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feat(core): allow getParentNode to accept resolved pos and pos
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@ -75,7 +75,9 @@ export default {
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currentNode = this.editor.state.doc.nodeAt(this.editor.state.selection.head - 1)
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currentNode = this.editor.state.doc.nodeAt(this.editor.state.selection.head - 1)
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}
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}
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console.log(getParentNode(currentNode, this.editor))
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console.log('byNode', getParentNode(currentNode, this.editor))
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console.log('byNumber', getParentNode(this.editor.state.selection.head, this.editor))
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console.log('byPos', getParentNode(this.editor.state.selection.$head, this.editor))
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},
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},
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},
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},
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}
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}
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@ -1,4 +1,4 @@
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import { Node } from '@tiptap/pm/model'
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import { Node, ResolvedPos } from '@tiptap/pm/model'
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import { Editor } from '../Editor'
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import { Editor } from '../Editor'
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import { getNodePosition } from './getNodePosition'
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import { getNodePosition } from './getNodePosition'
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@ -8,14 +8,28 @@ import { getNodePosition } from './getNodePosition'
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* @param node The ProseMirror node to get the parent of
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* @param node The ProseMirror node to get the parent of
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* @param editor The Tiptap editor instance
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* @param editor The Tiptap editor instance
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*/
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*/
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export const getParentNode = (node: Node, editor: Editor) => {
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export const getParentNode = (nodeOrPos: Node | ResolvedPos | number, editor: Editor) => {
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const pos = getNodePosition(node, editor)
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let currentNode: Node | null = null
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if (typeof nodeOrPos === 'number') {
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currentNode = editor.state.doc.nodeAt(nodeOrPos)
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} else if (nodeOrPos instanceof ResolvedPos) {
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currentNode = editor.state.doc.nodeAt(nodeOrPos.pos)
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} else {
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currentNode = nodeOrPos
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}
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if (!currentNode) {
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return null
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}
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const pos = getNodePosition(currentNode, editor)
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// if the position is already 1, the next depth will be 0 (doc)
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// if the position is already 1, the next depth will be 0 (doc)
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// since text nodes don't increase the depth, we will need to check if
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// since text nodes don't increase the depth, we will need to check if
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// the current node has children and if not, we'll check on depth 1
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// the current node has children and if not, we'll check on depth 1
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// otherwise we can just go with depth - 1
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// otherwise we can just go with depth - 1
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if (pos.depth === 1 && !node.childCount) {
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if (pos.depth === 1 && !currentNode.childCount) {
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return pos.node(1)
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return pos.node(1)
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}
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}
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