mirror of
https://github.com/tesseract-ocr/tesseract.git
synced 2024-11-24 02:59:07 +08:00
bef8cad38d
Most of them were found by codespell. Signed-off-by: Stefan Weil <sw@weilnetz.de>
318 lines
14 KiB
C++
318 lines
14 KiB
C++
/**********************************************************************
|
|
* File: normalis.h (Formerly denorm.h)
|
|
* Description: Code for the DENORM class.
|
|
* Author: Ray Smith
|
|
* Created: Thu Apr 23 09:22:43 BST 1992
|
|
*
|
|
* (C) Copyright 1992, Hewlett-Packard Ltd.
|
|
** Licensed under the Apache License, Version 2.0 (the "License");
|
|
** you may not use this file except in compliance with the License.
|
|
** You may obtain a copy of the License at
|
|
** http://www.apache.org/licenses/LICENSE-2.0
|
|
** Unless required by applicable law or agreed to in writing, software
|
|
** distributed under the License is distributed on an "AS IS" BASIS,
|
|
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
** See the License for the specific language governing permissions and
|
|
** limitations under the License.
|
|
*
|
|
**********************************************************************/
|
|
|
|
#ifndef NORMALIS_H
|
|
#define NORMALIS_H
|
|
|
|
#include <stdio.h>
|
|
#include "genericvector.h"
|
|
#include "host.h"
|
|
|
|
const int kBlnCellHeight = 256; // Full-height for baseline normalization.
|
|
const int kBlnXHeight = 128; // x-height for baseline normalization.
|
|
const int kBlnBaselineOffset = 64; // offset for baseline normalization.
|
|
|
|
struct Pix;
|
|
class ROW; // Forward decl
|
|
class BLOCK;
|
|
class FCOORD;
|
|
struct TBLOB;
|
|
class TBOX;
|
|
struct TPOINT;
|
|
class UNICHARSET;
|
|
|
|
namespace tesseract {
|
|
|
|
// Possible normalization methods. Use NEGATIVE values as these also
|
|
// double up as markers for the last sub-classifier.
|
|
enum NormalizationMode {
|
|
NM_BASELINE = -3, // The original BL normalization mode.
|
|
NM_CHAR_ISOTROPIC = -2, // Character normalization but isotropic.
|
|
NM_CHAR_ANISOTROPIC = -1 // The original CN normalization mode.
|
|
};
|
|
|
|
} // namespace tesseract.
|
|
|
|
class DENORM {
|
|
public:
|
|
DENORM();
|
|
|
|
// Copying a DENORM is allowed.
|
|
DENORM(const DENORM &);
|
|
DENORM& operator=(const DENORM&);
|
|
~DENORM();
|
|
|
|
// Setup the normalization transformation parameters.
|
|
// The normalizations applied to a blob are as follows:
|
|
// 1. An optional block layout rotation that was applied during layout
|
|
// analysis to make the textlines horizontal.
|
|
// 2. A normalization transformation (LocalNormTransform):
|
|
// Subtract the "origin"
|
|
// Apply an x,y scaling.
|
|
// Apply an optional rotation.
|
|
// Add back a final translation.
|
|
// The origin is in the block-rotated space, and is usually something like
|
|
// the x-middle of the word at the baseline.
|
|
// 3. Zero or more further normalization transformations that are applied
|
|
// in sequence, with a similar pattern to the first normalization transform.
|
|
//
|
|
// A DENORM holds the parameters of a single normalization, and can execute
|
|
// both the LocalNormTransform (a forwards normalization), and the
|
|
// LocalDenormTransform which is an inverse transform or de-normalization.
|
|
// A DENORM may point to a predecessor DENORM, which is actually the earlier
|
|
// normalization, so the full normalization sequence involves executing all
|
|
// predecessors first and then the transform in "this".
|
|
// Let x be image co-ordinates and that we have normalization classes A, B, C
|
|
// where we first apply A then B then C to get normalized x':
|
|
// x' = CBAx
|
|
// Then the backwards (to original coordinates) would be:
|
|
// x = A^-1 B^-1 C^-1 x'
|
|
// and A = B->predecessor_ and B = C->predecessor_
|
|
// NormTransform executes all predecessors recursively, and then this.
|
|
// NormTransform would be used to transform an image-based feature to
|
|
// normalized space for use in a classifier
|
|
// DenormTransform inverts this and then all predecessors. It can be
|
|
// used to get back to the original image coordinates from normalized space.
|
|
// The LocalNormTransform member executes just the transformation
|
|
// in "this" without the layout rotation or any predecessors. It would be
|
|
// used to run each successive normalization, eg the word normalization,
|
|
// and later the character normalization.
|
|
|
|
// Arguments:
|
|
// block: if not NULL, then this is the first transformation, and
|
|
// block->re_rotation() needs to be used after the Denorm
|
|
// transformation to get back to the image coords.
|
|
// rotation: if not NULL, apply this rotation after translation to the
|
|
// origin and scaling. (Usually a classify rotation.)
|
|
// predecessor: if not NULL, then predecessor has been applied to the
|
|
// input space and needs to be undone to complete the inverse.
|
|
// The above pointers are not owned by this DENORM and are assumed to live
|
|
// longer than this denorm, except rotation, which is deep copied on input.
|
|
//
|
|
// x_origin: The x origin which will be mapped to final_xshift in the result.
|
|
// y_origin: The y origin which will be mapped to final_yshift in the result.
|
|
// Added to result of row->baseline(x) if not NULL.
|
|
//
|
|
// x_scale: scale factor for the x-coordinate.
|
|
// y_scale: scale factor for the y-coordinate. Ignored if segs is given.
|
|
// Note that these scale factors apply to the same x and y system as the
|
|
// x-origin and y-origin apply, ie after any block rotation, but before
|
|
// the rotation argument is applied.
|
|
//
|
|
// final_xshift: The x component of the final translation.
|
|
// final_yshift: The y component of the final translation.
|
|
//
|
|
// In theory, any of the commonly used normalizations can be setup here:
|
|
// * Traditional baseline normalization on a word:
|
|
// SetupNormalization(block, NULL, NULL,
|
|
// box.x_middle(), baseline,
|
|
// kBlnXHeight / x_height, kBlnXHeight / x_height,
|
|
// 0, kBlnBaselineOffset);
|
|
// * "Numeric mode" baseline normalization on a word, in which the blobs
|
|
// are positioned with the bottom as the baseline is achieved by making
|
|
// a separate DENORM for each blob.
|
|
// SetupNormalization(block, NULL, NULL,
|
|
// box.x_middle(), box.bottom(),
|
|
// kBlnXHeight / x_height, kBlnXHeight / x_height,
|
|
// 0, kBlnBaselineOffset);
|
|
// * Anisotropic character normalization used by IntFx.
|
|
// SetupNormalization(NULL, NULL, denorm,
|
|
// centroid_x, centroid_y,
|
|
// 51.2 / ry, 51.2 / rx, 128, 128);
|
|
// * Normalize blob height to x-height (current OSD):
|
|
// SetupNormalization(NULL, &rotation, NULL,
|
|
// box.rotational_x_middle(rotation),
|
|
// box.rotational_y_middle(rotation),
|
|
// kBlnXHeight / box.rotational_height(rotation),
|
|
// kBlnXHeight / box.rotational_height(rotation),
|
|
// 0, kBlnBaselineOffset);
|
|
// * Secondary normalization for classification rotation (current):
|
|
// FCOORD rotation = block->classify_rotation();
|
|
// float target_height = kBlnXHeight / CCStruct::kXHeightCapRatio;
|
|
// SetupNormalization(NULL, &rotation, denorm,
|
|
// box.rotational_x_middle(rotation),
|
|
// box.rotational_y_middle(rotation),
|
|
// target_height / box.rotational_height(rotation),
|
|
// target_height / box.rotational_height(rotation),
|
|
// 0, kBlnBaselineOffset);
|
|
// * Proposed new normalizations for CJK: Between them there is then
|
|
// no need for further normalization at all, and the character fills the cell.
|
|
// ** Replacement for baseline normalization on a word:
|
|
// Scales height and width independently so that modal height and pitch
|
|
// fill the cell respectively.
|
|
// float cap_height = x_height / CCStruct::kXHeightCapRatio;
|
|
// SetupNormalization(block, NULL, NULL,
|
|
// box.x_middle(), cap_height / 2.0f,
|
|
// kBlnCellHeight / fixed_pitch,
|
|
// kBlnCellHeight / cap_height,
|
|
// 0, 0);
|
|
// ** Secondary normalization for classification (with rotation) (proposed):
|
|
// Requires a simple translation to the center of the appropriate character
|
|
// cell, no further scaling and a simple rotation (or nothing) about the
|
|
// cell center.
|
|
// FCOORD rotation = block->classify_rotation();
|
|
// SetupNormalization(NULL, &rotation, denorm,
|
|
// fixed_pitch_cell_center,
|
|
// 0.0f,
|
|
// 1.0f,
|
|
// 1.0f,
|
|
// 0, 0);
|
|
void SetupNormalization(const BLOCK* block,
|
|
const FCOORD* rotation,
|
|
const DENORM* predecessor,
|
|
float x_origin, float y_origin,
|
|
float x_scale, float y_scale,
|
|
float final_xshift, float final_yshift);
|
|
|
|
// Sets up the DENORM to execute a non-linear transformation based on
|
|
// preserving an even distribution of stroke edges. The transformation
|
|
// operates only within the given box, scaling input coords within the box
|
|
// non-linearly to a box of target_width by target_height, with all other
|
|
// coords being clipped to the box edge. As with SetupNormalization above,
|
|
// final_xshift and final_yshift are applied after scaling, and the bottom-
|
|
// left of box is used as a pre-scaling origin.
|
|
// x_coords is a collection of the x-coords of vertical edges for each
|
|
// y-coord starting at box.bottom().
|
|
// y_coords is a collection of the y-coords of horizontal edges for each
|
|
// x-coord starting at box.left().
|
|
// Eg x_coords[0] is a collection of the x-coords of edges at y=bottom.
|
|
// Eg x_coords[1] is a collection of the x-coords of edges at y=bottom + 1.
|
|
// The second-level vectors must all be sorted in ascending order.
|
|
void SetupNonLinear(const DENORM* predecessor, const TBOX& box,
|
|
float target_width, float target_height,
|
|
float final_xshift, float final_yshift,
|
|
const GenericVector<GenericVector<int> >& x_coords,
|
|
const GenericVector<GenericVector<int> >& y_coords);
|
|
|
|
// Transforms the given coords one step forward to normalized space, without
|
|
// using any block rotation or predecessor.
|
|
void LocalNormTransform(const TPOINT& pt, TPOINT* transformed) const;
|
|
void LocalNormTransform(const FCOORD& pt, FCOORD* transformed) const;
|
|
// Transforms the given coords forward to normalized space using the
|
|
// full transformation sequence defined by the block rotation, the
|
|
// predecessors, deepest first, and finally this. If first_norm is not NULL,
|
|
// then the first and deepest transformation used is first_norm, ending
|
|
// with this, and the block rotation will not be applied.
|
|
void NormTransform(const DENORM* first_norm, const TPOINT& pt,
|
|
TPOINT* transformed) const;
|
|
void NormTransform(const DENORM* first_norm, const FCOORD& pt,
|
|
FCOORD* transformed) const;
|
|
// Transforms the given coords one step back to source space, without
|
|
// using to any block rotation or predecessor.
|
|
void LocalDenormTransform(const TPOINT& pt, TPOINT* original) const;
|
|
void LocalDenormTransform(const FCOORD& pt, FCOORD* original) const;
|
|
// Transforms the given coords all the way back to source image space using
|
|
// the full transformation sequence defined by this and its predecessors
|
|
// recursively, shallowest first, and finally any block re_rotation.
|
|
// If last_denorm is not NULL, then the last transformation used will
|
|
// be last_denorm, and the block re_rotation will never be executed.
|
|
void DenormTransform(const DENORM* last_denorm, const TPOINT& pt,
|
|
TPOINT* original) const;
|
|
void DenormTransform(const DENORM* last_denorm, const FCOORD& pt,
|
|
FCOORD* original) const;
|
|
|
|
// Normalize a blob using blob transformations. Less accurate, but
|
|
// more accurately copies the old way.
|
|
void LocalNormBlob(TBLOB* blob) const;
|
|
|
|
// Fills in the x-height range accepted by the given unichar_id in blob
|
|
// coordinates, given its bounding box in the usual baseline-normalized
|
|
// coordinates, with some initial crude x-height estimate (such as word
|
|
// size) and this denoting the transformation that was used.
|
|
// Also returns the amount the character must have shifted up or down.
|
|
void XHeightRange(int unichar_id, const UNICHARSET& unicharset,
|
|
const TBOX& bbox,
|
|
float* min_xht,
|
|
float* max_xht,
|
|
float* yshift) const;
|
|
|
|
// Prints the content of the DENORM for debug purposes.
|
|
void Print() const;
|
|
|
|
Pix* pix() const {
|
|
return pix_;
|
|
}
|
|
void set_pix(Pix* pix) {
|
|
pix_ = pix;
|
|
}
|
|
bool inverse() const {
|
|
return inverse_;
|
|
}
|
|
void set_inverse(bool value) {
|
|
inverse_ = value;
|
|
}
|
|
const DENORM* RootDenorm() const {
|
|
if (predecessor_ != NULL)
|
|
return predecessor_->RootDenorm();
|
|
return this;
|
|
}
|
|
const DENORM* predecessor() const {
|
|
return predecessor_;
|
|
}
|
|
// Accessors - perhaps should not be needed.
|
|
float x_scale() const {
|
|
return x_scale_;
|
|
}
|
|
float y_scale() const {
|
|
return y_scale_;
|
|
}
|
|
const BLOCK* block() const {
|
|
return block_;
|
|
}
|
|
void set_block(const BLOCK* block) {
|
|
block_ = block;
|
|
}
|
|
|
|
private:
|
|
// Free allocated memory and clear pointers.
|
|
void Clear();
|
|
// Setup default values.
|
|
void Init();
|
|
|
|
// Best available image.
|
|
Pix* pix_;
|
|
// True if the source image is white-on-black.
|
|
bool inverse_;
|
|
// Block the word came from. If not null, block->re_rotation() takes the
|
|
// "untransformed" coordinates even further back to the original image.
|
|
// Used only on the first DENORM in a chain.
|
|
const BLOCK* block_;
|
|
// Rotation to apply between translation to the origin and scaling.
|
|
const FCOORD* rotation_;
|
|
// Previous transformation in a chain.
|
|
const DENORM* predecessor_;
|
|
// Non-linear transformation maps directly from each integer offset from the
|
|
// origin to the corresponding x-coord. Owned by the DENORM.
|
|
GenericVector<float>* x_map_;
|
|
// Non-linear transformation maps directly from each integer offset from the
|
|
// origin to the corresponding y-coord. Owned by the DENORM.
|
|
GenericVector<float>* y_map_;
|
|
// x-coordinate to be mapped to final_xshift_ in the result.
|
|
float x_origin_;
|
|
// y-coordinate to be mapped to final_yshift_ in the result.
|
|
float y_origin_;
|
|
// Scale factors for x and y coords. Applied to pre-rotation system.
|
|
float x_scale_;
|
|
float y_scale_;
|
|
// Destination coords of the x_origin_ and y_origin_.
|
|
float final_xshift_;
|
|
float final_yshift_;
|
|
};
|
|
#endif
|