mirror of
https://github.com/tesseract-ocr/tesseract.git
synced 2024-11-28 05:19:18 +08:00
4897796d57
Use macro names as suggested by the Google C++ Style Guide (https://google.github.io/styleguide/cppguide.html#The__define_Guard). Signed-off-by: Stefan Weil <sw@weilnetz.de>
419 lines
15 KiB
C++
419 lines
15 KiB
C++
///////////////////////////////////////////////////////////////////////
|
|
// File: scrollview.h
|
|
// Description: ScrollView
|
|
// Author: Joern Wanke
|
|
// Created: Thu Nov 29 2007
|
|
//
|
|
// (C) Copyright 2007, Google Inc.
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ScrollView is designed as an UI which can be run remotely. This is the
|
|
// client code for it, the server part is written in java. The client consists
|
|
// mainly of 2 parts:
|
|
// The "core" ScrollView which sets up the remote connection,
|
|
// takes care of event handling etc.
|
|
// The other part of ScrollView consists of predefined API calls through LUA,
|
|
// which can basically be used to get a zoomable canvas in which it is possible
|
|
// to draw lines, text etc.
|
|
// Technically, thanks to LUA, its even possible to bypass the here defined LUA
|
|
// API calls at all and generate a java user interface from scratch (or
|
|
// basically generate any kind of java program, possibly even dangerous ones).
|
|
|
|
#ifndef TESSERACT_VIEWER_SCROLLVIEW_H_
|
|
#define TESSERACT_VIEWER_SCROLLVIEW_H_
|
|
// TODO(rays) Move ScrollView into the tesseract namespace.
|
|
#ifndef OCR_SCROLLVIEW_H__
|
|
|
|
#include <stdio.h>
|
|
|
|
class ScrollView;
|
|
class SVNetwork;
|
|
class SVMutex;
|
|
class SVSemaphore;
|
|
struct SVPolyLineBuffer;
|
|
|
|
enum SVEventType {
|
|
SVET_DESTROY, // Window has been destroyed by user.
|
|
SVET_EXIT, // User has destroyed the last window by clicking on the 'X'.
|
|
SVET_CLICK, // Left button pressed.
|
|
SVET_SELECTION, // Left button selection.
|
|
SVET_INPUT, // There is some input (single key or a whole string).
|
|
SVET_MOUSE, // The mouse has moved with a button pressed.
|
|
SVET_MOTION, // The mouse has moved with no button pressed.
|
|
SVET_HOVER, // The mouse has stayed still for a second.
|
|
SVET_POPUP, // A command selected through a popup menu.
|
|
SVET_MENU, // A command selected through the menubar.
|
|
SVET_ANY, // Any of the above.
|
|
|
|
SVET_COUNT // Array sizing.
|
|
};
|
|
|
|
struct SVEvent {
|
|
~SVEvent() { delete [] parameter; }
|
|
SVEvent* copy();
|
|
SVEventType type; // What kind of event.
|
|
ScrollView* window; // Window event relates to.
|
|
int x; // Coords of click or selection.
|
|
int y;
|
|
int x_size; // Size of selection.
|
|
int y_size;
|
|
int command_id; // The ID of the possibly associated event (e.g. MENU)
|
|
char* parameter; // Any string that might have been passed as argument.
|
|
int counter; // Used to detect which kind of event to process next.
|
|
|
|
SVEvent() {
|
|
window = NULL;
|
|
parameter = NULL;
|
|
}
|
|
|
|
SVEvent(const SVEvent&);
|
|
SVEvent& operator=(const SVEvent&);
|
|
};
|
|
|
|
// The SVEventHandler class is used for Event handling: If you register your
|
|
// class as SVEventHandler to a ScrollView Window, the SVEventHandler will be
|
|
// called whenever an appropriate event occurs.
|
|
class SVEventHandler {
|
|
public:
|
|
virtual ~SVEventHandler() {}
|
|
|
|
// Gets called by the SV Window. Does nothing on default, overwrite this
|
|
// to implement the desired behaviour
|
|
virtual void Notify(const SVEvent* sve) { (void)sve; }
|
|
};
|
|
|
|
// The ScrollView class provides the expernal API to the scrollviewer process.
|
|
// The scrollviewer process manages windows and displays images, graphics and
|
|
// text while allowing the user to zoom and scroll the windows arbitrarily.
|
|
// Each ScrollView class instance represents one window, and stuff is drawn in
|
|
// the window through method calls on the class. The constructor is used to
|
|
// create the class instance (and the window).
|
|
|
|
class ScrollView {
|
|
public:
|
|
// Color enum for pens and brushes.
|
|
enum Color {
|
|
NONE,
|
|
BLACK,
|
|
WHITE,
|
|
RED,
|
|
YELLOW,
|
|
GREEN,
|
|
CYAN,
|
|
BLUE,
|
|
MAGENTA,
|
|
AQUAMARINE,
|
|
DARK_SLATE_BLUE,
|
|
LIGHT_BLUE,
|
|
MEDIUM_BLUE,
|
|
MIDNIGHT_BLUE,
|
|
NAVY_BLUE,
|
|
SKY_BLUE,
|
|
SLATE_BLUE,
|
|
STEEL_BLUE,
|
|
CORAL,
|
|
BROWN,
|
|
SANDY_BROWN,
|
|
GOLD,
|
|
GOLDENROD,
|
|
DARK_GREEN,
|
|
DARK_OLIVE_GREEN,
|
|
FOREST_GREEN,
|
|
LIME_GREEN,
|
|
PALE_GREEN,
|
|
YELLOW_GREEN,
|
|
LIGHT_GREY,
|
|
DARK_SLATE_GREY,
|
|
DIM_GREY,
|
|
GREY,
|
|
KHAKI,
|
|
MAROON,
|
|
ORANGE,
|
|
ORCHID,
|
|
PINK,
|
|
PLUM,
|
|
INDIAN_RED,
|
|
ORANGE_RED,
|
|
VIOLET_RED,
|
|
SALMON,
|
|
TAN,
|
|
TURQUOISE,
|
|
DARK_TURQUOISE,
|
|
VIOLET,
|
|
WHEAT,
|
|
GREEN_YELLOW // Make sure this one is last.
|
|
};
|
|
|
|
~ScrollView();
|
|
|
|
#ifndef GRAPHICS_DISABLED
|
|
|
|
// Create a window. The pixel size of the window may be 0,0, in which case
|
|
// a default size is selected based on the size of your canvas.
|
|
// The canvas may not be 0,0 in size!
|
|
ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
|
|
int x_canvas_size, int y_canvas_size);
|
|
// With a flag whether the x axis is reversed.
|
|
ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
|
|
int x_canvas_size, int y_canvas_size, bool y_axis_reversed);
|
|
// Connect to a server other than localhost.
|
|
ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
|
|
int x_canvas_size, int y_canvas_size, bool y_axis_reversed,
|
|
const char* server_name);
|
|
/*******************************************************************************
|
|
* Event handling
|
|
* To register as listener, the class has to derive from the SVEventHandler
|
|
* class, which consists of a notifyMe(SVEvent*) function that should be
|
|
* overwritten to process the event the way you want.
|
|
*******************************************************************************/
|
|
|
|
// Add an Event Listener to this ScrollView Window.
|
|
void AddEventHandler(SVEventHandler* listener);
|
|
|
|
// Block until an event of the given type is received.
|
|
SVEvent* AwaitEvent(SVEventType type);
|
|
|
|
// Block until any event on any window is received.
|
|
SVEvent* AwaitEventAnyWindow();
|
|
|
|
/*******************************************************************************
|
|
* Getters and Setters
|
|
*******************************************************************************/
|
|
|
|
// Returns the title of the window.
|
|
const char* GetName() { return window_name_; }
|
|
|
|
// Returns the unique ID of the window.
|
|
int GetId() { return window_id_; }
|
|
|
|
/*******************************************************************************
|
|
* API functions for LUA calls
|
|
* the implementations for these can be found in svapi.cc
|
|
* (keep in mind that the window is actually created through the ScrollView
|
|
* constructor, so this is not listed here)
|
|
*******************************************************************************/
|
|
|
|
// Draw a Pix on (x,y).
|
|
void Image(struct Pix* image, int x_pos, int y_pos);
|
|
|
|
// Flush buffers and update display.
|
|
static void Update();
|
|
|
|
// Exit the program.
|
|
static void Exit();
|
|
|
|
// Update the contents of a specific window.
|
|
void UpdateWindow();
|
|
|
|
// Erase all content from the window, but do not destroy it.
|
|
void Clear();
|
|
|
|
// Set pen color with an enum.
|
|
void Pen(Color color);
|
|
|
|
// Set pen color to RGB (0-255).
|
|
void Pen(int red, int green, int blue);
|
|
|
|
// Set pen color to RGBA (0-255).
|
|
void Pen(int red, int green, int blue, int alpha);
|
|
|
|
// Set brush color with an enum.
|
|
void Brush(Color color);
|
|
|
|
// Set brush color to RGB (0-255).
|
|
void Brush(int red, int green, int blue);
|
|
|
|
// Set brush color to RGBA (0-255).
|
|
void Brush(int red, int green, int blue, int alpha);
|
|
|
|
// Set attributes for future text, like font name (e.g.
|
|
// "Times New Roman"), font size etc..
|
|
// Note: The underlined flag is currently not supported
|
|
void TextAttributes(const char* font, int pixel_size,
|
|
bool bold, bool italic, bool underlined);
|
|
|
|
// Draw line from (x1,y1) to (x2,y2) with the current pencolor.
|
|
void Line(int x1, int y1, int x2, int y2);
|
|
|
|
// Set the stroke width of the pen.
|
|
void Stroke(float width);
|
|
|
|
// Draw a rectangle given upper left corner and lower right corner.
|
|
// The current pencolor is used as outline, the brushcolor to fill the shape.
|
|
void Rectangle(int x1, int y1, int x2, int y2);
|
|
|
|
// Draw an ellipse centered on (x,y).
|
|
// The current pencolor is used as outline, the brushcolor to fill the shape.
|
|
void Ellipse(int x, int y, int width, int height);
|
|
|
|
// Draw text with the current pencolor
|
|
void Text(int x, int y, const char* mystring);
|
|
|
|
// Draw an image from a local filename. This should be faster than createImage.
|
|
// WARNING: This only works on a local machine. This also only works image
|
|
// types supported by java (like bmp,jpeg,gif,png) since the image is opened by
|
|
// the server.
|
|
void Image(const char* image, int x_pos, int y_pos);
|
|
|
|
// Set the current position to draw from (x,y). In conjunction with...
|
|
void SetCursor(int x, int y);
|
|
|
|
// ...this function, which draws a line from the current to (x,y) and then
|
|
// sets the new position to the new (x,y), this can be used to easily draw
|
|
// polygons using vertices
|
|
void DrawTo(int x, int y);
|
|
|
|
// Set the SVWindow visible/invisible.
|
|
void SetVisible(bool visible);
|
|
|
|
// Set the SVWindow always on top or not always on top.
|
|
void AlwaysOnTop(bool b);
|
|
|
|
// Shows a modal dialog with "msg" as question and returns 'y' or 'n'.
|
|
int ShowYesNoDialog(const char* msg);
|
|
|
|
// Shows a modal dialog with "msg" as question and returns a char* string.
|
|
// Constraint: As return, only words (e.g. no whitespaces etc.) are allowed.
|
|
char* ShowInputDialog(const char* msg);
|
|
|
|
// Adds a messagebox to the SVWindow. This way, it can show the messages...
|
|
void AddMessageBox();
|
|
|
|
// ...which can be added by this command.
|
|
// This is intended as an "debug" output window.
|
|
void AddMessage(const char* format, ...);
|
|
|
|
// Zoom the window to the rectangle given upper left corner and
|
|
// lower right corner.
|
|
void ZoomToRectangle(int x1, int y1, int x2, int y2);
|
|
|
|
// Custom messages (manipulating java code directly) can be send through this.
|
|
// Send a message to the server and attach the Id of the corresponding window.
|
|
// Note: This should only be called if you are know what you are doing, since
|
|
// you are fiddling with the Java objects on the server directly. Calling
|
|
// this just for fun will likely break your application!
|
|
// It is public so you can actually take use of the LUA functionalities, but
|
|
// be careful!
|
|
void SendMsg(const char* msg, ...);
|
|
|
|
// Custom messages (manipulating java code directly) can be send through this.
|
|
// Send a message to the server without adding the
|
|
// window id. Used for global events like Exit().
|
|
// Note: This should only be called if you are know what you are doing, since
|
|
// you are fiddling with the Java objects on the server directly. Calling
|
|
// this just for fun will likely break your application!
|
|
// It is public so you can actually take use of the LUA functionalities, but
|
|
// be careful!
|
|
static void SendRawMessage(const char* msg);
|
|
|
|
/*******************************************************************************
|
|
* Add new menu entries to parent. If parent is "", the entry gets added to the
|
|
* main menubar (toplevel).
|
|
*******************************************************************************/
|
|
// This adds a new submenu to the menubar.
|
|
void MenuItem(const char* parent, const char* name);
|
|
|
|
// This adds a new (normal) menu entry with an associated eventID, which should
|
|
// be unique among menubar eventIDs.
|
|
void MenuItem(const char* parent, const char* name, int cmdEvent);
|
|
|
|
// This adds a new checkbox entry, which might initially be flagged.
|
|
void MenuItem(const char* parent, const char* name,
|
|
int cmdEvent, bool flagged);
|
|
|
|
// This adds a new popup submenu to the popup menu. If parent is "", the entry
|
|
// gets added at "toplevel" popupmenu.
|
|
void PopupItem(const char* parent, const char* name);
|
|
|
|
// This adds a new popup entry with the associated eventID, which should be
|
|
// unique among popup eventIDs.
|
|
// If value and desc are given, on a click the server will ask you to modify
|
|
// the value and return the new value.
|
|
void PopupItem(const char* parent, const char* name,
|
|
int cmdEvent, const char* value, const char* desc);
|
|
|
|
// Returns the correct Y coordinate for a window, depending on whether it might
|
|
// have to be flipped (by ySize).
|
|
int TranslateYCoordinate(int y);
|
|
|
|
private:
|
|
// Transfers a binary Image.
|
|
void TransferBinaryImage(struct Pix* image);
|
|
// Transfers a gray scale Image.
|
|
void TransferGrayImage(struct Pix* image);
|
|
// Transfers a 32-Bit Image.
|
|
void Transfer32bppImage(struct Pix* image);
|
|
|
|
// Sets up ScrollView, depending on the variables from the constructor.
|
|
void Initialize(const char* name, int x_pos, int y_pos, int x_size,
|
|
int y_size, int x_canvas_size, int y_canvas_size,
|
|
bool y_axis_reversed, const char* server_name);
|
|
|
|
// Send the current buffered polygon (if any) and clear it.
|
|
void SendPolygon();
|
|
|
|
// Start the message receiving thread.
|
|
static void* MessageReceiver(void* a);
|
|
|
|
// Place an event into the event_table (synchronized).
|
|
void SetEvent(SVEvent* svevent);
|
|
|
|
// Wake up the semaphore.
|
|
void Signal();
|
|
|
|
// Returns the unique, shared network stream.
|
|
static SVNetwork* GetStream() { return stream_; }
|
|
|
|
// Starts a new event handler. Called whenever a new window is created.
|
|
static void* StartEventHandler(void* sv);
|
|
|
|
// Escapes the ' character with a \, so it can be processed by LUA.
|
|
char* AddEscapeChars(const char* input);
|
|
|
|
// The event handler for this window.
|
|
SVEventHandler* event_handler_;
|
|
// The name of the window.
|
|
const char* window_name_;
|
|
// The id of the window.
|
|
int window_id_;
|
|
// The points of the currently under-construction polyline.
|
|
SVPolyLineBuffer* points_;
|
|
// Whether the axis is reversed.
|
|
bool y_axis_is_reversed_;
|
|
// Set to true only after the event handler has terminated.
|
|
bool event_handler_ended_;
|
|
// If the y axis is reversed, flip all y values by ySize.
|
|
int y_size_;
|
|
// # of created windows (used to assign an id to each ScrollView* for svmap).
|
|
static int nr_created_windows_;
|
|
// Serial number of sent images to ensure that the viewer knows they
|
|
// are distinct.
|
|
static int image_index_;
|
|
|
|
// The stream through which the c++ client is connected to the server.
|
|
static SVNetwork* stream_;
|
|
|
|
// Table of all the currently queued events.
|
|
SVEvent* event_table_[SVET_COUNT];
|
|
|
|
// Mutex to access the event_table_ in a synchronized fashion.
|
|
SVMutex* mutex_;
|
|
|
|
// Semaphore to the thread belonging to this window.
|
|
SVSemaphore* semaphore_;
|
|
#endif // GRAPHICS_DISABLED
|
|
};
|
|
|
|
#endif // OCR_SCROLLVIEW_H__
|
|
#endif // TESSERACT_VIEWER_SCROLLVIEW_H_
|