import { Node as ProseMirrorNode } from 'prosemirror-model' import { NodeSelection } from 'prosemirror-state' import { Decoration, NodeView as ProseMirrorNodeView } from 'prosemirror-view' import { Editor as CoreEditor } from './Editor' import { Node } from './Node' import { NodeViewRendererOptions, NodeViewRendererProps } from './types' import { isiOS } from './utilities/isiOS' export class NodeView< Component, Editor extends CoreEditor = CoreEditor, Options extends NodeViewRendererOptions = NodeViewRendererOptions, > implements ProseMirrorNodeView { component: Component editor: Editor options: Options extension: Node node: ProseMirrorNode decorations: Decoration[] getPos: any isDragging = false constructor(component: Component, props: NodeViewRendererProps, options?: Partial) { this.component = component this.editor = props.editor as Editor this.options = { stopEvent: null, ignoreMutation: null, ...options, } as Options this.extension = props.extension this.node = props.node this.decorations = props.decorations this.getPos = props.getPos this.mount() } mount() { // eslint-disable-next-line return } get dom(): HTMLElement { return this.editor.view.dom as HTMLElement } get contentDOM(): HTMLElement | null { return null } onDragStart(event: DragEvent) { const { view } = this.editor const target = (event.target as HTMLElement) // get the drag handle element // `closest` is not available for text nodes so we may have to use its parent const dragHandle = target.nodeType === 3 ? target.parentElement?.closest('[data-drag-handle]') : target.closest('[data-drag-handle]') if ( !this.dom || this.contentDOM?.contains(target) || !dragHandle ) { return } let x = 0 let y = 0 // calculate offset for drag element if we use a different drag handle element if (this.dom !== dragHandle) { const domBox = this.dom.getBoundingClientRect() const handleBox = dragHandle.getBoundingClientRect() // In React, we have to go through nativeEvent to reach offsetX/offsetY. const offsetX = event.offsetX ?? (event as any).nativeEvent?.offsetX const offsetY = event.offsetY ?? (event as any).nativeEvent?.offsetY x = handleBox.x - domBox.x + offsetX y = handleBox.y - domBox.y + offsetY } event.dataTransfer?.setDragImage(this.dom, x, y) // we need to tell ProseMirror that we want to move the whole node // so we create a NodeSelection const selection = NodeSelection.create(view.state.doc, this.getPos()) const transaction = view.state.tr.setSelection(selection) view.dispatch(transaction) } stopEvent(event: Event) { if (!this.dom) { return false } if (typeof this.options.stopEvent === 'function') { return this.options.stopEvent({ event }) } const target = (event.target as HTMLElement) const isInElement = this.dom.contains(target) && !this.contentDOM?.contains(target) // any event from child nodes should be handled by ProseMirror if (!isInElement) { return false } const isDropEvent = event.type === 'drop' const isInput = ['INPUT', 'BUTTON', 'SELECT', 'TEXTAREA'].includes(target.tagName) || target.isContentEditable // any input event within node views should be ignored by ProseMirror if (isInput && !isDropEvent) { return true } const { isEditable } = this.editor const { isDragging } = this const isDraggable = !!this.node.type.spec.draggable const isSelectable = NodeSelection.isSelectable(this.node) const isCopyEvent = event.type === 'copy' const isPasteEvent = event.type === 'paste' const isCutEvent = event.type === 'cut' const isClickEvent = event.type === 'mousedown' const isDragEvent = event.type.startsWith('drag') // ProseMirror tries to drag selectable nodes // even if `draggable` is set to `false` // this fix prevents that if (!isDraggable && isSelectable && isDragEvent) { event.preventDefault() } if (isDraggable && isDragEvent && !isDragging) { event.preventDefault() return false } // we have to store that dragging started if (isDraggable && isEditable && !isDragging && isClickEvent) { const dragHandle = target.closest('[data-drag-handle]') const isValidDragHandle = dragHandle && (this.dom === dragHandle || (this.dom.contains(dragHandle))) if (isValidDragHandle) { this.isDragging = true document.addEventListener('dragend', () => { this.isDragging = false }, { once: true }) document.addEventListener('mouseup', () => { this.isDragging = false }, { once: true }) } } // these events are handled by prosemirror if ( isDragging || isDropEvent || isCopyEvent || isPasteEvent || isCutEvent || (isClickEvent && isSelectable) ) { return false } return true } ignoreMutation(mutation: MutationRecord | { type: 'selection', target: Element }) { if (!this.dom || !this.contentDOM) { return true } if (typeof this.options.ignoreMutation === 'function') { return this.options.ignoreMutation({ mutation }) } // a leaf/atom node is like a black box for ProseMirror // and should be fully handled by the node view if (this.node.isLeaf || this.node.isAtom) { return true } // ProseMirror should handle any selections if (mutation.type === 'selection') { return false } // try to prevent a bug on iOS that will break node views on enter // this is because ProseMirror can’t preventDispatch on enter // this will lead to a re-render of the node view on enter // see: https://github.com/ueberdosis/tiptap/issues/1214 if ( this.dom.contains(mutation.target) && mutation.type === 'childList' && isiOS() && this.editor.isFocused ) { const changedNodes = [ ...Array.from(mutation.addedNodes), ...Array.from(mutation.removedNodes), ] as HTMLElement[] // we’ll check if every changed node is contentEditable // to make sure it’s probably mutated by ProseMirror if (changedNodes.every(node => node.isContentEditable)) { return false } } // we will allow mutation contentDOM with attributes // so we can for example adding classes within our node view if (this.contentDOM === mutation.target && mutation.type === 'attributes') { return true } // ProseMirror should handle any changes within contentDOM if (this.contentDOM.contains(mutation.target)) { return false } return true } updateAttributes(attributes: {}) { this.editor.commands.command(({ tr }) => { const pos = this.getPos() tr.setNodeMarkup(pos, undefined, { ...this.node.attrs, ...attributes, }) return true }) } deleteNode(): void { const from = this.getPos() const to = from + this.node.nodeSize this.editor.commands.deleteRange({ from, to }) } }