tesseract/ccstruct/seam.cpp
Ray Smith 25d0968d09 Major refactor to improve speed on difficut images, especially when running
a heap checker.
SEAM and SPLIT have been begging for a refactor for a *LONG* time.
This change does most of the work of turning them into proper classes:
  Moved relevant code into SEAM/SPLIT/TBLOB/EDGEPT etc from global helper functions.
  Made the splits full data members of SEAM in an array instead of 3 separate pointers.
    This greatly reduces the amount of new/delete happening in the chopper, which is the main goal.
  Deleted redundant files: olutil.*,  makechop.*
  Brought other code into SEAM in order to keep its data members private with only priority having accessors.
2015-05-12 14:59:14 -07:00

281 lines
9.4 KiB
C++

/* -*-C-*-
********************************************************************************
*
* File: seam.c (Formerly seam.c)
* Description:
* Author: Mark Seaman, OCR Technology
* Created: Fri Oct 16 14:37:00 1987
* Modified: Fri May 17 16:30:13 1991 (Mark Seaman) marks@hpgrlt
* Language: C
* Package: N/A
* Status: Reusable Software Component
*
* (c) Copyright 1987, Hewlett-Packard Company.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
*********************************************************************************/
/*----------------------------------------------------------------------
I n c l u d e s
----------------------------------------------------------------------*/
#include "seam.h"
#include "blobs.h"
#include "tprintf.h"
/*----------------------------------------------------------------------
Public Function Code
----------------------------------------------------------------------*/
// Returns the bounding box of all the points in the seam.
TBOX SEAM::bounding_box() const {
TBOX box(location_.x, location_.y, location_.x, location_.y);
for (int s = 0; s < num_splits_; ++s) {
box += splits_[s].bounding_box();
}
return box;
}
// Returns true if other can be combined into *this.
bool SEAM::CombineableWith(const SEAM& other, int max_x_dist,
float max_total_priority) const {
int dist = location_.x - other.location_.x;
if (-max_x_dist < dist && dist < max_x_dist &&
num_splits_ + other.num_splits_ <= kMaxNumSplits &&
priority_ + other.priority_ < max_total_priority &&
!OverlappingSplits(other) && !SharesPosition(other)) {
return true;
} else {
return false;
}
}
// Combines other into *this. Only works if CombinableWith returned true.
void SEAM::CombineWith(const SEAM& other) {
priority_ += other.priority_;
location_ += other.location_;
location_ /= 2;
for (int s = 0; s < other.num_splits_ && num_splits_ < kMaxNumSplits; ++s)
splits_[num_splits_++] = other.splits_[s];
}
// Returns true if the splits in *this SEAM appear OK in the sense that they
// do not cross any outlines and do not chop off any ridiculously small
// pieces.
bool SEAM::IsHealthy(const TBLOB& blob, int min_points, int min_area) const {
// TODO(rays) Try testing all the splits. Duplicating original code for now,
// which tested only the first.
return num_splits_ == 0 || splits_[0].IsHealthy(blob, min_points, min_area);
}
// Computes the widthp_/widthn_ range for all existing SEAMs and for *this
// seam, which is about to be inserted at insert_index. Returns false if
// any of the computations fails, as this indicates an invalid chop.
// widthn_/widthp_ are only changed if modify is true.
bool SEAM::PrepareToInsertSeam(const GenericVector<SEAM*>& seams,
const GenericVector<TBLOB*>& blobs,
int insert_index, bool modify) {
for (int s = 0; s < insert_index; ++s) {
if (!seams[s]->FindBlobWidth(blobs, s, modify)) return false;
}
if (!FindBlobWidth(blobs, insert_index, modify)) return false;
for (int s = insert_index; s < seams.size(); ++s) {
if (!seams[s]->FindBlobWidth(blobs, s + 1, modify)) return false;
}
return true;
}
// Computes the widthp_/widthn_ range. Returns false if not all the splits
// are accounted for. widthn_/widthp_ are only changed if modify is true.
bool SEAM::FindBlobWidth(const GenericVector<TBLOB*>& blobs, int index,
bool modify) {
int num_found = 0;
if (modify) {
widthp_ = 0;
widthn_ = 0;
}
for (int s = 0; s < num_splits_; ++s) {
const SPLIT& split = splits_[s];
bool found_split = split.ContainedByBlob(*blobs[index]);
// Look right.
for (int b = index + 1; !found_split && b < blobs.size(); ++b) {
found_split = split.ContainedByBlob(*blobs[b]);
if (found_split && b - index > widthp_ && modify) widthp_ = b - index;
}
// Look left.
for (int b = index - 1; !found_split && b >= 0; --b) {
found_split = split.ContainedByBlob(*blobs[b]);
if (found_split && index - b > widthn_ && modify) widthn_ = index - b;
}
if (found_split) ++num_found;
}
return num_found == num_splits_;
}
// Splits this blob into two blobs by applying the splits included in
// *this SEAM
void SEAM::ApplySeam(bool italic_blob, TBLOB* blob, TBLOB* other_blob) const {
for (int s = 0; s < num_splits_; ++s) {
splits_[s].SplitOutlineList(blob->outlines);
}
blob->ComputeBoundingBoxes();
divide_blobs(blob, other_blob, italic_blob, location_);
blob->EliminateDuplicateOutlines();
other_blob->EliminateDuplicateOutlines();
blob->CorrectBlobOrder(other_blob);
}
// Undoes ApplySeam by removing the seam between these two blobs.
// Produces one blob as a result, and deletes other_blob.
void SEAM::UndoSeam(TBLOB* blob, TBLOB* other_blob) const {
if (blob->outlines == NULL) {
blob->outlines = other_blob->outlines;
other_blob->outlines = NULL;
}
TESSLINE* outline = blob->outlines;
while (outline->next) outline = outline->next;
outline->next = other_blob->outlines;
other_blob->outlines = NULL;
delete other_blob;
for (int s = 0; s < num_splits_; ++s) {
splits_[s].UnsplitOutlineList(blob);
}
blob->ComputeBoundingBoxes();
blob->EliminateDuplicateOutlines();
}
// Prints everything in *this SEAM.
void SEAM::Print(const char* label) const {
tprintf(label);
tprintf(" %6.2f @ (%d,%d), p=%d, n=%d ", priority_, location_.x, location_.y,
widthp_, widthn_);
for (int s = 0; s < num_splits_; ++s) {
splits_[s].Print();
if (s + 1 < num_splits_) tprintf(", ");
}
tprintf("\n");
}
// Prints a collection of SEAMs.
/* static */
void SEAM::PrintSeams(const char* label, const GenericVector<SEAM*>& seams) {
if (!seams.empty()) {
tprintf("%s\n", label);
for (int x = 0; x < seams.size(); ++x) {
tprintf("%2d: ", x);
seams[x]->Print("");
}
tprintf("\n");
}
}
#ifndef GRAPHICS_DISABLED
// Draws the seam in the given window.
void SEAM::Mark(ScrollView* window) const {
for (int s = 0; s < num_splits_; ++s) splits_[s].Mark(window);
}
#endif
// Break up the blobs in this chain so that they are all independent.
// This operation should undo the affect of join_pieces.
/* static */
void SEAM::BreakPieces(const GenericVector<SEAM*>& seams,
const GenericVector<TBLOB*>& blobs, int first,
int last) {
for (int x = first; x < last; ++x) seams[x]->Reveal();
TESSLINE* outline = blobs[first]->outlines;
int next_blob = first + 1;
while (outline != NULL && next_blob <= last) {
if (outline->next == blobs[next_blob]->outlines) {
outline->next = NULL;
outline = blobs[next_blob]->outlines;
++next_blob;
} else {
outline = outline->next;
}
}
}
// Join a group of base level pieces into a single blob that can then
// be classified.
/* static */
void SEAM::JoinPieces(const GenericVector<SEAM*>& seams,
const GenericVector<TBLOB*>& blobs, int first, int last) {
TESSLINE* outline = blobs[first]->outlines;
if (!outline)
return;
for (int x = first; x < last; ++x) {
SEAM *seam = seams[x];
if (x - seam->widthn_ >= first && x + seam->widthp_ < last) seam->Hide();
while (outline->next) outline = outline->next;
outline->next = blobs[x + 1]->outlines;
}
}
// Hides the seam so the outlines appear not to be cut by it.
void SEAM::Hide() const {
for (int s = 0; s < num_splits_; ++s) {
splits_[s].Hide();
}
}
// Undoes hide, so the outlines are cut by the seam.
void SEAM::Reveal() const {
for (int s = 0; s < num_splits_; ++s) {
splits_[s].Reveal();
}
}
// Computes and returns, but does not set, the full priority of *this SEAM.
float SEAM::FullPriority(int xmin, int xmax, double overlap_knob,
int centered_maxwidth, double center_knob,
double width_change_knob) const {
if (num_splits_ == 0) return 0.0f;
for (int s = 1; s < num_splits_; ++s) {
splits_[s].SplitOutline();
}
float full_priority =
priority_ +
splits_[0].FullPriority(xmin, xmax, overlap_knob, centered_maxwidth,
center_knob, width_change_knob);
for (int s = num_splits_ - 1; s >= 1; --s) {
splits_[s].UnsplitOutlines();
}
return full_priority;
}
/**
* @name start_seam_list
*
* Initialize a list of seams that match the original number of blobs
* present in the starting segmentation. Each of the seams created
* by this routine have location information only.
*/
void start_seam_list(TWERD* word, GenericVector<SEAM*>* seam_array) {
seam_array->truncate(0);
TPOINT location;
for (int b = 1; b < word->NumBlobs(); ++b) {
TBOX bbox = word->blobs[b - 1]->bounding_box();
TBOX nbox = word->blobs[b]->bounding_box();
location.x = (bbox.right() + nbox.left()) / 2;
location.y = (bbox.bottom() + bbox.top() + nbox.bottom() + nbox.top()) / 4;
seam_array->push_back(new SEAM(0.0f, location));
}
}