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278 lines
12 KiB
C++
278 lines
12 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: baselinedetect.h
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// Description: Initial Baseline Determination.
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// Copyright 2012 Google Inc. All Rights Reserved.
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// Author: rays@google.com (Ray Smith)
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// Created: Mon Apr 30 10:03:19 PDT 2012
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_BASELINEDETECT_H_
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#define TESSERACT_TEXTORD_BASELINEDETECT_H_
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#include "detlinefit.h"
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#include "genericvector.h"
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#include "points.h"
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#include "rect.h"
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#include "strngs.h"
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class BLOBNBOX_LIST;
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class TO_BLOCK;
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class TO_BLOCK_LIST;
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class TO_ROW;
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struct Pix;
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namespace tesseract {
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class Textord;
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// Class to compute and hold baseline data for a TO_ROW.
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class BaselineRow {
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public:
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BaselineRow(double line_size, TO_ROW* to_row);
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const TBOX& bounding_box() const {
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return bounding_box_;
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}
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// Sets the TO_ROW with the output straight line.
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void SetupOldLineParameters(TO_ROW* row) const;
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// Outputs diagnostic information.
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void Print() const;
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// Returns the skew angle (in radians) of the current baseline in [-pi,pi].
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double BaselineAngle() const;
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// Computes and returns the linespacing at the middle of the overlap
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// between this and other.
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double SpaceBetween(const BaselineRow& other) const;
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// Computes and returns the displacement of the center of the line
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// perpendicular to the given direction.
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double PerpDisp(const FCOORD& direction) const;
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// Computes the y coordinate at the given x using the straight baseline
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// defined by baseline1_ and baseline2_.
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double StraightYAtX(double x) const;
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// Fits a straight baseline to the points. Returns true if it had enough
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// points to be reasonably sure of the fitted baseline.
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// If use_box_bottoms is false, baselines positions are formed by
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// considering the outlines of the blobs.
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bool FitBaseline(bool use_box_bottoms);
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// Modifies an existing result of FitBaseline to be parallel to the given
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// vector if that produces a better result.
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void AdjustBaselineToParallel(int debug, const FCOORD& direction);
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// Modifies the baseline to snap to the textline grid if the existing
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// result is not good enough.
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double AdjustBaselineToGrid(int debug, const FCOORD& direction,
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double line_spacing, double line_offset);
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private:
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// Sets up displacement_modes_ with the top few modes of the perpendicular
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// distance of each blob from the given direction vector, after rounding.
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void SetupBlobDisplacements(const FCOORD& direction);
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// Fits a line in the given direction to blobs that are close to the given
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// target_offset perpendicular displacement from the direction. The fit
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// error is allowed to be cheat_allowance worse than the existing fit, and
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// will still be used.
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// If cheat_allowance > 0, the new fit will be good and replace the current
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// fit if it has better fit (with cheat) OR its error is below
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// max_baseline_error_ and the old fit is marked bad.
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// Otherwise the new fit will only replace the old if it is really better,
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// or the old fit is marked bad and the new fit has sufficient points, as
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// well as being within the max_baseline_error_.
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void FitConstrainedIfBetter(int debug, const FCOORD& direction,
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double cheat_allowance,
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double target_offset);
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// Returns the perpendicular distance of the point from the straight
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// baseline.
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double PerpDistanceFromBaseline(const FCOORD& pt) const;
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// Computes the bounding box of the row.
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void ComputeBoundingBox();
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// The blobs of the row to which this BaselineRow adds extra information
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// during baseline fitting. Note that blobs_ could easily come from either
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// a TO_ROW or a ColPartition.
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BLOBNBOX_LIST* blobs_;
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// Bounding box of all the blobs.
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TBOX bounding_box_;
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// Fitter used to fit lines to the blobs.
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DetLineFit fitter_;
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// 2 points on the straight baseline.
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FCOORD baseline_pt1_;
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FCOORD baseline_pt2_;
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// Set of modes of displacements. They indicate preferable baseline positions.
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GenericVector<double> displacement_modes_;
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// Quantization factor used for displacement_modes_.
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double disp_quant_factor_;
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// Half the acceptance range of blob displacements for computing the
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// error during a constrained fit.
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double fit_halfrange_;
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// Max baseline error before a line is regarded as fitting badly.
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double max_baseline_error_;
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// The error of fit of the baseline.
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double baseline_error_;
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// True if this row seems to have a good baseline.
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bool good_baseline_;
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};
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// Class to compute and hold baseline data for a TO_BLOCK.
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class BaselineBlock {
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public:
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BaselineBlock(int debug_level, bool non_text, TO_BLOCK* block);
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TO_BLOCK* block() const {
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return block_;
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}
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double skew_angle() const {
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return skew_angle_;
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}
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// Computes and returns the absolute error of the given perp_disp from the
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// given linespacing model.
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static double SpacingModelError(double perp_disp, double line_spacing,
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double line_offset);
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// Fits straight line baselines and computes the skew angle from the
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// median angle. Returns true if a good angle is found.
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// If use_box_bottoms is false, baseline positions are formed by
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// considering the outlines of the blobs.
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bool FitBaselinesAndFindSkew(bool use_box_bottoms);
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// Refits the baseline to a constrained angle, using the stored block
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// skew if good enough, otherwise the supplied default skew.
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void ParallelizeBaselines(double default_block_skew);
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// Sets the parameters in TO_BLOCK that are needed by subsequent processes.
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void SetupBlockParameters() const;
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// Processing that is required before fitting baseline splines, but requires
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// linear baselines in order to be successful:
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// Removes noise if required
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// Separates out underlines
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// Pre-associates blob fragments.
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// TODO(rays/joeliu) This entire section of code is inherited from the past
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// and could be improved/eliminated.
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// page_tr is used to size a debug window.
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void PrepareForSplineFitting(ICOORD page_tr, bool remove_noise);
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// Fits splines to the textlines, or creates fake QSPLINES from the straight
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// baselines that are already on the TO_ROWs.
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// As a side-effect, computes the xheights of the rows and the block.
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// Although x-height estimation is conceptually separate, it is part of
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// detecting perspective distortion and therefore baseline fitting.
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void FitBaselineSplines(bool enable_splines, bool show_final_rows,
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Textord* textord);
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// Draws the (straight) baselines and final blobs colored according to
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// what was discarded as noise and what is associated with each row.
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void DrawFinalRows(const ICOORD& page_tr);
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// Render the generated spline baselines for this block on pix_in.
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void DrawPixSpline(Pix* pix_in);
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private:
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// Top-level line-spacing calculation. Computes an estimate of the line-
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// spacing, using the current baselines in the TO_ROWS of the block, and
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// then refines it by fitting a regression line to the baseline positions
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// as a function of their integer index.
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// Returns true if it seems that the model is a reasonable fit to the
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// observations.
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bool ComputeLineSpacing();
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// Computes the deskewed vertical position of each baseline in the block and
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// stores them in the given vector.
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void ComputeBaselinePositions(const FCOORD& direction,
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GenericVector<double>* positions);
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// Computes an estimate of the line spacing of the block from the median
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// of the spacings between adjacent overlapping textlines.
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void EstimateLineSpacing();
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// Refines the line spacing of the block by fitting a regression
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// line to the deskewed y-position of each baseline as a function of its
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// estimated line index, allowing for a small error in the initial linespacing
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// and choosing the best available model.
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void RefineLineSpacing(const GenericVector<double>& positions);
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// Given an initial estimate of line spacing (m_in) and the positions of each
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// baseline, computes the line spacing of the block more accurately in m_out,
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// and the corresponding intercept in c_out, and the number of spacings seen
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// in index_delta. Returns the error of fit to the line spacing model.
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double FitLineSpacingModel(const GenericVector<double>& positions,
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double m_in, double* m_out, double* c_out,
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int* index_delta);
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// The block to which this class adds extra information used during baseline
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// calculation.
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TO_BLOCK* block_;
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// The rows in the block that we will be working with.
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PointerVector<BaselineRow> rows_;
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// Amount of debugging output to provide.
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int debug_level_;
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// True if the block is non-text (graphic).
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bool non_text_block_;
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// True if the block has at least one good enough baseline to compute the
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// skew angle and therefore skew_angle_ is valid.
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bool good_skew_angle_;
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// Angle of skew in radians using the conventional anticlockwise from x-axis.
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double skew_angle_;
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// Current best estimate line spacing in pixels perpendicular to skew_angle_.
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double line_spacing_;
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// Offset for baseline positions, in pixels. Each baseline is at
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// line_spacing_ * n + line_offset_ for integer n, which represents
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// [textline] line number in a line numbering system that has line 0 on or
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// at least near the x-axis. Not equal to the actual line number of a line
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// within a block as most blocks are not near the x-axis.
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double line_offset_;
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// The error of the line spacing model.
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double model_error_;
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};
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class BaselineDetect {
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public:
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BaselineDetect(int debug_level, const FCOORD& page_skew,
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TO_BLOCK_LIST* blocks);
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~BaselineDetect();
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// Finds the initial baselines for each TO_ROW in each TO_BLOCK, gathers
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// block-wise and page-wise data to smooth small blocks/rows, and applies
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// smoothing based on block/page-level skew and block-level linespacing.
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void ComputeStraightBaselines(bool use_box_bottoms);
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// Computes the baseline splines for each TO_ROW in each TO_BLOCK and
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// other associated side-effects, including pre-associating blobs, computing
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// x-heights and displaying debug information.
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// NOTE that ComputeStraightBaselines must have been called first as this
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// sets up data in the TO_ROWs upon which this function depends.
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void ComputeBaselineSplinesAndXheights(const ICOORD& page_tr,
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bool enable_splines,
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bool remove_noise,
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bool show_final_rows,
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Textord* textord);
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private:
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// Average (median) skew of the blocks on the page among those that have
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// a good angle of their own.
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FCOORD page_skew_;
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// Amount of debug output to produce.
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int debug_level_;
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// The blocks that we are working with.
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PointerVector<BaselineBlock> blocks_;
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};
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} // namespace tesseract
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#endif // TESSERACT_TEXTORD_BASELINEDETECT_H_
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