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On most systems float is the IEEE 754 single-precision binary floating-point format (32 bits). Tesseract does not support other systems. Signed-off-by: Stefan Weil <sw@weilnetz.de>
41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/******************************************************************************
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** Filename: normfeat.h
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** Purpose: Definition of character normalization features.
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** Author: Dan Johnson
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** History: 12/14/90, DSJ, Created.
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**
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** (c) Copyright Hewlett-Packard Company, 1988.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*****************************************************************************/
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#ifndef NORMFEAT_H
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#define NORMFEAT_H
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/**----------------------------------------------------------------------------
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Include Files and Type Defines
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----------------------------------------------------------------------------**/
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#include "ocrfeatures.h"
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#define LENGTH_COMPRESSION (10.0)
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typedef enum {
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CharNormY, CharNormLength, CharNormRx, CharNormRy
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} NORM_PARAM_NAME;
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/**----------------------------------------------------------------------------
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Public Function Prototypes
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----------------------------------------------------------------------------**/
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float ActualOutlineLength(FEATURE Feature);
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FEATURE_SET ExtractCharNormFeatures(const INT_FX_RESULT_STRUCT& fx_info);
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#endif
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