vcpkg/ports/llgl/portfile.cmake

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CMake
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if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
message(FATAL_ERROR "${PORT} currently doesn't supports UWP.")
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO LukasBanana/LLGL
REF 8f28437960ed60622e94f4f97b24e842b5a0e9e6
SHA512 8a6bd4109e977f9def0f04a3d31f7bd4beebbe162c52eaa08a54daf8335871615215ece166e5a9d5b5475b834fd53a26ff9638ff270a2f00c88bab21ed156760
HEAD_REF master
PATCHES
fix-install-error.patch
fix-arm64-build-error.patch
)
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
opengl LLGL_BUILD_RENDERER_OPENGL
direct3d11 LLGL_BUILD_RENDERER_DIRECT3D11
)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS ${FEATURE_OPTIONS}
)
vcpkg_install_cmake()
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin ${CURRENT_PACKAGES_DIR}/debug/bin)
endif()
vcpkg_copy_pdbs()
# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT})
file(RENAME ${CURRENT_PACKAGES_DIR}/share/${PORT}/LICENSE.txt ${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright)