tesseract/ccstruct/detlinefit.h
theraysmith@gmail.com 42144b9698 Improved baseline fit
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@870 d0cd1f9f-072b-0410-8dd7-cf729c803f20
2013-09-20 19:43:47 +00:00

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7.6 KiB
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///////////////////////////////////////////////////////////////////////
// File: detlinefit.h
// Description: Deterministic least upper-quartile squares line fitting.
// Author: Ray Smith
// Created: Thu Feb 28 14:35:01 PDT 2008
//
// (C) Copyright 2008, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_CCSTRUCT_DETLINEFIT_H_
#define TESSERACT_CCSTRUCT_DETLINEFIT_H_
#include "genericvector.h"
#include "kdpair.h"
#include "points.h"
namespace tesseract {
// This class fits a line to a set of ICOORD points.
// There is no restriction on the direction of the line, as it
// uses a vector method, ie no concern over infinite gradients.
// The fitted line has the least upper quartile of squares of perpendicular
// distances of all source points from the line, subject to the constraint
// that the line is made from one of the pairs of [{p1,p2,p3},{pn-2, pn-1, pn}]
// i.e. the 9 combinations of one of the first 3 and last 3 points.
// A fundamental assumption of this algorithm is that one of the first 3 and
// one of the last 3 points are near the best line fit.
// The points must be Added in line order for the algorithm to work properly.
// No floating point calculations are needed* to make an accurate fit,
// and no random numbers are needed** so the algorithm is deterministic,
// architecture-stable, and compiler-stable as well as stable to minor
// changes in the input.
// *A single floating point division is used to compute each line's distance.
// This is unlikely to result in choice of a different line, but if it does,
// it would be easy to replace with a 64 bit integer calculation.
// **Random numbers are used in the nth_item function, but the worst
// non-determinism that can result is picking a different result among equals,
// and that wouldn't make any difference to the end-result distance, so the
// randomness does not affect the determinism of the algorithm. The random
// numbers are only there to guarantee average linear time.
// Fitting time is linear, but with a high constant, as it tries 9 different
// lines and computes the distance of all points each time.
// This class is aimed at replacing the LLSQ (linear least squares) and
// LMS (least median of squares) classes that are currently used for most
// of the line fitting in Tesseract.
class DetLineFit {
public:
DetLineFit();
~DetLineFit();
// Delete all Added points.
void Clear();
// Adds a new point. Takes a copy - the pt doesn't need to stay in scope.
// Add must be called on points in sequence along the line.
void Add(const ICOORD& pt);
// Associates a half-width with the given point if a point overlaps the
// previous point by more than half the width, and its distance is further
// than the previous point, then the more distant point is ignored in the
// distance calculation. Useful for ignoring i dots and other diacritics.
void Add(const ICOORD& pt, int halfwidth);
// Fits a line to the points, returning the fitted line as a pair of
// points, and the upper quartile error.
double Fit(ICOORD* pt1, ICOORD* pt2) {
return Fit(0, 0, pt1, pt2);
}
// Fits a line to the points, ignoring the skip_first initial points and the
// skip_last final points, returning the fitted line as a pair of points,
// and the upper quartile error.
double Fit(int skip_first, int skip_last, ICOORD* pt1, ICOORD* pt2);
// Constrained fit with a supplied direction vector. Finds the best line_pt,
// that is one of the supplied points having the median cross product with
// direction, ignoring points that have a cross product outside of the range
// [min_dist, max_dist]. Returns the resulting error metric using the same
// reduced set of points.
// *Makes use of floating point arithmetic*
double ConstrainedFit(const FCOORD& direction,
double min_dist, double max_dist,
bool debug, ICOORD* line_pt);
// Returns true if there were enough points at the last call to Fit or
// ConstrainedFit for the fitted points to be used on a badly fitted line.
bool SufficientPointsForIndependentFit() const;
// Backwards compatible fit returning a gradient and constant.
// Deprecated. Prefer Fit(ICOORD*, ICOORD*) where possible, but use this
// function in preference to the LMS class.
double Fit(float* m, float* c);
// Backwards compatible constrained fit with a supplied gradient.
// Deprecated. Use ConstrainedFit(const FCOORD& direction) where possible
// to avoid potential difficulties with infinite gradients.
double ConstrainedFit(double m, float* c);
private:
// Simple struct to hold an ICOORD point and a halfwidth representing half
// the "width" (supposedly approximately parallel to the direction of the
// line) of each point, such that distant points can be discarded when they
// overlap nearer points. (Think i dot and other diacritics or noise.)
struct PointWidth {
PointWidth() : pt(ICOORD(0, 0)), halfwidth(0) {}
PointWidth(const ICOORD& pt0, int halfwidth0)
: pt(pt0), halfwidth(halfwidth0) {}
ICOORD pt;
int halfwidth;
};
// Type holds the distance of each point from the fitted line and the point
// itself. Use of double allows integer distances from ICOORDs to be stored
// exactly, and also the floating point results from ConstrainedFit.
typedef KDPairInc<double, ICOORD> DistPointPair;
// Computes and returns the squared evaluation metric for a line fit.
double EvaluateLineFit();
// Computes the absolute values of the precomputed distances_,
// and returns the squared upper-quartile error distance.
double ComputeUpperQuartileError();
// Returns the number of sample points that have an error more than threshold.
int NumberOfMisfittedPoints(double threshold) const;
// Computes all the cross product distances of the points from the line,
// storing the actual (signed) cross products in distances_.
// Ignores distances of points that are further away than the previous point,
// and overlaps the previous point by at least half.
void ComputeDistances(const ICOORD& start, const ICOORD& end);
// Computes all the cross product distances of the points perpendicular to
// the given direction, ignoring distances outside of the give distance range,
// storing the actual (signed) cross products in distances_.
void ComputeConstrainedDistances(const FCOORD& direction,
double min_dist, double max_dist);
// Stores all the source points in the order they were given and their
// halfwidths, if any.
GenericVector<PointWidth> pts_;
// Stores the computed perpendicular distances of (some of) the pts_ from a
// given vector (assuming it goes through the origin, making it a line).
// Since the distances may be a subset of the input points, and get
// re-ordered by the nth_item function, the original point is stored
// along side the distance.
GenericVector<DistPointPair> distances_; // Distances of points.
// The squared length of the vector used to compute distances_.
double square_length_;
};
} // namespace tesseract.
#endif // TESSERACT_CCSTRUCT_DETLINEFIT_H_