vcpkg/ports/ms-gltf/portfile.cmake

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CMake
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vcpkg_fail_port_install(MESSAGE "ms-gltf currently only supports Windows and Mac platforms" ON_TARGET "linux" "ios")
if(VCPKG_TARGET_IS_WINDOWS)
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO microsoft/glTF-SDK
REF 9428f114b540fb93e6533d5ec460fc123efe0c86 # todo: r1.9.6.0
SHA512 900caf6d72d360bae4c7af769a8879507f7f727b40f61723ffed679ad22877fb37daed2a0dfcbf27e15ab3adc8afe3249530b95691ce489b3446e5d9a35f205a
HEAD_REF master
PATCHES
fix-install.patch
fix-apple-filesystem.patch
)
# note: Test/Sample executables won't be installed
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
test ENABLE_UNIT_TESTS
samples ENABLE_SAMPLES
)
# note: Platform-native buildsystem will be more helpful to launch/debug the tests/samples.
# note: The PDB file path is making Ninja fails to install.
# For Windows, we rely on /MP. The other platforms should be able to build with PREFER_NINJA.
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
OPTIONS
${FEATURE_OPTIONS}
)
vcpkg_install_cmake()
vcpkg_copy_pdbs()
file(INSTALL ${SOURCE_PATH}/LICENSE
DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright
)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin ${CURRENT_PACKAGES_DIR}/debug/bin)
endif()
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)