tesseract/textord/tablefind.h
2017-01-25 16:05:59 -08:00

431 lines
16 KiB
C++

///////////////////////////////////////////////////////////////////////
// File: tablefind.h
// Description: Helper classes to find tables from ColPartitions.
// Author: Faisal Shafait (faisal.shafait@dfki.de)
// Created: Tue Jan 06 11:13:01 PST 2009
//
// (C) Copyright 2009, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_TABLEFIND_H_
#define TESSERACT_TEXTORD_TABLEFIND_H_
#include "colpartitiongrid.h"
#include "elst.h"
#include "rect.h"
namespace tesseract {
// Possible types for a column segment.
enum ColSegType {
COL_UNKNOWN,
COL_TEXT,
COL_TABLE,
COL_MIXED,
COL_COUNT
};
class ColPartitionSet;
// ColSegment holds rectangular blocks that represent segmentation of a page
// into regions containing single column text/table.
class ColSegment;
ELISTIZEH(ColSegment)
CLISTIZEH(ColSegment)
class ColSegment : public ELIST_LINK {
public:
ColSegment();
~ColSegment();
// Simple accessors and mutators
const TBOX& bounding_box() const {
return bounding_box_;
}
void set_top(int y) {
bounding_box_.set_top(y);
}
void set_bottom(int y) {
bounding_box_.set_bottom(y);
}
void set_left(int x) {
bounding_box_.set_left(x);
}
void set_right(int x) {
bounding_box_.set_right(x);
}
void set_bounding_box(const TBOX& other) {
bounding_box_ = other;
}
int get_num_table_cells() const {
return num_table_cells_;
}
// set the number of table colpartitions covered by the bounding_box_
void set_num_table_cells(int n) {
num_table_cells_ = n;
}
int get_num_text_cells() const {
return num_text_cells_;
}
// set the number of text colpartitions covered by the bounding_box_
void set_num_text_cells(int n) {
num_text_cells_ = n;
}
ColSegType type() const {
return type_;
}
// set the type of the block based on the ratio of table to text
// colpartitions covered by it.
void set_type();
// Provides a color for BBGrid to draw the rectangle.
ScrollView::Color BoxColor() const;
// Insert a rectangle into bounding_box_
void InsertBox(const TBOX& other);
private:
TBOX bounding_box_; // bounding box
int num_table_cells_;
int num_text_cells_;
ColSegType type_;
};
// Typedef BBGrid of ColSegments
typedef BBGrid<ColSegment,
ColSegment_CLIST,
ColSegment_C_IT> ColSegmentGrid;
typedef GridSearch<ColSegment,
ColSegment_CLIST,
ColSegment_C_IT> ColSegmentGridSearch;
// TableFinder is a utility class to find a set of tables given a set of
// ColPartitions and Columns. The TableFinder will mark candidate ColPartitions
// based on research in "Table Detection in Heterogeneous Documents".
// Usage flow is as follows:
// TableFinder finder;
// finder.InsertCleanPartitions(/* grid info */)
// finder.LocateTables(/* ColPartitions and Columns */);
// finder.Update TODO(nbeato)
class TableFinder {
public:
// Constructor is simple initializations
TableFinder();
~TableFinder();
// Set the resolution of the connected components in ppi.
void set_resolution(int resolution) {
resolution_ = resolution;
}
// Change the reading order. Initially it is left to right.
void set_left_to_right_language(bool order);
// Initialize
void Init(int grid_size, const ICOORD& bottom_left, const ICOORD& top_right);
// Copy cleaned partitions from ColumnFinder's part_grid_ to this
// clean_part_grid_ and insert dot-like noise into period_grid_.
// It resizes the grids in this object to the dimensions of grid.
void InsertCleanPartitions(ColPartitionGrid* grid, TO_BLOCK* block);
// High level function to perform table detection
// Finds tables and updates the grid object with new partitions for the
// tables. The columns and width callbacks are used to merge tables.
// The reskew argument is only used to write the tables to the out.png
// if that feature is enabled.
void LocateTables(ColPartitionGrid* grid,
ColPartitionSet** columns,
WidthCallback* width_cb,
const FCOORD& reskew);
protected:
// Access for the grid dimensions.
// The results will not be correct until InsertCleanPartitions
// has been called. The values are taken from the grid passed as an argument
// to that function.
int gridsize() const;
int gridwidth() const;
int gridheight() const;
const ICOORD& bleft() const;
const ICOORD& tright() const;
// Makes a window for debugging, see BBGrid
ScrollView* MakeWindow(int x, int y, const char* window_name);
//////// Functions to insert objects from the grid into the table finder.
//////// In all cases, ownership is transferred to the table finder.
// Inserts text into the table finder.
void InsertTextPartition(ColPartition* part);
void InsertFragmentedTextPartition(ColPartition* part);
void InsertLeaderPartition(ColPartition* part);
void InsertRulingPartition(ColPartition* part);
void InsertImagePartition(ColPartition* part);
void SplitAndInsertFragmentedTextPartition(ColPartition* part);
bool AllowTextPartition(const ColPartition& part) const;
bool AllowBlob(const BLOBNBOX& blob) const;
//////// Functions that manipulate ColPartitions in the part_grid_ /////
//////// to find tables.
////////
// Utility function to move segments to col_seg_grid
// Note: Move includes ownership,
// so segments will be be owned by col_seg_grid
void MoveColSegmentsToGrid(ColSegment_LIST* segments,
ColSegmentGrid* col_seg_grid);
//////// Set up code to run during table detection to correctly
//////// initialize variables on column partitions that are used later.
////////
// Initialize the grid and partitions
void InitializePartitions(ColPartitionSet** all_columns);
// Set left, right and top, bottom spacings of each colpartition.
// Left/right spacings are w.r.t the column boundaries
// Top/bottom spacings are w.r.t. previous and next colpartitions
static void SetPartitionSpacings(ColPartitionGrid* grid,
ColPartitionSet** all_columns);
// Set spacing and closest neighbors above and below a given colpartition.
void SetVerticalSpacing(ColPartition* part);
// Set global spacing estimates. This function is dependent on the
// partition spacings. So make sure SetPartitionSpacings is called
// on the same grid before this.
void SetGlobalSpacings(ColPartitionGrid* grid);
// Access to the global median xheight. The xheight is the height
// of a lowercase 'x' character on the page. This can be viewed as the
// average height of a lowercase letter in a textline. As a result
// it is used to make assumptions about spacing between words and
// table cells.
void set_global_median_xheight(int xheight);
// Access to the global median blob width. The width is useful
// when deciding if a partition is noise.
void set_global_median_blob_width(int width);
// Access to the global median ledding. The ledding is the distance between
// two adjacent text lines. This value can be used to get a rough estimate
// for the amount of space between two lines of text. As a result, it
// is used to calculate appropriate spacing between adjacent rows of text.
void set_global_median_ledding(int ledding);
// Updates the nearest neighbors for each ColPartition in clean_part_grid_.
// The neighbors are most likely SingletonPartner calls after the neighbors
// are assigned. This is hear until it is decided to remove the
// nearest_neighbor code in ColPartition
void FindNeighbors();
//////// Functions to mark candidate column partitions as tables.
//////// Tables are marked as described in
//////// Table Detection in Heterogeneous Documents (2010, Shafait & Smith)
////////
// High level function to mark partitions as table rows/cells.
// When this function is done, the column partitions in clean_part_grid_
// should mostly be marked as tables.
void MarkTablePartitions();
// Marks partitions given a local view of a single partition
void MarkPartitionsUsingLocalInformation();
/////// Heuristics for local marking
// Check if the partition has at least one large gap between words or no
// significant gap at all
// TODO(nbeato): Make const, prevented because blobnbox array access
bool HasWideOrNoInterWordGap(ColPartition* part) const;
// Checks if a partition is adjacent to leaders on the page
bool HasLeaderAdjacent(const ColPartition& part);
// Filter individual text partitions marked as table partitions
// consisting of paragraph endings, small section headings, and
// headers and footers.
void FilterFalseAlarms();
void FilterParagraphEndings();
void FilterHeaderAndFooter();
// Mark all ColPartitions as table cells that have a table cell above
// and below them
void SmoothTablePartitionRuns();
//////// Functions to create bounding boxes (ColSegment) objects for
//////// the columns on the page. The columns are not necessarily
//////// vertical lines, meaning if tab stops strongly suggests that
//////// a column changes horizontal position, as in the case below,
//////// The ColSegment objects will respect that after processing.
////////
//////// _____________
//////// Ex. | | |
//////// |_____|______| 5 boxes: 2 on this line
//////// | | | | 3 on this line
//////// |___|____|___|
////////
// Get Column segments from best_columns_
void GetColumnBlocks(ColPartitionSet** columns,
ColSegment_LIST *col_segments);
// Group Column segments into consecutive single column regions.
void GroupColumnBlocks(ColSegment_LIST *current_segments,
ColSegment_LIST *col_segments);
// Check if two boxes are consecutive within the same column
bool ConsecutiveBoxes(const TBOX &b1, const TBOX &b2);
// Set the ratio of candidate table partitions in each column
void SetColumnsType(ColSegment_LIST* col_segments);
// Merge Column Blocks that were split due to the presence of a table
void GridMergeColumnBlocks();
//////// Functions to turn marked ColPartitions into candidate tables
//////// using a modified T-Recs++ algorithm described in
//////// Applying The T-Recs Table Recognition System
//////// To The Business Letter Domain (2001, Kieninger & Dengel)
////////
// Merge partititons cells into table columns
// Differs from paper by just looking at marked table partitions
// instead of similarity metric.
// Modified section 4.1 of paper.
void GetTableColumns(ColSegment_LIST *table_columns);
// Finds regions within a column that potentially contain a table.
// Ie, the table columns from GetTableColumns are turned into boxes
// that span the entire page column (using ColumnBlocks found in
// earlier functions) in the x direction and the min/max extent of
// overlapping table columns in the y direction.
// Section 4.2 of paper.
void GetTableRegions(ColSegment_LIST *table_columns,
ColSegment_LIST *table_regions);
//////// Functions to "patch up" found tables
////////
// Merge table regions corresponding to tables spanning multiple columns
void GridMergeTableRegions();
bool BelongToOneTable(const TBOX &box1, const TBOX &box2);
// Adjust table boundaries by building a tight bounding box around all
// ColPartitions contained in it.
void AdjustTableBoundaries();
// Grows a table to include partitions that are partially covered
// by the table. This includes lines and text. It does not include
// noise or images.
// On entry, result_box is the minimum size of the result. The results of the
// function will union the actual result with result_box.
void GrowTableBox(const TBOX& table_box, TBOX* result_box);
// Grow a table by increasing the size of the box to include
// partitions with significant overlap with the table.
void GrowTableToIncludePartials(const TBOX& table_box,
const TBOX& search_range,
TBOX* result_box);
// Grow a table by expanding to the extents of significantly
// overlapping lines.
void GrowTableToIncludeLines(const TBOX& table_box, const TBOX& search_range,
TBOX* result_box);
// Checks whether the horizontal line belong to the table by looking at the
// side spacing of extra ColParitions that will be included in the table
// due to expansion
bool HLineBelongsToTable(const ColPartition& part, const TBOX& table_box);
// Look for isolated column headers above the given table box and
// include them in the table
void IncludeLeftOutColumnHeaders(TBOX* table_box);
// Remove false alarms consiting of a single column
void DeleteSingleColumnTables();
// Return true if at least one gap larger than the global x-height
// exists in the horizontal projection
bool GapInXProjection(int* xprojection, int length);
//////// Recognize the tables.
////////
// This function will run the table recognizer and try to find better
// bounding boxes. The structures of the tables never leave this function
// right now. It just tries to prune and merge tables based on info it
// has available.
void RecognizeTables();
//////// Debugging functions. Render different structures to GUI
//////// for visual debugging / intuition.
////////
// Displays Colpartitions marked as table row. Overlays them on top of
// part_grid_.
void DisplayColSegments(ScrollView* win, ColSegment_LIST *cols,
ScrollView::Color color);
// Displays the colpartitions using a new coloring on an existing window.
// Note: This method is only for debug purpose during development and
// would not be part of checked in code
void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid,
ScrollView::Color text_color,
ScrollView::Color table_color);
void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid,
ScrollView::Color default_color);
void DisplayColPartitionConnections(ScrollView* win,
ColPartitionGrid* grid,
ScrollView::Color default_color);
void DisplayColSegmentGrid(ScrollView* win, ColSegmentGrid* grid,
ScrollView::Color color);
// Merge all colpartitions in table regions to make them a single
// colpartition and revert types of isolated table cells not
// assigned to any table to their original types.
void MakeTableBlocks(ColPartitionGrid* grid,
ColPartitionSet** columns,
WidthCallback* width_cb);
/////////////////////////////////////////////////
// Useful objects used during table find process.
/////////////////////////////////////////////////
// Resolution of the connected components in ppi.
int resolution_;
// Estimate of median x-height over the page
int global_median_xheight_;
// Estimate of the median blob width on the page
int global_median_blob_width_;
// Estimate of median leading on the page
int global_median_ledding_;
// Grid to hold cleaned colpartitions after removing all
// colpartitions that consist of only noise blobs, and removing
// noise blobs from remaining colpartitions.
ColPartitionGrid clean_part_grid_;
// Grid contains the leaders and ruling lines.
ColPartitionGrid leader_and_ruling_grid_;
// Grid contains the broken down column partitions. It can be thought
// of as a "word" grid. However, it usually doesn't break apart text lines.
// It does break apart table data (most of the time).
ColPartitionGrid fragmented_text_grid_;
// Grid of page column blocks
ColSegmentGrid col_seg_grid_;
// Grid of detected tables
ColSegmentGrid table_grid_;
// The reading order of text. Defaults to true, for languages such as English.
bool left_to_right_language_;
};
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_TABLEFIND_H_