This class is a central building block of tiptap. It does most of the heavy lifting of creating a working [ProseMirror](https://ProseMirror.net/) editor such as creating the [`EditorView`](https://ProseMirror.net/docs/ref/#view.EditorView), setting the initial [`EditorState`](https://ProseMirror.net/docs/ref/#state.Editor_State) and so on.
The editor instance will provide a bunch of public methods. They’ll help you to work with the editor.
Don’t confuse methods with [commands](/api/commands). Commands are used to change the state of editor (content, selection, and so on) and only return `true` or `false`. Methods are regular functions and can return anything.
| `can()` | - | Check if a command or a command chain can be executed. Without executing it. |
| `chain()` | - | Create a command chain to call multiple commands at once. |
| `destroy()` | – | Stops the editor instance and unbinds all events. |
| `getHTML()` | – | Returns the current content as HTML. |
| `getJSON()` | – | Returns the current content as JSON. |
| `getMarkAttributes()` | `name` Name of the mark | Get attributes of the currently selected mark. |
| `getNodeAttributes()` | `name` Name of the node | Get attributes of the currently selected node. |
| `isActive()` | `name` Name of the node or mark<br>`attrs` Attributes of the node or mark | Returns if the currently selected node or mark is active. |
| `isEditable()` | - | Returns whether the editor is editable. |
| `isEmpty()` | - | Check if there is no content. |
| `getCharacterCount()` | - | Get the number of characters for the current document. |
| `registerPlugin()` | `plugin` A ProseMirror plugin<br>`handlePlugins` Control how to merge the plugin into the existing plugins. | Register a ProseMirror plugin. |
| `setOptions()` | `options` A list of options | Update editor options. |
| `unregisterPlugin()` | `name` The plugins name | Unregister a ProseMirror plugin. |
The `element` specifies the HTML element the editor will be binded too. The following code will integrate tiptap with an element with the `.element` class:
You can even initiate your editor before mounting it to an element. This is useful when your DOM is not yet available. Just leave out the `element`, we’ll create one for you. Append it to your container at a later date like that:
By default, tiptap injects [a little bit of CSS](https://github.com/ueberdosis/tiptap-next/tree/main/packages/core/src/style.ts). With `injectCSS` you can disable that.
```js
import { Editor } from '@tiptap/core'
import { defaultExtensions } from '@tiptap/starter-kit'
For advanced use cases, you can pass `editorProps` which will be handled by [ProseMirror](https://prosemirror.net/docs/ref/#view.EditorProps). Here is an example how you can pass a few [Tailwind](https://tailwindcss.com/) classes to the editor container, but there is a lot more you can do.
Passed content is parsed by ProseMirror. To hook into the parsing, you can pass `parseOptions` which are then handled by [ProseMirror](https://prosemirror.net/docs/ref/#model.ParseOptions).