mirror of
https://github.com/tesseract-ocr/tesseract.git
synced 2024-12-18 11:28:51 +08:00
cda8e748b1
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@1083 d0cd1f9f-072b-0410-8dd7-cf729c803f20
148 lines
5.9 KiB
C++
148 lines
5.9 KiB
C++
/**********************************************************************
|
|
* File: degradeimage.cpp
|
|
* Description: Function to degrade an image (usually of text) as if it
|
|
* has been printed and then scanned.
|
|
* Authors: Ray Smith
|
|
* Created: Tue Nov 19 2013
|
|
*
|
|
* (C) Copyright 2013, Google Inc.
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
**********************************************************************/
|
|
|
|
#include "degradeimage.h"
|
|
|
|
#include <stdlib.h>
|
|
#include "allheaders.h" // from leptonica
|
|
#include "helpers.h" // For TRand.
|
|
|
|
namespace tesseract {
|
|
|
|
// Rotation is +/- kRotationRange radians.
|
|
const float kRotationRange = 0.02f;
|
|
// Number of grey levels to shift by for each exposure step.
|
|
const int kExposureFactor = 16;
|
|
// Salt and pepper noise is +/- kSaltnPepper.
|
|
const int kSaltnPepper = 5;
|
|
// Min sum of width + height on which to operate the ramp.
|
|
const int kMinRampSize = 1000;
|
|
|
|
// Degrade the pix as if by a print/copy/scan cycle with exposure > 0
|
|
// corresponding to darkening on the copier and <0 lighter and 0 not copied.
|
|
// Exposures in [-2,2] are most useful, with -3 and 3 being extreme.
|
|
// If rotation is NULL, rotation is skipped. If *rotation is non-zero, the pix
|
|
// is rotated by *rotation else it is randomly rotated and *rotation is
|
|
// modified.
|
|
//
|
|
// HOW IT WORKS:
|
|
// Most of the process is really dictated by the fact that the minimum
|
|
// available convolution is 3X3, which is too big really to simulate a
|
|
// good quality print/scan process. (2X2 would be better.)
|
|
// 1 pixel wide inputs are heavily smeared by the 3X3 convolution, making the
|
|
// images generally biased to being too light, so most of the work is to make
|
|
// them darker. 3 levels of thickening/darkening are achieved with 2 dilations,
|
|
// (using a greyscale erosion) one heavy (by being before convolution) and one
|
|
// light (after convolution).
|
|
// With no dilation, after covolution, the images are so light that a heavy
|
|
// constant offset is required to make the 0 image look reasonable. A simple
|
|
// constant offset multiple of exposure to undo this value is enough to achieve
|
|
// all the required lightening. This gives the advantage that exposure level 1
|
|
// with a single dilation gives a good impression of the broken-yet-too-dark
|
|
// problem that is often seen in scans.
|
|
// A small random rotation gives some varying greyscale values on the edges,
|
|
// and some random salt and pepper noise on top helps to realistically jaggy-up
|
|
// the edges.
|
|
// Finally a greyscale ramp provides a continuum of effects between exposure
|
|
// levels.
|
|
Pix* DegradeImage(Pix* input, int exposure, TRand* randomizer,
|
|
float* rotation) {
|
|
Pix* pix = pixConvertTo8(input, false);
|
|
pixDestroy(&input);
|
|
input = pix;
|
|
int width = pixGetWidth(input);
|
|
int height = pixGetHeight(input);
|
|
if (exposure >= 2) {
|
|
// An erosion simulates the spreading darkening of a dark copy.
|
|
// This is backwards to binary morphology,
|
|
// see http://www.leptonica.com/grayscale-morphology.html
|
|
pix = input;
|
|
input = pixErodeGray(pix, 3, 3);
|
|
pixDestroy(&pix);
|
|
}
|
|
// A convolution is essential to any mode as no scanner produces an
|
|
// image as sharp as the electronic image.
|
|
pix = pixBlockconv(input, 1, 1);
|
|
pixDestroy(&input);
|
|
// A small random rotation helps to make the edges jaggy in a realistic way.
|
|
if (rotation != NULL) {
|
|
float radians_clockwise = 0.0f;
|
|
if (*rotation) {
|
|
radians_clockwise = *rotation;
|
|
} else if (randomizer != NULL) {
|
|
radians_clockwise = randomizer->SignedRand(kRotationRange);
|
|
}
|
|
|
|
input = pixRotate(pix, radians_clockwise,
|
|
L_ROTATE_AREA_MAP, L_BRING_IN_WHITE,
|
|
0, 0);
|
|
// Rotate the boxes to match.
|
|
*rotation = radians_clockwise;
|
|
pixDestroy(&pix);
|
|
} else {
|
|
input = pix;
|
|
}
|
|
|
|
if (exposure >= 3 || exposure == 1) {
|
|
// Erosion after the convolution is not as heavy as before, so it is
|
|
// good for level 1 and in addition as a level 3.
|
|
// This is backwards to binary morphology,
|
|
// see http://www.leptonica.com/grayscale-morphology.html
|
|
pix = input;
|
|
input = pixErodeGray(pix, 3, 3);
|
|
pixDestroy(&pix);
|
|
}
|
|
// The convolution really needed to be 2x2 to be realistic enough, but
|
|
// we only have 3x3, so we have to bias the image darker or lose thin
|
|
// strokes.
|
|
int erosion_offset = 0;
|
|
// For light and 0 exposure, there is no dilation, so compensate for the
|
|
// convolution with a big darkening bias which is undone for lighter
|
|
// exposures.
|
|
if (exposure <= 0)
|
|
erosion_offset = -3 * kExposureFactor;
|
|
// Add in a general offset of the greyscales for the exposure level so
|
|
// a threshold of 128 gives a reasonable binary result.
|
|
erosion_offset -= exposure * kExposureFactor;
|
|
// Add a gradual fade over the page and a small amount of salt and pepper
|
|
// noise to simulate noise in the sensor/paper fibres and varying
|
|
// illumination.
|
|
l_uint32* data = pixGetData(input);
|
|
for (int y = 0; y < height; ++y) {
|
|
for (int x = 0; x < width; ++x) {
|
|
int pixel = GET_DATA_BYTE(data, x);
|
|
if (randomizer != NULL)
|
|
pixel += randomizer->IntRand() % (kSaltnPepper*2 + 1) - kSaltnPepper;
|
|
if (height + width > kMinRampSize)
|
|
pixel -= (2*x + y) * 32 / (height + width);
|
|
pixel += erosion_offset;
|
|
if (pixel < 0)
|
|
pixel = 0;
|
|
if (pixel > 255)
|
|
pixel = 255;
|
|
SET_DATA_BYTE(data, x, pixel);
|
|
}
|
|
data += input->wpl;
|
|
}
|
|
return input;
|
|
}
|
|
|
|
} // namespace tesseract
|