vcpkg/ports/uvatlas/portfile.cmake

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CMake
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set(UVATLAS_TAG feb2023)
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO Microsoft/UVAtlas
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
REF feb2023b
SHA512 4780c6a7f33b7d659e8dd39f48d6adefd22b1a4ed4ff41a1f74614f05048dfed643235d13064a84bd6839642baf9eb7f55f0a8d68db0fb655b7652a7e914fde8
HEAD_REF main
PATCHES openexr.patch
)
if (VCPKG_HOST_IS_LINUX)
message(WARNING "Build ${PORT} requires GCC version 9 or later")
endif()
vcpkg_check_features(
OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
eigen ENABLE_USE_EIGEN
spectre ENABLE_SPECTRE_MITIGATION
)
set(EXTRA_OPTIONS -DBUILD_TESTING=OFF)
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
if(VCPKG_TARGET_IS_UWP OR VCPKG_TARGET_IS_XBOX)
list(APPEND EXTRA_OPTIONS -DBUILD_TOOLS=OFF)
else()
list(APPEND EXTRA_OPTIONS -DBUILD_TOOLS=ON)
endif()
vcpkg_cmake_configure(
SOURCE_PATH ${SOURCE_PATH}
OPTIONS ${FEATURE_OPTIONS} ${EXTRA_OPTIONS}
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(CONFIG_PATH share/uvatlas)
if(VCPKG_HOST_IS_WINDOWS AND (VCPKG_TARGET_ARCHITECTURE MATCHES x64) AND (NOT ("eigen" IN_LIST FEATURES)))
vcpkg_download_distfile(
UVATLASTOOL_EXE
URLS "https://github.com/Microsoft/UVAtlas/releases/download/${UVATLAS_TAG}/uvatlastool.exe"
FILENAME "uvatlastool-${UVATLAS_TAG}.exe"
SHA512 f34aa4ec7e10bbe24eefe31ddb98841fa097385921d8c3d813e30836749c4b9f4b6e792c371f59c55e446e91845dbd9d333332f6c06cd8cd966cd2bfee89e29e
)
file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/tools/uvatlas/")
file(INSTALL
${UVATLASTOOL_EXE}
DESTINATION ${CURRENT_PACKAGES_DIR}/tools/uvatlas/)
file(RENAME ${CURRENT_PACKAGES_DIR}/tools/uvatlas/uvatlastool-${UVATLAS_TAG}.exe ${CURRENT_PACKAGES_DIR}/tools/uvatlas/uvatlastool.exe)
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
elseif(VCPKG_TARGET_IS_WINDOWS AND (NOT VCPKG_TARGET_IS_UWP) AND (NOT VCPKG_TARGET_IS_XBOX))
vcpkg_copy_tools(
TOOL_NAMES uvatlastool
SEARCH_DIR ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-rel/bin/CMake
)
endif()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)