vcpkg/scripts/templates/portfile.in.cmake

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CMake
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# Common Ambient Variables:
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
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# PORT = current port name (zlib, etc)
# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
#
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include(vcpkg_common_functions)
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vcpkg_download_distfile(ARCHIVE
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URLS "@URL@"
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FILENAME "@FILENAME@"
SHA512 @SHA512@
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)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE ${ARCHIVE}
# (Optional) A friendly name to use instead of the filename of the archive (e.g.: a version number or tag).
# REF 1.0.0
# (Optional) Read the docs for how to generate patches at:
# https://github.com/Microsoft/vcpkg/blob/master/docs/examples/patching.md
# PATCHES
# 001_port_fixes.patch
# 002_more_port_fixes.patch
)
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vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA # Disable this option if project cannot be built with Ninja
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# OPTIONS -DUSE_THIS_IN_ALL_BUILDS=1 -DUSE_THIS_TOO=2
# OPTIONS_RELEASE -DOPTIMIZE=1
# OPTIONS_DEBUG -DDEBUGGABLE=1
)
vcpkg_install_cmake()
# Handle copyright
# file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/@PORT@ RENAME copyright)
# Post-build test for cmake libraries
# vcpkg_test_cmake(PACKAGE_NAME @PORT@)