The headless rich text editor framework for web artisans.
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tiptap

A renderless and extendable rich-text editor for Vue.js

Build Status

Why I built tiptap

I was looking for a text editor for Vue.js and found some solutions that didn't really satisfy me. The editor should be easy to extend and not based on old dependencies such as jQuery. For React there is already a great editor called Slate.js, which impresses with its modularity. I came across Prosemirror and decided to build on it. Prosemirror is a toolkit for building rich-text editors that are already in use at many well-known companies such as Atlassian or New York Times.

What does renderless mean?

With renderless components you'll have (almost) full control over markup and styling. I don't want to tell you what a menu should look like or where it should be rendered in the DOM. That's all up to you. There is also a good article about renderless components by Adam Wathan.

How is the data stored under the hood?

You can save your data as a raw HTML string or can get a JSON-serializable representation of your document. And of course, you can pass these two types back to the editor.

Examples

To check out some live examples, visit tiptap.scrumpy.io.

Installation

npm install tiptap

or

yarn add tiptap

Basic Setup

<template>
  <editor-content :editor="editor" />
</template>

<script>
// Import the editor
import { Editor, EditorContent } from 'tiptap'

export default {
  components: {
    EditorContent,
  },
  data() {
    return {
      editor: null,
    }
  },
  mounted() {
    this.editor = new Editor({
      content: '<p>This is just a boring paragraph</p>',
    })
  },
  beforeDestroy() {
    this.editor.destroy()
  },
}
</script>

Editor Properties

Property Type Default Description
content Object|String null The editor state object used by Prosemirror. You can also pass HTML to the content slot. When used both, the content slot will be ignored.
editorProps Object {} A list of Prosemirror editorProps.
editable Boolean true When set to false the editor is read-only.
autoFocus Boolean false Focus the editor on init.
extensions Array [] A list of extensions used, by the editor. This can be Nodes, Marks or Plugins.
useBuiltInExtensions Boolean true By default tiptap adds a Doc, Paragraph and Text node to the Prosemirror schema.
dropCursor Object {} Config for prosemirror-dropcursor.
enableDropCursor Boolean true Option to enable / disable the dropCursor plugin`.
enableGapCursor Boolean true Option to enable / disable the gapCursor plugin`.
parseOptions Object {} A list of Prosemirror parseOptions.
onInit Function undefined This will return an Object with the current state and view of Prosemirror on init.
onFocus Function undefined This will return an Object with the event and current state and view of Prosemirror on focus.
onBlur Function undefined This will return an Object with the event and current state and view of Prosemirror on blur.
onUpdate Function undefined This will return an Object with the current state of Prosemirror, a getJSON() and getHTML() function and the transaction on every change.

Editor Methods

Method Arguments Description
setContent content, emitUpdate, parseOptions Replace the current content. You can pass an HTML string or a JSON document. emitUpdate defaults to false. parseOptions defaults to those provided in constructor.
clearContent emitUpdate Clears the current content. emitUpdate defaults to false.
setOptions options Overwrites the current editor properties.
registerPlugin plugin, handlePlugins Register a Prosemirror plugin. You can pass a function handlePlugins with parameters (plugin, oldPlugins) to define an order in which newPlugins will be called. handlePlugins defaults to pushing plugin to front of oldPlugins.
getJSON Get the current content as JSON.
getHTML Get the current content as HTML.
focus Focus the editor.
blur Blur the editor.
destroy Destroy the editor.

Components

Name Description
<editor-content /> Here the content will be rendered.
<editor-menu-bar /> Here a menu bar will be rendered.
<editor-menu-bubble /> Here a menu bubble will be rendered.
<editor-floating-menu /> Here a floating menu will be rendered.

EditorMenuBar

The <editor-menu-bar /> component is renderless and will receive some properties through a scoped slot.

Property Type Description
commands Array A list of all commands.
isActive Object An object of functions to check if your selected text is a node or mark. `isActive.{node
getMarkAttrs Function A function to get all mark attributes of your selection.
getNodeAttrs Function A function to get all node attributes of your selection.
focused Boolean Whether the editor is focused.
focus Function A function to focus the editor.

Example

<template>
  <editor-menu-bar :editor="editor" v-slot="{ commands, isActive }">
    <div>
      <button :class="{ 'is-active': isActive.bold() }" @click="commands.bold">
        Bold
      </button>
      <button :class="{ 'is-active': isActive.heading({ level: 2 }) }" @click="commands.heading({ level: 2 })">
        H2
      </button>
    </div>
  </editor-menu-bar>
</template>

EditorMenuBubble

The <editor-menu-bubble /> component is renderless and will receive some properties through a scoped slot.

Property Type Description
commands Array A list of all commands.
isActive Object An object of functions to check if your selected text is a node or mark. `isActive.{node
getMarkAttrs Function A function to get all mark attributes of your selection.
getNodeAttrs Function A function to get all node attributes of your selection.
focused Boolean Whether the editor is focused.
focus Function A function to focus the editor.
menu Object An object for positioning your menu.

Example

<template>
  <editor-menu-bubble :editor="editor" v-slot="{ commands, isActive, menu }">
    <div
      :class="{ 'is-active': menu.isActive }"
      :style="`left: ${menu.left}px; bottom: ${menu.bottom}px;`"
    >
      <button :class="{ 'is-active': isActive.bold() }" @click="commands.bold">
        Bold
      </button>
      <button :class="{ 'is-active': isActive.heading({ level: 2 }) }" @click="commands.heading({ level: 2 })">
        H2
      </button>
    </div>
  </editor-menu-bubble>
</template>

EditorFloatingMenu

The <editor-floating-menu /> component is renderless and will receive some properties through a scoped slot.

Property Type Description
commands Array A list of all commands.
isActive Object An object of functions to check if your selected text is a node or mark. `isActive.{node
getMarkAttrs Function A function to get all mark attributes of your selection.
getNodeAttrs Function A function to get all node attributes of your selection.
focused Boolean Whether the editor is focused.
focus Function A function to focus the editor.
menu Object An object for positioning your menu.

Example

<template>
  <editor-floating-menu :editor="editor" v-slot="{ commands, isActive, menu }">
    <div
      :class="{ 'is-active': menu.isActive }"
      :style="`top: ${menu.top}px`"
    >
      <button :class="{ 'is-active': isActive.bold() }" @click="commands.bold">
        Bold
      </button>
      <button :class="{ 'is-active': isActive.heading({ level: 2 }) }" @click="commands.heading({ level: 2 })">
        H2
      </button>
    </div>
  </editor-floating-menu>
</template>

Extensions

By default, the editor will only support paragraphs. Other nodes and marks are available as extensions. There is a package called tiptap-extensions with the most basic nodes, marks, and plugins.

Available Extensions

<template>
  <div>
    <editor-menu-bar :editor="editor" v-slot="{ commands, isActive }">
        <button :class="{ 'is-active': isActive.bold() }" @click="commands.bold">
          Bold
        </button>
    </editor-menu-bar>
    <editor-content :editor="editor" />
  </div>
</template>

<script>
import { Editor, EditorContent, EditorMenuBar } from 'tiptap'
import {
  Blockquote,
  CodeBlock,
  HardBreak,
  Heading,
  OrderedList,
  BulletList,
  ListItem,
  TodoItem,
  TodoList,
  Bold,
  Code,
  Italic,
  Link,
  Strike,
  Underline,
  History,
} from 'tiptap-extensions'

export default {
  components: {
    EditorMenuBar,
    EditorContent,
  },
  data() {
    return {
      editor: new Editor({
        extensions: [
          new Blockquote(),
          new CodeBlock(),
          new HardBreak(),
          new Heading({ levels: [1, 2, 3] }),
          new BulletList(),
          new OrderedList(),
          new ListItem(),
          new TodoItem(),
          new TodoList(),
          new Bold(),
          new Code(),
          new Italic(),
          new Link(),
          new Strike(),
          new Underline(),
          new History(),
        ],
        content: `
          <h1>Yay Headlines!</h1>
          <p>All these <strong>cool tags</strong> are working now.</p>
        `,
      }),
    }
  },
  beforeDestroy() {
    this.editor.destroy()
  },
}
</script>

Create Custom Extensions

The most powerful feature of tiptap is that you can create your own extensions. There are 3 types of extensions.

Type Description
Extension The most basic type. It's useful to register some Prosemirror plugins or some input rules.
Node Add a custom node. Nodes are block elements like a headline or a paragraph.
Mark Add a custom mark. Marks are used to add extra styling or other information to inline content like a strong tag or links.

Extension Class

Method Type Default Description
get name() String null Define a name for your extension.
get defaultOptions() Object {} Define some default options. The options are available as this.$options.
get plugins() Array [] Define a list of Prosemirror plugins.
keys({ schema }) Object null Define some keybindings.
commands({ schema, attrs }) Object null Define a command.
inputRules({ schema }) Array [] Define a list of input rules.
pasteRules({ schema }) Array [] Define a list of paste rules.
get update() Function undefined Called when options of extension are changed via editor.extensions.options

Node|Mark Class

Method Type Default Description
get name() String null Define a name for your node or mark.
get defaultOptions() Object {} Define some default options. The options are available as this.$options.
get schema() Object null Define a schema.
get view() Object null Define a node view as a vue component.
keys({ type, schema }) Object null Define some keybindings.
commands({ type, schema, attrs }) Object null Define a command. For example this is used for menus to convert to this node or mark.
inputRules({ type, schema }) Array [] Define a list of input rules.
pasteRules({ type, schema }) Array [] Define a list of paste rules.
get plugins() Array [] Define a list of Prosemirror plugins.

Create a Node

Let's take a look at a real example. This is basically how the default blockquote node from tiptap-extensions looks like.

import { Node } from 'tiptap'
import { wrappingInputRule, setBlockType, toggleWrap } from 'tiptap-commands'

export default class BlockquoteNode extends Node {

  // choose a unique name
  get name() {
    return 'blockquote'
  }

  // the prosemirror schema object
  // take a look at https://prosemirror.net/docs/guide/#schema for a detailed explanation
  get schema() {
    return {
      content: 'block+',
      group: 'block',
      defining: true,
      draggable: false,
      // define how the editor will detect your node from pasted HTML
      // every blockquote tag will be converted to this blockquote node
      parseDOM: [
        { tag: 'blockquote' },
      ],
      // this is how this node will be rendered
      // in this case a blockquote tag with a class called `awesome-blockquote` will be rendered
      // the '0' stands for its text content inside
      toDOM: () => ['blockquote', { class: 'awesome-blockquote' }, 0],
    }
  }

  // this command will be called from menus to add a blockquote
  // `type` is the prosemirror schema object for this blockquote
  // `schema` is a collection of all registered nodes and marks
  commands({ type, schema }) {
    return () => toggleWrap(type)
  }

  // here you can register some shortcuts
  // in this case you can create a blockquote with `ctrl` + `>`
  keys({ type }) {
    return {
      'Ctrl->': toggleWrap(type),
    }
  }

  // a blockquote will be created when you are on a new line and type `>` followed by a space
  inputRules({ type }) {
    return [
      wrappingInputRule(/^\s*>\s$/, type),
    ]
  }

}

Create a Node as a Vue Component

The real power of the nodes comes in combination with Vue components. Let us build an iframe node, where you can change its URL (this can also be found in our examples).

import { Node } from 'tiptap'

export default class IframeNode extends Node {

  get name() {
    return 'iframe'
  }

  get schema() {
    return {
      // here you have to specify all values that can be stored in this node
      attrs: {
        src: {
          default: null,
        },
      },
      group: 'block',
      selectable: false,
      // parseDOM and toDOM is still required to make copy and paste work
      parseDOM: [{
        tag: 'iframe',
        getAttrs: dom => ({
          src: dom.getAttribute('src'),
        }),
      }],
      toDOM: node => ['iframe', {
        src: node.attrs.src,
        frameborder: 0,
        allowfullscreen: 'true',
      }],
    }
  }

  // return a vue component
  // this can be an object or an imported component
  get view() {
    return {
      // there are some props available
      // `node` is a Prosemirror Node Object
      // `updateAttrs` is a function to update attributes defined in `schema`
      // `view` is the ProseMirror view instance
      // `options` is an array of your extension options
      // `selected` is a boolean which is true when selected
      // `editor` is a reference to the TipTap editor instance
      // `getPos` is a function to retrieve the start position of the node
      // `decorations` is an array of decorations around the node
      props: ['node', 'updateAttrs', 'view'],
      computed: {
        src: {
          get() {
            return this.node.attrs.src
          },
          set(src) {
            // we cannot update `src` itself because `this.node.attrs` is immutable
            this.updateAttrs({
              src,
            })
          },
        },
      },
      template: `
        <div class="iframe">
          <iframe class="iframe__embed" :src="src"></iframe>
          <input class="iframe__input" type="text" v-model="src" v-if="view.editable" />
        </div>
      `,
    }
  }

}

NodeView Prop Types

Prop Type Description
node Object The Prosemirror node object. Common use case is to get node.attrs using a getter on a computed property.
updateAttrs Function A function to update node.attrs defined in schema. Common use case is as setter on a computed property.
view Object The Prosemirror editor view instance.
options Array An array of your extension options.
getPos Function A function that returns the anchored position of the node.
selected Boolean A boolean that is set when the node is or is not selected. Common use case is using watch to see when the view is selected/unselected to do something, such focus an <input> or refocus the editor.

Editor Methods

Development Setup

Currently, only Yarn is supported for development because of a feature called workspaces we are using here.

# install dependencies
yarn install

# serve examples at localhost:3000
yarn start

# build dist files for packages
yarn build:packages

# build dist files for examples
yarn build:examples

Contributing

Please see CONTRIBUTING for details.

Credits

Love our work?

Become a backer ❤️

License

The MIT License (MIT). Please see License File for more information.