vcpkg/ports/physfs/portfile.cmake

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CMake
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set(PHYSFS_VERSION 3.0.2)
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vcpkg_download_distfile(ARCHIVE
URLS "https://icculus.org/physfs/downloads/physfs-${PHYSFS_VERSION}.tar.bz2"
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"https://hg.icculus.org/icculus/physfs/archive/release-${PHYSFS_VERSION}.tar.bz2"
FILENAME "physfs-${PHYSFS_VERSION}.tar.bz2"
SHA512 4024b6c3348e0b6fc1036aac330192112dfe17de3e3d14773be9f06e9a062df5a1006869f21162b4e0b584989f463788a35e64186b1913225c073fea62754472
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)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE ${ARCHIVE}
REF ${PHYSFS_VERSION}
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PATCHES
"fix-lzmasdk-arm64-windows.patch"
)
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" PHYSFS_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" PHYSFS_SHARED)
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vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DPHYSFS_BUILD_STATIC=${PHYSFS_STATIC}
-DPHYSFS_BUILD_SHARED=${PHYSFS_SHARED}
-DPHYSFS_BUILD_TEST=OFF
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)
vcpkg_install_cmake()
vcpkg_copy_pdbs()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)