(c_box) && !c_box.contains(part_box)) {
|
|
// Search the combined rectangle to see if anything new is overlapped.
|
|
// This is a preliminary test designed to quickly weed-out stupid
|
|
// merge candidates that would create a big list of overlapped objects
|
|
// for the squared-order overlap analysis. Eg. vertical and horizontal
|
|
// line-like objects that overlap real text when merged:
|
|
// || ==========================
|
|
// ||
|
|
// || r e a l t e x t
|
|
// ||
|
|
// ||
|
|
TBOX merged_box(part_box);
|
|
merged_box += c_box;
|
|
ColPartitionGridSearch msearch(this);
|
|
msearch.SetUniqueMode(true);
|
|
msearch.StartRectSearch(merged_box);
|
|
ColPartition* neighbour;
|
|
while ((neighbour = msearch.NextRectSearch()) != NULL) {
|
|
if (neighbour == part || neighbour == candidate)
|
|
continue; // Ignore itself.
|
|
if (neighbour->OKMergeOverlap(*part, *candidate, ok_overlap, false))
|
|
continue; // This kind of merge overlap is OK.
|
|
TBOX n_box = neighbour->bounding_box();
|
|
// The overlap is OK if:
|
|
// * the n_box already overlapped the part or the candidate OR
|
|
// * the n_box is a suitable merge with either part or candidate
|
|
if (!n_box.overlap(part_box) && !n_box.overlap(c_box) &&
|
|
!OKMergeCandidate(part, neighbour, false) &&
|
|
!OKMergeCandidate(candidate, neighbour, false))
|
|
break;
|
|
}
|
|
if (neighbour != NULL) {
|
|
if (debug) {
|
|
tprintf("Combined box overlaps another that is not OK despite"
|
|
" allowance of %d:", ok_overlap);
|
|
neighbour->bounding_box().print();
|
|
tprintf("Reason:");
|
|
OKMergeCandidate(part, neighbour, true);
|
|
tprintf("...and:");
|
|
OKMergeCandidate(candidate, neighbour, true);
|
|
tprintf("Overlap:");
|
|
neighbour->OKMergeOverlap(*part, *candidate, ok_overlap, true);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
if (debug) {
|
|
tprintf("Adding candidate:");
|
|
candidate->bounding_box().print();
|
|
}
|
|
// Unique elements as they arrive.
|
|
candidates->add_sorted(SortByBoxLeft<ColPartition>, true, candidate);
|
|
}
|
|
}
|
|
|
|
// Smoothes the region type/flow type of the given part by looking at local
|
|
// neigbours and the given image mask. Searches a padded rectangle with the
|
|
// padding truncated on one size of the part's box in turn for each side,
|
|
// using the result (if any) that has the least distance to all neighbours
|
|
// that contribute to the decision. This biases in favor of rectangular
|
|
// regions without completely enforcing them.
|
|
// If a good decision cannot be reached, the part is left unchanged.
|
|
// im_box and rerotation are used to map blob coordinates onto the
|
|
// nontext_map, which is used to prevent the spread of text neighbourhoods
|
|
// into images.
|
|
// Returns true if the partition was changed.
|
|
bool ColPartitionGrid::SmoothRegionType(Pix* nontext_map,
|
|
const TBOX& im_box,
|
|
const FCOORD& rerotation,
|
|
bool debug,
|
|
ColPartition* part) {
|
|
const TBOX& part_box = part->bounding_box();
|
|
if (debug) {
|
|
tprintf("Smooothing part at:");
|
|
part_box.print();
|
|
}
|
|
BlobRegionType best_type = BRT_UNKNOWN;
|
|
int best_dist = MAX_INT32;
|
|
int max_dist = MIN(part_box.width(), part_box.height());
|
|
max_dist = MAX(max_dist * kMaxNeighbourDistFactor, gridsize() * 2);
|
|
// Search with the pad truncated on each side of the box in turn.
|
|
bool any_image = false;
|
|
bool all_image = true;
|
|
for (int d = 0; d < BND_COUNT; ++d) {
|
|
int dist;
|
|
BlobNeighbourDir dir = static_cast<BlobNeighbourDir>(d);
|
|
BlobRegionType type = SmoothInOneDirection(dir, nontext_map, im_box,
|
|
rerotation, debug, *part,
|
|
&dist);
|
|
if (debug) {
|
|
tprintf("Result in dir %d = %d at dist %d\n", dir, type, dist);
|
|
}
|
|
if (type != BRT_UNKNOWN && dist < best_dist) {
|
|
best_dist = dist;
|
|
best_type = type;
|
|
}
|
|
if (type == BRT_POLYIMAGE)
|
|
any_image = true;
|
|
else
|
|
all_image = false;
|
|
}
|
|
if (best_dist > max_dist)
|
|
return false; // Too far away to set the type with it.
|
|
if (part->flow() == BTFT_STRONG_CHAIN && !all_image) {
|
|
return false; // We are not modifying it.
|
|
}
|
|
BlobRegionType new_type = part->blob_type();
|
|
BlobTextFlowType new_flow = part->flow();
|
|
if (best_type == BRT_TEXT && !any_image) {
|
|
new_flow = BTFT_STRONG_CHAIN;
|
|
new_type = BRT_TEXT;
|
|
} else if (best_type == BRT_VERT_TEXT && !any_image) {
|
|
new_flow = BTFT_STRONG_CHAIN;
|
|
new_type = BRT_VERT_TEXT;
|
|
} else if (best_type == BRT_POLYIMAGE) {
|
|
new_flow = BTFT_NONTEXT;
|
|
new_type = BRT_UNKNOWN;
|
|
}
|
|
if (new_type != part->blob_type() || new_flow != part->flow()) {
|
|
part->set_flow(new_flow);
|
|
part->set_blob_type(new_type);
|
|
part->SetBlobTypes();
|
|
if (debug) {
|
|
tprintf("Modified part:");
|
|
part->Print();
|
|
}
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Sets up a search box based on the part_box, padded in all directions
|
|
// except direction. Also setup dist_scaling to weight x,y distances according
|
|
// to the given direction.
|
|
static void ComputeSearchBoxAndScaling(BlobNeighbourDir direction,
|
|
const TBOX& part_box,
|
|
int min_padding,
|
|
TBOX* search_box,
|
|
ICOORD* dist_scaling) {
|
|
*search_box = part_box;
|
|
// Generate a pad value based on the min dimension of part_box, but at least
|
|
// min_padding and then scaled by kMaxPadFactor.
|
|
int padding = MIN(part_box.height(), part_box.width());
|
|
padding = MAX(padding, min_padding);
|
|
padding *= kMaxPadFactor;
|
|
search_box->pad(padding, padding);
|
|
// Truncate the box in the appropriate direction and make the distance
|
|
// metric slightly biased in the truncated direction.
|
|
switch (direction) {
|
|
case BND_LEFT:
|
|
search_box->set_left(part_box.left());
|
|
*dist_scaling = ICOORD(2, 1);
|
|
break;
|
|
case BND_BELOW:
|
|
search_box->set_bottom(part_box.bottom());
|
|
*dist_scaling = ICOORD(1, 2);
|
|
break;
|
|
case BND_RIGHT:
|
|
search_box->set_right(part_box.right());
|
|
*dist_scaling = ICOORD(2, 1);
|
|
break;
|
|
case BND_ABOVE:
|
|
search_box->set_top(part_box.top());
|
|
*dist_scaling = ICOORD(1, 2);
|
|
break;
|
|
default:
|
|
ASSERT_HOST(false);
|
|
}
|
|
}
|
|
|
|
// Local enum used by SmoothInOneDirection and AccumulatePartDistances
|
|
// for the different types of partition neighbour.
|
|
enum NeighbourPartitionType {
|
|
NPT_HTEXT, // Definite horizontal text.
|
|
NPT_VTEXT, // Definite vertical text.
|
|
NPT_WEAK_HTEXT, // Weakly horizontal text. Counts as HTEXT for HTEXT, but
|
|
// image for image and VTEXT.
|
|
NPT_WEAK_VTEXT, // Weakly vertical text. Counts as VTEXT for VTEXT, but
|
|
// image for image and HTEXT.
|
|
NPT_IMAGE, // Defininte non-text.
|
|
NPT_COUNT // Number of array elements.
|
|
};
|
|
|
|
// Executes the search for SmoothRegionType in a single direction.
|
|
// Creates a bounding box that is padded in all directions except direction,
|
|
// and searches it for other partitions. Finds the nearest collection of
|
|
// partitions that makes a decisive result (if any) and returns the type
|
|
// and the distance of the collection. If there are any pixels in the
|
|
// nontext_map, then the decision is biased towards image.
|
|
BlobRegionType ColPartitionGrid::SmoothInOneDirection(
|
|
BlobNeighbourDir direction, Pix* nontext_map,
|
|
const TBOX& im_box, const FCOORD& rerotation,
|
|
bool debug, const ColPartition& part, int* best_distance) {
|
|
// Set up a rectangle search bounded by the part.
|
|
TBOX part_box = part.bounding_box();
|
|
TBOX search_box;
|
|
ICOORD dist_scaling;
|
|
ComputeSearchBoxAndScaling(direction, part_box, gridsize(),
|
|
&search_box, &dist_scaling);
|
|
bool image_region = ImageFind::CountPixelsInRotatedBox(search_box, im_box,
|
|
rerotation,
|
|
nontext_map) > 0;
|
|
GenericVector<int> dists[NPT_COUNT];
|
|
AccumulatePartDistances(part, dist_scaling, search_box,
|
|
nontext_map, im_box, rerotation, debug, dists);
|
|
// By iteratively including the next smallest distance across the vectors,
|
|
// (as in a merge sort) we can use the vector indices as counts of each type
|
|
// and find the nearest set of objects that give us a definite decision.
|
|
int counts[NPT_COUNT];
|
|
memset(counts, 0, sizeof(counts[0]) * NPT_COUNT);
|
|
// If there is image in the search box, tip the balance in image's favor.
|
|
int image_bias = image_region ? kSmoothDecisionMargin / 2 : 0;
|
|
BlobRegionType text_dir = part.blob_type();
|
|
BlobTextFlowType flow_type = part.flow();
|
|
int min_dist = 0;
|
|
do {
|
|
// Find the minimum new entry across the vectors
|
|
min_dist = MAX_INT32;
|
|
for (int i = 0; i < NPT_COUNT; ++i) {
|
|
if (counts[i] < dists[i].size() && dists[i][counts[i]] < min_dist)
|
|
min_dist = dists[i][counts[i]];
|
|
}
|
|
// Step all the indices/counts forward to include min_dist.
|
|
for (int i = 0; i < NPT_COUNT; ++i) {
|
|
while (counts[i] < dists[i].size() && dists[i][counts[i]] <= min_dist)
|
|
++counts[i];
|
|
}
|
|
*best_distance = min_dist;
|
|
if (debug) {
|
|
tprintf("Totals: htext=%d+%d, vtext=%d+%d, image=%d+%d, at dist=%d\n",
|
|
counts[NPT_HTEXT], counts[NPT_WEAK_HTEXT],
|
|
counts[NPT_VTEXT], counts[NPT_WEAK_VTEXT],
|
|
counts[NPT_IMAGE], image_bias, min_dist);
|
|
}
|
|
// See if we have a decision yet.
|
|
int image_count = counts[NPT_IMAGE];
|
|
int htext_score = counts[NPT_HTEXT] + counts[NPT_WEAK_HTEXT] -
|
|
(image_count + counts[NPT_WEAK_VTEXT]);
|
|
int vtext_score = counts[NPT_VTEXT] + counts[NPT_WEAK_VTEXT] -
|
|
(image_count + counts[NPT_WEAK_HTEXT]);
|
|
if (image_count > 0 &&
|
|
image_bias - htext_score >= kSmoothDecisionMargin &&
|
|
image_bias - vtext_score >= kSmoothDecisionMargin) {
|
|
*best_distance = dists[NPT_IMAGE][0];
|
|
if (dists[NPT_WEAK_VTEXT].size() > 0 &&
|
|
*best_distance > dists[NPT_WEAK_VTEXT][0])
|
|
*best_distance = dists[NPT_WEAK_VTEXT][0];
|
|
if (dists[NPT_WEAK_HTEXT].size() > 0 &&
|
|
*best_distance > dists[NPT_WEAK_HTEXT][0])
|
|
*best_distance = dists[NPT_WEAK_HTEXT][0];
|
|
return BRT_POLYIMAGE;
|
|
}
|
|
if ((text_dir != BRT_VERT_TEXT || flow_type != BTFT_CHAIN) &&
|
|
counts[NPT_HTEXT] > 0 && htext_score >= kSmoothDecisionMargin) {
|
|
*best_distance = dists[NPT_HTEXT][0];
|
|
return BRT_TEXT;
|
|
} else if ((text_dir != BRT_TEXT || flow_type != BTFT_CHAIN) &&
|
|
counts[NPT_VTEXT] > 0 && vtext_score >= kSmoothDecisionMargin) {
|
|
*best_distance = dists[NPT_VTEXT][0];
|
|
return BRT_VERT_TEXT;
|
|
}
|
|
} while (min_dist < MAX_INT32);
|
|
return BRT_UNKNOWN;
|
|
}
|
|
|
|
// Counts the partitions in the given search_box by appending the gap
|
|
// distance (scaled by dist_scaling) of the part from the base_part to the
|
|
// vector of the appropriate type for the partition. Prior to return, the
|
|
// vectors in the dists array are sorted in increasing order.
|
|
// The nontext_map (+im_box, rerotation) is used to make text invisible if
|
|
// there is non-text in between.
|
|
// dists must be an array of GenericVectors of size NPT_COUNT.
|
|
void ColPartitionGrid::AccumulatePartDistances(const ColPartition& base_part,
|
|
const ICOORD& dist_scaling,
|
|
const TBOX& search_box,
|
|
Pix* nontext_map,
|
|
const TBOX& im_box,
|
|
const FCOORD& rerotation,
|
|
bool debug,
|
|
GenericVector<int>* dists) {
|
|
const TBOX& part_box = base_part.bounding_box();
|
|
ColPartitionGridSearch rsearch(this);
|
|
rsearch.SetUniqueMode(true);
|
|
rsearch.StartRectSearch(search_box);
|
|
ColPartition* neighbour;
|
|
// Search for compatible neighbours with a similar strokewidth, but not
|
|
// on the other side of a tab vector.
|
|
while ((neighbour = rsearch.NextRectSearch()) != NULL) {
|
|
if (neighbour->IsUnMergeableType() ||
|
|
!base_part.ConfirmNoTabViolation(*neighbour) ||
|
|
neighbour == &base_part)
|
|
continue;
|
|
TBOX nbox = neighbour->bounding_box();
|
|
BlobRegionType n_type = neighbour->blob_type();
|
|
if ((n_type == BRT_TEXT || n_type == BRT_VERT_TEXT) &&
|
|
!ImageFind::BlankImageInBetween(part_box, nbox, im_box, rerotation,
|
|
nontext_map))
|
|
continue; // Text not visible the other side of image.
|
|
if (BLOBNBOX::IsLineType(n_type))
|
|
continue; // Don't use horizontal lines as neighbours.
|
|
int x_gap = MAX(part_box.x_gap(nbox), 0);
|
|
int y_gap = MAX(part_box.y_gap(nbox), 0);
|
|
int n_dist = x_gap * dist_scaling.x() + y_gap* dist_scaling.y();
|
|
if (debug) {
|
|
tprintf("Part has x-gap=%d, y=%d, dist=%d at:",
|
|
x_gap, y_gap, n_dist);
|
|
nbox.print();
|
|
}
|
|
// Truncate the number of boxes, so text doesn't get too much advantage.
|
|
int n_boxes = MIN(neighbour->boxes_count(), kSmoothDecisionMargin);
|
|
BlobTextFlowType n_flow = neighbour->flow();
|
|
GenericVector<int>* count_vector = NULL;
|
|
if (n_flow == BTFT_STRONG_CHAIN) {
|
|
if (n_type == BRT_TEXT)
|
|
count_vector = &dists[NPT_HTEXT];
|
|
else
|
|
count_vector = &dists[NPT_VTEXT];
|
|
if (debug) {
|
|
tprintf("%s %d\n", n_type == BRT_TEXT ? "Htext" : "Vtext", n_boxes);
|
|
}
|
|
} else if ((n_type == BRT_TEXT || n_type == BRT_VERT_TEXT) &&
|
|
(n_flow == BTFT_CHAIN || n_flow == BTFT_NEIGHBOURS)) {
|
|
// Medium text counts as weak, and all else counts as image.
|
|
if (n_type == BRT_TEXT)
|
|
count_vector = &dists[NPT_WEAK_HTEXT];
|
|
else
|
|
count_vector = &dists[NPT_WEAK_VTEXT];
|
|
if (debug) tprintf("Weak %d\n", n_boxes);
|
|
} else {
|
|
count_vector = &dists[NPT_IMAGE];
|
|
if (debug) tprintf("Image %d\n", n_boxes);
|
|
}
|
|
if (count_vector != NULL) {
|
|
for (int i = 0; i < n_boxes; ++i)
|
|
count_vector->push_back(n_dist);
|
|
}
|
|
if (debug) {
|
|
neighbour->Print();
|
|
}
|
|
}
|
|
for (int i = 0; i < NPT_COUNT; ++i)
|
|
dists[i].sort();
|
|
}
|
|
|
|
// Improves the margins of the part ColPartition by searching for
|
|
// neighbours that vertically overlap significantly.
|
|
// columns may be NULL, and indicates the assigned column structure this
|
|
// is applicable to part.
|
|
void ColPartitionGrid::FindPartitionMargins(ColPartitionSet* columns,
|
|
ColPartition* part) {
|
|
// Set up a rectangle search x-bounded by the column and y by the part.
|
|
TBOX box = part->bounding_box();
|
|
int y = part->MidY();
|
|
// Initial left margin is based on the column, if there is one.
|
|
int left_margin = bleft().x();
|
|
int right_margin = tright().x();
|
|
if (columns != NULL) {
|
|
ColPartition* column = columns->ColumnContaining(box.left(), y);
|
|
if (column != NULL)
|
|
left_margin = column->LeftAtY(y);
|
|
column = columns->ColumnContaining(box.right(), y);
|
|
if (column != NULL)
|
|
right_margin = column->RightAtY(y);
|
|
}
|
|
left_margin -= kColumnWidthFactor;
|
|
right_margin += kColumnWidthFactor;
|
|
// Search for ColPartitions that reduce the margin.
|
|
left_margin = FindMargin(box.left() + box.height(), true, left_margin,
|
|
box.bottom(), box.top(), part);
|
|
part->set_left_margin(left_margin);
|
|
// Search for ColPartitions that reduce the margin.
|
|
right_margin = FindMargin(box.right() - box.height(), false, right_margin,
|
|
box.bottom(), box.top(), part);
|
|
part->set_right_margin(right_margin);
|
|
}
|
|
|
|
// Starting at x, and going in the specified direction, upto x_limit, finds
|
|
// the margin for the given y range by searching sideways,
|
|
// and ignoring not_this.
|
|
int ColPartitionGrid::FindMargin(int x, bool right_to_left, int x_limit,
|
|
int y_bottom, int y_top,
|
|
const ColPartition* not_this) {
|
|
int height = y_top - y_bottom;
|
|
// Iterate the ColPartitions in the grid.
|
|
ColPartitionGridSearch side_search(this);
|
|
side_search.SetUniqueMode(true);
|
|
side_search.StartSideSearch(x, y_bottom, y_top);
|
|
ColPartition* part;
|
|
while ((part = side_search.NextSideSearch(right_to_left)) != NULL) {
|
|
// Ignore itself.
|
|
if (part == not_this) // || part->IsLineType())
|
|
continue;
|
|
// Must overlap by enough, based on the min of the heights, so
|
|
// large partitions can't smash through small ones.
|
|
TBOX box = part->bounding_box();
|
|
int min_overlap = MIN(height, box.height());
|
|
min_overlap = static_cast<int>(min_overlap * kMarginOverlapFraction + 0.5);
|
|
int y_overlap = MIN(y_top, box.top()) - MAX(y_bottom, box.bottom());
|
|
if (y_overlap < min_overlap)
|
|
continue;
|
|
// Must be going the right way.
|
|
int x_edge = right_to_left ? box.right() : box.left();
|
|
if ((x_edge < x) != right_to_left)
|
|
continue;
|
|
// If we have gone past x_limit, then x_limit will do.
|
|
if ((x_edge < x_limit) == right_to_left)
|
|
break;
|
|
// It reduces x limit, so save the new one.
|
|
x_limit = x_edge;
|
|
}
|
|
return x_limit;
|
|
}
|
|
|
|
|
|
} // namespace tesseract.
|