mirror of
https://github.com/tesseract-ocr/tesseract.git
synced 2024-12-21 13:47:50 +08:00
3cf46f21d4
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@167 d0cd1f9f-072b-0410-8dd7-cf729c803f20
126 lines
4.2 KiB
C++
126 lines
4.2 KiB
C++
///////////////////////////////////////////////////////////////////////
|
|
// File: varabled.cpp
|
|
// Description: Variables Editor
|
|
// Author: Joern Wanke
|
|
// Created: Wed Jul 18 10:05:01 PDT 2007
|
|
//
|
|
// (C) Copyright 2007, Google Inc.
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////
|
|
//
|
|
// The variables editor is used to edit all the variables used within
|
|
// tesseract from the ui.
|
|
#ifndef GRAPHICS_DISABLED
|
|
#ifndef VARABLED_H
|
|
#define VARABLED_H
|
|
|
|
#include "elst.h"
|
|
#include "scrollview.h"
|
|
#include "varable.h"
|
|
|
|
class SVMenuNode;
|
|
|
|
// A list of all possible variable types used.
|
|
enum VarType {
|
|
VT_INTEGER,
|
|
VT_BOOLEAN,
|
|
VT_STRING,
|
|
VT_DOUBLE
|
|
};
|
|
|
|
// A rather hackish helper structure which can take any kind of variable input
|
|
// (defined by VarType) and do a couple of common operations on them, like
|
|
// comparisond or getting its value. It is used in the context of the
|
|
// VariablesEditor as a bridge from the internal tesseract variables to the
|
|
// ones displayed by the ScrollView server.
|
|
class VariableContent : public ELIST_LINK {
|
|
public:
|
|
// Compare two VC objects by their name.
|
|
static int Compare(const void* v1, const void* v2);
|
|
|
|
// Gets a VC object identified by its ID.
|
|
static VariableContent* GetVariableContentById(int id);
|
|
|
|
// Constructors for the various VarTypes.
|
|
VariableContent() {
|
|
}
|
|
VariableContent(STRING_VARIABLE* it);
|
|
VariableContent(INT_VARIABLE* it);
|
|
VariableContent(BOOL_VARIABLE* it);
|
|
VariableContent(double_VARIABLE* it);
|
|
|
|
|
|
// Getters and Setters.
|
|
void SetValue(const char* val);
|
|
const char* GetValue() const;
|
|
const char* GetName() const;
|
|
const char* GetDescription() const;
|
|
|
|
int GetId() { return my_id_; }
|
|
bool HasChanged() { return changed_; }
|
|
|
|
private:
|
|
// The unique ID of this VC object.
|
|
int my_id_;
|
|
// Whether the variable was changed_ and thus needs to be rewritten.
|
|
bool changed_;
|
|
// The actual vartype of this VC object.
|
|
VarType var_type_;
|
|
|
|
STRING_VARIABLE* sIt;
|
|
INT_VARIABLE* iIt;
|
|
BOOL_VARIABLE* bIt;
|
|
double_VARIABLE* dIt;
|
|
};
|
|
|
|
ELISTIZEH(VariableContent)
|
|
|
|
// The variables editor enables the user to edit all the variables used within
|
|
// tesseract. It can be invoked on its own, but is supposed to be invoked by
|
|
// the program editor.
|
|
class VariablesEditor : public SVEventHandler {
|
|
public:
|
|
// Integrate the variables editor as popupmenu into the existing scrollview
|
|
// window (usually the pg editor). If sv == null, create a new empty
|
|
// empty window and attach the variables editor to that window (ugly).
|
|
VariablesEditor(ScrollView* sv = NULL);
|
|
|
|
// Event listener. Waits for SVET_POPUP events and processes them.
|
|
void Notify(const SVEvent* sve);
|
|
|
|
private:
|
|
// Gets the up to the first 3 prefixes from s (split by _).
|
|
// For example, tesseract_foo_bar will be split into tesseract,foo and bar.
|
|
void GetPrefixes(const char* s, STRING* level_one,
|
|
STRING* level_two, STRING* level_three);
|
|
|
|
// Gets the first n words (split by _) and puts them in t.
|
|
// For example, tesseract_foo_bar with N=2 will yield tesseract_foo_.
|
|
void GetFirstWords( //copy first N words
|
|
const char *s, //source string
|
|
int n, //number of words
|
|
char *t //target string
|
|
);
|
|
|
|
// Find all editable variables used within tesseract and create a
|
|
// SVMenuNode tree from it.
|
|
SVMenuNode *BuildListOfAllLeaves();
|
|
|
|
// Write all (changed_) variables to a config file.
|
|
void WriteVars(char* filename, bool changes_only);
|
|
|
|
ScrollView* sv_window_;
|
|
};
|
|
|
|
#endif
|
|
#endif
|