mirror of
https://github.com/tesseract-ocr/tesseract.git
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8131b0fd3b
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@244 d0cd1f9f-072b-0410-8dd7-cf729c803f20
644 lines
21 KiB
Java
644 lines
21 KiB
Java
// Copyright 2007 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); You may not
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// use this file except in compliance with the License. You may obtain a copy of
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// the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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// applicable law or agreed to in writing, software distributed under the
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// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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// OF ANY KIND, either express or implied. See the License for the specific
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// language governing permissions and limitations under the License.
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package com.google.scrollview.ui;
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import com.google.scrollview.ScrollView;
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import com.google.scrollview.events.SVEvent;
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import com.google.scrollview.events.SVEventHandler;
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import com.google.scrollview.events.SVEventType;
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import com.google.scrollview.ui.SVImageHandler;
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import com.google.scrollview.ui.SVMenuBar;
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import com.google.scrollview.ui.SVPopupMenu;
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import edu.umd.cs.piccolo.PCamera;
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import edu.umd.cs.piccolo.PCanvas;
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import edu.umd.cs.piccolo.PLayer;
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import edu.umd.cs.piccolo.nodes.PImage;
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import edu.umd.cs.piccolo.nodes.PPath;
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import edu.umd.cs.piccolo.nodes.PText;
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import edu.umd.cs.piccolo.util.PPaintContext;
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import edu.umd.cs.piccolox.swing.PScrollPane;
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import java.awt.BasicStroke;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.GraphicsEnvironment;
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import java.awt.geom.IllegalPathStateException;
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import java.awt.Rectangle;
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import java.awt.TextArea;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import javax.swing.JFrame;
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import javax.swing.JOptionPane;
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import javax.swing.SwingUtilities;
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import javax.swing.WindowConstants;
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/**
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* The SVWindow is the top-level ui class. It should get instantiated whenever
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* the user intends to create a new window. It contains helper functions to draw
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* on the canvas, add new menu items, show modal dialogs etc.
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*
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* @author wanke@google.com
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*/
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public class SVWindow extends JFrame {
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/**
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* Constants defining the maximum initial size of the window.
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*/
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private static final int MAX_WINDOW_X = 1000;
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private static final int MAX_WINDOW_Y = 800;
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/* Constant defining the (approx) height of the default message box*/
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private static final int DEF_MESSAGEBOX_HEIGHT = 200;
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/** Constant defining the "speed" at which to zoom in and out. */
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public static final double SCALING_FACTOR = 2;
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/** The top level layer we add our PNodes to (root node). */
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PLayer layer;
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/** The current color of the pen. It is used to draw edges, text, etc. */
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Color currentPenColor;
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/**
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* The current color of the brush. It is used to draw the interior of
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* primitives.
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*/
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Color currentBrushColor;
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/** The system name of the current font we are using (e.g.
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* "Times New Roman"). */
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Font currentFont;
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/** The stroke width to be used. */
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// This really needs to be a fixed width stroke as the basic stroke is
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// anti-aliased and gets too faint, but the piccolo fixed width stroke
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// is too buggy and generates missing initial moveto in path definition
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// errors with a IllegalPathStateException that cannot be caught because
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// it is in the automatic repaint function. If we can fix the exceptions
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// in piccolo, then we can use the following instead of BasicStroke:
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// import edu.umd.cs.piccolox.util.PFixedWidthStroke;
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// PFixedWidthStroke stroke = new PFixedWidthStroke(0.5f);
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// Instead we use the BasicStroke and turn off anti-aliasing.
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BasicStroke stroke = new BasicStroke(0.5f);
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/**
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* A unique representation for the window, also known by the client. It is
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* used when sending messages from server to client to identify him.
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*/
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public int hash;
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/**
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* The total number of created Windows. If this ever reaches 0 (apart from the
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* beginning), quit the server.
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*/
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public static int nrWindows = 0;
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/**
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* The Canvas, MessageBox, EventHandler, Menubar and Popupmenu associated with
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* this window.
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*/
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private SVEventHandler svEventHandler = null;
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private SVMenuBar svMenuBar = null;
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private TextArea ta = null;
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public SVPopupMenu svPuMenu = null;
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public PCanvas canvas;
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private int winSizeX;
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private int winSizeY;
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/** Set the brush to an RGB color */
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public void brush(int red, int green, int blue) {
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brush(red, green, blue, 255);
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}
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/** Set the brush to an RGBA color */
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public void brush(int red, int green, int blue, int alpha) {
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// If alpha is zero, use a null brush to save rendering time.
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if (alpha == 0) {
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currentBrushColor = null;
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} else {
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currentBrushColor = new Color(red, green, blue, alpha);
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}
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}
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/** Erase all content from the window, but do not destroy it. */
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public void clear() {
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layer.removeAllChildren();
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}
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/**
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* Start setting up a new image. The server will now expect image data until
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* the image is complete.
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*
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* @param internalName The unique name of the new image
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* @param width Image width
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* @param height Image height
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* @param bitsPerPixel The bit depth (currently supported: 1 (binary) and 32
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* (ARGB))
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*/
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public void createImage(String internalName, int width, int height,
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int bitsPerPixel) {
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SVImageHandler.createImage(internalName, width, height, bitsPerPixel);
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}
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/**
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* Start setting up a new polyline. The server will now expect
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* polyline data until the polyline is complete.
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*
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* @param length number of coordinate pairs
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*/
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public void createPolyline(int length) {
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ScrollView.polylineXCoords = new float[length];
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ScrollView.polylineYCoords = new float[length];
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ScrollView.polylineSize = length;
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ScrollView.polylineScanned = 0;
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}
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/**
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* Draw the now complete polyline.
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*/
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public void drawPolyline() {
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PPath pn = PPath.createPolyline(ScrollView.polylineXCoords,
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ScrollView.polylineYCoords);
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ScrollView.polylineSize = 0;
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pn.setStrokePaint(currentPenColor);
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pn.setPaint(null); // Don't fill the polygon - this is just a polyline.
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pn.setStroke(stroke);
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layer.addChild(pn);
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}
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/**
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* Construct a new SVWindow and set it visible.
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*
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* @param name Title of the window.
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* @param hash Unique internal representation. This has to be the same as
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* defined by the client, as they use this to refer to the windows.
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* @param posX X position of where to draw the window (upper left).
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* @param posY Y position of where to draw the window (upper left).
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* @param sizeX The width of the window.
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* @param sizeY The height of the window.
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* @param canvasSizeX The canvas width of the window.
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* @param canvasSizeY The canvas height of the window.
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*/
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public SVWindow(String name, int hash, int posX, int posY, int sizeX,
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int sizeY, int canvasSizeX, int canvasSizeY) {
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super(name);
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// Provide defaults for sizes.
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if (sizeX == 0) sizeX = canvasSizeX;
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if (sizeY == 0) sizeY = canvasSizeY;
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if (canvasSizeX == 0) canvasSizeX = sizeX;
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if (canvasSizeY == 0) canvasSizeY = sizeY;
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// Initialize variables
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nrWindows++;
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this.hash = hash;
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this.svEventHandler = new SVEventHandler(this);
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this.currentPenColor = Color.BLACK;
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this.currentBrushColor = Color.BLACK;
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this.currentFont = new Font("Times New Roman", Font.PLAIN, 12);
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// Determine the initial size and zoom factor of the window.
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// If the window is too big, rescale it and zoom out.
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int shrinkfactor = 1;
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if (sizeX > MAX_WINDOW_X) {
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shrinkfactor = (sizeX + MAX_WINDOW_X - 1) / MAX_WINDOW_X;
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}
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if (sizeY / shrinkfactor > MAX_WINDOW_Y) {
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shrinkfactor = (sizeY + MAX_WINDOW_Y - 1) / MAX_WINDOW_Y;
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}
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winSizeX = sizeX / shrinkfactor;
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winSizeY = sizeY / shrinkfactor;
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double initialScalingfactor = 1.0 / shrinkfactor;
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if (winSizeX > canvasSizeX || winSizeY > canvasSizeY) {
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initialScalingfactor = Math.min(1.0 * winSizeX / canvasSizeX,
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1.0 * winSizeY / canvasSizeY);
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}
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// Setup the actual window (its size, camera, title, etc.)
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if (canvas == null) {
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canvas = new PCanvas();
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getContentPane().add(canvas, BorderLayout.CENTER);
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}
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layer = canvas.getLayer();
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canvas.setBackground(Color.BLACK);
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// Disable anitaliasing to make the lines more visible.
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canvas.setDefaultRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
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setLayout(new BorderLayout());
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setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
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validate();
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canvas.requestFocus();
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// Manipulation of Piccolo's scene graph should be done from Swings
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// event dispatch thread since Piccolo is not thread safe. This code calls
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// initialize() from that thread once the PFrame is initialized, so you are
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// safe to start working with Piccolo in the initialize() method.
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SwingUtilities.invokeLater(new Runnable() {
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public void run() {
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repaint();
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}
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});
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setSize(winSizeX, winSizeY);
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setLocation(posX, posY);
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setTitle(name);
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// Add a Scrollpane to be able to scroll within the canvas
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PScrollPane scrollPane = new PScrollPane(canvas);
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getContentPane().add(scrollPane);
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scrollPane.setWheelScrollingEnabled(false);
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PCamera lc = canvas.getCamera();
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lc.scaleViewAboutPoint(initialScalingfactor, 0, 0);
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// Disable the default event handlers and add our own.
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addWindowListener(svEventHandler);
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canvas.removeInputEventListener(canvas.getPanEventHandler());
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canvas.removeInputEventListener(canvas.getZoomEventHandler());
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canvas.addInputEventListener(svEventHandler);
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canvas.addKeyListener(svEventHandler);
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// Make the window visible.
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validate();
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setVisible(true);
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}
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/**
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* Convenience function to add a message box to the window which can be used
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* to output debug information.
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*/
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public void addMessageBox() {
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if (ta == null) {
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ta = new TextArea();
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ta.setEditable(false);
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getContentPane().add(ta, BorderLayout.SOUTH);
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}
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// We need to make the window bigger to accomodate the message box.
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winSizeY += DEF_MESSAGEBOX_HEIGHT;
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setSize(winSizeX, winSizeY);
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}
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/**
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* Allows you to specify the thickness with which to draw lines, recantgles
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* and ellipses.
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* @param width The new thickness.
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*/
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public void setStrokeWidth(float width) {
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// If this worked we wouldn't need the antialiased rendering off.
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// stroke = new PFixedWidthStroke(width);
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stroke = new BasicStroke(width);
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}
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/**
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* Draw an ellipse at (x,y) with given width and height, using the
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* current stroke, the current brush color to fill it and the
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* current pen color for the outline.
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*/
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public void drawEllipse(int x, int y, int width, int height) {
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PPath pn = PPath.createEllipse(x, y, width, height);
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pn.setStrokePaint(currentPenColor);
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pn.setStroke(stroke);
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pn.setPaint(currentBrushColor);
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layer.addChild(pn);
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}
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/**
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* Draw the image with the given name at (x,y). Any image loaded stays in
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* memory, so if you intend to redraw an image, you do not have to use
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* createImage again.
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*/
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public void drawImage(String internalName, int x_pos, int y_pos) {
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PImage img = SVImageHandler.getImage(internalName);
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img.setX(x_pos);
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img.setY(y_pos);
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layer.addChild(img);
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}
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/**
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* Draw a line from (x1,y1) to (x2,y2) using the current pen color and stroke.
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*/
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public void drawLine(int x1, int y1, int x2, int y2) {
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PPath pn = PPath.createLine(x1, y1, x2, y2);
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pn.setStrokePaint(currentPenColor);
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pn.setPaint(null); // Null paint may render faster than the default.
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pn.setStroke(stroke);
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pn.moveTo(x1, y1);
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pn.lineTo(x2, y2);
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layer.addChild(pn);
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}
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/**
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* Draw a rectangle given the two points (x1,y1) and (x2,y2) using the current
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* stroke, pen color for the border and the brush to fill the
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* interior.
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*/
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public void drawRectangle(int x1, int y1, int x2, int y2) {
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if (x1 > x2) {
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int t = x1;
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x1 = x2;
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x2 = t;
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}
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if (y1 > y2) {
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int t = y1;
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y1 = y2;
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y2 = t;
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}
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PPath pn = PPath.createRectangle(x1, y1, x2 - x1, y2 - y1);
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pn.setStrokePaint(currentPenColor);
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pn.setStroke(stroke);
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pn.setPaint(currentBrushColor);
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layer.addChild(pn);
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}
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/**
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* Draw some text at (x,y) using the current pen color and text attributes. If
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* the current font does NOT support at least one character, it tries to find
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* a font which is capable of displaying it and use that to render the text.
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* Note: If the font says it can render a glyph, but in reality it turns out
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* to be crap, there is nothing we can do about it.
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*/
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public void drawText(int x, int y, String text) {
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int unreadableCharAt = -1;
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char[] chars = text.toCharArray();
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PText pt = new PText(text);
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pt.setTextPaint(currentPenColor);
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pt.setFont(currentFont);
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// Check to see if every character can be displayed by the current font.
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for (int i = 0; i < chars.length; i++) {
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if (!currentFont.canDisplay(chars[i])) {
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// Set to the first not displayable character.
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unreadableCharAt = i;
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break;
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}
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}
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// Have to find some working font and use it for this text entry.
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if (unreadableCharAt != -1) {
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Font[] allfonts =
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GraphicsEnvironment.getLocalGraphicsEnvironment().getAllFonts();
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for (int j = 0; j < allfonts.length; j++) {
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if (allfonts[j].canDisplay(chars[unreadableCharAt])) {
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Font tempFont =
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new Font(allfonts[j].getFontName(), currentFont.getStyle(),
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currentFont.getSize());
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pt.setFont(tempFont);
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break;
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}
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}
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}
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pt.setX(x);
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pt.setY(y);
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layer.addChild(pt);
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}
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/** Set the pen color to an RGB value */
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public void pen(int red, int green, int blue) {
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pen(red, green, blue, 255);
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}
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/** Set the pen color to an RGBA value */
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public void pen(int red, int green, int blue, int alpha) {
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currentPenColor = new Color(red, green, blue, alpha);
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}
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/**
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* Define how to display text. Note: underlined is not currently not supported
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*/
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public void textAttributes(String font, int pixelSize, boolean bold,
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boolean italic, boolean underlined) {
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// For legacy reasons convert "Times" to "Times New Roman"
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if (font.equals("Times")) {
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font = "Times New Roman";
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}
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int style = Font.PLAIN;
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if (bold) {
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style += Font.BOLD;
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}
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if (italic) {
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style += Font.ITALIC;
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}
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currentFont = new Font(font, style, pixelSize);
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}
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/**
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* Zoom the window to the rectangle given the two points (x1,y1)
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* and (x2,y2), which must be greater than (x1,y1).
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*/
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public void zoomRectangle(int x1, int y1, int x2, int y2) {
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if (x2 > x1 && y2 > y1) {
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winSizeX = getWidth();
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winSizeY = getHeight();
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int width = x2 - x1;
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int height = y2 - y1;
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// Since piccolo doesn't do this well either, pad with a margin
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// all the way around.
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int wmargin = width / 2;
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int hmargin = height / 2;
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double scalefactor = Math.min(winSizeX / (2.0 * wmargin + width),
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winSizeY / (2.0 * hmargin + height));
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PCamera lc = canvas.getCamera();
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lc.scaleView(scalefactor / lc.getViewScale());
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lc.animateViewToPanToBounds(new Rectangle(x1 - hmargin, y1 - hmargin,
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2 * wmargin + width,
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2 * hmargin + height), 0);
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}
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}
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/**
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* Flush buffers and update display.
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*
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* Only actually reacts if there are no more messages in the stack, to prevent
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* the canvas from flickering.
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*/
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public void update() {
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// TODO(rays) fix bugs in piccolo or use something else.
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// The repaint function generates many
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// exceptions for no good reason. We catch and ignore as many as we
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// can here, but most of them are generated by the system repaints
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// caused by resizing/exposing parts of the window etc, and they
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// generate unwanted stack traces that have to be piped to /dev/null
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// (on linux).
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try {
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repaint();
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} catch (NullPointerException e) {
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// Do nothing so the output isn't full of stack traces.
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} catch (IllegalPathStateException e) {
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// Do nothing so the output isn't full of stack traces.
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}
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}
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/** Adds a checkbox entry to the menubar, c.f. SVMenubar.add(...) */
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public void addMenuBarItem(String parent, String name, int id,
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boolean checked) {
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svMenuBar.add(parent, name, id, checked);
|
|
}
|
|
|
|
/** Adds a submenu to the menubar, c.f. SVMenubar.add(...) */
|
|
public void addMenuBarItem(String parent, String name) {
|
|
addMenuBarItem(parent, name, -1);
|
|
}
|
|
|
|
/** Adds a new entry to the menubar, c.f. SVMenubar.add(...) */
|
|
public void addMenuBarItem(String parent, String name, int id) {
|
|
if (svMenuBar == null) {
|
|
svMenuBar = new SVMenuBar(this);
|
|
|
|
}
|
|
svMenuBar.add(parent, name, id);
|
|
}
|
|
|
|
/** Add a message to the message box. */
|
|
public void addMessage(String message) {
|
|
if (ta != null) {
|
|
ta.append(message + "\n");
|
|
} else {
|
|
System.out.println(message + "\n");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method converts a string which might contain hexadecimal values to a
|
|
* string which contains the respective unicode counterparts.
|
|
*
|
|
* For example, Hall0x0094chen returns Hall<o umlaut>chen
|
|
* encoded as utf8.
|
|
*
|
|
* @param input The original string, containing 0x values
|
|
* @return The converted string which has the replaced unicode symbols
|
|
*/
|
|
private static String convertIntegerStringToUnicodeString(String input) {
|
|
StringBuffer sb = new StringBuffer(input);
|
|
Pattern numbers = Pattern.compile("0x[0-9a-fA-F]{4}");
|
|
Matcher matcher = numbers.matcher(sb);
|
|
|
|
while (matcher.find()) {
|
|
// Find the next match which resembles a hexadecimal value and convert it
|
|
// to
|
|
// its char value
|
|
char a = (char) (Integer.decode(matcher.group()).intValue());
|
|
|
|
// Replace the original with the new character
|
|
sb.replace(matcher.start(), matcher.end(), String.valueOf(a));
|
|
|
|
// Start again, since our positions have switched
|
|
matcher.reset();
|
|
}
|
|
return sb.toString();
|
|
}
|
|
|
|
/**
|
|
* Show a modal input dialog. The answer by the dialog is then send to the
|
|
* client, together with the associated menu id, as SVET_POPUP
|
|
*
|
|
* @param msg The text that is displayed in the dialog.
|
|
* @param def The default value of the dialog.
|
|
* @param id The associated commandId
|
|
* @param evtype The event this is associated with (usually SVET_MENU
|
|
* or SVET_POPUP)
|
|
*/
|
|
public void showInputDialog(String msg, String def, int id,
|
|
SVEventType evtype) {
|
|
svEventHandler.timer.stop();
|
|
String tmp =
|
|
(String) JOptionPane.showInputDialog(this, msg, "",
|
|
JOptionPane.QUESTION_MESSAGE, null, null, def);
|
|
|
|
if (tmp != null) {
|
|
tmp = convertIntegerStringToUnicodeString(tmp);
|
|
SVEvent res = new SVEvent(evtype, this, id, tmp);
|
|
ScrollView.addMessage(res);
|
|
}
|
|
svEventHandler.timer.restart();
|
|
}
|
|
|
|
|
|
/**
|
|
* Shows a modal input dialog to the user. The return value is automatically
|
|
* sent to the client as SVET_INPUT event (with command id -1).
|
|
*
|
|
* @param msg The text of the dialog.
|
|
*/
|
|
public void showInputDialog(String msg) {
|
|
showInputDialog(msg, null, -1, SVEventType.SVET_INPUT);
|
|
}
|
|
|
|
/**
|
|
* Shows a dialog presenting "Yes" and "No" as answers and returns either a
|
|
* "y" or "n" to the client.
|
|
*
|
|
* @param msg The text that is displayed in the dialog.
|
|
*/
|
|
public void showYesNoDialog(String msg) {
|
|
// res returns 0 on yes, 1 on no. Seems to be a bit counterintuitive
|
|
int res =
|
|
JOptionPane.showOptionDialog(this, msg, "", JOptionPane.YES_NO_OPTION,
|
|
JOptionPane.QUESTION_MESSAGE, null, null, null);
|
|
SVEvent e = null;
|
|
|
|
if (res == 0) {
|
|
e = new SVEvent(SVEventType.SVET_INPUT, this, 0, 0, 0, 0, "y");
|
|
} else if (res == 1) {
|
|
e = new SVEvent(SVEventType.SVET_INPUT, this, 0, 0, 0, 0, "n");
|
|
}
|
|
ScrollView.addMessage(e);
|
|
}
|
|
|
|
/** Adds a submenu to the popup menu, c.f. SVPopupMenu.add(...) */
|
|
public void addPopupMenuItem(String parent, String name) {
|
|
if (svPuMenu == null) {
|
|
svPuMenu = new SVPopupMenu(this);
|
|
}
|
|
svPuMenu.add(parent, name, -1);
|
|
}
|
|
|
|
/** Adds a new menu entry to the popup menu, c.f. SVPopupMenu.add(...) */
|
|
public void addPopupMenuItem(String parent, String name, int cmdEvent,
|
|
String value, String desc) {
|
|
if (svPuMenu == null) {
|
|
svPuMenu = new SVPopupMenu(this);
|
|
}
|
|
svPuMenu.add(parent, name, cmdEvent, value, desc);
|
|
}
|
|
|
|
/** Destroys a window. */
|
|
public void destroy() {
|
|
ScrollView.addMessage(new SVEvent(SVEventType.SVET_DESTROY, this, 0,
|
|
"SVET_DESTROY"));
|
|
setVisible(false);
|
|
// dispose();
|
|
}
|
|
|
|
/**
|
|
* Open an image from a given file location and store it in memory. Pro:
|
|
* Faster than createImage. Con: Works only on the local file system.
|
|
*
|
|
* @param filename The path to the image.
|
|
*/
|
|
public void openImage(String filename) {
|
|
SVImageHandler.openImage(filename);
|
|
}
|
|
|
|
}
|