tesseract/src/textord/bbgrid.h
Egor Pugin c86325e2f7 Use TESS_API for every public symbol. Public symbol is exported from the library. This also applies to unit test and training symbols. Users will be limited to public api, but set of exported symbols will be wider still.
Remove TESS_LOCAL.
Fix several symbol issues that made visible with these changes.

All build systems must set -fvisibility-hidden for *nix systems.
2020-12-31 16:32:29 +03:00

958 lines
36 KiB
C++

///////////////////////////////////////////////////////////////////////
// File: bbgrid.h
// Description: Class to hold BLOBNBOXs in a grid for fast access
// to neighbours.
// Author: Ray Smith
//
// (C) Copyright 2007, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_TEXTORD_BBGRID_H_
#define TESSERACT_TEXTORD_BBGRID_H_
#include <unordered_set>
#include "clst.h"
#include "coutln.h"
#include "rect.h"
#include "scrollview.h"
#include "allheaders.h"
class BLOCK;
namespace tesseract {
// Helper function to return a scaled Pix with one pixel per grid cell,
// set (black) where the given outline enters the corresponding grid cell,
// and clear where the outline does not touch the grid cell.
// Also returns the grid coords of the bottom-left of the Pix, in *left
// and *bottom, which corresponds to (0, 0) on the Pix.
// Note that the Pix is used upside-down, with (0, 0) being the bottom-left.
Pix* TraceOutlineOnReducedPix(C_OUTLINE* outline, int gridsize,
ICOORD bleft, int* left, int* bottom);
// As TraceOutlineOnReducedPix above, but on a BLOCK instead of a C_OUTLINE.
Pix* TraceBlockOnReducedPix(BLOCK* block, int gridsize,
ICOORD bleft, int* left, int* bottom);
template<class BBC, class BBC_CLIST, class BBC_C_IT> class GridSearch;
// The GridBase class is the base class for BBGrid and IntGrid.
// It holds the geometry and scale of the grid.
class TESS_API GridBase {
public:
GridBase() = default;
GridBase(int gridsize, const ICOORD& bleft, const ICOORD& tright);
virtual ~GridBase();
// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
// and bleft, tright are the bounding box of everything to go in it.
void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
// Simple accessors.
int gridsize() const {
return gridsize_;
}
int gridwidth() const {
return gridwidth_;
}
int gridheight() const {
return gridheight_;
}
const ICOORD& bleft() const {
return bleft_;
}
const ICOORD& tright() const {
return tright_;
}
// Compute the given grid coordinates from image coords.
void GridCoords(int x, int y, int* grid_x, int* grid_y) const;
// Clip the given grid coordinates to fit within the grid.
void ClipGridCoords(int* x, int* y) const;
protected:
// TODO(rays) Make these private and migrate to the accessors in subclasses.
int gridsize_; // Pixel size of each grid cell.
int gridwidth_; // Size of the grid in cells.
int gridheight_;
int gridbuckets_; // Total cells in grid.
ICOORD bleft_; // Pixel coords of bottom-left of grid.
ICOORD tright_; // Pixel coords of top-right of grid.
private:
};
// The IntGrid maintains a single int for each cell in a grid.
class IntGrid : public GridBase {
public:
IntGrid();
IntGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright);
~IntGrid() override;
// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
// and bleft, tright are the bounding box of everything to go in it.
void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
// Clear all the ints in the grid to zero.
void Clear();
// Rotate the grid by rotation, keeping cell contents.
// rotation must be a multiple of 90 degrees.
// NOTE: due to partial cells, cell coverage in the rotated grid will be
// inexact. This is why there is no Rotate for the generic BBGrid.
void Rotate(const FCOORD& rotation);
// Returns a new IntGrid containing values equal to the sum of all the
// neighbouring cells. The returned grid must be deleted after use.
IntGrid* NeighbourhoodSum() const;
int GridCellValue(int grid_x, int grid_y) const {
ClipGridCoords(&grid_x, &grid_y);
return grid_[grid_y * gridwidth_ + grid_x];
}
void SetGridCell(int grid_x, int grid_y, int value) {
ASSERT_HOST(grid_x >= 0 && grid_x < gridwidth());
ASSERT_HOST(grid_y >= 0 && grid_y < gridheight());
grid_[grid_y * gridwidth_ + grid_x] = value;
}
// Returns true if more than half the area of the rect is covered by grid
// cells that are over the threshold.
bool RectMostlyOverThreshold(const TBOX& rect, int threshold) const;
// Returns true if any cell value in the given rectangle is zero.
bool AnyZeroInRect(const TBOX& rect) const;
// Returns a full-resolution binary pix in which each cell over the given
// threshold is filled as a black square. pixDestroy after use.
Pix* ThresholdToPix(int threshold) const;
private:
int* grid_; // 2-d array of ints.
};
// The BBGrid class holds C_LISTs of template classes BBC (bounding box class)
// in a grid for fast neighbour access.
// The BBC class must have a member const TBOX& bounding_box() const.
// The BBC class must have been CLISTIZEH'ed elsewhere to make the
// list class BBC_CLIST and the iterator BBC_C_IT.
// Use of C_LISTs enables BBCs to exist in multiple cells simultaneously.
// As a consequence, ownership of BBCs is assumed to be elsewhere and
// persistent for at least the life of the BBGrid, or at least until Clear is
// called which removes all references to inserted objects without actually
// deleting them.
// Most uses derive a class from a specific instantiation of BBGrid,
// thereby making most of the ugly template notation go away.
// The friend class GridSearch, with the same template arguments, is
// used to search a grid efficiently in one of several search patterns.
template<class BBC, class BBC_CLIST, class BBC_C_IT> class BBGrid
: public GridBase {
friend class GridSearch<BBC, BBC_CLIST, BBC_C_IT>;
public:
BBGrid();
BBGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright);
~BBGrid() override;
// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
// and bleft, tright are the bounding box of everything to go in it.
void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
// Empty all the lists but leave the grid itself intact.
void Clear();
// Deallocate the data in the lists but otherwise leave the lists and the grid
// intact.
void ClearGridData(void (*free_method)(BBC*));
// Insert a bbox into the appropriate place in the grid.
// If h_spread, then all cells covered horizontally by the box are
// used, otherwise, just the bottom-left. Similarly for v_spread.
// WARNING: InsertBBox may invalidate an active GridSearch. Call
// RepositionIterator() on any GridSearches that are active on this grid.
void InsertBBox(bool h_spread, bool v_spread, BBC* bbox);
// Using a pix from TraceOutlineOnReducedPix or TraceBlockOnReducedPix, in
// which each pixel corresponds to a grid cell, insert a bbox into every
// place in the grid where the corresponding pixel is 1. The Pix is handled
// upside-down to match the Tesseract coordinate system. (As created by
// TraceOutlineOnReducedPix or TraceBlockOnReducedPix.)
// (0, 0) in the pix corresponds to (left, bottom) in the
// grid (in grid coords), and the pix works up the grid from there.
// WARNING: InsertPixPtBBox may invalidate an active GridSearch. Call
// RepositionIterator() on any GridSearches that are active on this grid.
void InsertPixPtBBox(int left, int bottom, Pix* pix, BBC* bbox);
// Remove the bbox from the grid.
// WARNING: Any GridSearch operating on this grid could be invalidated!
// If a GridSearch is operating, call GridSearch::RemoveBBox() instead.
void RemoveBBox(BBC* bbox);
// Returns true if the given rectangle has no overlapping elements.
bool RectangleEmpty(const TBOX& rect);
// Returns an IntGrid showing the number of elements in each cell.
// Returned IntGrid must be deleted after use.
IntGrid* CountCellElements();
// Make a window of an appropriate size to display things in the grid.
ScrollView* MakeWindow(int x, int y, const char* window_name);
// Display the bounding boxes of the BLOBNBOXes in this grid.
// Use of this function requires an additional member of the BBC class:
// ScrollView::Color BBC::BoxColor() const.
void DisplayBoxes(ScrollView* window);
// ASSERT_HOST that every cell contains no more than one copy of each entry.
void AssertNoDuplicates();
// Handle a click event in a display window.
virtual void HandleClick(int x, int y);
protected:
BBC_CLIST* grid_; // 2-d array of CLISTS of BBC elements.
private:
};
// Hash functor for generic pointers.
template<typename T> struct PtrHash {
size_t operator()(const T* ptr) const {
return reinterpret_cast<uintptr_t>(ptr) / sizeof(T);
}
};
// The GridSearch class enables neighbourhood searching on a BBGrid.
template<class BBC, class BBC_CLIST, class BBC_C_IT> class GridSearch {
public:
GridSearch(BBGrid<BBC, BBC_CLIST, BBC_C_IT>* grid)
: grid_(grid) {
}
// Get the grid x, y coords of the most recently returned BBC.
int GridX() const {
return x_;
}
int GridY() const {
return y_;
}
// Sets the search mode to return a box only once.
// Efficiency warning: Implementation currently uses a squared-order
// search in the number of returned elements. Use only where a small
// number of elements are spread over a wide area, eg ColPartitions.
void SetUniqueMode(bool mode) {
unique_mode_ = mode;
}
// TODO(rays) Replace calls to ReturnedSeedElement with SetUniqueMode.
// It only works if the search includes the bottom-left corner.
// Apart from full search, all other searches return a box several
// times if the box is inserted with h_spread or v_spread.
// This method will return true for only one occurrence of each box
// that was inserted with both h_spread and v_spread as true.
// It will usually return false for boxes that were not inserted with
// both h_spread=true and v_spread=true
bool ReturnedSeedElement() const {
TBOX box = previous_return_->bounding_box();
int x_center = (box.left()+box.right())/2;
int y_center = (box.top()+box.bottom())/2;
int grid_x, grid_y;
grid_->GridCoords(x_center, y_center, &grid_x, &grid_y);
return (x_ == grid_x) && (y_ == grid_y);
}
// Various searching iterations... Note that these iterations
// all share data members, so you can't run more than one iteration
// in parallel in a single GridSearch instance, but multiple instances
// can search the same BBGrid in parallel.
// Note that all the searches can return blobs that may not exactly
// match the search conditions, since they return everything in the
// covered grid cells. It is up to the caller to check for
// appropriateness.
// TODO(rays) NextRectSearch only returns valid elements. Make the other
// searches test before return also and remove the tests from code
// that uses GridSearch.
// Start a new full search. Will iterate all stored blobs, from the top.
// If the blobs have been inserted using InsertBBox, (not InsertPixPtBBox)
// then the full search guarantees to return each blob in the grid once.
// Other searches may return a blob more than once if they have been
// inserted using h_spread or v_spread.
void StartFullSearch();
// Return the next bbox in the search or nullptr if done.
BBC* NextFullSearch();
// Start a new radius search. Will search in a spiral up to a
// given maximum radius in grid cells from the given center in pixels.
void StartRadSearch(int x, int y, int max_radius);
// Return the next bbox in the radius search or nullptr if the
// maximum radius has been reached.
BBC* NextRadSearch();
// Start a new left or right-looking search. Will search to the side
// for a box that vertically overlaps the given vertical line segment.
// CAVEAT: This search returns all blobs from the cells to the side
// of the start, and somewhat below, since there is no guarantee
// that there may not be a taller object in a lower cell. The
// blobs returned will include all those that vertically overlap and
// are no more than twice as high, but may also include some that do
// not overlap and some that are more than twice as high.
void StartSideSearch(int x, int ymin, int ymax);
// Return the next bbox in the side search or nullptr if the
// edge has been reached. Searches left to right or right to left
// according to the flag.
BBC* NextSideSearch(bool right_to_left);
// Start a vertical-looking search. Will search up or down
// for a box that horizontally overlaps the given line segment.
void StartVerticalSearch(int xmin, int xmax, int y);
// Return the next bbox in the vertical search or nullptr if the
// edge has been reached. Searches top to bottom or bottom to top
// according to the flag.
BBC* NextVerticalSearch(bool top_to_bottom);
// Start a rectangular search. Will search for a box that overlaps the
// given rectangle.
void StartRectSearch(const TBOX& rect);
// Return the next bbox in the rectangular search or nullptr if complete.
BBC* NextRectSearch();
// Remove the last returned BBC. Will not invalidate this. May invalidate
// any other concurrent GridSearch on the same grid. If any others are
// in use, call RepositionIterator on those, to continue without harm.
void RemoveBBox();
void RepositionIterator();
private:
// Factored out helper to start a search.
void CommonStart(int x, int y);
// Factored out helper to complete a next search.
BBC* CommonNext();
// Factored out final return when search is exhausted.
BBC* CommonEnd();
// Factored out function to set the iterator to the current x_, y_
// grid coords and mark the cycle pt.
void SetIterator();
private:
// The grid we are searching.
BBGrid<BBC, BBC_CLIST, BBC_C_IT>* grid_ = nullptr;
// For executing a search. The different search algorithms use these in
// different ways, but most use x_origin_ and y_origin_ as the start position.
int x_origin_ = 0;
int y_origin_ = 0;
int max_radius_ = 0;
int radius_ = 0;
int rad_index_ = 0;
int rad_dir_ = 0;
TBOX rect_;
int x_ = 0; // The current location in grid coords, of the current search.
int y_ = 0;
bool unique_mode_ = false;
BBC* previous_return_ = nullptr; // Previous return from Next*.
BBC* next_return_ = nullptr; // Current value of it_.data() used for repositioning.
// An iterator over the list at (x_, y_) in the grid_.
BBC_C_IT it_;
// Set of unique returned elements used when unique_mode_ is true.
std::unordered_set<BBC*, PtrHash<BBC> > returns_;
};
// Sort function to sort a BBC by bounding_box().left().
template<class BBC>
int SortByBoxLeft(const void* void1, const void* void2) {
// The void*s are actually doubly indirected, so get rid of one level.
const BBC* p1 = *static_cast<const BBC* const*>(void1);
const BBC* p2 = *static_cast<const BBC* const*>(void2);
int result = p1->bounding_box().left() - p2->bounding_box().left();
if (result != 0)
return result;
result = p1->bounding_box().right() - p2->bounding_box().right();
if (result != 0)
return result;
result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
if (result != 0)
return result;
return p1->bounding_box().top() - p2->bounding_box().top();
}
// Sort function to sort a BBC by bounding_box().right() in right-to-left order.
template<class BBC>
int SortRightToLeft(const void* void1, const void* void2) {
// The void*s are actually doubly indirected, so get rid of one level.
const BBC* p1 = *static_cast<const BBC* const*>(void1);
const BBC* p2 = *static_cast<const BBC* const*>(void2);
int result = p2->bounding_box().right() - p1->bounding_box().right();
if (result != 0)
return result;
result = p2->bounding_box().left() - p1->bounding_box().left();
if (result != 0)
return result;
result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
if (result != 0)
return result;
return p1->bounding_box().top() - p2->bounding_box().top();
}
// Sort function to sort a BBC by bounding_box().bottom().
template<class BBC>
int SortByBoxBottom(const void* void1, const void* void2) {
// The void*s are actually doubly indirected, so get rid of one level.
const BBC* p1 = *static_cast<const BBC* const*>(void1);
const BBC* p2 = *static_cast<const BBC* const*>(void2);
int result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
if (result != 0)
return result;
result = p1->bounding_box().top() - p2->bounding_box().top();
if (result != 0)
return result;
result = p1->bounding_box().left() - p2->bounding_box().left();
if (result != 0)
return result;
return p1->bounding_box().right() - p2->bounding_box().right();
}
///////////////////////////////////////////////////////////////////////
// BBGrid IMPLEMENTATION.
///////////////////////////////////////////////////////////////////////
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBGrid<BBC, BBC_CLIST, BBC_C_IT>::BBGrid() : grid_(nullptr) {
}
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBGrid<BBC, BBC_CLIST, BBC_C_IT>::BBGrid(
int gridsize, const ICOORD& bleft, const ICOORD& tright)
: grid_(nullptr) {
Init(gridsize, bleft, tright);
}
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBGrid<BBC, BBC_CLIST, BBC_C_IT>::~BBGrid() {
delete [] grid_;
}
// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
// and bleft, tright are the bounding box of everything to go in it.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::Init(int gridsize,
const ICOORD& bleft,
const ICOORD& tright) {
GridBase::Init(gridsize, bleft, tright);
delete [] grid_;
grid_ = new BBC_CLIST[gridbuckets_];
}
// Clear all lists, but leave the array of lists present.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::Clear() {
for (int i = 0; i < gridbuckets_; ++i) {
grid_[i].shallow_clear();
}
}
// Deallocate the data in the lists but otherwise leave the lists and the grid
// intact.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::ClearGridData(
void (*free_method)(BBC*)) {
if (grid_ == nullptr) return;
GridSearch<BBC, BBC_CLIST, BBC_C_IT> search(this);
search.StartFullSearch();
BBC* bb;
BBC_CLIST bb_list;
BBC_C_IT it(&bb_list);
while ((bb = search.NextFullSearch()) != nullptr) {
it.add_after_then_move(bb);
}
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
free_method(it.data());
}
}
// Insert a bbox into the appropriate place in the grid.
// If h_spread, then all cells covered horizontally by the box are
// used, otherwise, just the bottom-left. Similarly for v_spread.
// WARNING: InsertBBox may invalidate an active GridSearch. Call
// RepositionIterator() on any GridSearches that are active on this grid.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::InsertBBox(bool h_spread, bool v_spread,
BBC* bbox) {
TBOX box = bbox->bounding_box();
int start_x, start_y, end_x, end_y;
GridCoords(box.left(), box.bottom(), &start_x, &start_y);
GridCoords(box.right(), box.top(), &end_x, &end_y);
if (!h_spread)
end_x = start_x;
if (!v_spread)
end_y = start_y;
int grid_index = start_y * gridwidth_;
for (int y = start_y; y <= end_y; ++y, grid_index += gridwidth_) {
for (int x = start_x; x <= end_x; ++x) {
grid_[grid_index + x].add_sorted(SortByBoxLeft<BBC>, true, bbox);
}
}
}
// Using a pix from TraceOutlineOnReducedPix or TraceBlockOnReducedPix, in
// which each pixel corresponds to a grid cell, insert a bbox into every
// place in the grid where the corresponding pixel is 1. The Pix is handled
// upside-down to match the Tesseract coordinate system. (As created by
// TraceOutlineOnReducedPix or TraceBlockOnReducedPix.)
// (0, 0) in the pix corresponds to (left, bottom) in the
// grid (in grid coords), and the pix works up the grid from there.
// WARNING: InsertPixPtBBox may invalidate an active GridSearch. Call
// RepositionIterator() on any GridSearches that are active on this grid.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::InsertPixPtBBox(int left, int bottom,
Pix* pix, BBC* bbox) {
int width = pixGetWidth(pix);
int height = pixGetHeight(pix);
for (int y = 0; y < height; ++y) {
l_uint32* data = pixGetData(pix) + y * pixGetWpl(pix);
for (int x = 0; x < width; ++x) {
if (GET_DATA_BIT(data, x)) {
grid_[(bottom + y) * gridwidth_ + x + left].
add_sorted(SortByBoxLeft<BBC>, true, bbox);
}
}
}
}
// Remove the bbox from the grid.
// WARNING: Any GridSearch operating on this grid could be invalidated!
// If a GridSearch is operating, call GridSearch::RemoveBBox() instead.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::RemoveBBox(BBC* bbox) {
TBOX box = bbox->bounding_box();
int start_x, start_y, end_x, end_y;
GridCoords(box.left(), box.bottom(), &start_x, &start_y);
GridCoords(box.right(), box.top(), &end_x, &end_y);
int grid_index = start_y * gridwidth_;
for (int y = start_y; y <= end_y; ++y, grid_index += gridwidth_) {
for (int x = start_x; x <= end_x; ++x) {
BBC_C_IT it(&grid_[grid_index + x]);
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
if (it.data() == bbox)
it.extract();
}
}
}
}
// Returns true if the given rectangle has no overlapping elements.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
bool BBGrid<BBC, BBC_CLIST, BBC_C_IT>::RectangleEmpty(const TBOX& rect) {
GridSearch<BBC, BBC_CLIST, BBC_C_IT> rsearch(this);
rsearch.StartRectSearch(rect);
return rsearch.NextRectSearch() == nullptr;
}
// Returns an IntGrid showing the number of elements in each cell.
// Returned IntGrid must be deleted after use.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
IntGrid* BBGrid<BBC, BBC_CLIST, BBC_C_IT>::CountCellElements() {
auto* intgrid = new IntGrid(gridsize(), bleft(), tright());
for (int y = 0; y < gridheight(); ++y) {
for (int x = 0; x < gridwidth(); ++x) {
int cell_count = grid_[y * gridwidth() + x].length();
intgrid->SetGridCell(x, y, cell_count);
}
}
return intgrid;
}
template<class G> class TabEventHandler : public SVEventHandler {
public:
explicit TabEventHandler(G* grid) : grid_(grid) {
}
void Notify(const SVEvent* sv_event) override {
if (sv_event->type == SVET_CLICK) {
grid_->HandleClick(sv_event->x, sv_event->y);
}
}
private:
G* grid_;
};
#ifndef GRAPHICS_DISABLED
// Make a window of an appropriate size to display things in the grid.
// Position the window at the given x,y.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
ScrollView* BBGrid<BBC, BBC_CLIST, BBC_C_IT>::MakeWindow(
int x, int y, const char* window_name) {
auto tab_win = new ScrollView(window_name, x, y,
tright_.x() - bleft_.x(),
tright_.y() - bleft_.y(),
tright_.x() - bleft_.x(),
tright_.y() - bleft_.y(),
true);
auto* handler =
new TabEventHandler<BBGrid<BBC, BBC_CLIST, BBC_C_IT> >(this);
tab_win->AddEventHandler(handler);
tab_win->Pen(ScrollView::GREY);
tab_win->Rectangle(0, 0, tright_.x() - bleft_.x(), tright_.y() - bleft_.y());
return tab_win;
}
// Create a window at (x,y) and display the bounding boxes of the
// BLOBNBOXes in this grid.
// Use of this function requires an additional member of the BBC class:
// ScrollView::Color BBC::BoxColor() const.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::DisplayBoxes(ScrollView* tab_win) {
tab_win->Pen(ScrollView::BLUE);
tab_win->Brush(ScrollView::NONE);
// For every bbox in the grid, display it.
GridSearch<BBC, BBC_CLIST, BBC_C_IT> gsearch(this);
gsearch.StartFullSearch();
BBC* bbox;
while ((bbox = gsearch.NextFullSearch()) != nullptr) {
const TBOX& box = bbox->bounding_box();
int left_x = box.left();
int right_x = box.right();
int top_y = box.top();
int bottom_y = box.bottom();
ScrollView::Color box_color = bbox->BoxColor();
tab_win->Pen(box_color);
tab_win->Rectangle(left_x, bottom_y, right_x, top_y);
}
tab_win->Update();
}
#endif // !GRAPHICS_DISABLED
// ASSERT_HOST that every cell contains no more than one copy of each entry.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::AssertNoDuplicates() {
// Process all grid cells.
for (int i = gridwidth_ * gridheight_ - 1; i >= 0; --i) {
// Iterate over all elements excent the last.
for (BBC_C_IT it(&grid_[i]); !it.at_last(); it.forward()) {
BBC* ptr = it.data();
BBC_C_IT it2(it);
// None of the rest of the elements in the list should equal ptr.
for (it2.forward(); !it2.at_first(); it2.forward()) {
ASSERT_HOST(it2.data() != ptr);
}
}
}
}
// Handle a click event in a display window.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::HandleClick(int x, int y) {
tprintf("Click at (%d, %d)\n", x, y);
}
///////////////////////////////////////////////////////////////////////
// GridSearch IMPLEMENTATION.
///////////////////////////////////////////////////////////////////////
// Start a new full search. Will iterate all stored blobs.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartFullSearch() {
// Full search uses x_ and y_ as the current grid
// cell being searched.
CommonStart(grid_->bleft_.x(), grid_->tright_.y());
}
// Return the next bbox in the search or nullptr if done.
// The other searches will return a box that overlaps the grid cell
// thereby duplicating boxes, but NextFullSearch only returns each box once.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextFullSearch() {
int x;
int y;
do {
while (it_.cycled_list()) {
++x_;
if (x_ >= grid_->gridwidth_) {
--y_;
if (y_ < 0)
return CommonEnd();
x_ = 0;
}
SetIterator();
}
CommonNext();
TBOX box = previous_return_->bounding_box();
grid_->GridCoords(box.left(), box.bottom(), &x, &y);
} while (x != x_ || y != y_);
return previous_return_;
}
// Start a new radius search.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartRadSearch(int x, int y,
int max_radius) {
// Rad search uses x_origin_ and y_origin_ as the center of the circle.
// The radius_ is the radius of the (diamond-shaped) circle and
// rad_index/rad_dir_ combine to determine the position around it.
max_radius_ = max_radius;
radius_ = 0;
rad_index_ = 0;
rad_dir_ = 3;
CommonStart(x, y);
}
// Return the next bbox in the radius search or nullptr if the
// maximum radius has been reached.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextRadSearch() {
do {
while (it_.cycled_list()) {
++rad_index_;
if (rad_index_ >= radius_) {
++rad_dir_;
rad_index_ = 0;
if (rad_dir_ >= 4) {
++radius_;
if (radius_ > max_radius_)
return CommonEnd();
rad_dir_ = 0;
}
}
ICOORD offset = C_OUTLINE::chain_step(rad_dir_);
offset *= radius_ - rad_index_;
offset += C_OUTLINE::chain_step(rad_dir_ + 1) * rad_index_;
x_ = x_origin_ + offset.x();
y_ = y_origin_ + offset.y();
if (x_ >= 0 && x_ < grid_->gridwidth_ &&
y_ >= 0 && y_ < grid_->gridheight_)
SetIterator();
}
CommonNext();
} while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
if (unique_mode_)
returns_.insert(previous_return_);
return previous_return_;
}
// Start a new left or right-looking search. Will search to the side
// for a box that vertically overlaps the given vertical line segment.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartSideSearch(int x,
int ymin, int ymax) {
// Right search records the x in x_origin_, the ymax in y_origin_
// and the size of the vertical strip to search in radius_.
// To guarantee finding overlapping objects of up to twice the
// given size, double the height.
radius_ = ((ymax - ymin) * 2 + grid_->gridsize_ - 1) / grid_->gridsize_;
rad_index_ = 0;
CommonStart(x, ymax);
}
// Return the next bbox in the side search or nullptr if the
// edge has been reached. Searches left to right or right to left
// according to the flag.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextSideSearch(bool right_to_left) {
do {
while (it_.cycled_list()) {
++rad_index_;
if (rad_index_ > radius_) {
if (right_to_left)
--x_;
else
++x_;
rad_index_ = 0;
if (x_ < 0 || x_ >= grid_->gridwidth_)
return CommonEnd();
}
y_ = y_origin_ - rad_index_;
if (y_ >= 0 && y_ < grid_->gridheight_)
SetIterator();
}
CommonNext();
} while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
if (unique_mode_)
returns_.insert(previous_return_);
return previous_return_;
}
// Start a vertical-looking search. Will search up or down
// for a box that horizontally overlaps the given line segment.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartVerticalSearch(int xmin,
int xmax,
int y) {
// Right search records the xmin in x_origin_, the y in y_origin_
// and the size of the horizontal strip to search in radius_.
radius_ = (xmax - xmin + grid_->gridsize_ - 1) / grid_->gridsize_;
rad_index_ = 0;
CommonStart(xmin, y);
}
// Return the next bbox in the vertical search or nullptr if the
// edge has been reached. Searches top to bottom or bottom to top
// according to the flag.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextVerticalSearch(
bool top_to_bottom) {
do {
while (it_.cycled_list()) {
++rad_index_;
if (rad_index_ > radius_) {
if (top_to_bottom)
--y_;
else
++y_;
rad_index_ = 0;
if (y_ < 0 || y_ >= grid_->gridheight_)
return CommonEnd();
}
x_ = x_origin_ + rad_index_;
if (x_ >= 0 && x_ < grid_->gridwidth_)
SetIterator();
}
CommonNext();
} while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
if (unique_mode_)
returns_.insert(previous_return_);
return previous_return_;
}
// Start a rectangular search. Will search for a box that overlaps the
// given rectangle.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartRectSearch(const TBOX& rect) {
// Rect search records the xmin in x_origin_, the ymin in y_origin_
// and the xmax in max_radius_.
// The search proceeds left to right, top to bottom.
rect_ = rect;
CommonStart(rect.left(), rect.top());
grid_->GridCoords(rect.right(), rect.bottom(), // - rect.height(),
&max_radius_, &y_origin_);
}
// Return the next bbox in the rectangular search or nullptr if complete.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextRectSearch() {
do {
while (it_.cycled_list()) {
++x_;
if (x_ > max_radius_) {
--y_;
x_ = x_origin_;
if (y_ < y_origin_)
return CommonEnd();
}
SetIterator();
}
CommonNext();
} while (!rect_.overlap(previous_return_->bounding_box()) ||
(unique_mode_ && returns_.find(previous_return_) != returns_.end()));
if (unique_mode_)
returns_.insert(previous_return_);
return previous_return_;
}
// Remove the last returned BBC. Will not invalidate this. May invalidate
// any other concurrent GridSearch on the same grid. If any others are
// in use, call RepositionIterator on those, to continue without harm.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::RemoveBBox() {
if (previous_return_ != nullptr) {
// Remove all instances of previous_return_ from the list, so the iterator
// remains valid after removal from the rest of the grid cells.
// if previous_return_ is not on the list, then it has been removed already.
BBC* prev_data = nullptr;
BBC* new_previous_return = nullptr;
it_.move_to_first();
for (it_.mark_cycle_pt(); !it_.cycled_list();) {
if (it_.data() == previous_return_) {
new_previous_return = prev_data;
it_.extract();
it_.forward();
next_return_ = it_.cycled_list() ? nullptr : it_.data();
} else {
prev_data = it_.data();
it_.forward();
}
}
grid_->RemoveBBox(previous_return_);
previous_return_ = new_previous_return;
RepositionIterator();
}
}
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::RepositionIterator() {
// Something was deleted, so we have little choice but to clear the
// returns list.
returns_.clear();
// Reset the iterator back to one past the previous return.
// If the previous_return_ is no longer in the list, then
// next_return_ serves as a backup.
it_.move_to_first();
// Special case, the first element was removed and reposition
// iterator was called. In this case, the data is fine, but the
// cycle point is not. Detect it and return.
if (!it_.empty() && it_.data() == next_return_) {
it_.mark_cycle_pt();
return;
}
for (it_.mark_cycle_pt(); !it_.cycled_list(); it_.forward()) {
if (it_.data() == previous_return_ ||
it_.data_relative(1) == next_return_) {
CommonNext();
return;
}
}
// We ran off the end of the list. Move to a new cell next time.
previous_return_ = nullptr;
next_return_ = nullptr;
}
// Factored out helper to start a search.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonStart(int x, int y) {
grid_->GridCoords(x, y, &x_origin_, &y_origin_);
x_ = x_origin_;
y_ = y_origin_;
SetIterator();
previous_return_ = nullptr;
next_return_ = it_.empty() ? nullptr : it_.data();
returns_.clear();
}
// Factored out helper to complete a next search.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonNext() {
previous_return_ = it_.data();
it_.forward();
next_return_ = it_.cycled_list() ? nullptr : it_.data();
return previous_return_;
}
// Factored out final return when search is exhausted.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonEnd() {
previous_return_ = nullptr;
next_return_ = nullptr;
return nullptr;
}
// Factored out function to set the iterator to the current x_, y_
// grid coords and mark the cycle pt.
template<class BBC, class BBC_CLIST, class BBC_C_IT>
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::SetIterator() {
it_= &(grid_->grid_[y_ * grid_->gridwidth_ + x_]);
it_.mark_cycle_pt();
}
} // namespace tesseract.
#endif // TESSERACT_TEXTORD_BBGRID_H_