vcpkg/ports/godot-cpp/packagable.patch

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[godot-cpp] Create a new port (#37931) Fixes https://github.com/microsoft/vcpkg/issues/34492 - [X] Changes comply with the [maintainer guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md). - [X] The name of the port matches an existing name for this component on https://repology.org/ if possible, and/or is strongly associated with that component on search engines. - [X] Optional dependencies are resolved in exactly one way. For example, if the component is built with CMake, all `find_package` calls are REQUIRED, are satisfied by `vcpkg.json`'s declared dependencies, or disabled with [CMAKE_DISABLE_FIND_PACKAGE_Xxx](https://cmake.org/cmake/help/latest/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html). - [X] The versioning scheme in `vcpkg.json` matches what upstream says. - [X] The license declaration in `vcpkg.json` matches what upstream says. - [X] The installed as the "copyright" file matches what upstream says. - [X] The source code of the component installed comes from an authoritative source. - [X] The generated "usage text" is accurate. See [adding-usage](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/examples/adding-usage.md) for context. - [X] The version database is fixed by rerunning `./vcpkg x-add-version --all` and committing the result. - [X] Only one version is in the new port's versions file. - [X] Only one version is added to each modified port's versions file. Notes: - This library is static only, so it's only supported for the static triplets. - Unfortunately, godot-cpp is not yet installable, so I had to patch its cmake script. I have made a PR upstream: https://github.com/godotengine/godot-cpp/pull/1418 But in the meanwhile, I have created an unofficial export target `unofficial::godot::cpp`.
2024-06-08 12:06:42 +08:00
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e715102..b000066 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -37,7 +37,7 @@
# Todo
# Test build for Windows, Mac and mingw.
-cmake_minimum_required(VERSION 3.13)
[godot-cpp] Create a new port (#37931) Fixes https://github.com/microsoft/vcpkg/issues/34492 - [X] Changes comply with the [maintainer guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md). - [X] The name of the port matches an existing name for this component on https://repology.org/ if possible, and/or is strongly associated with that component on search engines. - [X] Optional dependencies are resolved in exactly one way. For example, if the component is built with CMake, all `find_package` calls are REQUIRED, are satisfied by `vcpkg.json`'s declared dependencies, or disabled with [CMAKE_DISABLE_FIND_PACKAGE_Xxx](https://cmake.org/cmake/help/latest/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html). - [X] The versioning scheme in `vcpkg.json` matches what upstream says. - [X] The license declaration in `vcpkg.json` matches what upstream says. - [X] The installed as the "copyright" file matches what upstream says. - [X] The source code of the component installed comes from an authoritative source. - [X] The generated "usage text" is accurate. See [adding-usage](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/examples/adding-usage.md) for context. - [X] The version database is fixed by rerunning `./vcpkg x-add-version --all` and committing the result. - [X] Only one version is in the new port's versions file. - [X] Only one version is added to each modified port's versions file. Notes: - This library is static only, so it's only supported for the static triplets. - Unfortunately, godot-cpp is not yet installable, so I had to patch its cmake script. I have made a PR upstream: https://github.com/godotengine/godot-cpp/pull/1418 But in the meanwhile, I have created an unofficial export target `unofficial::godot::cpp`.
2024-06-08 12:06:42 +08:00
+cmake_minimum_required(VERSION 3.19)
project(godot-cpp LANGUAGES CXX)
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
@@ -65,9 +65,8 @@ if(NOT DEFINED BITS)
endif()
# Input from user for GDExtension interface header and the API JSON file
-set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
+set(GODOT_GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE STRING "")
set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
-
set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
@@ -85,9 +84,9 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
if(CMAKE_BUILD_TYPE MATCHES Debug)
- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /Od") # /Od /RTC1 /Zi
else()
- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /O2") # /Oy /GL /Gy
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif(CMAKE_BUILD_TYPE MATCHES Debug)
@@ -117,7 +116,6 @@ else()
endif()
# Generate source from the bindings file
-find_package(Python3 3.4 REQUIRED) # pathlib should be present
if(GENERATE_TEMPLATE_GET_NODE)
set(GENERATE_BINDING_PARAMETERS "True")
else()
@@ -183,9 +181,10 @@ if (GODOT_CPP_SYSTEM_HEADERS)
endif ()
target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
- include
- ${CMAKE_CURRENT_BINARY_DIR}/gen/include
- ${GODOT_GDEXTENSION_DIR}
+ $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
+ $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/gen/include>
+ $<BUILD_INTERFACE:${GODOT_GDEXTENSION_DIR}>
+ $<INSTALL_INTERFACE:include>
)
# Add the compile flags
@@ -213,4 +212,8 @@ set_target_properties(${PROJECT_NAME}
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
OUTPUT_NAME "${OUTPUT_NAME}"
+ EXPORT_NAME "cpp"
)
+
+
+include("cmake/install.cmake")
diff --git a/cmake/config.cmake b/cmake/config.cmake
new file mode 100644
index 0000000..bcddb3c
--- /dev/null
+++ b/cmake/config.cmake
@@ -0,0 +1 @@
+include("${CMAKE_CURRENT_LIST_DIR}/unofficial-godot-cpp-target.cmake")
diff --git a/cmake/install.cmake b/cmake/install.cmake
new file mode 100644
index 0000000..f48ab5c
--- /dev/null
+++ b/cmake/install.cmake
@@ -0,0 +1,46 @@
+
+include("CMakePackageConfigHelpers")
+include("GNUInstallDirs")
+
+install(TARGETS "godot-cpp"
+ EXPORT "unofficial-godot-cpp-target"
+ ARCHIVE
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+)
+install(
+ DIRECTORY
+ "${CMAKE_CURRENT_SOURCE_DIR}/include/"
+ "${CMAKE_CURRENT_BINARY_DIR}/gen/include/"
+ DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+)
+
+install(FILES "${GODOT_GDEXTENSION_DIR}/gdextension_interface.h"
+ DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+)
+install(FILES "${GODOT_GDEXTENSION_API_FILE}"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/godot-cpp"
+)
+
+install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/cmake/config.cmake"
+ RENAME "unofficial-godot-cpp-config.cmake"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)
+install(EXPORT "unofficial-godot-cpp-target"
+ NAMESPACE "unofficial::godot::"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)
+
+file(READ "${GODOT_GDEXTENSION_API_FILE}" GODOT_GDEXTENSION_API_JSON)
+string(JSON GODOT_API_VERSION_MAJOR GET "${GODOT_GDEXTENSION_API_JSON}" "header" "version_major")
+string(JSON GODOT_API_VERSION_MINOR GET "${GODOT_GDEXTENSION_API_JSON}" "header" "version_minor")
+string(JSON GODOT_API_VERSION_PATCH GET "${GODOT_GDEXTENSION_API_JSON}" "header" "version_patch")
+set(GODOT_API_VERSION "${GODOT_API_VERSION_MAJOR}.${GODOT_API_VERSION_MINOR}.${GODOT_API_VERSION_PATCH}")
+unset(GODOT_GDEXTENSION_API_JSON)
+
+write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/unofficial-godot-cpp-config-version.cmake"
+ VERSION "${GODOT_API_VERSION}"
+ COMPATIBILITY SameMinorVersion
+)
+install(FILES "${CMAKE_CURRENT_BINARY_DIR}/unofficial-godot-cpp-config-version.cmake"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)