vcpkg/ports/physx/preset.xml.in

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<?xml version="1.0" encoding="utf-8"?>
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<preset name="vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}" comment="VC${MSVC_VERSION} ${SYSTEM}${SYSTEM_PLATFORM} PhysX general settings">
<platform targetPlatform="${SYSTEM}${SYSTEM_PLATFORM}" compiler="vc${MSVC_VERSION}" />
<CMakeSwitches>
<cmakeSwitch name="PX_BUILDSNIPPETS" value="${BUILD_SNIPPETS}" comment="Generate the snippets" />
<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="${BUILD_PUBLIC_SAMPLES}" comment="Generate the samples projects" />
<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="${GENERATE_STATIC_LIBRARIES}" comment="Generate static libraries" />
<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="${USE_STATIC_WINCRT}" comment="Use the statically linked windows CRT" />
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<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="${USE_DEBUG_CRT}" comment="Use the debug version of the CRT" />
<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="${FLOAT_POINT_PRECISE_MATH}" comment="Float point precise math" />
</CMakeSwitches>
<CMakeParams>
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<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
</CMakeParams>
</preset>