<?xml version="1.0" encoding="utf-8"?>
<preset name="vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}" comment="VC${MSVC_VERSION} ${SYSTEM}${SYSTEM_PLATFORM} PhysX general settings">
  <platform targetPlatform="${SYSTEM}${SYSTEM_PLATFORM}" compiler="vc${MSVC_VERSION}" />
  <CMakeSwitches>
    <cmakeSwitch name="PX_BUILDSNIPPETS" value="${BUILD_SNIPPETS}" comment="Generate the snippets" />
    <cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="${BUILD_PUBLIC_SAMPLES}" comment="Generate the samples projects" />
    <cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="${GENERATE_STATIC_LIBRARIES}" comment="Generate static libraries" />
    <cmakeSwitch name="NV_USE_STATIC_WINCRT" value="${USE_STATIC_WINCRT}" comment="Use the statically linked windows CRT" />
    <cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="${USE_DEBUG_CRT}" comment="Use the debug version of the CRT" />
    <cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="${FLOAT_POINT_PRECISE_MATH}" comment="Float point precise math" />
  </CMakeSwitches>
  <CMakeParams>
    <cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
  </CMakeParams>
</preset>