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36 lines
1.6 KiB
Diff
36 lines
1.6 KiB
Diff
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diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp
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index 4ae087dfa..3a07d511e 100644
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--- a/src/plugins/platforms/windows/qwindowseglcontext.cpp
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+++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp
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@@ -46,6 +46,21 @@
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#if defined(QT_OPENGL_ES_2_ANGLE) || defined(QT_OPENGL_DYNAMIC)
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# include <EGL/eglext.h>
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+
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+#ifndef EGL_ANGLE_platform_angle
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+#define EGL_ANGLE_platform_angle 1
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+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
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+#endif /* EGL_ANGLE_platform_angle */
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+
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+#ifndef EGL_ANGLE_platform_angle_d3d
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+#define EGL_ANGLE_platform_angle_d3d 1
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+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
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+#endif /* EGL_ANGLE_platform_angle_d3d */
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+
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#endif
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QT_BEGIN_NAMESPACE
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@@ -210,7 +225,7 @@ bool QWindowsEGLStaticContext::initializeAngle(QWindowsOpenGLTester::Renderers p
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE },
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE },
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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- EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, EGL_NONE }
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+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE, EGL_NONE }
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};
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const EGLint *attributes = nullptr;
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if (preferredType & QWindowsOpenGLTester::AngleRendererD3d11)
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