diff --git a/physx/source/foundation/include/windows/PsWindowsInlineAoS.h b/physx/source/foundation/include/windows/PsWindowsInlineAoS.h
index 881dffb..7111189 100644
--- a/physx/source/foundation/include/windows/PsWindowsInlineAoS.h
+++ b/physx/source/foundation/include/windows/PsWindowsInlineAoS.h
@@ -363,7 +363,7 @@
 PX_FORCE_INLINE Vec3V V3LoadA(const PxF32* const f)
 {
 	ASSERT_ISALIGNED16(f);
-   return V4ClearW(_mm_load_ps(f));
+   return [ & ](){ return V4ClearW(_mm_load_ps(f)); }(); // MSVC 142 bug workaround
 }
 
 PX_FORCE_INLINE Vec3V V3LoadU(const PxF32* const i)
