Note that `ZLIB` in the above is case-sensitive. See the [cmake documentation](https://cmake.org/cmake/help/v3.15/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html) for more details.
### Place conflicting libs in a `manual-link` directory
A lib is considered conflicting if it does any of the following:
+ Define `main`
+ Define malloc
+ Define symbols that are also declared in other libraries
Conflicting libs are typically by design and not considered a defect. Because some build systems link against everything in the lib directory, these should be moved into a subdirectory named `manual-link`.
Our convention is to use the `"port-version"` field for changes to the port that don't change the upstream version, and to reset the `"port-version"` back to zero when an update to the upstream version is made.
It is preferable to set options in a call to `vcpkg_configure_xyz()` over patching the settings directly.
Common options that allow avoiding patching:
1. [MSBUILD] `<PropertyGroup>` settings inside the project file can be overridden via `/p:` parameters
2. [CMAKE] Calls to `find_package(XYz)` in CMake scripts can be disabled via [`-DCMAKE_DISABLE_FIND_PACKAGE_XYz=ON`](https://cmake.org/cmake/help/v3.15/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html)
3. [CMAKE] Cache variables (declared as `set(VAR "value" CACHE STRING "Documentation")` or `option(VAR "Documentation" "Default Value")`) can be overridden by just passing them in on the command line as `-DVAR:STRING=Foo`. One notable exception is if the `FORCE` parameter is passed to `set()`. See also the [CMake `set` documentation](https://cmake.org/cmake/help/v3.15/command/set.html)
### Prefer patching over overriding `VCPKG_<VARIABLE>` values
Some variables prefixed with `VCPKG_<VARIABLE>` have an equivalent `CMAKE_<VARIABLE>`.
However, not all of them are passed to the internal package build [(see implementation: Windows toolchain)](../../scripts/toolchains/windows.cmake).
Consider the following example:
```cmake
set(VCPKG_C_FLAGS "-O2 ${VCPKG_C_FLAGS}")
set(VCPKG_CXX_FLAGS "-O2 ${VCPKG_CXX_FLAGS}")
```
Using `vcpkg`'s built-in toolchains this works, because the value of `VCPKG_<LANG>_FLAGS` is forwarded to the appropriate `CMAKE_LANG_FLAGS` variable. But, a custom toolchain that is not aware of `vcpkg`'s variables will not forward them.
Because of this, it is preferable to patch the buildsystem directly when setting `CMAKE_<LANG>_FLAGS`.
When making changes to a library, strive to minimize the final diff. This means you should _not_ reformat the upstream source code when making changes that affect a region. Also, when disabling a conditional, it is better to add a `AND FALSE` or `&& 0` to the condition than to delete every line of the conditional.
This helps to keep the size of the vcpkg repository down as well as improves the likelihood that the patch will apply to future code versions.
### Do not implement features in patches
The purpose of patching in vcpkg is to enable compatibility with compilers, libraries, and platforms. It is not to implement new features in lieu of following proper Open Source procedure (submitting an Issue/PR/etc).
## Do not build tests/docs/examples by default
When submitting a new port, check for any options like `BUILD_TESTS` or `WITH_TESTS` or `POCO_ENABLE_SAMPLES` and ensure the additional binaries are disabled. This minimizes build times and dependencies for the average user.
Optionally, you can add a `test` feature which enables building the tests, however this should not be in the `Default-Features` list.
## Enable existing users of the library to switch to vcpkg
### Do not add `CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS`
Unless the author of the library is already using it, we should not use this CMake functionality because it interacts poorly with C++ templates and breaks certain compiler features. Libraries that don't provide a .def file and do not use __declspec() declarations simply do not support shared builds for Windows and should be marked as such with `vcpkg_check_linkage(ONLY_STATIC_LIBRARY)`.
### Do not rename binaries outside the names given by upstream
This means that if the upstream library has different names in release and debug (libx versus libxd), then the debug library should not be renamed to `libx`. Vice versa, if the upstream library has the same name in release and debug, we should not introduce a new name.
Important caveat:
- Static and shared variants often should be renamed to a common scheme. This enables consumers to use a common name and be ignorant of the downstream linkage. This is safe because we only make one at a time available.
Note that if a library generates CMake integration files (`foo-config.cmake`), renaming must be done through patching the CMake build itself instead of simply calling `file(RENAME)` on the output archives/LIBs.
Finally, DLL files on Windows should never be renamed post-build because it breaks the generated LIBs.
While `portfile.cmake`'s and `CMakeLists.txt`'s share a common syntax and core CMake language constructs, portfiles run in "Script Mode", whereas `CMakeLists.txt` files run in "Build Mode" (unofficial term). The most important difference between these two modes is that "Script Mode" does not have a concept of "Target" -- any behaviors that depend on the "target" machine (`CMAKE_CXX_COMPILER`, `CMAKE_EXECUTABLE_SUFFIX`, `CMAKE_SYSTEM_NAME`, etc) will not be correct.
Portfiles have direct access to variables set in the triplet file, but `CMakeLists.txt`s do not (though there is often a translation that happens -- `VCPKG_LIBRARY_LINKAGE` versus `BUILD_SHARED_LIBS`).