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0702194246
The new code was copied from the latest code on GitHub (https://github.com/tensorflow/models/tree/master/research/syntaxnet). It is required for pango_font_info_test and other unit tests. Signed-off-by: Stefan Weil <sw@weilnetz.de>
478 lines
18 KiB
C++
478 lines
18 KiB
C++
/**
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* Copyright 2010 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef UTIL_UTF8_PUBLIC_UNICODETEXT_H_
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#define UTIL_UTF8_PUBLIC_UNICODETEXT_H_
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#include <stddef.h> // for NULL, ptrdiff_t
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#include <iterator> // for bidirectional_iterator_tag, etc
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#include <string> // for string
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#include <utility> // for pair
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#include "syntaxnet/base.h"
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// ***************************** UnicodeText **************************
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//
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// A UnicodeText object is a container for a sequence of Unicode
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// codepoint values. It has default, copy, and assignment constructors.
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// Data can be appended to it from another UnicodeText, from
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// iterators, or from a single codepoint.
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//
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// The internal representation of the text is UTF-8. Since UTF-8 is a
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// variable-width format, UnicodeText does not provide random access
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// to the text, and changes to the text are permitted only at the end.
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//
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// The UnicodeText class defines a const_iterator. The dereferencing
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// operator (*) returns a codepoint (char32). The iterator is a
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// bidirectional, read-only iterator. It becomes invalid if the text
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// is changed.
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//
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// There are methods for appending and retrieving UTF-8 data directly.
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// The 'utf8_data' method returns a const char* that contains the
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// UTF-8-encoded version of the text; 'utf8_length' returns the number
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// of bytes in the UTF-8 data. An iterator's 'get' method stores up to
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// 4 bytes of UTF-8 data in a char array and returns the number of
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// bytes that it stored.
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//
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// Codepoints are integers in the range [0, 0xD7FF] or [0xE000,
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// 0x10FFFF], but UnicodeText has the additional restriction that it
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// can contain only those characters that are valid for interchange on
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// the Web. This excludes all of the control codes except for carriage
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// return, line feed, and horizontal tab. It also excludes
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// non-characters, but codepoints that are in the Private Use regions
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// are allowed, as are codepoints that are unassigned. (See the
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// Unicode reference for details.) The function UniLib::IsInterchangeValid
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// can be used as a test for this property.
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//
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// UnicodeTexts are safe. Every method that constructs or modifies a
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// UnicodeText tests for interchange-validity, and will substitute a
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// space for the invalid data. Such cases are reported via
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// LOG(WARNING).
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//
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// MEMORY MANAGEMENT: copy, take ownership, or point to
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//
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// A UnicodeText is either an "owner", meaning that it owns the memory
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// for the data buffer and will free it when the UnicodeText is
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// destroyed, or it is an "alias", meaning that it does not.
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//
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// There are three methods for storing UTF-8 data in a UnicodeText:
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//
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// CopyUTF8(buffer, len) copies buffer.
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//
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// TakeOwnershipOfUTF8(buffer, size, capacity) takes ownership of buffer.
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//
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// PointToUTF8(buffer, size) creates an alias pointing to buffer.
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//
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// All three methods perform a validity check on the buffer. There are
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// private, "unsafe" versions of these functions that bypass the
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// validity check. They are used internally and by friend-functions
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// that are handling UTF-8 data that has already been validated.
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//
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// The purpose of an alias is to avoid making an unnecessary copy of a
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// UTF-8 buffer while still providing access to the Unicode values
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// within that text through iterators or the fast scanners that are
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// based on UTF-8 state tables. The lifetime of an alias must not
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// exceed the lifetime of the buffer from which it was constructed.
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//
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// The semantics of an alias might be described as "copy on write or
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// repair." The source data is never modified. If push_back() or
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// append() is called on an alias, a copy of the data will be created,
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// and the UnicodeText will become an owner. If clear() is called on
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// an alias, it becomes an (empty) owner.
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//
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// The copy constructor and the assignment operator produce an owner.
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// That is, after direct initialization ("UnicodeText x(y);") or copy
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// initialization ("UnicodeText x = y;") x will be an owner, even if y
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// was an alias. The assignment operator ("x = y;") also produces an
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// owner unless x and y are the same object and y is an alias.
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//
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// Aliases should be used with care. If the source from which an alias
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// was created is freed, or if the contents are changed, while the
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// alias is still in use, fatal errors could result. But it can be
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// quite useful to have a UnicodeText "window" through which to see a
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// UTF-8 buffer without having to pay the price of making a copy.
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//
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// UTILITIES
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//
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// The interfaces in util/utf8/public/textutils.h provide higher-level
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// utilities for dealing with UnicodeTexts, including routines for
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// creating UnicodeTexts (both owners and aliases) from UTF-8 buffers or
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// strings, creating strings from UnicodeTexts, normalizing text for
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// efficient matching or display, and others.
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class UnicodeText {
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public:
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class const_iterator;
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typedef char32 value_type;
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// Constructors. These always produce owners.
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UnicodeText(); // Create an empty text.
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UnicodeText(const UnicodeText& src); // copy constructor
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// Construct a substring (copies the data).
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UnicodeText(const const_iterator& first, const const_iterator& last);
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// Assignment operator. This copies the data and produces an owner
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// unless this == &src, e.g., "x = x;", which is a no-op.
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UnicodeText& operator=(const UnicodeText& src);
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// x.Copy(y) copies the data from y into x.
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UnicodeText& Copy(const UnicodeText& src);
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inline UnicodeText& assign(const UnicodeText& src) { return Copy(src); }
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// x.PointTo(y) changes x so that it points to y's data.
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// It does not copy y or take ownership of y's data.
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UnicodeText& PointTo(const UnicodeText& src);
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UnicodeText& PointTo(const const_iterator& first,
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const const_iterator& last);
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~UnicodeText();
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void clear(); // Clear text.
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bool empty() const { return repr_.size_ == 0; } // Test if text is empty.
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// Add a codepoint to the end of the text.
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// If the codepoint is not interchange-valid, add a space instead
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// and log a warning.
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void push_back(char32 codepoint);
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// Generic appending operation.
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// iterator_traits<ForwardIterator>::value_type must be implicitly
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// convertible to char32. Typical uses of this method might include:
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// char32 chars[] = {0x1, 0x2, ...};
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// vector<char32> more_chars = ...;
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// utext.append(chars, chars+arraysize(chars));
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// utext.append(more_chars.begin(), more_chars.end());
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template<typename ForwardIterator>
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UnicodeText& append(ForwardIterator first, const ForwardIterator last) {
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while (first != last) { push_back(*first++); }
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return *this;
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}
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// A specialization of the generic append() method.
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UnicodeText& append(const const_iterator& first, const const_iterator& last);
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// An optimization of append(source.begin(), source.end()).
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UnicodeText& append(const UnicodeText& source);
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int size() const; // the number of Unicode characters (codepoints)
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friend bool operator==(const UnicodeText& lhs, const UnicodeText& rhs);
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friend bool operator!=(const UnicodeText& lhs, const UnicodeText& rhs);
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class const_iterator {
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typedef const_iterator CI;
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public:
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typedef std::bidirectional_iterator_tag iterator_category;
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typedef char32 value_type;
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typedef ptrdiff_t difference_type;
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typedef void pointer; // (Not needed.)
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typedef const char32 reference; // (Needed for const_reverse_iterator)
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// Iterators are default-constructible.
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const_iterator();
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// It's safe to make multiple passes over a UnicodeText.
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const_iterator(const const_iterator& other);
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const_iterator& operator=(const const_iterator& other);
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char32 operator*() const; // Dereference
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const_iterator& operator++(); // Advance (++iter)
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const_iterator operator++(int) { // (iter++)
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const_iterator result(*this);
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++*this;
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return result;
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}
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const_iterator& operator--(); // Retreat (--iter)
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const_iterator operator--(int) { // (iter--)
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const_iterator result(*this);
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--*this;
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return result;
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}
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// We love relational operators.
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friend bool operator==(const CI& lhs, const CI& rhs) {
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return lhs.it_ == rhs.it_; }
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friend bool operator!=(const CI& lhs, const CI& rhs) {
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return !(lhs == rhs); }
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friend bool operator<(const CI& lhs, const CI& rhs);
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friend bool operator>(const CI& lhs, const CI& rhs) {
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return rhs < lhs; }
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friend bool operator<=(const CI& lhs, const CI& rhs) {
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return !(rhs < lhs); }
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friend bool operator>=(const CI& lhs, const CI& rhs) {
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return !(lhs < rhs); }
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friend difference_type distance(const CI& first, const CI& last);
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// UTF-8-specific methods
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// Store the UTF-8 encoding of the current codepoint into buf,
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// which must be at least 4 bytes long. Return the number of
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// bytes written.
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int get_utf8(char* buf) const;
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// Return the UTF-8 character that the iterator points to.
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string get_utf8_string() const;
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// Return the byte length of the UTF-8 character the iterator points to.
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int utf8_length() const;
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// Return the iterator's pointer into the UTF-8 data.
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const char* utf8_data() const { return it_; }
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string DebugString() const;
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private:
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friend class UnicodeText;
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friend class UnicodeTextUtils;
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friend class UTF8StateTableProperty;
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explicit const_iterator(const char* it) : it_(it) {}
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const char* it_;
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};
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const_iterator begin() const;
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const_iterator end() const;
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class const_reverse_iterator : public std::reverse_iterator<const_iterator> {
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public:
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explicit const_reverse_iterator(const_iterator it) :
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std::reverse_iterator<const_iterator>(it) {}
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const char* utf8_data() const {
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const_iterator tmp_it = base();
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return (--tmp_it).utf8_data();
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}
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int get_utf8(char* buf) const {
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const_iterator tmp_it = base();
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return (--tmp_it).get_utf8(buf);
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}
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string get_utf8_string() const {
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const_iterator tmp_it = base();
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return (--tmp_it).get_utf8_string();
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}
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int utf8_length() const {
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const_iterator tmp_it = base();
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return (--tmp_it).utf8_length();
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}
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};
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const_reverse_iterator rbegin() const {
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return const_reverse_iterator(end());
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}
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const_reverse_iterator rend() const {
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return const_reverse_iterator(begin());
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}
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// Substring searching. Returns the beginning of the first
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// occurrence of "look", or end() if not found.
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const_iterator find(const UnicodeText& look, const_iterator start_pos) const;
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// Equivalent to find(look, begin())
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const_iterator find(const UnicodeText& look) const;
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// Returns whether this contains the character U+FFFD. This can
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// occur, for example, if the input to Encodings::Decode() had byte
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// sequences that were invalid in the source encoding.
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bool HasReplacementChar() const;
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// UTF-8-specific methods
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//
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// Return the data, length, and capacity of UTF-8-encoded version of
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// the text. Length and capacity are measured in bytes.
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const char* utf8_data() const { return repr_.data_; }
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int utf8_length() const { return repr_.size_; }
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int utf8_capacity() const { return repr_.capacity_; }
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// Return the UTF-8 data as a string.
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static string UTF8Substring(const const_iterator& first,
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const const_iterator& last);
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// There are three methods for initializing a UnicodeText from UTF-8
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// data. They vary in details of memory management. In all cases,
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// the data is tested for interchange-validity. If it is not
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// interchange-valid, a LOG(WARNING) is issued, and each
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// structurally invalid byte and each interchange-invalid codepoint
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// is replaced with a space.
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// x.CopyUTF8(buf, len) copies buf into x.
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UnicodeText& CopyUTF8(const char* utf8_buffer, int byte_length);
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// x.TakeOwnershipOfUTF8(buf, len, capacity). x takes ownership of
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// buf. buf is not copied.
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UnicodeText& TakeOwnershipOfUTF8(char* utf8_buffer,
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int byte_length,
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int byte_capacity);
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// x.PointToUTF8(buf,len) changes x so that it points to buf
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// ("becomes an alias"). It does not take ownership or copy buf.
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// If the buffer is not valid, this has the same effect as
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// CopyUTF8(utf8_buffer, byte_length).
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UnicodeText& PointToUTF8(const char* utf8_buffer, int byte_length);
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// Occasionally it is necessary to use functions that operate on the
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// pointer returned by utf8_data(). MakeIterator(p) provides a way
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// to get back to the UnicodeText level. It uses CHECK to ensure
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// that p is a pointer within this object's UTF-8 data, and that it
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// points to the beginning of a character.
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const_iterator MakeIterator(const char* p) const;
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string DebugString() const;
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private:
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friend class const_iterator;
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friend class UnicodeTextUtils;
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class Repr { // A byte-string.
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public:
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char* data_;
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int size_;
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int capacity_;
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bool ours_; // Do we own data_?
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Repr() : data_(nullptr), size_(0), capacity_(0), ours_(true) {}
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~Repr() { if (ours_) delete[] data_; }
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void clear();
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void reserve(int capacity);
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void resize(int size);
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void append(const char* bytes, int byte_length);
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void Copy(const char* data, int size);
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void TakeOwnershipOf(char* data, int size, int capacity);
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void PointTo(const char* data, int size);
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string DebugString() const;
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private:
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Repr& operator=(const Repr&);
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Repr(const Repr& other);
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};
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Repr repr_;
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// UTF-8-specific private methods.
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// These routines do not perform a validity check when compiled
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// in opt mode.
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// It is an error to call these methods with UTF-8 data that
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// is not interchange-valid.
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//
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UnicodeText& UnsafeCopyUTF8(const char* utf8_buffer, int byte_length);
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UnicodeText& UnsafeTakeOwnershipOfUTF8(
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char* utf8_buffer, int byte_length, int byte_capacity);
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UnicodeText& UnsafePointToUTF8(const char* utf8_buffer, int byte_length);
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UnicodeText& UnsafeAppendUTF8(const char* utf8_buffer, int byte_length);
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const_iterator UnsafeFind(const UnicodeText& look,
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const_iterator start_pos) const;
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};
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bool operator==(const UnicodeText& lhs, const UnicodeText& rhs);
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inline bool operator!=(const UnicodeText& lhs, const UnicodeText& rhs) {
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return !(lhs == rhs);
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}
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// UnicodeTextRange is a pair of iterators, useful for specifying text
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// segments. If the iterators are ==, the segment is empty.
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typedef pair<UnicodeText::const_iterator,
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UnicodeText::const_iterator> UnicodeTextRange;
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inline bool UnicodeTextRangeIsEmpty(const UnicodeTextRange& r) {
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return r.first == r.second;
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}
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// *************************** Utilities *************************
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// A factory function for creating a UnicodeText from a buffer of
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// UTF-8 data. The new UnicodeText takes ownership of the buffer. (It
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// is an "owner.")
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//
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// Each byte that is structurally invalid will be replaced with a
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// space. Each codepoint that is interchange-invalid will also be
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// replaced with a space, even if the codepoint was represented with a
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// multibyte sequence in the UTF-8 data.
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//
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inline UnicodeText MakeUnicodeTextAcceptingOwnership(
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char* utf8_buffer, int byte_length, int byte_capacity) {
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return UnicodeText().TakeOwnershipOfUTF8(
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utf8_buffer, byte_length, byte_capacity);
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}
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// A factory function for creating a UnicodeText from a buffer of
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// UTF-8 data. The new UnicodeText does not take ownership of the
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// buffer. (It is an "alias.")
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//
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inline UnicodeText MakeUnicodeTextWithoutAcceptingOwnership(
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const char* utf8_buffer, int byte_length) {
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return UnicodeText().PointToUTF8(utf8_buffer, byte_length);
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}
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// Create a UnicodeText from a UTF-8 string or buffer.
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//
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// If do_copy is true, then a copy of the string is made. The copy is
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// owned by the resulting UnicodeText object and will be freed when
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// the object is destroyed. This UnicodeText object is referred to
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// as an "owner."
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//
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// If do_copy is false, then no copy is made. The resulting
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// UnicodeText object does NOT take ownership of the string; in this
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// case, the lifetime of the UnicodeText object must not exceed the
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// lifetime of the string. This Unicodetext object is referred to as
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// an "alias." This is the same as MakeUnicodeTextWithoutAcceptingOwnership.
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//
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// If the input string does not contain valid UTF-8, then a copy is
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// made (as if do_copy were true) and coerced to valid UTF-8 by
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// replacing each invalid byte with a space.
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//
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inline UnicodeText UTF8ToUnicodeText(const char* utf8_buf, int len,
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bool do_copy) {
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UnicodeText t;
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if (do_copy) {
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t.CopyUTF8(utf8_buf, len);
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} else {
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t.PointToUTF8(utf8_buf, len);
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}
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return t;
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}
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inline UnicodeText UTF8ToUnicodeText(const string& utf_string, bool do_copy) {
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return UTF8ToUnicodeText(utf_string.data(), utf_string.size(), do_copy);
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}
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inline UnicodeText UTF8ToUnicodeText(const char* utf8_buf, int len) {
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return UTF8ToUnicodeText(utf8_buf, len, true);
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}
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inline UnicodeText UTF8ToUnicodeText(const string& utf8_string) {
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return UTF8ToUnicodeText(utf8_string, true);
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}
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// Return a string containing the UTF-8 encoded version of all the
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// Unicode characters in t.
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inline string UnicodeTextToUTF8(const UnicodeText& t) {
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return string(t.utf8_data(), t.utf8_length());
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}
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// This template function declaration is used in defining arraysize.
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// Note that the function doesn't need an implementation, as we only
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// use its type.
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template <typename T, size_t N>
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char (&ArraySizeHelper(T (&array)[N]))[N];
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#define arraysize(array) (sizeof(ArraySizeHelper(array)))
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// For debugging. Return a string of integers, written in uppercase
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// hex (%X), corresponding to the codepoints within the text. Each
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// integer is followed by a space. E.g., "61 62 6A 3005 ".
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string CodepointString(const UnicodeText& t);
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#endif // UTIL_UTF8_PUBLIC_UNICODETEXT_H_
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