vcpkg/ports/gamenetworkingsockets/portfile.cmake

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CMake
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vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO ValveSoftware/GameNetworkingSockets
REF v1.2.0
SHA512 d179fd8f221236beb161723ca133c1f7c574f5d8d9364aaa0de27c64c8661b26b17e3395f42f5245276a05a1399146e56e462d3ec1bb23847955225a99f8d2e3
HEAD_REF master
)
set(CRYPTO_BACKEND OpenSSL)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
-DUSE_CRYPTO=${CRYPTO_BACKEND}
-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
)
vcpkg_install_cmake()
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_copy_pdbs()