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git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@981 d0cd1f9f-072b-0410-8dd7-cf729c803f20
237 lines
8.9 KiB
C++
237 lines
8.9 KiB
C++
// Copyright 2011 Google Inc. All Rights Reserved.
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// Author: rays@google.com (Ray Smith)
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///////////////////////////////////////////////////////////////////////
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// File: shapeclassifier.h
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// Description: Base interface class for classifiers that return a
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// shape index.
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// Author: Ray Smith
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// Created: Thu Dec 15 15:24:27 PST 2011
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//
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// (C) Copyright 2011, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif
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#include "shapeclassifier.h"
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#include "genericvector.h"
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#include "scrollview.h"
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#include "shapetable.h"
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#include "svmnode.h"
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#include "trainingsample.h"
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#include "tprintf.h"
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namespace tesseract {
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// Classifies the given [training] sample, writing to results.
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// See shapeclassifier.h for a full description.
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// Default implementation calls the ShapeRating version.
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int ShapeClassifier::UnicharClassifySample(
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const TrainingSample& sample, Pix* page_pix, int debug,
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UNICHAR_ID keep_this, GenericVector<UnicharRating>* results) {
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results->truncate(0);
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GenericVector<ShapeRating> shape_results;
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int num_shape_results = ClassifySample(sample, page_pix, debug, keep_this,
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&shape_results);
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const ShapeTable* shapes = GetShapeTable();
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GenericVector<int> unichar_map;
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unichar_map.init_to_size(shapes->unicharset().size(), -1);
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for (int r = 0; r < num_shape_results; ++r) {
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shapes->AddShapeToResults(shape_results[r], &unichar_map, results);
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}
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return results->size();
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}
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// Classifies the given [training] sample, writing to results.
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// See shapeclassifier.h for a full description.
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// Default implementation aborts.
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int ShapeClassifier::ClassifySample(const TrainingSample& sample, Pix* page_pix,
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int debug, int keep_this,
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GenericVector<ShapeRating>* results) {
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ASSERT_HOST("Must implement ClassifySample!" == NULL);
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return 0;
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}
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// Returns the shape that contains unichar_id that has the best result.
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// If result is not NULL, it is set with the shape_id and rating.
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// Does not need to be overridden if ClassifySample respects the keep_this
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// rule.
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int ShapeClassifier::BestShapeForUnichar(const TrainingSample& sample,
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Pix* page_pix, UNICHAR_ID unichar_id,
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ShapeRating* result) {
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GenericVector<ShapeRating> results;
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const ShapeTable* shapes = GetShapeTable();
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int num_results = ClassifySample(sample, page_pix, 0, unichar_id, &results);
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for (int r = 0; r < num_results; ++r) {
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if (shapes->GetShape(results[r].shape_id).ContainsUnichar(unichar_id)) {
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if (result != NULL)
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*result = results[r];
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return results[r].shape_id;
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}
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}
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return -1;
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}
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// Provides access to the UNICHARSET that this classifier works with.
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// Only needs to be overridden if GetShapeTable() can return NULL.
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const UNICHARSET& ShapeClassifier::GetUnicharset() const {
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return GetShapeTable()->unicharset();
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}
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// Visual debugger classifies the given sample, displays the results and
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// solicits user input to display other classifications. Returns when
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// the user has finished with debugging the sample.
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// Probably doesn't need to be overridden if the subclass provides
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// DisplayClassifyAs.
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void ShapeClassifier::DebugDisplay(const TrainingSample& sample,
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Pix* page_pix,
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UNICHAR_ID unichar_id) {
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#ifndef GRAPHICS_DISABLED
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static ScrollView* terminator = NULL;
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if (terminator == NULL) {
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terminator = new ScrollView("XIT", 0, 0, 50, 50, 50, 50, true);
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}
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ScrollView* debug_win = CreateFeatureSpaceWindow("ClassifierDebug", 0, 0);
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// Provide a right-click menu to choose the class.
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SVMenuNode* popup_menu = new SVMenuNode();
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popup_menu->AddChild("Choose class to debug", 0, "x", "Class to debug");
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popup_menu->BuildMenu(debug_win, false);
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// Display the features in green.
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const INT_FEATURE_STRUCT* features = sample.features();
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int num_features = sample.num_features();
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for (int f = 0; f < num_features; ++f) {
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RenderIntFeature(debug_win, &features[f], ScrollView::GREEN);
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}
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debug_win->Update();
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GenericVector<UnicharRating> results;
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// Debug classification until the user quits.
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const UNICHARSET& unicharset = GetUnicharset();
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SVEvent* ev;
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SVEventType ev_type;
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do {
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PointerVector<ScrollView> windows;
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if (unichar_id >= 0) {
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tprintf("Debugging class %d = %s\n",
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unichar_id, unicharset.id_to_unichar(unichar_id));
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UnicharClassifySample(sample, page_pix, 1, unichar_id, &results);
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DisplayClassifyAs(sample, page_pix, unichar_id, 1, &windows);
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} else {
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tprintf("Invalid unichar_id: %d\n", unichar_id);
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UnicharClassifySample(sample, page_pix, 1, -1, &results);
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}
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if (unichar_id >= 0) {
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tprintf("Debugged class %d = %s\n",
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unichar_id, unicharset.id_to_unichar(unichar_id));
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}
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tprintf("Right-click in ClassifierDebug window to choose debug class,");
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tprintf(" Left-click or close window to quit...\n");
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UNICHAR_ID old_unichar_id;
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do {
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old_unichar_id = unichar_id;
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ev = debug_win->AwaitEvent(SVET_ANY);
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ev_type = ev->type;
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if (ev_type == SVET_POPUP) {
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if (unicharset.contains_unichar(ev->parameter)) {
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unichar_id = unicharset.unichar_to_id(ev->parameter);
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} else {
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tprintf("Char class '%s' not found in unicharset", ev->parameter);
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}
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}
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delete ev;
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} while (unichar_id == old_unichar_id &&
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ev_type != SVET_CLICK && ev_type != SVET_DESTROY);
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} while (ev_type != SVET_CLICK && ev_type != SVET_DESTROY);
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delete debug_win;
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#endif // GRAPHICS_DISABLED
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}
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// Displays classification as the given shape_id. Creates as many windows
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// as it feels fit, using index as a guide for placement. Adds any created
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// windows to the windows output and returns a new index that may be used
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// by any subsequent classifiers. Caller waits for the user to view and
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// then destroys the windows by clearing the vector.
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int ShapeClassifier::DisplayClassifyAs(
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const TrainingSample& sample, Pix* page_pix,
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UNICHAR_ID unichar_id, int index,
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PointerVector<ScrollView>* windows) {
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// Does nothing in the default implementation.
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return index;
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}
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// Prints debug information on the results.
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void ShapeClassifier::UnicharPrintResults(
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const char* context, const GenericVector<UnicharRating>& results) const {
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tprintf("%s\n", context);
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for (int i = 0; i < results.size(); ++i) {
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tprintf("%g: c_id=%d=%s", results[i].rating, results[i].unichar_id,
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GetUnicharset().id_to_unichar(results[i].unichar_id));
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if (results[i].fonts.size() != 0) {
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tprintf(" Font Vector:");
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for (int f = 0; f < results[i].fonts.size(); ++f) {
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tprintf(" %d", results[i].fonts[f]);
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}
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}
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tprintf("\n");
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}
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}
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void ShapeClassifier::PrintResults(
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const char* context, const GenericVector<ShapeRating>& results) const {
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tprintf("%s\n", context);
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for (int i = 0; i < results.size(); ++i) {
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tprintf("%g:", results[i].rating);
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if (results[i].joined)
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tprintf("[J]");
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if (results[i].broken)
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tprintf("[B]");
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tprintf(" %s\n", GetShapeTable()->DebugStr(results[i].shape_id).string());
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}
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}
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// Removes any result that has all its unichars covered by a better choice,
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// regardless of font.
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void ShapeClassifier::FilterDuplicateUnichars(
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GenericVector<ShapeRating>* results) const {
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GenericVector<ShapeRating> filtered_results;
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// Copy results to filtered results and knock out duplicate unichars.
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const ShapeTable* shapes = GetShapeTable();
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for (int r = 0; r < results->size(); ++r) {
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if (r > 0) {
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const Shape& shape_r = shapes->GetShape((*results)[r].shape_id);
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int c;
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for (c = 0; c < shape_r.size(); ++c) {
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int unichar_id = shape_r[c].unichar_id;
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int s;
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for (s = 0; s < r; ++s) {
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const Shape& shape_s = shapes->GetShape((*results)[s].shape_id);
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if (shape_s.ContainsUnichar(unichar_id))
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break; // We found unichar_id.
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}
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if (s == r)
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break; // We didn't find unichar_id.
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}
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if (c == shape_r.size())
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continue; // We found all the unichar ids in previous answers.
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}
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filtered_results.push_back((*results)[r]);
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}
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*results = filtered_results;
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}
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} // namespace tesseract.
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