vcpkg/scripts/buildsystems/vcpkg.cmake

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# Mark variables as used so cmake doesn't complain about them
mark_as_advanced(CMAKE_TOOLCHAIN_FILE)
# NOTE: to figure out what cmake versions are required for different things,
# grep for `CMake 3`. All version requirement comments should follow that format.
# Attention: Changes to this file do not affect ABI hashing.
#[===[.md:
# z_vcpkg_add_fatal_error
Add a fatal error.
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
```cmake
z_vcpkg_add_fatal_error(<message>...)
```
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
We use this system, instead of `message(FATAL_ERROR)`,
since cmake prints a lot of nonsense if the toolchain errors out before it's found the build tools.
This `Z_VCPKG_HAS_FATAL_ERROR` must be checked before any filesystem operations are done,
since otherwise you might be doing something with bad variables set up.
#]===]
# this is defined above everything else so that it can be used.
set(Z_VCPKG_FATAL_ERROR)
set(Z_VCPKG_HAS_FATAL_ERROR OFF)
function(z_vcpkg_add_fatal_error ERROR)
if(NOT Z_VCPKG_HAS_FATAL_ERROR)
set(Z_VCPKG_HAS_FATAL_ERROR ON PARENT_SCOPE)
set(Z_VCPKG_FATAL_ERROR "${ERROR}" PARENT_SCOPE)
else()
string(APPEND Z_VCPKG_FATAL_ERROR "\n${ERROR}")
endif()
endfunction()
set(Z_VCPKG_CMAKE_REQUIRED_MINIMUM_VERSION "3.7.2")
if(CMAKE_VERSION VERSION_LESS Z_VCPKG_CMAKE_REQUIRED_MINIMUM_VERSION)
message(FATAL_ERROR "vcpkg.cmake requires at least CMake ${Z_VCPKG_CMAKE_REQUIRED_MINIMUM_VERSION}.")
endif()
cmake_policy(PUSH)
cmake_policy(VERSION 3.7.2)
include(CMakeDependentOption)
# VCPKG toolchain options.
option(VCPKG_VERBOSE "Enables messages from the VCPKG toolchain for debugging purposes." OFF)
mark_as_advanced(VCPKG_VERBOSE)
option(VCPKG_APPLOCAL_DEPS "Automatically copy dependencies into the output directory for executables." ON)
option(X_VCPKG_APPLOCAL_DEPS_SERIALIZED "(experimental) Add USES_TERMINAL to VCPKG_APPLOCAL_DEPS to force serialization." OFF)
# requires CMake 3.14
option(X_VCPKG_APPLOCAL_DEPS_INSTALL "(experimental) Automatically copy dependencies into the install target directory for executables. Requires CMake 3.14." OFF)
option(VCPKG_PREFER_SYSTEM_LIBS "Appends the vcpkg paths to CMAKE_PREFIX_PATH, CMAKE_LIBRARY_PATH and CMAKE_FIND_ROOT_PATH so that vcpkg libraries/packages are found after toolchain/system libraries/packages." OFF)
if(VCPKG_PREFER_SYSTEM_LIBS)
message(WARNING "VCPKG_PREFER_SYSTEM_LIBS has been deprecated. Use empty overlay ports instead.")
endif()
# Manifest options and settings
if(NOT DEFINED VCPKG_MANIFEST_DIR)
if(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg.json")
set(VCPKG_MANIFEST_DIR "${CMAKE_SOURCE_DIR}")
endif()
endif()
set(VCPKG_MANIFEST_DIR "${VCPKG_MANIFEST_DIR}"
CACHE PATH "The path to the vcpkg manifest directory." FORCE)
if(DEFINED VCPKG_MANIFEST_DIR AND NOT VCPKG_MANIFEST_DIR STREQUAL "")
set(Z_VCPKG_HAS_MANIFEST_DIR ON)
else()
set(Z_VCPKG_HAS_MANIFEST_DIR OFF)
endif()
option(VCPKG_MANIFEST_MODE "Use manifest mode, as opposed to classic mode." "${Z_VCPKG_HAS_MANIFEST_DIR}")
if(VCPKG_MANIFEST_MODE AND NOT Z_VCPKG_HAS_MANIFEST_DIR)
z_vcpkg_add_fatal_error(
"vcpkg manifest mode was enabled, but we couldn't find a manifest file (vcpkg.json)
in the current source directory (${CMAKE_CURRENT_SOURCE_DIR}).
Please add a manifest, or disable manifests by turning off VCPKG_MANIFEST_MODE."
)
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
endif()
if(NOT DEFINED CACHE{Z_VCPKG_CHECK_MANIFEST_MODE})
set(Z_VCPKG_CHECK_MANIFEST_MODE "${VCPKG_MANIFEST_MODE}"
CACHE INTERNAL "Making sure VCPKG_MANIFEST_MODE doesn't change")
endif()
if(NOT VCPKG_MANIFEST_MODE AND Z_VCPKG_CHECK_MANIFEST_MODE)
z_vcpkg_add_fatal_error([[
vcpkg manifest mode was disabled for a build directory where it was initially enabled.
This is not supported. Please delete the build directory and reconfigure.
]])
elseif(VCPKG_MANIFEST_MODE AND NOT Z_VCPKG_CHECK_MANIFEST_MODE)
z_vcpkg_add_fatal_error([[
vcpkg manifest mode was enabled for a build directory where it was initially disabled.
This is not supported. Please delete the build directory and reconfigure.
]])
endif()
CMAKE_DEPENDENT_OPTION(VCPKG_MANIFEST_INSTALL [[
Install the dependencies listed in your manifest:
If this is off, you will have to manually install your dependencies.
See https://github.com/microsoft/vcpkg/tree/master/docs/specifications/manifests.md for more info.
]]
ON
"VCPKG_MANIFEST_MODE"
OFF)
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
if(VCPKG_MANIFEST_INSTALL)
set(VCPKG_BOOTSTRAP_OPTIONS "${VCPKG_BOOTSTRAP_OPTIONS}" CACHE STRING "Additional options to bootstrap vcpkg" FORCE)
set(VCPKG_OVERLAY_PORTS "${VCPKG_OVERLAY_PORTS}" CACHE STRING "Overlay ports to use for vcpkg install in manifest mode" FORCE)
set(VCPKG_OVERLAY_TRIPLETS "${VCPKG_OVERLAY_TRIPLETS}" CACHE STRING "Overlay triplets to use for vcpkg install in manifest mode" FORCE)
set(VCPKG_INSTALL_OPTIONS "${VCPKG_INSTALL_OPTIONS}" CACHE STRING "Additional install options to pass to vcpkg" FORCE)
set(Z_VCPKG_UNUSED VCPKG_BOOTSTRAP_OPTIONS)
set(Z_VCPKG_UNUSED VCPKG_OVERLAY_PORTS)
set(Z_VCPKG_UNUSED VCPKG_OVERLAY_TRIPLETS)
set(Z_VCPKG_UNUSED VCPKG_INSTALL_OPTIONS)
endif()
# CMake helper utilities
#[===[.md:
# z_vcpkg_function_arguments
Get a list of the arguments which were passed in.
Unlike `ARGV`, which is simply the arguments joined with `;`,
so that `(A B)` is not distinguishable from `("A;B")`,
this macro gives `"A;B"` for the first argument list,
and `"A\;B"` for the second.
```cmake
z_vcpkg_function_arguments(<out-var> [<N>])
```
`z_vcpkg_function_arguments` gets the arguments between `ARGV<N>` and the last argument.
`<N>` defaults to `0`, so that all arguments are taken.
## Example:
```cmake
function(foo_replacement)
z_vcpkg_function_arguments(ARGS)
foo(${ARGS})
...
endfunction()
```
#]===]
# NOTE: this function definition is copied directly from scripts/cmake/z_vcpkg_function_arguments.cmake
# do not make changes here without making the same change there.
macro(z_vcpkg_function_arguments OUT_VAR)
if("${ARGC}" EQUAL "1")
set(z_vcpkg_function_arguments_FIRST_ARG "0")
elseif("${ARGC}" EQUAL "2")
set(z_vcpkg_function_arguments_FIRST_ARG "${ARGV1}")
else()
# vcpkg bug
message(FATAL_ERROR "z_vcpkg_function_arguments: invalid arguments (${ARGV})")
endif()
set("${OUT_VAR}" "")
# this allows us to get the value of the enclosing function's ARGC
set(z_vcpkg_function_arguments_ARGC_NAME "ARGC")
set(z_vcpkg_function_arguments_ARGC "${${z_vcpkg_function_arguments_ARGC_NAME}}")
math(EXPR z_vcpkg_function_arguments_LAST_ARG "${z_vcpkg_function_arguments_ARGC} - 1")
if(z_vcpkg_function_arguments_LAST_ARG GREATER_EQUAL z_vcpkg_function_arguments_FIRST_ARG)
foreach(z_vcpkg_function_arguments_N RANGE "${z_vcpkg_function_arguments_FIRST_ARG}" "${z_vcpkg_function_arguments_LAST_ARG}")
string(REPLACE ";" "\\;" z_vcpkg_function_arguments_ESCAPED_ARG "${ARGV${z_vcpkg_function_arguments_N}}")
# adds an extra `;` on the first time through
set("${OUT_VAR}" "${${OUT_VAR}};${z_vcpkg_function_arguments_ESCAPED_ARG}")
endforeach()
# remove leading `;`
string(SUBSTRING "${${OUT_VAR}}" "1" "-1" "${OUT_VAR}")
endif()
endmacro()
#[===[.md:
# z_vcpkg_set_powershell_path
Gets either the path to powershell or powershell core,
and places it in the variable Z_VCPKG_POWERSHELL_PATH.
#]===]
function(z_vcpkg_set_powershell_path)
# Attempt to use pwsh if it is present; otherwise use powershell
if(NOT DEFINED Z_VCPKG_POWERSHELL_PATH)
find_program(Z_VCPKG_PWSH_PATH pwsh)
if(Z_VCPKG_PWSH_PATH)
set(Z_VCPKG_POWERSHELL_PATH "${Z_VCPKG_PWSH_PATH}" CACHE INTERNAL "The path to the PowerShell implementation to use.")
else()
message(DEBUG "vcpkg: Could not find PowerShell Core; falling back to PowerShell")
find_program(Z_VCPKG_BUILTIN_POWERSHELL_PATH powershell REQUIRED)
if(Z_VCPKG_BUILTIN_POWERSHELL_PATH)
set(Z_VCPKG_POWERSHELL_PATH "${Z_VCPKG_BUILTIN_POWERSHELL_PATH}" CACHE INTERNAL "The path to the PowerShell implementation to use.")
else()
message(WARNING "vcpkg: Could not find PowerShell; using static string 'powershell.exe'")
set(Z_VCPKG_POWERSHELL_PATH "powershell.exe" CACHE INTERNAL "The path to the PowerShell implementation to use.")
endif()
endif()
endif() # Z_VCPKG_POWERSHELL_PATH
endfunction()
# Determine whether the toolchain is loaded during a try-compile configuration
get_property(Z_VCPKG_CMAKE_IN_TRY_COMPILE GLOBAL PROPERTY IN_TRY_COMPILE)
if(VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
include("${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}")
endif()
if(VCPKG_TOOLCHAIN)
cmake_policy(POP)
return()
endif()
#If CMake does not have a mapping for MinSizeRel and RelWithDebInfo in imported targets
#it will map those configuration to the first valid configuration in CMAKE_CONFIGURATION_TYPES or the targets IMPORTED_CONFIGURATIONS.
#In most cases this is the debug configuration which is wrong.
if(NOT DEFINED CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL)
set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL "MinSizeRel;Release;")
if(VCPKG_VERBOSE)
message(STATUS "VCPKG-Info: CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL set to MinSizeRel;Release;")
endif()
endif()
if(NOT DEFINED CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO)
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO "RelWithDebInfo;Release;")
if(VCPKG_VERBOSE)
message(STATUS "VCPKG-Info: CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO set to RelWithDebInfo;Release;")
endif()
endif()
if(VCPKG_TARGET_TRIPLET)
# This is required since a user might do: 'set(VCPKG_TARGET_TRIPLET somevalue)' [no CACHE] before the first project() call
# Latter within the toolchain file we do: 'set(VCPKG_TARGET_TRIPLET somevalue CACHE STRING "")' which
# will otherwise override the user setting of VCPKG_TARGET_TRIPLET in the current scope of the toolchain since the CACHE value
# did not exist previously. Since the value is newly created CMake will use the CACHE value within this scope since it is the more
# recently created value in directory scope. This 'strange' behaviour only happens on the very first configure call since subsequent
# configure call will see the user value as the more recent value. The same logic must be applied to all cache values within this file!
# The FORCE keyword is required to ALWAYS lift the user provided/previously set value into a CACHE value.
set(VCPKG_TARGET_TRIPLET "${VCPKG_TARGET_TRIPLET}" CACHE STRING "Vcpkg target triplet (ex. x86-windows)" FORCE)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Ww][Ii][Nn]32$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x86)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Xx]64$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64)
else()
if(CMAKE_GENERATOR STREQUAL "Visual Studio 14 2015 Win64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 14 2015 ARM")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 14 2015")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x86)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 15 2017 Win64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 15 2017 ARM")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 15 2017")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x86)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 16 2019" AND CMAKE_VS_PLATFORM_NAME_DEFAULT STREQUAL "ARM64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 16 2019")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 17 2022" AND CMAKE_VS_PLATFORM_NAME_DEFAULT STREQUAL "ARM64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64)
elseif(CMAKE_GENERATOR STREQUAL "Visual Studio 17 2022")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
2016-09-19 11:50:08 +08:00
else()
find_program(Z_VCPKG_CL cl)
if(Z_VCPKG_CL MATCHES "amd64/cl.exe$" OR Z_VCPKG_CL MATCHES "x64/cl.exe$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(Z_VCPKG_CL MATCHES "arm/cl.exe$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm)
elseif(Z_VCPKG_CL MATCHES "arm64/cl.exe$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64)
elseif(Z_VCPKG_CL MATCHES "bin/cl.exe$" OR Z_VCPKG_CL MATCHES "x86/cl.exe$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x86)
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin" AND DEFINED CMAKE_SYSTEM_NAME AND NOT CMAKE_SYSTEM_NAME STREQUAL "Darwin")
list(LENGTH CMAKE_OSX_ARCHITECTURES Z_VCPKG_OSX_ARCH_COUNT)
if(Z_VCPKG_OSX_ARCH_COUNT EQUAL "0")
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
message(WARNING "Unable to determine target architecture. "
"Consider providing a value for the CMAKE_OSX_ARCHITECTURES cache variable. "
"Continuing without vcpkg.")
set(VCPKG_TOOLCHAIN ON)
cmake_policy(POP)
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
return()
endif()
if(Z_VCPKG_OSX_ARCH_COUNT GREATER "1")
message(WARNING "Detected more than one target architecture. Using the first one.")
endif()
list(GET CMAKE_OSX_ARCHITECTURES "0" Z_VCPKG_OSX_TARGET_ARCH)
if(Z_VCPKG_OSX_TARGET_ARCH STREQUAL "arm64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64)
elseif(Z_VCPKG_OSX_TARGET_ARCH STREQUAL "arm64s")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64s)
elseif(Z_VCPKG_OSX_TARGET_ARCH STREQUAL "armv7s")
set(Z_VCPKG_TARGET_TRIPLET_ARCH armv7s)
elseif(Z_VCPKG_OSX_TARGET_ARCH STREQUAL "armv7")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm)
elseif(Z_VCPKG_OSX_TARGET_ARCH STREQUAL "x86_64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(Z_VCPKG_OSX_TARGET_ARCH STREQUAL "i386")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x86)
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
else()
message(WARNING "Unable to determine target architecture, continuing without vcpkg.")
set(VCPKG_TOOLCHAIN ON)
cmake_policy(POP)
return()
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
endif()
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "x86_64" OR
CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "AMD64" OR
CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "amd64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH x64)
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "s390x")
set(Z_VCPKG_TARGET_TRIPLET_ARCH s390x)
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "ppc64le")
set(Z_VCPKG_TARGET_TRIPLET_ARCH ppc64le)
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "armv7l")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm)
elseif(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)$")
set(Z_VCPKG_TARGET_TRIPLET_ARCH arm64)
2023-02-23 04:44:40 +08:00
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "riscv32")
set(Z_VCPKG_TARGET_TRIPLET_ARCH riscv32)
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "riscv64")
set(Z_VCPKG_TARGET_TRIPLET_ARCH riscv64)
2016-09-19 11:50:08 +08:00
else()
if(Z_VCPKG_CMAKE_IN_TRY_COMPILE)
message(STATUS "Unable to determine target architecture, continuing without vcpkg.")
else()
message(WARNING "Unable to determine target architecture, continuing without vcpkg.")
endif()
set(VCPKG_TOOLCHAIN ON)
cmake_policy(POP)
return()
2016-09-19 11:50:08 +08:00
endif()
endif()
endif()
2016-09-19 11:50:08 +08:00
if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" OR CMAKE_SYSTEM_NAME STREQUAL "WindowsPhone")
set(Z_VCPKG_TARGET_TRIPLET_PLAT uwp)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR (NOT CMAKE_SYSTEM_NAME AND CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux"))
set(Z_VCPKG_TARGET_TRIPLET_PLAT linux)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR (NOT CMAKE_SYSTEM_NAME AND CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin"))
set(Z_VCPKG_TARGET_TRIPLET_PLAT osx)
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(Z_VCPKG_TARGET_TRIPLET_PLAT ios)
elseif(MINGW)
set(Z_VCPKG_TARGET_TRIPLET_PLAT mingw-dynamic)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR (NOT CMAKE_SYSTEM_NAME AND CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows"))
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
set(Z_VCPKG_TARGET_TRIPLET_PLAT xbox-scarlett)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
set(Z_VCPKG_TARGET_TRIPLET_PLAT xbox-xboxone)
else()
set(Z_VCPKG_TARGET_TRIPLET_PLAT windows)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD" OR (NOT CMAKE_SYSTEM_NAME AND CMAKE_HOST_SYSTEM_NAME STREQUAL "FreeBSD"))
set(Z_VCPKG_TARGET_TRIPLET_PLAT freebsd)
endif()
2016-09-19 11:50:08 +08:00
2022-05-05 10:37:37 +08:00
if(EMSCRIPTEN)
set(Z_VCPKG_TARGET_TRIPLET_ARCH wasm32)
set(Z_VCPKG_TARGET_TRIPLET_PLAT emscripten)
endif()
set(VCPKG_TARGET_TRIPLET "${Z_VCPKG_TARGET_TRIPLET_ARCH}-${Z_VCPKG_TARGET_TRIPLET_PLAT}" CACHE STRING "Vcpkg target triplet (ex. x86-windows)")
set(Z_VCPKG_TOOLCHAIN_DIR "${CMAKE_CURRENT_LIST_DIR}")
2017-04-21 07:19:39 +08:00
# Detect .vcpkg-root to figure VCPKG_ROOT_DIR
set(Z_VCPKG_ROOT_DIR_CANDIDATE "${CMAKE_CURRENT_LIST_DIR}")
while(NOT DEFINED Z_VCPKG_ROOT_DIR)
if(EXISTS "${Z_VCPKG_ROOT_DIR_CANDIDATE}/.vcpkg-root")
set(Z_VCPKG_ROOT_DIR "${Z_VCPKG_ROOT_DIR_CANDIDATE}" CACHE INTERNAL "Vcpkg root directory")
elseif(IS_DIRECTORY "${Z_VCPKG_ROOT_DIR_CANDIDATE}")
get_filename_component(Z_VCPKG_ROOT_DIR_TEMP "${Z_VCPKG_ROOT_DIR_CANDIDATE}" DIRECTORY)
if(Z_VCPKG_ROOT_DIR_TEMP STREQUAL Z_VCPKG_ROOT_DIR_CANDIDATE)
break() # If unchanged, we have reached the root of the drive without finding vcpkg.
endif()
SET(Z_VCPKG_ROOT_DIR_CANDIDATE "${Z_VCPKG_ROOT_DIR_TEMP}")
unset(Z_VCPKG_ROOT_DIR_TEMP)
else()
break()
endif()
endwhile()
unset(Z_VCPKG_ROOT_DIR_CANDIDATE)
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
if(NOT Z_VCPKG_ROOT_DIR)
z_vcpkg_add_fatal_error("Could not find .vcpkg-root")
endif()
if(DEFINED VCPKG_INSTALLED_DIR)
# do nothing
elseif(DEFINED _VCPKG_INSTALLED_DIR)
set(VCPKG_INSTALLED_DIR "${_VCPKG_INSTALLED_DIR}")
elseif(VCPKG_MANIFEST_MODE)
set(VCPKG_INSTALLED_DIR "${CMAKE_BINARY_DIR}/vcpkg_installed")
else()
set(VCPKG_INSTALLED_DIR "${Z_VCPKG_ROOT_DIR}/installed")
endif()
set(VCPKG_INSTALLED_DIR "${VCPKG_INSTALLED_DIR}"
CACHE PATH
"The directory which contains the installed libraries for each triplet" FORCE)
set(_VCPKG_INSTALLED_DIR "${VCPKG_INSTALLED_DIR}"
CACHE PATH
"The directory which contains the installed libraries for each triplet" FORCE)
function(z_vcpkg_add_vcpkg_to_cmake_path list suffix)
set(vcpkg_paths
"${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}${suffix}"
"${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/debug${suffix}"
)
if(NOT DEFINED CMAKE_BUILD_TYPE OR CMAKE_BUILD_TYPE MATCHES "^[Dd][Ee][Bb][Uu][Gg]$")
list(REVERSE vcpkg_paths) # Debug build: Put Debug paths before Release paths.
endif()
if(VCPKG_PREFER_SYSTEM_LIBS)
list(APPEND "${list}" "${vcpkg_paths}")
else()
list(INSERT "${list}" "0" "${vcpkg_paths}") # CMake 3.15 is required for list(PREPEND ...).
endif()
set("${list}" "${${list}}" PARENT_SCOPE)
endfunction()
z_vcpkg_add_vcpkg_to_cmake_path(CMAKE_PREFIX_PATH "")
z_vcpkg_add_vcpkg_to_cmake_path(CMAKE_LIBRARY_PATH "/lib/manual-link")
z_vcpkg_add_vcpkg_to_cmake_path(CMAKE_FIND_ROOT_PATH "")
2016-09-19 11:50:08 +08:00
if(NOT VCPKG_PREFER_SYSTEM_LIBS)
set(CMAKE_FIND_FRAMEWORK "LAST") # we assume that frameworks are usually system-wide libs, not vcpkg-built
set(CMAKE_FIND_APPBUNDLE "LAST") # we assume that appbundles are usually system-wide libs, not vcpkg-built
endif()
# If one CMAKE_FIND_ROOT_PATH_MODE_* variables is set to ONLY, to make sure that ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}
# and ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/debug are searched, it is not sufficient to just add them to CMAKE_FIND_ROOT_PATH,
# as CMAKE_FIND_ROOT_PATH specify "one or more directories to be prepended to all other search directories", so to make sure that
# the libraries are searched as they are, it is necessary to add "/" to the CMAKE_PREFIX_PATH
if(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE STREQUAL "ONLY" OR
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY STREQUAL "ONLY" OR
CMAKE_FIND_ROOT_PATH_MODE_PACKAGE STREQUAL "ONLY")
list(APPEND CMAKE_PREFIX_PATH "/")
endif()
set(VCPKG_CMAKE_FIND_ROOT_PATH "${CMAKE_FIND_ROOT_PATH}")
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
# CMAKE_EXECUTABLE_SUFFIX is not yet defined
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
set(Z_VCPKG_EXECUTABLE "${Z_VCPKG_ROOT_DIR}/vcpkg.exe")
set(Z_VCPKG_BOOTSTRAP_SCRIPT "${Z_VCPKG_ROOT_DIR}/bootstrap-vcpkg.bat")
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
else()
set(Z_VCPKG_EXECUTABLE "${Z_VCPKG_ROOT_DIR}/vcpkg")
set(Z_VCPKG_BOOTSTRAP_SCRIPT "${Z_VCPKG_ROOT_DIR}/bootstrap-vcpkg.sh")
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
endif()
if(VCPKG_MANIFEST_MODE AND VCPKG_MANIFEST_INSTALL AND NOT Z_VCPKG_CMAKE_IN_TRY_COMPILE AND NOT Z_VCPKG_HAS_FATAL_ERROR)
if(NOT EXISTS "${Z_VCPKG_EXECUTABLE}" AND NOT Z_VCPKG_HAS_FATAL_ERROR)
message(STATUS "Bootstrapping vcpkg before install")
Audit use of TO_NATIVE_PATH. (#26201) * Audit use of TO_NATIVE_PATH. TO_NATIVE_PATH should only be used when (1) pasting a path into a command line, or (2) displaying a path to a user. It must not be used before calling other CMake operations like file(WRITE. Fixes https://github.com/microsoft/vcpkg/issues/26178 ports/ffmpeg/portfile.cmake: Both uses are being embedded into a command line ✅ ports/gdal/dependency_win.cmake 117: This used TO_NATIVE_PATH but didn't actually connect the result. It's going on a command line so TO_NATIVE_PATH is appropriate. Drive by: Added quotes around other uses (all of which seem to be going to command lines). 202: ${EXPAT_LIBRARY_REL} ${ZLIB_LIBRARY_REL} don't seem to be set even though they are used; I think this is wrong but I don't know for sure that it is so I'm leaving it alone for now. ports/msmpi/portfile.cmake All 3 uses are being embedded into a command line ✅ ports/jemalloc/fix-utilities.patch ports/libproxy/fix-dependency-libmodman.patch ports/qtbase/env.patch These are in upstream content / context so it is not edited. ports/opengl/portfile.cmake Broken! Drive by fixes: * Modernized checking VCPKG_BUILD_TYPE * Ordered things consistently to be release then debug. * Removed funny newlines. ports/openni2/portfile.cmake Borderline OK; it goes into an MSBuild / vcxproj. I'm leaving it alone. Drive by fixes: * Guarded debug-only copies for VCPKG_BUILD_TYPE * Fixed supports expression ports/openssl/unix/CMakeLists.txt: Unused! ports/pthreads/portfile.cmake: Both uses are being embedded into a command line ✅ ports/qt5-base/cmake/qt_fix_makefile_install.cmake I'm not sure if this one is OK but it's being embedded into a file so it's probably fine. ports/qtapplicationmanager/portfile.cmake: I'm pretty sure this one is wrong, but it's guarded by VCPKG_TARGET_IS_WINDOWS so the ability to create damage is limited. ports/readosm/portfile.cmake: The use is being embedded into a command line ✅ ports/spatialite-tools/portfile.cmake: The use is being embedded into a command line ✅ ports/sqlcipher/portfile.cmake: Both uses are being embedded into a command line ✅ scripts/ports.cmake: Some uses were unused, others are immediately used and printed to the console. ✅ scripts/buildsystems/vcpkg.cmake: Fixed :) scripts/cmake/vcpkg_build_qmake: Looks unused. scripts/cmake/vcpkg_build_process.cmake: Added to console message only. ✅ scripts/cmake/vcpkg_execute_required_process_repeat.cmake: Added to console message only. ✅ Drive by: Fixed typo in variable name in the message. scripts/cmake/vcpkg_execute_required_process.cmake: Added to console message only. ✅ * Fix missing license.
2022-08-13 06:21:20 +08:00
set(Z_VCPKG_BOOTSTRAP_LOG "${CMAKE_BINARY_DIR}/vcpkg-bootstrap.log")
file(TO_NATIVE_PATH "${Z_VCPKG_BOOTSTRAP_LOG}" Z_NATIVE_VCPKG_BOOTSTRAP_LOG)
execute_process(
COMMAND "${Z_VCPKG_BOOTSTRAP_SCRIPT}" ${VCPKG_BOOTSTRAP_OPTIONS}
OUTPUT_FILE "${Z_VCPKG_BOOTSTRAP_LOG}"
ERROR_FILE "${Z_VCPKG_BOOTSTRAP_LOG}"
RESULT_VARIABLE Z_VCPKG_BOOTSTRAP_RESULT)
if(Z_VCPKG_BOOTSTRAP_RESULT EQUAL "0")
message(STATUS "Bootstrapping vcpkg before install - done")
else()
message(STATUS "Bootstrapping vcpkg before install - failed")
Audit use of TO_NATIVE_PATH. (#26201) * Audit use of TO_NATIVE_PATH. TO_NATIVE_PATH should only be used when (1) pasting a path into a command line, or (2) displaying a path to a user. It must not be used before calling other CMake operations like file(WRITE. Fixes https://github.com/microsoft/vcpkg/issues/26178 ports/ffmpeg/portfile.cmake: Both uses are being embedded into a command line ✅ ports/gdal/dependency_win.cmake 117: This used TO_NATIVE_PATH but didn't actually connect the result. It's going on a command line so TO_NATIVE_PATH is appropriate. Drive by: Added quotes around other uses (all of which seem to be going to command lines). 202: ${EXPAT_LIBRARY_REL} ${ZLIB_LIBRARY_REL} don't seem to be set even though they are used; I think this is wrong but I don't know for sure that it is so I'm leaving it alone for now. ports/msmpi/portfile.cmake All 3 uses are being embedded into a command line ✅ ports/jemalloc/fix-utilities.patch ports/libproxy/fix-dependency-libmodman.patch ports/qtbase/env.patch These are in upstream content / context so it is not edited. ports/opengl/portfile.cmake Broken! Drive by fixes: * Modernized checking VCPKG_BUILD_TYPE * Ordered things consistently to be release then debug. * Removed funny newlines. ports/openni2/portfile.cmake Borderline OK; it goes into an MSBuild / vcxproj. I'm leaving it alone. Drive by fixes: * Guarded debug-only copies for VCPKG_BUILD_TYPE * Fixed supports expression ports/openssl/unix/CMakeLists.txt: Unused! ports/pthreads/portfile.cmake: Both uses are being embedded into a command line ✅ ports/qt5-base/cmake/qt_fix_makefile_install.cmake I'm not sure if this one is OK but it's being embedded into a file so it's probably fine. ports/qtapplicationmanager/portfile.cmake: I'm pretty sure this one is wrong, but it's guarded by VCPKG_TARGET_IS_WINDOWS so the ability to create damage is limited. ports/readosm/portfile.cmake: The use is being embedded into a command line ✅ ports/spatialite-tools/portfile.cmake: The use is being embedded into a command line ✅ ports/sqlcipher/portfile.cmake: Both uses are being embedded into a command line ✅ scripts/ports.cmake: Some uses were unused, others are immediately used and printed to the console. ✅ scripts/buildsystems/vcpkg.cmake: Fixed :) scripts/cmake/vcpkg_build_qmake: Looks unused. scripts/cmake/vcpkg_build_process.cmake: Added to console message only. ✅ scripts/cmake/vcpkg_execute_required_process_repeat.cmake: Added to console message only. ✅ Drive by: Fixed typo in variable name in the message. scripts/cmake/vcpkg_execute_required_process.cmake: Added to console message only. ✅ * Fix missing license.
2022-08-13 06:21:20 +08:00
z_vcpkg_add_fatal_error("vcpkg install failed. See logs for more information: ${Z_NATIVE_VCPKG_BOOTSTRAP_LOG}")
endif()
endif()
if(NOT Z_VCPKG_HAS_FATAL_ERROR)
message(STATUS "Running vcpkg install")
set(Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS)
if(DEFINED VCPKG_HOST_TRIPLET AND NOT VCPKG_HOST_TRIPLET STREQUAL "")
list(APPEND Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS "--host-triplet=${VCPKG_HOST_TRIPLET}")
endif()
if(VCPKG_OVERLAY_PORTS)
foreach(Z_VCPKG_OVERLAY_PORT IN LISTS VCPKG_OVERLAY_PORTS)
list(APPEND Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS "--overlay-ports=${Z_VCPKG_OVERLAY_PORT}")
endforeach()
endif()
if(VCPKG_OVERLAY_TRIPLETS)
foreach(Z_VCPKG_OVERLAY_TRIPLET IN LISTS VCPKG_OVERLAY_TRIPLETS)
list(APPEND Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS "--overlay-triplets=${Z_VCPKG_OVERLAY_TRIPLET}")
endforeach()
endif()
if(DEFINED VCPKG_FEATURE_FLAGS OR DEFINED CACHE{VCPKG_FEATURE_FLAGS})
list(JOIN VCPKG_FEATURE_FLAGS "," Z_VCPKG_FEATURE_FLAGS)
set(Z_VCPKG_FEATURE_FLAGS "--feature-flags=${Z_VCPKG_FEATURE_FLAGS}")
endif()
foreach(Z_VCPKG_FEATURE IN LISTS VCPKG_MANIFEST_FEATURES)
list(APPEND Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS "--x-feature=${Z_VCPKG_FEATURE}")
endforeach()
if(VCPKG_MANIFEST_NO_DEFAULT_FEATURES)
list(APPEND Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS "--x-no-default-features")
endif()
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.18")
set(Z_VCPKG_MANIFEST_INSTALL_ECHO_PARAMS ECHO_OUTPUT_VARIABLE ECHO_ERROR_VARIABLE)
else()
set(Z_VCPKG_MANIFEST_INSTALL_ECHO_PARAMS)
endif()
execute_process(
COMMAND "${Z_VCPKG_EXECUTABLE}" install
--triplet "${VCPKG_TARGET_TRIPLET}"
--vcpkg-root "${Z_VCPKG_ROOT_DIR}"
"--x-wait-for-lock"
"--x-manifest-root=${VCPKG_MANIFEST_DIR}"
"--x-install-root=${_VCPKG_INSTALLED_DIR}"
"${Z_VCPKG_FEATURE_FLAGS}"
${Z_VCPKG_ADDITIONAL_MANIFEST_PARAMS}
${VCPKG_INSTALL_OPTIONS}
OUTPUT_VARIABLE Z_VCPKG_MANIFEST_INSTALL_LOGTEXT
ERROR_VARIABLE Z_VCPKG_MANIFEST_INSTALL_LOGTEXT
RESULT_VARIABLE Z_VCPKG_MANIFEST_INSTALL_RESULT
${Z_VCPKG_MANIFEST_INSTALL_ECHO_PARAMS}
)
Audit use of TO_NATIVE_PATH. (#26201) * Audit use of TO_NATIVE_PATH. TO_NATIVE_PATH should only be used when (1) pasting a path into a command line, or (2) displaying a path to a user. It must not be used before calling other CMake operations like file(WRITE. Fixes https://github.com/microsoft/vcpkg/issues/26178 ports/ffmpeg/portfile.cmake: Both uses are being embedded into a command line ✅ ports/gdal/dependency_win.cmake 117: This used TO_NATIVE_PATH but didn't actually connect the result. It's going on a command line so TO_NATIVE_PATH is appropriate. Drive by: Added quotes around other uses (all of which seem to be going to command lines). 202: ${EXPAT_LIBRARY_REL} ${ZLIB_LIBRARY_REL} don't seem to be set even though they are used; I think this is wrong but I don't know for sure that it is so I'm leaving it alone for now. ports/msmpi/portfile.cmake All 3 uses are being embedded into a command line ✅ ports/jemalloc/fix-utilities.patch ports/libproxy/fix-dependency-libmodman.patch ports/qtbase/env.patch These are in upstream content / context so it is not edited. ports/opengl/portfile.cmake Broken! Drive by fixes: * Modernized checking VCPKG_BUILD_TYPE * Ordered things consistently to be release then debug. * Removed funny newlines. ports/openni2/portfile.cmake Borderline OK; it goes into an MSBuild / vcxproj. I'm leaving it alone. Drive by fixes: * Guarded debug-only copies for VCPKG_BUILD_TYPE * Fixed supports expression ports/openssl/unix/CMakeLists.txt: Unused! ports/pthreads/portfile.cmake: Both uses are being embedded into a command line ✅ ports/qt5-base/cmake/qt_fix_makefile_install.cmake I'm not sure if this one is OK but it's being embedded into a file so it's probably fine. ports/qtapplicationmanager/portfile.cmake: I'm pretty sure this one is wrong, but it's guarded by VCPKG_TARGET_IS_WINDOWS so the ability to create damage is limited. ports/readosm/portfile.cmake: The use is being embedded into a command line ✅ ports/spatialite-tools/portfile.cmake: The use is being embedded into a command line ✅ ports/sqlcipher/portfile.cmake: Both uses are being embedded into a command line ✅ scripts/ports.cmake: Some uses were unused, others are immediately used and printed to the console. ✅ scripts/buildsystems/vcpkg.cmake: Fixed :) scripts/cmake/vcpkg_build_qmake: Looks unused. scripts/cmake/vcpkg_build_process.cmake: Added to console message only. ✅ scripts/cmake/vcpkg_execute_required_process_repeat.cmake: Added to console message only. ✅ Drive by: Fixed typo in variable name in the message. scripts/cmake/vcpkg_execute_required_process.cmake: Added to console message only. ✅ * Fix missing license.
2022-08-13 06:21:20 +08:00
set(Z_VCPKG_MANIFEST_INSTALL_LOGFILE "${CMAKE_BINARY_DIR}/vcpkg-manifest-install.log")
file(TO_NATIVE_PATH "${Z_VCPKG_MANIFEST_INSTALL_LOGFILE}" Z_NATIVE_VCPKG_MANIFEST_INSTALL_LOGFILE)
file(WRITE "${Z_VCPKG_MANIFEST_INSTALL_LOGFILE}" "${Z_VCPKG_MANIFEST_INSTALL_LOGTEXT}")
if(Z_VCPKG_MANIFEST_INSTALL_RESULT EQUAL "0")
message(STATUS "Running vcpkg install - done")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
"${VCPKG_MANIFEST_DIR}/vcpkg.json")
if(EXISTS "${VCPKG_MANIFEST_DIR}/vcpkg-configuration.json")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
"${VCPKG_MANIFEST_DIR}/vcpkg-configuration.json")
endif()
else()
message(STATUS "Running vcpkg install - failed")
Audit use of TO_NATIVE_PATH. (#26201) * Audit use of TO_NATIVE_PATH. TO_NATIVE_PATH should only be used when (1) pasting a path into a command line, or (2) displaying a path to a user. It must not be used before calling other CMake operations like file(WRITE. Fixes https://github.com/microsoft/vcpkg/issues/26178 ports/ffmpeg/portfile.cmake: Both uses are being embedded into a command line ✅ ports/gdal/dependency_win.cmake 117: This used TO_NATIVE_PATH but didn't actually connect the result. It's going on a command line so TO_NATIVE_PATH is appropriate. Drive by: Added quotes around other uses (all of which seem to be going to command lines). 202: ${EXPAT_LIBRARY_REL} ${ZLIB_LIBRARY_REL} don't seem to be set even though they are used; I think this is wrong but I don't know for sure that it is so I'm leaving it alone for now. ports/msmpi/portfile.cmake All 3 uses are being embedded into a command line ✅ ports/jemalloc/fix-utilities.patch ports/libproxy/fix-dependency-libmodman.patch ports/qtbase/env.patch These are in upstream content / context so it is not edited. ports/opengl/portfile.cmake Broken! Drive by fixes: * Modernized checking VCPKG_BUILD_TYPE * Ordered things consistently to be release then debug. * Removed funny newlines. ports/openni2/portfile.cmake Borderline OK; it goes into an MSBuild / vcxproj. I'm leaving it alone. Drive by fixes: * Guarded debug-only copies for VCPKG_BUILD_TYPE * Fixed supports expression ports/openssl/unix/CMakeLists.txt: Unused! ports/pthreads/portfile.cmake: Both uses are being embedded into a command line ✅ ports/qt5-base/cmake/qt_fix_makefile_install.cmake I'm not sure if this one is OK but it's being embedded into a file so it's probably fine. ports/qtapplicationmanager/portfile.cmake: I'm pretty sure this one is wrong, but it's guarded by VCPKG_TARGET_IS_WINDOWS so the ability to create damage is limited. ports/readosm/portfile.cmake: The use is being embedded into a command line ✅ ports/spatialite-tools/portfile.cmake: The use is being embedded into a command line ✅ ports/sqlcipher/portfile.cmake: Both uses are being embedded into a command line ✅ scripts/ports.cmake: Some uses were unused, others are immediately used and printed to the console. ✅ scripts/buildsystems/vcpkg.cmake: Fixed :) scripts/cmake/vcpkg_build_qmake: Looks unused. scripts/cmake/vcpkg_build_process.cmake: Added to console message only. ✅ scripts/cmake/vcpkg_execute_required_process_repeat.cmake: Added to console message only. ✅ Drive by: Fixed typo in variable name in the message. scripts/cmake/vcpkg_execute_required_process.cmake: Added to console message only. ✅ * Fix missing license.
2022-08-13 06:21:20 +08:00
z_vcpkg_add_fatal_error("vcpkg install failed. See logs for more information: ${Z_NATIVE_VCPKG_MANIFEST_INSTALL_LOGFILE}")
endif()
[vcpkg manifest] Manifest Implementation (#11757) ==== Changes Related to manifests ==== * Add the `manifests` feature flag * This only says whether we look for a `vcpkg.json` in the cwd, not whether we support parsing manifests (for ports, for example) * Changes to the manifests RFC * `"authors"` -> `"maintainers"` * `--x-classic-mode` -> `-manifests` \in `vcpkg_feature_flags` * reserve `"core"` in addition to `"default"`, since that's already reserved for features * Add a small helper note about what identifiers must look like * `<license-string>`: SPDX v3.8 -> v3.9 * `"feature"."description"` is allowed to be an array of strings as well * `"version"` -> `"version-string"` for forward-compat with versions RFC * Add the `--feature-flags` option * Add the ability to turn off feature flags via passing `-<feature-flag>` to `VCPKG_FEATURE_FLAGS` or `--feature-flags` * Add CMake toolchain support for manifests * Requires either: * a feature flag of `manifests` in either `Env{VCPKG_FEATURE_FLAGS}` or `VCPKG_FEATURE_FLAGS` * Passing the `VCPKG_ENABLE_MANIFESTS` option * The toolchain will install your packages to `${VCPKG_MANIFEST_DIR}/vcpkg_installed`. * Add MSBuild `vcpkg integrate install` support for manifests * Requires `VcpkgEnableManifest` to be true * `vcpkg create` creates a port that has a `vcpkg.json` instead of a `CONTROL` * argparse, abseil, 3fd, and avisynthplus ports switched to manifest from CONTROL * Add support for `--x-manifest-root`, as well as code for finding it if not passed * Add support for parsing manifests! * Add a filesystem lock! ==== Important Changes which are somewhat unrelated to manifests ==== * Rename `logicexpression.{h,cpp}` to `platform-expression.{h,cpp}` * Add `PlatformExpression` type which takes the place of the old logic expression * Split the parsing of platform expressions from checking whether they're true or not * Eagerly parse PlatformExpressions as opposed to leaving them as strings * Add checking for feature flag consistency * i.e., if `-binarycaching` is passed, you shouldn't be passing `--binarysource` * Add the `Json::Reader` type which, with the help of user-defined visitors, converts JSON to your internal type * VcpkgArgParser: place the switch names into a constant as opposed to using magic constants * In general update the parsing code so that this ^ works * Add `Port-Version` fields to CONTROL files * This replaces the existing practice of `Version: <my-version>-<port-version>` ==== Smaller changes ==== * small drive-by cleanups to some CMake * `${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}` -> `${CURRENT_INSTALLED_DIR}` * Remove `-analyze` when compiling with clang-cl, since that's not a supported flag (vcpkg's build system) * Add a message about which compiler is detected by vcpkg's build system machinery * Fix `Expected::then` * Convert `""` to `{}` for `std::string` and `fs::path`, to avoid a `strlen` (additionally, `.empty()` instead of `== ""`, and `.clear()`) * Add `Strings::strto` which converts strings to numeric types * Support built-in arrays and `StringView` for `Strings::join` * Add `operator<` and friends to `StringView` * Add `substr` to `StringView` * SourceParagraphParser gets some new errors
2020-07-01 01:40:18 +08:00
endif()
endif()
option(VCPKG_SETUP_CMAKE_PROGRAM_PATH "Enable the setup of CMAKE_PROGRAM_PATH to vcpkg paths" ON)
set(VCPKG_CAN_USE_HOST_TOOLS OFF)
if(DEFINED VCPKG_HOST_TRIPLET AND NOT VCPKG_HOST_TRIPLET STREQUAL "")
set(VCPKG_CAN_USE_HOST_TOOLS ON)
endif()
cmake_dependent_option(VCPKG_USE_HOST_TOOLS "Setup CMAKE_PROGRAM_PATH to use host tools" ON "VCPKG_CAN_USE_HOST_TOOLS" OFF)
unset(VCPKG_CAN_USE_HOST_TOOLS)
if(VCPKG_SETUP_CMAKE_PROGRAM_PATH)
set(tools_base_path "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/tools")
if(VCPKG_USE_HOST_TOOLS)
set(tools_base_path "${VCPKG_INSTALLED_DIR}/${VCPKG_HOST_TRIPLET}/tools")
endif()
list(APPEND CMAKE_PROGRAM_PATH "${tools_base_path}")
file(GLOB Z_VCPKG_TOOLS_DIRS LIST_DIRECTORIES true "${tools_base_path}/*")
file(GLOB Z_VCPKG_TOOLS_FILES LIST_DIRECTORIES false "${tools_base_path}/*")
file(GLOB Z_VCPKG_TOOLS_DIRS_BIN LIST_DIRECTORIES true "${tools_base_path}/*/bin")
file(GLOB Z_VCPKG_TOOLS_FILES_BIN LIST_DIRECTORIES false "${tools_base_path}/*/bin")
list(REMOVE_ITEM Z_VCPKG_TOOLS_DIRS ${Z_VCPKG_TOOLS_FILES} "") # need at least one item for REMOVE_ITEM if CMake <= 3.19
list(REMOVE_ITEM Z_VCPKG_TOOLS_DIRS_BIN ${Z_VCPKG_TOOLS_FILES_BIN} "")
string(REPLACE "/bin" "" Z_VCPKG_TOOLS_DIRS_TO_REMOVE "${Z_VCPKG_TOOLS_DIRS_BIN}")
list(REMOVE_ITEM Z_VCPKG_TOOLS_DIRS ${Z_VCPKG_TOOLS_DIRS_TO_REMOVE} "")
list(APPEND Z_VCPKG_TOOLS_DIRS ${Z_VCPKG_TOOLS_DIRS_BIN})
foreach(Z_VCPKG_TOOLS_DIR IN LISTS Z_VCPKG_TOOLS_DIRS)
list(APPEND CMAKE_PROGRAM_PATH "${Z_VCPKG_TOOLS_DIR}")
endforeach()
unset(Z_VCPKG_TOOLS_DIR)
unset(Z_VCPKG_TOOLS_DIRS)
unset(Z_VCPKG_TOOLS_FILES)
unset(Z_VCPKG_TOOLS_DIRS_BIN)
unset(Z_VCPKG_TOOLS_FILES_BIN)
unset(Z_VCPKG_TOOLS_DIRS_TO_REMOVE)
unset(tools_base_path)
endif()
cmake_policy(POP)
# Any policies applied to the below macros and functions appear to leak into consumers
function(add_executable)
z_vcpkg_function_arguments(ARGS)
_add_executable(${ARGS})
set(target_name "${ARGV0}")
list(FIND ARGV "IMPORTED" IMPORTED_IDX)
list(FIND ARGV "ALIAS" ALIAS_IDX)
list(FIND ARGV "MACOSX_BUNDLE" MACOSX_BUNDLE_IDX)
if(IMPORTED_IDX EQUAL "-1" AND ALIAS_IDX EQUAL "-1")
2019-06-01 04:49:13 +08:00
if(VCPKG_APPLOCAL_DEPS)
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
if(Z_VCPKG_TARGET_TRIPLET_PLAT MATCHES "windows|uwp|xbox")
z_vcpkg_set_powershell_path()
set(EXTRA_OPTIONS "")
if(X_VCPKG_APPLOCAL_DEPS_SERIALIZED)
set(EXTRA_OPTIONS USES_TERMINAL)
endif()
add_custom_command(TARGET "${target_name}" POST_BUILD
COMMAND "${Z_VCPKG_POWERSHELL_PATH}" -noprofile -executionpolicy Bypass -file "${Z_VCPKG_TOOLCHAIN_DIR}/msbuild/applocal.ps1"
-targetBinary "$<TARGET_FILE:${target_name}>"
-installedDir "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}$<$<CONFIG:Debug>:/debug>/bin"
-OutVariable out
VERBATIM
${EXTRA_OPTIONS}
)
elseif(Z_VCPKG_TARGET_TRIPLET_PLAT MATCHES "osx")
if(NOT MACOSX_BUNDLE_IDX EQUAL "-1")
find_package(Python COMPONENTS Interpreter)
add_custom_command(TARGET "${target_name}" POST_BUILD
COMMAND "${Python_EXECUTABLE}" "${Z_VCPKG_TOOLCHAIN_DIR}/osx/applocal.py"
"$<TARGET_FILE:${target_name}>"
"${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}$<$<CONFIG:Debug>:/debug>"
VERBATIM
)
endif()
endif()
endif()
set_target_properties("${target_name}" PROPERTIES VS_USER_PROPS do_not_import_user.props)
set_target_properties("${target_name}" PROPERTIES VS_GLOBAL_VcpkgEnabled false)
endif()
endfunction()
function(add_library)
z_vcpkg_function_arguments(ARGS)
_add_library(${ARGS})
set(target_name "${ARGV0}")
list(FIND ARGS "IMPORTED" IMPORTED_IDX)
list(FIND ARGS "INTERFACE" INTERFACE_IDX)
list(FIND ARGS "ALIAS" ALIAS_IDX)
if(IMPORTED_IDX EQUAL "-1" AND INTERFACE_IDX EQUAL "-1" AND ALIAS_IDX EQUAL "-1")
get_target_property(IS_LIBRARY_SHARED "${target_name}" TYPE)
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
if(VCPKG_APPLOCAL_DEPS AND Z_VCPKG_TARGET_TRIPLET_PLAT MATCHES "windows|uwp|xbox" AND (IS_LIBRARY_SHARED STREQUAL "SHARED_LIBRARY" OR IS_LIBRARY_SHARED STREQUAL "MODULE_LIBRARY"))
z_vcpkg_set_powershell_path()
add_custom_command(TARGET "${target_name}" POST_BUILD
COMMAND "${Z_VCPKG_POWERSHELL_PATH}" -noprofile -executionpolicy Bypass -file "${Z_VCPKG_TOOLCHAIN_DIR}/msbuild/applocal.ps1"
-targetBinary "$<TARGET_FILE:${target_name}>"
-installedDir "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}$<$<CONFIG:Debug>:/debug>/bin"
-OutVariable out
VERBATIM
)
endif()
set_target_properties("${target_name}" PROPERTIES VS_USER_PROPS do_not_import_user.props)
set_target_properties("${target_name}" PROPERTIES VS_GLOBAL_VcpkgEnabled false)
endif()
endfunction()
# This is an experimental function to enable applocal install of dependencies as part of the `make install` process
# Arguments:
# TARGETS - a list of installed targets to have dependencies copied for
# DESTINATION - the runtime directory for those targets (usually `bin`)
# COMPONENT - the component this install command belongs to (optional)
#
# Note that this function requires CMake 3.14 for policy CMP0087
function(x_vcpkg_install_local_dependencies)
if(CMAKE_VERSION VERSION_LESS "3.14")
message(FATAL_ERROR "x_vcpkg_install_local_dependencies and X_VCPKG_APPLOCAL_DEPS_INSTALL require at least CMake 3.14
(current version: ${CMAKE_VERSION})"
)
endif()
cmake_parse_arguments(PARSE_ARGV "0" arg
""
"DESTINATION;COMPONENT"
"TARGETS"
)
if(DEFINED arg_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "${CMAKE_CURRENT_FUNCTION} was passed extra arguments: ${arg_UNPARSED_ARGUMENTS}")
endif()
if(NOT DEFINED arg_DESTINATION)
message(FATAL_ERROR "DESTINATION must be specified")
endif()
[community triplet] adds triplets for building for the Xbox platform (#29210) * Try adding xbox triplets * Update for Gaming Command Prompt usage * Fix directxtk12 shaders for xbox * Add toolchain for xbox * Fix ports for feature builds * Code review feedback * More code review * Code review * WIN32_LEAN_AND_MEAN is too aggressive for many libs * Normalize GDK variable paths * Need to leave oldnames.lib as many libs use POSIX names * More code review feedback * Remove extra file * Use of /DEFAULTLIB fixed 41 ports * Code review feedback * Added basic xbox supports expression * Updates for xbox-aware ports * Update for CMake fixes upstream * Minor synatx fix * Fix up merge issues * Need directx-headers for linux * Missed one port revision * Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes * Update baseline * License updates per github-actions bot * Update baseline * Update toolchain to support try_compile for GDK headers * Update port numbers * Update baseline * Don't need directx-dxc for Xbox builds * Update baseline * Update hashes * Code review * Update baseline * Refresh hashes for upstream fixes * Update baseline * Add ms-gdkx stub port * Update baseline * updated ms-gdkx with user-friendly output * Update baseline * Code review for the toolchain file * Update directxkt12 hash * Refresh baseline * Update MSBuild integration to select proper triplet for GDK custom platforms * Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET * vcpkg.targets update * Code review feedback * Update baseline * Refresh baseline * Code review for MSBuild * Code review for xbox toolchain * vcpkg.cmake codereview --------- Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-09 06:06:20 +08:00
if(Z_VCPKG_TARGET_TRIPLET_PLAT MATCHES "^(windows|uwp|xbox-.*)$")
# Install CODE|SCRIPT allow the use of generator expressions
cmake_policy(SET CMP0087 NEW) # CMake 3.14
z_vcpkg_set_powershell_path()
if(NOT IS_ABSOLUTE "${arg_DESTINATION}")
set(arg_DESTINATION "\${CMAKE_INSTALL_PREFIX}/${arg_DESTINATION}")
endif()
set(component_param "")
if(DEFINED arg_COMPONENT)
set(component_param COMPONENT "${arg_COMPONENT}")
endif()
foreach(target IN LISTS arg_TARGETS)
get_target_property(target_type "${target}" TYPE)
if(NOT target_type STREQUAL "INTERFACE_LIBRARY")
install(CODE "message(\"-- Installing app dependencies for ${target}...\")
execute_process(COMMAND \"${Z_VCPKG_POWERSHELL_PATH}\" -noprofile -executionpolicy Bypass -file \"${Z_VCPKG_TOOLCHAIN_DIR}/msbuild/applocal.ps1\"
-targetBinary \"${arg_DESTINATION}/$<TARGET_FILE_NAME:${target}>\"
-installedDir \"${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}$<$<CONFIG:Debug>:/debug>/bin\"
-OutVariable out)"
${component_param}
)
endif()
endforeach()
endif()
endfunction()
if(X_VCPKG_APPLOCAL_DEPS_INSTALL)
function(install)
z_vcpkg_function_arguments(ARGS)
_install(${ARGS})
if(ARGV0 STREQUAL "TARGETS")
# Will contain the list of targets
set(parsed_targets "")
# Destination - [RUNTIME] DESTINATION argument overrides this
set(destination "bin")
set(component_param "")
# Parse arguments given to the install function to find targets and (runtime) destination
set(modifier "") # Modifier for the command in the argument
set(last_command "") # Last command we found to process
foreach(arg IN LISTS ARGS)
if(arg MATCHES "^(ARCHIVE|LIBRARY|RUNTIME|OBJECTS|FRAMEWORK|BUNDLE|PRIVATE_HEADER|PUBLIC_HEADER|RESOURCE|INCLUDES)$")
set(modifier "${arg}")
continue()
endif()
if(arg MATCHES "^(TARGETS|DESTINATION|PERMISSIONS|CONFIGURATIONS|COMPONENT|NAMELINK_COMPONENT|OPTIONAL|EXCLUDE_FROM_ALL|NAMELINK_ONLY|NAMELINK_SKIP|EXPORT)$")
set(last_command "${arg}")
continue()
endif()
if(last_command STREQUAL "TARGETS")
list(APPEND parsed_targets "${arg}")
endif()
if(last_command STREQUAL "DESTINATION" AND (modifier STREQUAL "" OR modifier STREQUAL "RUNTIME"))
set(destination "${arg}")
endif()
if(last_command STREQUAL "COMPONENT")
set(component_param "COMPONENT" "${arg}")
endif()
endforeach()
x_vcpkg_install_local_dependencies(
TARGETS ${parsed_targets}
DESTINATION "${destination}"
${component_param}
)
endif()
endfunction()
endif()
option(VCPKG_TRACE_FIND_PACKAGE "Trace calls to find_package()" OFF)
if(NOT DEFINED VCPKG_OVERRIDE_FIND_PACKAGE_NAME)
set(VCPKG_OVERRIDE_FIND_PACKAGE_NAME find_package)
endif()
# NOTE: this is not a function, which means that arguments _are not_ perfectly forwarded
# this is fine for `find_package`, since there are no usecases for `;` in arguments,
# so perfect forwarding is not important
set(z_vcpkg_find_package_backup_id "0")
macro("${VCPKG_OVERRIDE_FIND_PACKAGE_NAME}" z_vcpkg_find_package_package_name)
if(VCPKG_TRACE_FIND_PACKAGE)
string(REPEAT " " "${z_vcpkg_find_package_backup_id}" z_vcpkg_find_package_indent)
string(JOIN " " z_vcpkg_find_package_argn ${ARGN})
message(STATUS "${z_vcpkg_find_package_indent}find_package(${z_vcpkg_find_package_package_name} ${z_vcpkg_find_package_argn})")
unset(z_vcpkg_find_package_argn)
unset(z_vcpkg_find_package_indent)
endif()
math(EXPR z_vcpkg_find_package_backup_id "${z_vcpkg_find_package_backup_id} + 1")
set(z_vcpkg_find_package_package_name "${z_vcpkg_find_package_package_name}")
set(z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN "${ARGN}")
set(z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_vars "")
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
# Workaround to set the ROOT_PATH until upstream CMake stops overriding
# the ROOT_PATH at apple OS initialization phase.
# See https://gitlab.kitware.com/cmake/cmake/merge_requests/3273
# Fixed in CMake 3.15
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
list(APPEND z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_vars "CMAKE_FIND_ROOT_PATH")
if(DEFINED CMAKE_FIND_ROOT_PATH)
set(z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_CMAKE_FIND_ROOT_PATH "${CMAKE_FIND_ROOT_PATH}")
endif()
list(APPEND CMAKE_FIND_ROOT_PATH "${VCPKG_CMAKE_FIND_ROOT_PATH}")
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
endif()
string(TOLOWER "${z_vcpkg_find_package_package_name}" z_vcpkg_find_package_lowercase_package_name)
set(z_vcpkg_find_package_vcpkg_cmake_wrapper_path
"${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/share/${z_vcpkg_find_package_lowercase_package_name}/vcpkg-cmake-wrapper.cmake")
if(EXISTS "${z_vcpkg_find_package_vcpkg_cmake_wrapper_path}")
2022-12-09 07:55:26 +08:00
if(VCPKG_TRACE_FIND_PACKAGE)
string(REPEAT " " "${z_vcpkg_find_package_backup_id}" z_vcpkg_find_package_indent)
message(STATUS "${z_vcpkg_find_package_indent}using share/${z_vcpkg_find_package_lowercase_package_name}/vcpkg-cmake-wrapper.cmake")
unset(z_vcpkg_find_package_indent)
endif()
list(APPEND z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_vars "ARGS")
if(DEFINED ARGS)
set(z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_ARGS "${ARGS}")
endif()
set(ARGS "${z_vcpkg_find_package_package_name};${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN}")
include("${z_vcpkg_find_package_vcpkg_cmake_wrapper_path}")
elseif(z_vcpkg_find_package_package_name STREQUAL "Boost" AND EXISTS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/boost")
# Checking for the boost headers disables this wrapper unless the user has installed at least one boost library
# these intentionally are not backed up
set(Boost_USE_STATIC_LIBS OFF)
set(Boost_USE_MULTITHREADED ON)
set(Boost_NO_BOOST_CMAKE ON)
set(Boost_USE_STATIC_RUNTIME)
unset(Boost_USE_STATIC_RUNTIME CACHE)
if(CMAKE_VS_PLATFORM_TOOLSET STREQUAL "v120")
set(Boost_COMPILER "-vc120")
else()
set(Boost_COMPILER "-vc140")
endif()
_find_package("${z_vcpkg_find_package_package_name}" ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN})
elseif(z_vcpkg_find_package_package_name STREQUAL "ICU" AND EXISTS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/unicode/utf.h")
list(FIND z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN "COMPONENTS" z_vcpkg_find_package_COMPONENTS_IDX)
if(NOT z_vcpkg_find_package_COMPONENTS_IDX EQUAL "-1")
_find_package("${z_vcpkg_find_package_package_name}" ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN} COMPONENTS data)
else()
_find_package("${z_vcpkg_find_package_package_name}" ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN})
endif()
elseif(z_vcpkg_find_package_package_name STREQUAL "GSL" AND EXISTS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/gsl")
_find_package("${z_vcpkg_find_package_package_name}" ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN})
if(GSL_FOUND AND TARGET GSL::gsl)
set_property( TARGET GSL::gslcblas APPEND PROPERTY IMPORTED_CONFIGURATIONS Release )
set_property( TARGET GSL::gsl APPEND PROPERTY IMPORTED_CONFIGURATIONS Release )
if( EXISTS "${GSL_LIBRARY_DEBUG}" AND EXISTS "${GSL_CBLAS_LIBRARY_DEBUG}")
set_property( TARGET GSL::gsl APPEND PROPERTY IMPORTED_CONFIGURATIONS Debug )
set_target_properties( GSL::gsl PROPERTIES IMPORTED_LOCATION_DEBUG "${GSL_LIBRARY_DEBUG}" )
set_property( TARGET GSL::gslcblas APPEND PROPERTY IMPORTED_CONFIGURATIONS Debug )
set_target_properties( GSL::gslcblas PROPERTIES IMPORTED_LOCATION_DEBUG "${GSL_CBLAS_LIBRARY_DEBUG}" )
endif()
endif()
elseif("${z_vcpkg_find_package_package_name}" STREQUAL "CURL" AND EXISTS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/curl")
_find_package("${z_vcpkg_find_package_package_name}" ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN})
if(CURL_FOUND)
if(EXISTS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib/nghttp2.lib")
list(APPEND CURL_LIBRARIES
"debug" "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/debug/lib/nghttp2.lib"
"optimized" "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib/nghttp2.lib")
endif()
endif()
elseif("${z_vcpkg_find_package_lowercase_package_name}" STREQUAL "grpc" AND EXISTS "${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/share/grpc")
_find_package(gRPC ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN})
else()
_find_package("${z_vcpkg_find_package_package_name}" ${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_ARGN})
Add initial iOS support (#6275) * Add iOS community triplets and toolchain support Added an iOS toolchain to enable building packages for iOS. The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set to iOS. To configure which architecture should be built, as well as other iOS specifics, the following triplet variables can be set: - VCPKG_TARGET_ARCHITECTURE - VCPKG_OSX_SYSROOT - VCPKG_OSX_DEPLOYMENT_TARGET - VCPKG_OSX_ARCHITECTURES The following VCPKG_TARGET_ARCHITECTURE values are currently supported: - arm, arm64, x64, x86. The following VCPKG_OSX_SYSROOT values are currently supported: - iphoneos, iphonesimulator, or an absolute path to the device or simulator Xcode SDK. VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS delopyment target for the built libraries. CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE, so generally it should not be set. In case if someone needs to target a more specific architecture (like armv7k or arm64e), it can be set in the triplet via VCPKG_OSX_ARCHITECTURES. Note that only certain combinations of the architecture and sysroot will work: simulator SDKs only provide x86-based libraries, etc. The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain configurations, because certain packages (like libpng) depend on the processor type. Added 4 community iOS triplets that build static libraries: - arm-ios, arm64-ios, x86-ios, x64-ios. The non-arm triplets target the iOS simulator. The triplets build static libraries because they are easiest to integrate into an iOS project. Dynamic libraries or frameworks require code signing on iOS, which complicates integration. Added heuristics to try and automatically detect what iOS triplet to use when building your own CMake project (so when a CMake project sets CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit triplet is provided (VCPKG_TARGET_TRIPLET is undefined). The heuristic checks for the values of CMAKE_SYSTEM_NAME and CMAKE_OSX_ARCHITECTURES. Note that for this to work, CMAKE_OSX_ARCHITECTURES needs to be set before the first project() call in your CMake project. Added workaround so find_package finds vcpkg installed packages when targeting iOS. This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH while also adding the vcpkg package root in the find_package override macro. The workaround can be removed once vcpkg upgrades to CMake 3.15.0 or higher where the issue is fixed. Fixes: #6003 * Fix building libpng and pcre2 targetting iOS Fixes: #6003
2020-04-16 04:06:55 +08:00
endif()
# Do not use z_vcpkg_find_package_package_name beyond this point since it might have changed!
# Only variables using z_vcpkg_find_package_backup_id can used correctly below!
foreach(z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_var IN LISTS z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_vars)
if(DEFINED z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_var})
set("${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_var}" "${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_var}}")
else()
unset("${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_var}")
endif()
unset("z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_${z_vcpkg_find_package_${z_vcpkg_find_package_backup_id}_backup_var}")
endforeach()
math(EXPR z_vcpkg_find_package_backup_id "${z_vcpkg_find_package_backup_id} - 1")
if(z_vcpkg_find_package_backup_id LESS "0")
message(FATAL_ERROR "[vcpkg]: find_package ended with z_vcpkg_find_package_backup_id being less than 0! This is a logical error and should never happen. Please provide a cmake trace log via cmake cmd line option '--trace-expand'!")
endif()
endmacro()
2017-07-01 08:33:48 +08:00
cmake_policy(PUSH)
cmake_policy(VERSION 3.7.2)
set(VCPKG_TOOLCHAIN ON)
set(Z_VCPKG_UNUSED "${CMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION}")
set(Z_VCPKG_UNUSED "${CMAKE_EXPORT_NO_PACKAGE_REGISTRY}")
set(Z_VCPKG_UNUSED "${CMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY}")
set(Z_VCPKG_UNUSED "${CMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY}")
set(Z_VCPKG_UNUSED "${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP}")
# Propogate these values to try-compile configurations so the triplet and toolchain load
if(NOT Z_VCPKG_CMAKE_IN_TRY_COMPILE)
list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
VCPKG_TARGET_TRIPLET
VCPKG_TARGET_ARCHITECTURE
VCPKG_APPLOCAL_DEPS
VCPKG_CHAINLOAD_TOOLCHAIN_FILE
Z_VCPKG_ROOT_DIR
)
endif()
if(Z_VCPKG_HAS_FATAL_ERROR)
message(FATAL_ERROR "${Z_VCPKG_FATAL_ERROR}")
endif()
cmake_policy(POP)