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479 lines
16 KiB
C++
479 lines
16 KiB
C++
/******************************************************************************
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** Filename: mfoutline.c
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** Purpose: Interface to outline struct used for extracting features
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** Author: Dan Johnson
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** History: Thu May 17 08:14:18 1990, DSJ, Created.
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**
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** (c) Copyright Hewlett-Packard Company, 1988.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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******************************************************************************/
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/*----------------------------------------------------------------------------
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Include Files and Type Defines
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----------------------------------------------------------------------------*/
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#include "clusttool.h" //If remove you get cought in a loop somewhere
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#include "emalloc.h"
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#include "mfoutline.h"
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#include "blobs.h"
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#include "const.h"
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#include "mfx.h"
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#include "params.h"
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#include "classify.h"
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#include <math.h>
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#include <stdio.h>
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/*----------------------------------------------------------------------------
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Public Code
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----------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/** Convert a blob into a list of MFOUTLINEs (float-based microfeature format).
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*/
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LIST ConvertBlob(TBLOB *blob) {
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LIST outlines = NIL_LIST;
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return (blob == NULL)
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? NIL_LIST
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: ConvertOutlines(blob->outlines, outlines, outer);
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}
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/*---------------------------------------------------------------------------*/
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/** Convert a TESSLINE into the float-based MFOUTLINE micro-feature format. */
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MFOUTLINE ConvertOutline(TESSLINE *outline) {
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MFEDGEPT *NewPoint;
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MFOUTLINE MFOutline = NIL_LIST;
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EDGEPT *EdgePoint;
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EDGEPT *StartPoint;
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EDGEPT *NextPoint;
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if (outline == NULL || outline->loop == NULL)
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return MFOutline;
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StartPoint = outline->loop;
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EdgePoint = StartPoint;
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do {
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NextPoint = EdgePoint->next;
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/* filter out duplicate points */
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if (EdgePoint->pos.x != NextPoint->pos.x ||
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EdgePoint->pos.y != NextPoint->pos.y) {
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NewPoint = NewEdgePoint();
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ClearMark(NewPoint);
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NewPoint->Hidden = EdgePoint->IsHidden();
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NewPoint->Point.x = EdgePoint->pos.x;
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NewPoint->Point.y = EdgePoint->pos.y;
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MFOutline = push(MFOutline, NewPoint);
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}
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EdgePoint = NextPoint;
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} while (EdgePoint != StartPoint);
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if (MFOutline != NULL)
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MakeOutlineCircular(MFOutline);
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return MFOutline;
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}
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/*---------------------------------------------------------------------------*/
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/**
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* Convert a tree of outlines to a list of MFOUTLINEs (lists of MFEDGEPTs).
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*
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* @param outline first outline to be converted
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* @param mf_outlines list to add converted outlines to
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* @param outline_type are the outlines outer or holes?
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*/
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LIST ConvertOutlines(TESSLINE *outline,
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LIST mf_outlines,
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OUTLINETYPE outline_type) {
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MFOUTLINE mf_outline;
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while (outline != NULL) {
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mf_outline = ConvertOutline(outline);
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if (mf_outline != NULL)
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mf_outlines = push(mf_outlines, mf_outline);
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outline = outline->next;
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}
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return mf_outlines;
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}
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/*---------------------------------------------------------------------------*/
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/**
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* This routine searches through the specified outline, computes
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* a slope for each vector in the outline, and marks each
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* vector as having one of the following directions:
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* N, S, E, W, NE, NW, SE, SW
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* This information is then stored in the outline and the
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* outline is returned.
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* @param Outline micro-feature outline to analyze
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* @param MinSlope controls "snapping" of segments to horizontal
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* @param MaxSlope controls "snapping" of segments to vertical
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* @return none
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* @note Exceptions: none
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* @note History: 7/21/89, DSJ, Created.
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*/
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void FindDirectionChanges(MFOUTLINE Outline,
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FLOAT32 MinSlope,
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FLOAT32 MaxSlope) {
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MFEDGEPT *Current;
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MFEDGEPT *Last;
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MFOUTLINE EdgePoint;
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if (DegenerateOutline (Outline))
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return;
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Last = PointAt (Outline);
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Outline = NextPointAfter (Outline);
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EdgePoint = Outline;
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do {
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Current = PointAt (EdgePoint);
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ComputeDirection(Last, Current, MinSlope, MaxSlope);
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Last = Current;
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EdgePoint = NextPointAfter (EdgePoint);
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}
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while (EdgePoint != Outline);
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} /* FindDirectionChanges */
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/*---------------------------------------------------------------------------*/
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/**
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* This routine deallocates all of the memory consumed by
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* a micro-feature outline.
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* @param arg micro-feature outline to be freed
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* @return none
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* @note Exceptions: none
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* @note History: 7/27/89, DSJ, Created.
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*/
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void FreeMFOutline(void *arg) { //MFOUTLINE Outline)
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MFOUTLINE Start;
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MFOUTLINE Outline = (MFOUTLINE) arg;
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/* break the circular outline so we can use std. techniques to deallocate */
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Start = list_rest (Outline);
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set_rest(Outline, NIL_LIST);
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while (Start != NULL) {
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free(first_node(Start));
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Start = pop (Start);
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}
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} /* FreeMFOutline */
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/*---------------------------------------------------------------------------*/
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/**
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* Release all memory consumed by the specified list
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* of outlines.
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* @param Outlines list of mf-outlines to be freed
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* @return none
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* @note Exceptions: none
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* @note History: Thu Dec 13 16:14:50 1990, DSJ, Created.
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*/
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void FreeOutlines(LIST Outlines) {
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destroy_nodes(Outlines, FreeMFOutline);
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} /* FreeOutlines */
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/*---------------------------------------------------------------------------*/
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/**
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* This routine searches through the specified outline and finds
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* the points at which the outline changes direction. These
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* points are then marked as "extremities". This routine is
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* used as an alternative to FindExtremities(). It forces the
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* endpoints of the microfeatures to be at the direction
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* changes rather than at the midpoint between direction
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* changes.
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* @param Outline micro-feature outline to analyze
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* @return none
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* @note Globals: none
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* @note Exceptions: none
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* @note History: 6/29/90, DSJ, Created.
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*/
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void MarkDirectionChanges(MFOUTLINE Outline) {
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MFOUTLINE Current;
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MFOUTLINE Last;
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MFOUTLINE First;
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if (DegenerateOutline (Outline))
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return;
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First = NextDirectionChange (Outline);
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Last = First;
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do {
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Current = NextDirectionChange (Last);
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MarkPoint (PointAt (Current));
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Last = Current;
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}
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while (Last != First);
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} /* MarkDirectionChanges */
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/*---------------------------------------------------------------------------*/
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/** Return a new edge point for a micro-feature outline. */
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MFEDGEPT *NewEdgePoint() {
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return reinterpret_cast<MFEDGEPT *>(malloc(sizeof(MFEDGEPT)));
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}
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/*---------------------------------------------------------------------------*/
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/**
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* This routine returns the next point in the micro-feature
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* outline that is an extremity. The search starts after
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* EdgePoint. The routine assumes that the outline being
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* searched is not a degenerate outline (i.e. it must have
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* 2 or more edge points).
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* @param EdgePoint start search from this point
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* @return Next extremity in the outline after EdgePoint.
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* @note Globals: none
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* @note Exceptions: none
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* @note History: 7/26/89, DSJ, Created.
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*/
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MFOUTLINE NextExtremity(MFOUTLINE EdgePoint) {
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EdgePoint = NextPointAfter(EdgePoint);
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while (!PointAt(EdgePoint)->ExtremityMark)
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EdgePoint = NextPointAfter(EdgePoint);
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return (EdgePoint);
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} /* NextExtremity */
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/*---------------------------------------------------------------------------*/
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/**
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* This routine normalizes the coordinates of the specified
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* outline so that the outline is deskewed down to the
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* baseline, translated so that x=0 is at XOrigin, and scaled
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* so that the height of a character cell from descender to
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* ascender is 1. Of this height, 0.25 is for the descender,
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* 0.25 for the ascender, and 0.5 for the x-height. The
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* y coordinate of the baseline is 0.
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* @param Outline outline to be normalized
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* @param XOrigin x-origin of text
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* @return none
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* @note Globals: none
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* @note Exceptions: none
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* @note History: 8/2/89, DSJ, Created.
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*/
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void NormalizeOutline(MFOUTLINE Outline,
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FLOAT32 XOrigin) {
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if (Outline == NIL_LIST)
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return;
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MFOUTLINE EdgePoint = Outline;
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do {
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MFEDGEPT *Current = PointAt(EdgePoint);
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Current->Point.y = MF_SCALE_FACTOR *
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(Current->Point.y - kBlnBaselineOffset);
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Current->Point.x = MF_SCALE_FACTOR * (Current->Point.x - XOrigin);
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EdgePoint = NextPointAfter(EdgePoint);
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} while (EdgePoint != Outline);
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} /* NormalizeOutline */
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/*---------------------------------------------------------------------------*/
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namespace tesseract {
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/**
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* This routine normalizes every outline in Outlines
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* according to the currently selected normalization method.
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* It also returns the scale factors that it used to do this
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* scaling. The scale factors returned represent the x and
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* y sizes in the normalized coordinate system that correspond
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* to 1 pixel in the original coordinate system.
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*
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* Globals:
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* - classify_norm_method method being used for normalization
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* - classify_char_norm_range map radius of gyration to this value
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* @param Outlines list of outlines to be normalized
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* @param XScale x-direction scale factor used by routine
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* @param YScale y-direction scale factor used by routine
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* @return none (Outlines are changed and XScale and YScale are updated)
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* @note Exceptions: none
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* @note History: Fri Dec 14 08:14:55 1990, DSJ, Created.
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*/
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void Classify::NormalizeOutlines(LIST Outlines,
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FLOAT32 *XScale,
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FLOAT32 *YScale) {
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MFOUTLINE Outline;
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switch (classify_norm_method) {
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case character:
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ASSERT_HOST(!"How did NormalizeOutlines get called in character mode?");
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break;
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case baseline:
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iterate(Outlines) {
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Outline = (MFOUTLINE) first_node(Outlines);
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NormalizeOutline(Outline, 0.0);
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}
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*XScale = *YScale = MF_SCALE_FACTOR;
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break;
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}
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} /* NormalizeOutlines */
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} // namespace tesseract
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/*----------------------------------------------------------------------------
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Private Code
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----------------------------------------------------------------------------*/
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/**
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* Change the direction of every vector in the specified
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* outline segment to Direction. The segment to be changed
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* starts at Start and ends at End. Note that the previous
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* direction of End must also be changed to reflect the
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* change in direction of the point before it.
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* @param Start, End defines segment of outline to be modified
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* @param Direction new direction to assign to segment
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* @return none
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* @note Globals: none
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* @note Exceptions: none
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* @note History: Fri May 4 10:42:04 1990, DSJ, Created.
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*/
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void ChangeDirection(MFOUTLINE Start, MFOUTLINE End, DIRECTION Direction) {
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MFOUTLINE Current;
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for (Current = Start; Current != End; Current = NextPointAfter (Current))
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PointAt (Current)->Direction = Direction;
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PointAt (End)->PreviousDirection = Direction;
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} /* ChangeDirection */
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/**
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* This routine normalizes each point in Outline by
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* translating it to the specified center and scaling it
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* anisotropically according to the given scale factors.
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* @param Outline outline to be character normalized
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* @param cn_denorm
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* @return none
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* @note Globals: none
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* @note Exceptions: none
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* @note History: Fri Dec 14 10:27:11 1990, DSJ, Created.
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*/
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void CharNormalizeOutline(MFOUTLINE Outline, const DENORM& cn_denorm) {
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MFOUTLINE First, Current;
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MFEDGEPT *CurrentPoint;
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if (Outline == NIL_LIST)
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return;
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First = Outline;
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Current = First;
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do {
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CurrentPoint = PointAt(Current);
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FCOORD pos(CurrentPoint->Point.x, CurrentPoint->Point.y);
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cn_denorm.LocalNormTransform(pos, &pos);
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CurrentPoint->Point.x = (pos.x() - MAX_UINT8 / 2) * MF_SCALE_FACTOR;
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CurrentPoint->Point.y = (pos.y() - MAX_UINT8 / 2) * MF_SCALE_FACTOR;
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Current = NextPointAfter(Current);
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}
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while (Current != First);
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} /* CharNormalizeOutline */
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/**
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* This routine computes the slope from Start to Finish and
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* and then computes the approximate direction of the line
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* segment from Start to Finish. The direction is quantized
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* into 8 buckets:
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* N, S, E, W, NE, NW, SE, SW
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* Both the slope and the direction are then stored into
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* the appropriate fields of the Start edge point. The
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* direction is also stored into the PreviousDirection field
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* of the Finish edge point.
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* @param Start starting point to compute direction from
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* @param Finish finishing point to compute direction to
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* @param MinSlope slope below which lines are horizontal
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* @param MaxSlope slope above which lines are vertical
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* @return none
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* @note Globals: none
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* @note Exceptions: none
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* @note History: 7/25/89, DSJ, Created.
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*/
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void ComputeDirection(MFEDGEPT *Start,
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MFEDGEPT *Finish,
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FLOAT32 MinSlope,
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FLOAT32 MaxSlope) {
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FVECTOR Delta;
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Delta.x = Finish->Point.x - Start->Point.x;
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Delta.y = Finish->Point.y - Start->Point.y;
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if (Delta.x == 0)
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if (Delta.y < 0) {
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Start->Slope = -MAX_FLOAT32;
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Start->Direction = south;
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}
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else {
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Start->Slope = MAX_FLOAT32;
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Start->Direction = north;
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}
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else {
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Start->Slope = Delta.y / Delta.x;
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if (Delta.x > 0)
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if (Delta.y > 0)
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if (Start->Slope > MinSlope)
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if (Start->Slope < MaxSlope)
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Start->Direction = northeast;
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else
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Start->Direction = north;
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else
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Start->Direction = east;
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else if (Start->Slope < -MinSlope)
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if (Start->Slope > -MaxSlope)
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Start->Direction = southeast;
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else
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Start->Direction = south;
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else
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Start->Direction = east;
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else if (Delta.y > 0)
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if (Start->Slope < -MinSlope)
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if (Start->Slope > -MaxSlope)
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Start->Direction = northwest;
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else
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Start->Direction = north;
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else
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Start->Direction = west;
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else if (Start->Slope > MinSlope)
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if (Start->Slope < MaxSlope)
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Start->Direction = southwest;
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else
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Start->Direction = south;
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else
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Start->Direction = west;
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}
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Finish->PreviousDirection = Start->Direction;
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}
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/**
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* This routine returns the next point in the micro-feature
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* outline that has a direction different than EdgePoint. The
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* routine assumes that the outline being searched is not a
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* degenerate outline (i.e. it must have 2 or more edge points).
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* @param EdgePoint start search from this point
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* @return Point of next direction change in micro-feature outline.
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* @note Globals: none
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* @note Exceptions: none
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* @note History: 7/25/89, DSJ, Created.
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*/
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MFOUTLINE NextDirectionChange(MFOUTLINE EdgePoint) {
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DIRECTION InitialDirection;
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InitialDirection = PointAt (EdgePoint)->Direction;
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MFOUTLINE next_pt = NULL;
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do {
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EdgePoint = NextPointAfter(EdgePoint);
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next_pt = NextPointAfter(EdgePoint);
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} while (PointAt(EdgePoint)->Direction == InitialDirection &&
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!PointAt(EdgePoint)->Hidden &&
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next_pt != NULL && !PointAt(next_pt)->Hidden);
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return (EdgePoint);
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}
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