vcpkg/ports/angelscript/portfile.cmake

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CMake
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# Common Ambient Variables:
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
# PORT = current port name (zlib, etc)
# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
#
include(vcpkg_common_functions)
vcpkg_download_distfile(ARCHIVE
URLS "https://www.angelcode.com/angelscript/sdk/files/angelscript_2.33.0.zip"
FILENAME "angelscript_2.33.0.zip"
SHA512 eaf972ecf965fe4f72e55755f5e796499018e918f93cfd835b1ca20f9338e299e8dbd707240341eef81ae920f07d2280646151f515f5990a62550689445c86f0
)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE ${ARCHIVE}
# (Optional) A friendly name to use instead of the filename of the archive (e.g.: a version number or tag).
# REF 1.0.0
# (Optional) Read the docs for how to generate patches at:
# https://github.com/Microsoft/vcpkg/blob/master/docs/examples/patching.md
PATCHES
mark-threads-private.patch
# 002_more_port_fixes.patch
)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}/angelscript/projects/cmake
PREFER_NINJA # Disable this option if project cannot be built with Ninja
# OPTIONS -DUSE_THIS_IN_ALL_BUILDS=1 -DUSE_THIS_TOO=2
# OPTIONS_RELEASE -DOPTIMIZE=1
# OPTIONS_DEBUG -DDEBUGGABLE=1
)
vcpkg_install_cmake()
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/Angelscript")
# Handle copyright
file(INSTALL ${CURRENT_PORT_DIR}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/angelscript RENAME copyright)
# Post-build test for cmake libraries
# vcpkg_test_cmake(PACKAGE_NAME angelscript)