vcpkg/ports/glbinding/portfile.cmake

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# Common Ambient Variables:
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# TARGET_TRIPLET is the current triplet (x86-windows, etc)
# PORT is the current port name (zlib, etc)
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
#
include(vcpkg_common_functions)
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vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO cginternals/glbinding
REF v2.1.1
SHA512 6c7251555801272a90c87a9386324eb6993102601a036fc7d9f9b4ebed64c74d011909566e5fc5a34ef8242e24915848296023daa1420c91aaf08cf9635be397
HEAD_REF master
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)
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vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
OPTIONS
-DOPTION_BUILD_TESTS=OFF
-DOPTION_BUILD_GPU_TESTS=OFF
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)
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#vcpkg_build_cmake()
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vcpkg_install_cmake()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/share)
file(RENAME ${CURRENT_PACKAGES_DIR}/cmake/glbinding ${CURRENT_PACKAGES_DIR}/share/glbinding)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/cmake)
file(READ ${CURRENT_PACKAGES_DIR}/debug/cmake/glbinding/glbinding-export-debug.cmake GLBINDING_DEBUG_MODULE)
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string(REPLACE "\${_IMPORT_PREFIX}" "\${_IMPORT_PREFIX}/debug" GLBINDING_DEBUG_MODULE "${GLBINDING_DEBUG_MODULE}")
string(REPLACE "glbindingd.dll" "bin/glbindingd.dll" GLBINDING_DEBUG_MODULE "${GLBINDING_DEBUG_MODULE}")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export-debug.cmake "${GLBINDING_DEBUG_MODULE}")
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file(READ ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export-release.cmake RELEASE_CONF)
string(REPLACE "glbinding.dll" "bin/glbinding.dll" RELEASE_CONF "${RELEASE_CONF}")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export-release.cmake "${RELEASE_CONF}")
file(REMOVE ${CURRENT_PACKAGES_DIR}/glbinding-config.cmake)
file(REMOVE ${CURRENT_PACKAGES_DIR}/debug/glbinding-config.cmake)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export.cmake ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-config.cmake)
if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/bin)
file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/bin)
file(RENAME ${CURRENT_PACKAGES_DIR}/glbinding.dll ${CURRENT_PACKAGES_DIR}/bin/glbinding.dll)
file(RENAME ${CURRENT_PACKAGES_DIR}/debug/glbindingd.dll ${CURRENT_PACKAGES_DIR}/debug/bin/glbindingd.dll)
endif()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/cmake)
file(RENAME ${CURRENT_PACKAGES_DIR}/data ${CURRENT_PACKAGES_DIR}/share/data)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/data)
file(REMOVE ${CURRENT_PACKAGES_DIR}/AUTHORS
${CURRENT_PACKAGES_DIR}/LICENSE
${CURRENT_PACKAGES_DIR}/README.md
${CURRENT_PACKAGES_DIR}/VERSION
${CURRENT_PACKAGES_DIR}/debug/AUTHORS
${CURRENT_PACKAGES_DIR}/debug/LICENSE
${CURRENT_PACKAGES_DIR}/debug/README.md
${CURRENT_PACKAGES_DIR}/debug/VERSION
)
# There are some executables that are only built if glfw is found by CMake (see source/tools/*/CMakeLists.txt).
# glfw is not listed as a dependency for glbinding, so this only happen on systems where package glfw3 is present.
# glbinding's CMake doesn't offer the choice to exlude those tools from the build process, so deleting them here:
file(REMOVE ${CURRENT_PACKAGES_DIR}/glcontexts.exe
${CURRENT_PACKAGES_DIR}/glfunctions.exe
${CURRENT_PACKAGES_DIR}/glmeta.exe
${CURRENT_PACKAGES_DIR}/glqueries.exe
${CURRENT_PACKAGES_DIR}/debug/glcontextsd.exe
${CURRENT_PACKAGES_DIR}/debug/glfunctionsd.exe
${CURRENT_PACKAGES_DIR}/debug/glmetad.exe
${CURRENT_PACKAGES_DIR}/debug/glqueriesd.exe
)
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# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/glbinding)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/glbinding/LICENSE ${CURRENT_PACKAGES_DIR}/share/glbinding/copyright)
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vcpkg_copy_pdbs()