mirror of
https://github.com/tesseract-ocr/tesseract.git
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57755a2754
Signed-off-by: Stefan Weil <sw@weilnetz.de>
176 lines
6.4 KiB
C++
176 lines
6.4 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: unichar.h
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// Description: Unicode character/ligature class.
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// Author: Ray Smith
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// Created: Wed Jun 28 17:05:01 PDT 2006
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//
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// (C) Copyright 2006, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_CCUTIL_UNICHAR_H_
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#define TESSERACT_CCUTIL_UNICHAR_H_
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#include <memory.h>
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#include <string.h>
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#include <string>
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#include <vector>
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#include "platform.h"
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// Maximum number of characters that can be stored in a UNICHAR. Must be
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// at least 4. Must not exceed 31 without changing the coding of length.
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#define UNICHAR_LEN 30
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// TODO(rays) Move these to the tesseract namespace.
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// A UNICHAR_ID is the unique id of a unichar.
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typedef int UNICHAR_ID;
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// A variable to indicate an invalid or uninitialized unichar id.
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static const int INVALID_UNICHAR_ID = -1;
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// A special unichar that corresponds to INVALID_UNICHAR_ID.
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static const char INVALID_UNICHAR[] = "__INVALID_UNICHAR__";
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enum StrongScriptDirection {
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DIR_NEUTRAL = 0, // Text contains only neutral characters.
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DIR_LEFT_TO_RIGHT = 1, // Text contains no Right-to-Left characters.
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DIR_RIGHT_TO_LEFT = 2, // Text contains no Left-to-Right characters.
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DIR_MIX = 3, // Text contains a mixture of left-to-right
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// and right-to-left characters.
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};
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namespace tesseract {
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typedef signed int char32;
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// The UNICHAR class holds a single classification result. This may be
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// a single Unicode character (stored as between 1 and 4 utf8 bytes) or
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// multiple Unicode characters representing the NFKC expansion of a ligature
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// such as fi, ffl etc. These are also stored as utf8.
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class UNICHAR {
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public:
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UNICHAR() {
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memset(chars, 0, UNICHAR_LEN);
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}
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// Construct from a utf8 string. If len<0 then the string is null terminated.
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// If the string is too long to fit in the UNICHAR then it takes only what
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// will fit.
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UNICHAR(const char* utf8_str, int len);
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// Construct from a single UCS4 character.
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explicit UNICHAR(int unicode);
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// Default copy constructor and operator= are OK.
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// Get the first character as UCS-4.
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int first_uni() const;
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// Get the length of the UTF8 string.
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int utf8_len() const {
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int len = chars[UNICHAR_LEN - 1];
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return len >=0 && len < UNICHAR_LEN ? len : UNICHAR_LEN;
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}
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// Get a UTF8 string, but NOT nullptr terminated.
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const char* utf8() const {
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return chars;
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}
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// Get a terminated UTF8 string: Must delete[] it after use.
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char* utf8_str() const;
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// Get the number of bytes in the first character of the given utf8 string.
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static int utf8_step(const char* utf8_str);
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// A class to simplify iterating over and accessing elements of a UTF8
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// string. Note that unlike the UNICHAR class, const_iterator does NOT COPY or
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// take ownership of the underlying byte array. It also does not permit
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// modification of the array (as the name suggests).
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//
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// Example:
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// for (UNICHAR::const_iterator it = UNICHAR::begin(str, str_len);
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// it != UNICHAR::end(str, len);
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// ++it) {
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// tprintf("UCS-4 symbol code = %d\n", *it);
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// char buf[5];
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// int char_len = it.get_utf8(buf); buf[char_len] = '\0';
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// tprintf("Char = %s\n", buf);
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// }
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class const_iterator {
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typedef const_iterator CI;
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public:
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// Step to the next UTF8 character.
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// If the current position is at an illegal UTF8 character, then print an
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// error message and step by one byte. If the current position is at a nullptr
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// value, don't step past it.
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const_iterator& operator++();
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// Return the UCS-4 value at the current position.
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// If the current position is at an illegal UTF8 value, return a single
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// space character.
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int operator*() const;
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// Store the UTF-8 encoding of the current codepoint into buf, which must be
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// at least 4 bytes long. Return the number of bytes written.
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// If the current position is at an illegal UTF8 value, writes a single
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// space character and returns 1.
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// Note that this method does not null-terminate the buffer.
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int get_utf8(char* buf) const;
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// Returns the number of bytes of the current codepoint. Returns 1 if the
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// current position is at an illegal UTF8 value.
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int utf8_len() const;
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// Returns true if the UTF-8 encoding at the current position is legal.
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bool is_legal() const;
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// Return the pointer into the string at the current position.
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const char* utf8_data() const { return it_; }
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// Iterator equality operators.
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friend bool operator==(const CI& lhs, const CI& rhs) {
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return lhs.it_ == rhs.it_;
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}
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friend bool operator!=(const CI& lhs, const CI& rhs) {
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return !(lhs == rhs);
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}
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private:
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friend class UNICHAR;
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explicit const_iterator(const char* it) : it_(it) {}
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const char* it_; // Pointer into the string.
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};
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// Create a start/end iterator pointing to a string. Note that these methods
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// are static and do NOT create a copy or take ownership of the underlying
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// array.
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static const_iterator begin(const char* utf8_str, const int byte_length);
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static const_iterator end(const char* utf8_str, const int byte_length);
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// Converts a utf-8 string to a vector of unicodes.
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// Returns an empty vector if the input contains invalid UTF-8.
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static std::vector<char32> UTF8ToUTF32(const char* utf8_str);
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// Converts a vector of unicodes to a utf8 string.
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// Returns an empty string if the input contains an invalid unicode.
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static std::string UTF32ToUTF8(const std::vector<char32>& str32);
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private:
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// A UTF-8 representation of 1 or more Unicode characters.
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// The last element (chars[UNICHAR_LEN - 1]) is a length if
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// its value < UNICHAR_LEN, otherwise it is a genuine character.
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char chars[UNICHAR_LEN];
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};
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} // namespace tesseract
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#endif // TESSERACT_CCUTIL_UNICHAR_H_
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