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494 lines
23 KiB
C++
494 lines
23 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: wordrec.h
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// Description: wordrec class.
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// Author: Samuel Charron
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//
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// (C) Copyright 2006, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_WORDREC_WORDREC_H_
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#define TESSERACT_WORDREC_WORDREC_H_
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#include "associate.h"
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#include "classify.h"
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#include "dict.h"
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#include "language_model.h"
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#include "ratngs.h"
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#include "matrix.h"
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#include "gradechop.h"
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#include "seam.h"
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#include "findseam.h"
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#include "callcpp.h"
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class WERD_RES;
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namespace tesseract {
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// A class for storing which nodes are to be processed by the segmentation
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// search. There is a single SegSearchPending for each column in the ratings
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// matrix, and it indicates whether the segsearch should combine all
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// BLOB_CHOICES in the column, or just the given row with the parents
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// corresponding to *this SegSearchPending, and whether only updated parent
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// ViterbiStateEntries should be combined, or all, with the BLOB_CHOICEs.
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class SegSearchPending {
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public:
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SegSearchPending()
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: classified_row_(-1),
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revisit_whole_column_(false),
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column_classified_(false) {}
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// Marks the whole column as just classified. Used to start a search on
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// a newly initialized ratings matrix.
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void SetColumnClassified() {
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column_classified_ = true;
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}
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// Marks the matrix entry at the given row as just classified.
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// Used after classifying a new matrix cell.
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// Additional to, not overriding a previous RevisitWholeColumn.
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void SetBlobClassified(int row) {
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classified_row_ = row;
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}
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// Marks the whole column as needing work, but not just classified.
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// Used when the parent vse list is updated.
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// Additional to, not overriding a previous SetBlobClassified.
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void RevisitWholeColumn() {
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revisit_whole_column_ = true;
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}
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// Clears *this to indicate no work to do.
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void Clear() {
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classified_row_ = -1;
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revisit_whole_column_ = false;
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column_classified_ = false;
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}
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// Returns true if there are updates to do in the column that *this
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// represents.
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bool WorkToDo() const {
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return revisit_whole_column_ || column_classified_ || classified_row_ >= 0;
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}
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// Returns true if the given row was just classified.
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bool IsRowJustClassified(int row) const {
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return row == classified_row_ || column_classified_;
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}
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// Returns the single row to process if there is only one, otherwise -1.
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int SingleRow() const {
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return revisit_whole_column_ || column_classified_ ? -1 : classified_row_;
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}
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private:
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// If non-negative, indicates the single row in the ratings matrix that has
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// just been classified, and so should be combined with all the parents in the
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// column that this SegSearchPending represents.
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// Operates independently of revisit_whole_column.
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int classified_row_;
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// If revisit_whole_column is true, then all BLOB_CHOICEs in this column will
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// be processed, but classified_row can indicate a row that is newly
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// classified. Overridden if column_classified is true.
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bool revisit_whole_column_;
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// If column_classified is true, parent vses are processed with all rows
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// regardless of whether they are just updated, overriding
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// revisit_whole_column and classified_row.
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bool column_classified_;
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};
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/* ccmain/tstruct.cpp *********************************************************/
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class FRAGMENT:public ELIST_LINK
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{
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public:
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FRAGMENT() { //constructor
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}
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FRAGMENT(EDGEPT *head_pt, //start
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EDGEPT *tail_pt); //end
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ICOORD head; //coords of start
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ICOORD tail; //coords of end
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EDGEPT *headpt; //start point
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EDGEPT *tailpt; //end point
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};
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ELISTIZEH(FRAGMENT)
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class Wordrec : public Classify {
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public:
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// config parameters *******************************************************
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BOOL_VAR_H(merge_fragments_in_matrix, TRUE,
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"Merge the fragments in the ratings matrix and delete them "
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"after merging");
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BOOL_VAR_H(wordrec_no_block, FALSE, "Don't output block information");
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BOOL_VAR_H(wordrec_enable_assoc, TRUE, "Associator Enable");
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BOOL_VAR_H(force_word_assoc, FALSE,
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"force associator to run regardless of what enable_assoc is."
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"This is used for CJK where component grouping is necessary.");
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double_VAR_H(wordrec_worst_state, 1, "Worst segmentation state");
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BOOL_VAR_H(fragments_guide_chopper, FALSE,
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"Use information from fragments to guide chopping process");
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INT_VAR_H(repair_unchopped_blobs, 1, "Fix blobs that aren't chopped");
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double_VAR_H(tessedit_certainty_threshold, -2.25, "Good blob limit");
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INT_VAR_H(chop_debug, 0, "Chop debug");
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BOOL_VAR_H(chop_enable, 1, "Chop enable");
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BOOL_VAR_H(chop_vertical_creep, 0, "Vertical creep");
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INT_VAR_H(chop_split_length, 10000, "Split Length");
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INT_VAR_H(chop_same_distance, 2, "Same distance");
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INT_VAR_H(chop_min_outline_points, 6, "Min Number of Points on Outline");
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INT_VAR_H(chop_seam_pile_size, 150, "Max number of seams in seam_pile");
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BOOL_VAR_H(chop_new_seam_pile, 1, "Use new seam_pile");
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INT_VAR_H(chop_inside_angle, -50, "Min Inside Angle Bend");
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INT_VAR_H(chop_min_outline_area, 2000, "Min Outline Area");
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double_VAR_H(chop_split_dist_knob, 0.5, "Split length adjustment");
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double_VAR_H(chop_overlap_knob, 0.9, "Split overlap adjustment");
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double_VAR_H(chop_center_knob, 0.15, "Split center adjustment");
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INT_VAR_H(chop_centered_maxwidth, 90, "Width of (smaller) chopped blobs "
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"above which we don't care that a chop is not near the center.");
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double_VAR_H(chop_sharpness_knob, 0.06, "Split sharpness adjustment");
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double_VAR_H(chop_width_change_knob, 5.0, "Width change adjustment");
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double_VAR_H(chop_ok_split, 100.0, "OK split limit");
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double_VAR_H(chop_good_split, 50.0, "Good split limit");
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INT_VAR_H(chop_x_y_weight, 3, "X / Y length weight");
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INT_VAR_H(segment_adjust_debug, 0, "Segmentation adjustment debug");
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BOOL_VAR_H(assume_fixed_pitch_char_segment, FALSE,
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"include fixed-pitch heuristics in char segmentation");
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INT_VAR_H(wordrec_debug_level, 0, "Debug level for wordrec");
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INT_VAR_H(wordrec_max_join_chunks, 4,
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"Max number of broken pieces to associate");
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BOOL_VAR_H(wordrec_skip_no_truth_words, false,
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"Only run OCR for words that had truth recorded in BlamerBundle");
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BOOL_VAR_H(wordrec_debug_blamer, false, "Print blamer debug messages");
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BOOL_VAR_H(wordrec_run_blamer, false, "Try to set the blame for errors");
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INT_VAR_H(segsearch_debug_level, 0, "SegSearch debug level");
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INT_VAR_H(segsearch_max_pain_points, 2000,
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"Maximum number of pain points stored in the queue");
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INT_VAR_H(segsearch_max_futile_classifications, 10,
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"Maximum number of pain point classifications per word.");
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double_VAR_H(segsearch_max_char_wh_ratio, 2.0,
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"Maximum character width-to-height ratio");
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BOOL_VAR_H(save_alt_choices, true,
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"Save alternative paths found during chopping "
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"and segmentation search");
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// methods from wordrec/*.cpp ***********************************************
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Wordrec();
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virtual ~Wordrec();
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// Fills word->alt_choices with alternative paths found during
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// chopping/segmentation search that are kept in best_choices.
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void SaveAltChoices(const LIST &best_choices, WERD_RES *word);
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// Fills character choice lattice in the given BlamerBundle
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// using the given ratings matrix and best choice list.
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void FillLattice(const MATRIX &ratings, const WERD_CHOICE_LIST &best_choices,
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const UNICHARSET &unicharset, BlamerBundle *blamer_bundle);
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// Calls fill_lattice_ member function
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// (assumes that fill_lattice_ is not NULL).
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void CallFillLattice(const MATRIX &ratings,
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const WERD_CHOICE_LIST &best_choices,
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const UNICHARSET &unicharset,
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BlamerBundle *blamer_bundle) {
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(this->*fill_lattice_)(ratings, best_choices, unicharset, blamer_bundle);
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}
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// tface.cpp
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void program_editup(const char *textbase, TessdataManager *init_classifier,
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TessdataManager *init_dict);
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void cc_recog(WERD_RES *word);
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void program_editdown(inT32 elasped_time);
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void set_pass1();
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void set_pass2();
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int end_recog();
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BLOB_CHOICE_LIST *call_matcher(TBLOB* blob);
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int dict_word(const WERD_CHOICE &word);
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// wordclass.cpp
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BLOB_CHOICE_LIST *classify_blob(TBLOB *blob,
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const char *string,
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C_COL color,
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BlamerBundle *blamer_bundle);
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// segsearch.cpp
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// SegSearch works on the lower diagonal matrix of BLOB_CHOICE_LISTs.
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// Each entry in the matrix represents the classification choice
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// for a chunk, i.e. an entry in row 2, column 1 represents the list
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// of ratings for the chunks 1 and 2 classified as a single blob.
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// The entries on the diagonal of the matrix are classifier choice lists
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// for a single chunk from the maximal segmentation.
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//
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// The ratings matrix given to SegSearch represents the segmentation
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// graph / trellis for the current word. The nodes in the graph are the
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// individual BLOB_CHOICEs in each of the BLOB_CHOICE_LISTs in the ratings
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// matrix. The children of each node (nodes connected by outgoing links)
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// are the entries in the column that is equal to node's row+1. The parents
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// (nodes connected by the incoming links) are the entries in the row that
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// is equal to the node's column-1. Here is an example ratings matrix:
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//
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// 0 1 2 3 4
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// -------------------------
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// 0| c,( |
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// 1| d l,1 |
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// 2| o |
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// 3| c,( |
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// 4| g,y l,1 |
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// -------------------------
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//
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// In the example above node "o" has children (outgoing connection to nodes)
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// "c","(","g","y" and parents (incoming connections from nodes) "l","1","d".
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//
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// The objective of the search is to find the least cost path, where the cost
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// is determined by the language model components and the properties of the
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// cut between the blobs on the path. SegSearch starts by populating the
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// matrix with the all the entries that were classified by the chopper and
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// finding the initial best path. Based on the classifier ratings, language
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// model scores and the properties of each cut, a list of "pain points" is
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// constructed - those are the points on the path where the choices do not
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// look consistent with the neighboring choices, the cuts look particularly
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// problematic, or the certainties of the blobs are low. The most troublesome
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// "pain point" is picked from the list and the new entry in the ratings
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// matrix corresponding to this "pain point" is filled in. Then the language
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// model state is updated to reflect the new classification and the new
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// "pain points" are added to the list and the next most troublesome
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// "pain point" is determined. This continues until either the word choice
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// composed from the best paths in the segmentation graph is "good enough"
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// (e.g. above a certain certainty threshold, is an unambiguous dictionary
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// word, etc) or there are no more "pain points" to explore.
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//
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// If associate_blobs is set to false no new classifications will be done
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// to combine blobs. Segmentation search will run only one "iteration"
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// on the classifications already recorded in chunks_record.ratings.
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//
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// Note: this function assumes that word_res, best_choice_bundle arguments
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// are not NULL.
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void SegSearch(WERD_RES* word_res,
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BestChoiceBundle* best_choice_bundle,
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BlamerBundle* blamer_bundle);
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// Setup and run just the initial segsearch on an established matrix,
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// without doing any additional chopping or joining.
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void WordSearch(WERD_RES* word_res);
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// Setup and run just the initial segsearch on an established matrix,
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// without doing any additional chopping or joining.
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// (Internal factored version that can be used as part of the main SegSearch.)
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void InitialSegSearch(WERD_RES* word_res, LMPainPoints* pain_points,
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GenericVector<SegSearchPending>* pending,
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BestChoiceBundle* best_choice_bundle,
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BlamerBundle* blamer_bundle);
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// Runs SegSearch() function (above) without needing a best_choice_bundle
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// or blamer_bundle. Used for testing.
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void DoSegSearch(WERD_RES* word_res);
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// chop.cpp
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PRIORITY point_priority(EDGEPT *point);
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void add_point_to_list(PointHeap* point_heap, EDGEPT *point);
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// Returns true if the edgept supplied as input is an inside angle. This
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// is determined by the angular change of the vectors from point to point.
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bool is_inside_angle(EDGEPT *pt);
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int angle_change(EDGEPT *point1, EDGEPT *point2, EDGEPT *point3);
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EDGEPT *pick_close_point(EDGEPT *critical_point,
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EDGEPT *vertical_point,
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int *best_dist);
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void prioritize_points(TESSLINE *outline, PointHeap* points);
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void new_min_point(EDGEPT *local_min, PointHeap* points);
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void new_max_point(EDGEPT *local_max, PointHeap* points);
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void vertical_projection_point(EDGEPT *split_point, EDGEPT *target_point,
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EDGEPT** best_point,
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EDGEPT_CLIST *new_points);
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// chopper.cpp
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SEAM *attempt_blob_chop(TWERD *word, TBLOB *blob, inT32 blob_number,
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bool italic_blob, const GenericVector<SEAM*>& seams);
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SEAM *chop_numbered_blob(TWERD *word, inT32 blob_number,
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bool italic_blob, const GenericVector<SEAM*>& seams);
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SEAM *chop_overlapping_blob(const GenericVector<TBOX>& boxes,
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bool italic_blob,
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WERD_RES *word_res, int *blob_number);
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SEAM *improve_one_blob(const GenericVector<BLOB_CHOICE*> &blob_choices,
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DANGERR *fixpt,
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bool split_next_to_fragment,
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bool italic_blob,
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WERD_RES *word,
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int *blob_number);
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SEAM *chop_one_blob(const GenericVector<TBOX> &boxes,
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const GenericVector<BLOB_CHOICE*> &blob_choices,
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WERD_RES *word_res,
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int *blob_number);
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void chop_word_main(WERD_RES *word);
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void improve_by_chopping(float rating_cert_scale,
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WERD_RES *word,
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BestChoiceBundle *best_choice_bundle,
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BlamerBundle *blamer_bundle,
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LMPainPoints *pain_points,
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GenericVector<SegSearchPending>* pending);
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int select_blob_to_split(const GenericVector<BLOB_CHOICE*> &blob_choices,
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float rating_ceiling,
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bool split_next_to_fragment);
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int select_blob_to_split_from_fixpt(DANGERR *fixpt);
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// findseam.cpp
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void add_seam_to_queue(float new_priority, SEAM *new_seam, SeamQueue* seams);
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void choose_best_seam(SeamQueue *seam_queue, const SPLIT *split,
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PRIORITY priority, SEAM **seam_result, TBLOB *blob,
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SeamPile *seam_pile);
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void combine_seam(const SeamPile& seam_pile,
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const SEAM* seam, SeamQueue* seam_queue);
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SEAM *pick_good_seam(TBLOB *blob);
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void try_point_pairs (EDGEPT * points[MAX_NUM_POINTS],
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inT16 num_points,
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SeamQueue* seam_queue,
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SeamPile* seam_pile,
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SEAM ** seam, TBLOB * blob);
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void try_vertical_splits(EDGEPT * points[MAX_NUM_POINTS],
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inT16 num_points,
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EDGEPT_CLIST *new_points,
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SeamQueue* seam_queue,
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SeamPile* seam_pile,
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SEAM ** seam, TBLOB * blob);
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// gradechop.cpp
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PRIORITY grade_split_length(register SPLIT *split);
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PRIORITY grade_sharpness(register SPLIT *split);
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// outlines.cpp
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bool near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1,
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EDGEPT **near_pt);
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// pieces.cpp
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virtual BLOB_CHOICE_LIST *classify_piece(const GenericVector<SEAM*>& seams,
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inT16 start,
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inT16 end,
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const char* description,
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TWERD *word,
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BlamerBundle *blamer_bundle);
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// Try to merge fragments in the ratings matrix and put the result in
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// the corresponding row and column
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void merge_fragments(MATRIX *ratings,
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inT16 num_blobs);
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// Recursively go through the ratings matrix to find lists of fragments
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// to be merged in the function merge_and_put_fragment_lists.
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// current_frag is the position of the piece we are looking for.
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// current_row is the row in the rating matrix we are currently at.
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// start is the row we started initially, so that we can know where
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// to append the results to the matrix. num_frag_parts is the total
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// number of pieces we are looking for and num_blobs is the size of the
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// ratings matrix.
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void get_fragment_lists(inT16 current_frag,
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inT16 current_row,
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inT16 start,
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inT16 num_frag_parts,
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inT16 num_blobs,
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MATRIX *ratings,
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BLOB_CHOICE_LIST *choice_lists);
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// Merge the fragment lists in choice_lists and append it to the
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// ratings matrix
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void merge_and_put_fragment_lists(inT16 row,
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inT16 column,
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inT16 num_frag_parts,
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BLOB_CHOICE_LIST *choice_lists,
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MATRIX *ratings);
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// Filter the fragment list so that the filtered_choices only contain
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// fragments that are in the correct position. choices is the list
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// that we are going to filter. fragment_pos is the position in the
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// fragment that we are looking for and num_frag_parts is the the
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// total number of pieces. The result will be appended to
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// filtered_choices.
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void fill_filtered_fragment_list(BLOB_CHOICE_LIST *choices,
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int fragment_pos,
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int num_frag_parts,
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BLOB_CHOICE_LIST *filtered_choices);
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// Member variables.
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LanguageModel *language_model_;
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PRIORITY pass2_ok_split;
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// Stores the best choice for the previous word in the paragraph.
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// This variable is modified by PAGE_RES_IT when iterating over
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// words to OCR on the page.
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WERD_CHOICE *prev_word_best_choice_;
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// Sums of blame reasons computed by the blamer.
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GenericVector<int> blame_reasons_;
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// Function used to fill char choice lattices.
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void (Wordrec::*fill_lattice_)(const MATRIX &ratings,
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const WERD_CHOICE_LIST &best_choices,
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const UNICHARSET &unicharset,
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BlamerBundle *blamer_bundle);
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protected:
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inline bool SegSearchDone(int num_futile_classifications) {
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return (language_model_->AcceptableChoiceFound() ||
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num_futile_classifications >=
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segsearch_max_futile_classifications);
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}
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// Updates the language model state recorded for the child entries specified
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// in pending[starting_col]. Enqueues the children of the updated entries
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// into pending and proceeds to update (and remove from pending) all the
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// remaining entries in pending[col] (col >= starting_col). Upon termination
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// of this function all the pending[col] lists will be empty.
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//
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// The arguments:
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//
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// starting_col: index of the column in chunks_record->ratings from
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// which the update should be started
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//
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// pending: list of entries listing chunks_record->ratings entries
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// that should be updated
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//
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// pain_points: priority heap listing the pain points generated by
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// the language model
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//
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// temp_pain_points: temporary storage for tentative pain points generated
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// by the language model after a single call to LanguageModel::UpdateState()
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// (the argument is passed in rather than created before each
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// LanguageModel::UpdateState() call to avoid dynamic memory re-allocation)
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//
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// best_choice_bundle: a collection of variables that should be updated
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// if a new best choice is found
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//
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void UpdateSegSearchNodes(
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float rating_cert_scale,
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int starting_col,
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GenericVector<SegSearchPending>* pending,
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WERD_RES *word_res,
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LMPainPoints *pain_points,
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BestChoiceBundle *best_choice_bundle,
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BlamerBundle *blamer_bundle);
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// Process the given pain point: classify the corresponding blob, enqueue
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// new pain points to join the newly classified blob with its neighbors.
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void ProcessSegSearchPainPoint(float pain_point_priority,
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const MATRIX_COORD &pain_point,
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const char* pain_point_type,
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GenericVector<SegSearchPending>* pending,
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|
WERD_RES *word_res,
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|
LMPainPoints *pain_points,
|
|
BlamerBundle *blamer_bundle);
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// Resets enough of the results so that the Viterbi search is re-run.
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// Needed when the n-gram model is enabled, as the multi-length comparison
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// implementation will re-value existing paths to worse values.
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void ResetNGramSearch(WERD_RES* word_res,
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BestChoiceBundle* best_choice_bundle,
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GenericVector<SegSearchPending>* pending);
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|
|
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// Add pain points for classifying blobs on the correct segmentation path
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// (so that we can evaluate correct segmentation path and discover the reason
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// for incorrect result).
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void InitBlamerForSegSearch(WERD_RES *word_res,
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|
LMPainPoints *pain_points,
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|
BlamerBundle *blamer_bundle,
|
|
STRING *blamer_debug);
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};
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} // namespace tesseract
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#endif // TESSERACT_WORDREC_WORDREC_H_
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