include(vcpkg_common_functions)

vcpkg_from_github(
    OUT_SOURCE_PATH SOURCE_PATH
    REPO google/shaderc
    REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da
    SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933
    HEAD_REF master
    PATCHES
        0001-Do-not-generate-build-version.inc.patch
)

file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools)
file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt)
file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src)

#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work
set(VCPKG_LIBRARY_LINKAGE "static")
set(OPTIONS)
if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
    list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON)
endif()

# shaderc uses python to manipulate copyright information
vcpkg_find_acquire_program(PYTHON3)
get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}")

vcpkg_configure_cmake(
    SOURCE_PATH ${SOURCE_PATH}
    OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS} -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include
    OPTIONS_DEBUG -DSUFFIX_D=true
    OPTIONS_RELEASE -DSUFFIX_D=false
)

vcpkg_install_cmake()

file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*${CMAKE_EXECUTABLE_SUFFIX}")
file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools)

#Safe to remove as libs are static
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)

# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)
