vcpkg/ports/opengl/portfile.cmake

48 lines
2.2 KiB
CMake
Raw Normal View History

include(vcpkg_common_functions)
vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
2017-11-10 22:39:37 +08:00
set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
2017-11-10 22:39:37 +08:00
set(LIBGLFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LIBGLUFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
2017-11-10 22:39:37 +08:00
if (NOT EXISTS "${LIBGLFILEPATH}")
2017-09-30 09:02:20 +08:00
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBFILEPATH}")
2016-09-19 11:50:08 +08:00
endif()
2017-11-10 22:39:37 +08:00
if (NOT EXISTS "${LIBGLUFILEPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
endif()
2016-09-19 11:50:08 +08:00
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include/gl
${CURRENT_PACKAGES_DIR}/lib
${CURRENT_PACKAGES_DIR}/debug/lib
${CURRENT_PACKAGES_DIR}/share/opengl
)
file(COPY
"${HEADERSPATH}\\gl\\GL.h"
"${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
2016-09-19 11:50:08 +08:00
)
2017-11-10 22:39:37 +08:00
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (WINDOWS_SDK MATCHES "10.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
elseif(WINDOWS_SDK MATCHES "8.")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
endif()