vcpkg/ports/physx/portfile.cmake

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CMake
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vcpkg_fail_port_install(ON_TARGET MINGW)
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vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO NVIDIAGameWorks/PhysX
REF 93c6dd21b545605185f2febc8eeacebe49a99479
SHA512 c9f50255ca9e0f1ebdb9926992315a62b77e2eea3addd4e65217283490714e71e24f2f687717dd8eb155078a1a6b25c9fadc123ce8bc4c5615f7ac66cd6b11aa
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HEAD_REF master
PATCHES
fix-compiler-flag.patch
remove-werror.patch
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)
if(NOT DEFINED RELEASE_CONFIGURATION)
set(RELEASE_CONFIGURATION "release")
endif()
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set(DEBUG_CONFIGURATION "debug")
set(OPTIONS
"-DPHYSX_ROOT_DIR=${SOURCE_PATH}/physx"
"-DPXSHARED_PATH=${SOURCE_PATH}/pxshared"
"-DPXSHARED_INSTALL_PREFIX=${CURRENT_PACKAGES_DIR}"
"-DCMAKEMODULES_PATH=${SOURCE_PATH}/externals/cmakemodules"
"-DCMAKEMODULES_NAME=CMakeModules"
"-DCMAKE_MODULES_VERSION=1.27"
"-DPX_BUILDSNIPPETS=OFF"
"-DPX_BUILDPUBLICSAMPLES=OFF"
"-DPX_FLOAT_POINT_PRECISE_MATH=OFF"
"-DPX_COPY_EXTERNAL_DLL=OFF"
"-DGPU_DLL_COPIED=ON"
)
set(OPTIONS_RELEASE
"-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}"
"-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}"
)
set(OPTIONS_DEBUG
"-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}/debug"
"-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}/debug"
"-DNV_USE_DEBUG_WINCRT=ON"
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)
if(VCPKG_TARGET_IS_UWP)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=uwp")
elseif(VCPKG_TARGET_IS_WINDOWS)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=windows")
elseif(VCPKG_TARGET_IS_OSX)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=mac")
elseif(VCPKG_TARGET_IS_LINUX OR VCPKG_TARGET_IS_FREEBSD)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=linux")
elseif(VCPKG_TARGET_IS_ANDROID)
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=android")
else()
message(FATAL_ERROR "Unhandled or unsupported target platform.")
endif()
if(VCPKG_TARGET_IS_OSX OR VCPKG_TARGET_IS_IOS)
list(APPEND OPTIONS "-DNV_FORCE_64BIT_SUFFIX=ON" "-DNV_FORCE_32BIT_SUFFIX=OFF")
endif()
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=OFF")
else()
list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=ON")
endif()
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if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=OFF")
else()
list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=ON")
endif()
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if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" OR VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=arm")
else()
list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=x86")
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endif()
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}/physx/compiler/public"
DISABLE_PARALLEL_CONFIGURE
OPTIONS ${OPTIONS}
OPTIONS_DEBUG ${OPTIONS_DEBUG}
OPTIONS_RELEASE ${OPTIONS_RELEASE}
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)
vcpkg_cmake_install()
# NVIDIA Gameworks release structure is generally something like <compiler>/<configuration>/[artifact]
# It would be nice to patch this out, but that directory structure is hardcoded over many cmake files.
# So, we have this helpful helper to copy the bins and libs out.
function(fixup_physx_artifacts)
macro(_fixup _IN_DIRECTORY _OUT_DIRECTORY)
foreach(_SUFFIX IN LISTS _fpa_SUFFIXES)
file(GLOB_RECURSE _ARTIFACTS
LIST_DIRECTORIES false
"${CURRENT_PACKAGES_DIR}/${_IN_DIRECTORY}/*${_SUFFIX}"
)
if(_ARTIFACTS)
file(COPY ${_ARTIFACTS} DESTINATION "${CURRENT_PACKAGES_DIR}/${_OUT_DIRECTORY}")
endif()
endforeach()
endmacro()
cmake_parse_arguments(_fpa "" "DIRECTORY" "SUFFIXES" ${ARGN})
_fixup("bin" ${_fpa_DIRECTORY})
_fixup("debug/bin" "debug/${_fpa_DIRECTORY}")
endfunction()
fixup_physx_artifacts(
DIRECTORY "lib"
SUFFIXES ${VCPKG_TARGET_STATIC_LIBRARY_SUFFIX} ${VCPKG_TARGET_IMPORT_LIBRARY_SUFFIX}
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)
fixup_physx_artifacts(
DIRECTORY "bin"
SUFFIXES ${VCPKG_TARGET_SHARED_LIBRARY_SUFFIX} ".pdb"
)
# Remove compiler directory and descendents.
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/bin/"
"${CURRENT_PACKAGES_DIR}/debug/bin/"
)
else()
file(GLOB PHYSX_ARTIFACTS LIST_DIRECTORIES true
"${CURRENT_PACKAGES_DIR}/bin/*"
"${CURRENT_PACKAGES_DIR}/debug/bin/*"
)
foreach(_ARTIFACT IN LISTS PHYSX_ARTIFACTS)
if(IS_DIRECTORY ${_ARTIFACT})
file(REMOVE_RECURSE ${_ARTIFACT})
endif()
endforeach()
endif()
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file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/include"
"${CURRENT_PACKAGES_DIR}/debug/source"
"${CURRENT_PACKAGES_DIR}/source"
)
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file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)