vcpkg/ports/directxmesh/portfile.cmake

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CMake
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include(vcpkg_common_functions)
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
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if(NOT VCPKG_CRT_LINKAGE STREQUAL "dynamic")
message(FATAL_ERROR "DirectXMesh only supports dynamic CRT linkage")
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO Microsoft/DirectXMesh
REF jun2019
SHA512 6d42cd4d3e34e7f3bd5cee1a9ad90c9f89eafa55951a0a8d776034a05caa06b0fd17629547d14c8f2b4d0c5fafdbd24ae05c2a6582b5d069093d6b4dadac09a0
HEAD_REF master
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)
IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
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SET(BUILD_ARCH "Win32")
ELSE()
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SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
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ENDIF()
if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
set(VS_VERSION "2015")
elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
set(VS_VERSION "2017")
elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
set(VS_VERSION "2019")
else()
message(FATAL_ERROR "Unsupported platform toolset.")
endif()
if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
set(SLN_NAME "Windows10_${VS_VERSION}")
else()
set(SLN_NAME "Desktop_${VS_VERSION}")
endif()
vcpkg_build_msbuild(
PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_${SLN_NAME}.sln
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PLATFORM ${BUILD_ARCH}
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)
file(INSTALL
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.h
${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl
DESTINATION ${CURRENT_PACKAGES_DIR}/include
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)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.lib
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.lib
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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if(NOT VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools/directxmesh)
file(MAKE_DIRECTORY ${TOOL_PATH})
file(INSTALL
${SOURCE_PATH}/Meshconvert/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/Meshconvert.exe
DESTINATION ${TOOL_PATH})
endif()
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# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/directxmesh)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/directxmesh/LICENSE ${CURRENT_PACKAGES_DIR}/share/directxmesh/copyright)