vcpkg/ports/opengl/portfile.cmake

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CMake
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include(vcpkg_common_functions)
vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT)
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
set(OPENGLPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(LICENSEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Licenses\\${WINDOWS_SDK}\\sdk_license.rtf")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um")
elseif(WINDOWS_SDK MATCHES "8.")
set(OPENGLPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
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if (NOT EXISTS "${OPENGLPATH}")
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${OPENGLPATH}")
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endif()
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include/gl
${CURRENT_PACKAGES_DIR}/lib
${CURRENT_PACKAGES_DIR}/debug/lib
${CURRENT_PACKAGES_DIR}/share/opengl
)
file(COPY
"${HEADERSPATH}\\gl\\GL.h"
"${HEADERSPATH}\\gl\\GLU.h"
DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
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)
file(COPY ${OPENGLPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${OPENGLPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (DEFINED LICENSEPATH)
file(COPY ${LICENSEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/share/opengl)
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See the accompanying sdk_license.rtf")
else()
file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
endif()