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https://github.com/microsoft/vcpkg.git
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86 lines
3.8 KiB
Markdown
86 lines
3.8 KiB
Markdown
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# Layout of the vcpkg source tree
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All vcpkg sources and build systems are in `toolsrc`. If you'd like to
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contribute to the vcpkg tool itself, most of your time will be spent in here.
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## Build Files
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These are the files used to build and configure the project. In order to build
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with CMake, the only files you should be interested in are `CMakeLists.txt`, and
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`.clang-format`; in order to build with msbuild or the Visual Studio IDE, you
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will be interested in `dirs.proj` or `vcpkg.sln`. However, if you add or remove
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files, you will need to edit the MSBuild project files in the `vcpkg*`
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directories no matter what system you use.
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### Top Level
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We have six files in this directory -- one `.clang-format` file, one
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`CMakeLists.txt` file, three Visual Studio files, and `VERSION.txt`.
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- `.clang-format`: This is where we store the formatting settings of the
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project. If you want to format the project, you can use the `format` target
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with the CMake build system.
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- `CMakeLists.txt`: This is where the CMake build system definition lives. If
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you want to modify how one builds the project, or add a target, you can do
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it here.
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- `VERSION.txt`: This is a file which tells `vcpkg` to tell the user to
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rebuild. If this version is different from the version when the user built
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the binary (for example, after a `git pull` or a `vcpkg update`), then
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`vcpkg` will print a message to re-bootstrap. This is updated whenever major
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changes are made to the `vcpkg` tool.
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- The Visual Studio files:
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- `vcpkg.natvis`: NATVIS files allow one to visualize objects of user
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defined type in the debugger -- this one contains the definitions for
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`vcpkg`'s types.
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- `dirs.proj`: This is how one builds with `msbuild` without calling into
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the IDE.
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- `vcpkg.sln`: The solution file is how one opens the project in the VS IDE.
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### `vcpkg`, `vcpkglib`, `vcpkgmetricsuploader`, and `vcpkgtest`
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These four contain exactly one `<name>.vcxproj` and one
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`<name>.vcxproj.filters`. The `<name>.vcxproj` file contains the source files
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and the `<name>.vcxproj.filters` contains information on how Visual Studio
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should lay out the project's source files in the IDE's project view.
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`vcpkgtest` should not be touched. It's likely that it will be deleted soon. If
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you want to test your code, use the cmake build system.
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## Source Files
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If you're modifying the project, it's likely that these are the directories that
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you're going to deal with.
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### `include`
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There's one file in here -- `pch.h`. This contains most of the C++ standard
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library, and acts as a [precompiled header]. You can read more at the link.
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There are three directories:
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- `catch2` -- This contains the single-header library [catch2]. We use this
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library for both [testing] and [benchmarking].
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- `vcpkg` -- This contains the header files for the `vcpkg` project. All of
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the interfaces for building, installing, and generally "port stuff" live
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here.
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- `vcpkg/base` -- This contains the interfaces for the
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"vcpkg standard library" -- file handling, hashing, strings,
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`Span<T>`, printing, etc.
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- `vcpkg-test` -- This contains the interfaces for any common utilities
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required by the tests.
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### `src`
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The source files live here. `pch.cpp` is the source file for the
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[precompiled header]; `vcpkg.cpp` is where the `vcpkg` binary lives; and
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`vcpkgmetricsuploader.cpp` is where the metrics uploader lives.
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The interesting files live in the `vcpkg` and `vcpkg-test` directories. In
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`vcpkg`, you have the implementation for the interfaces that live in
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`include/vcpkg`; and in `vcpkg-test`, you have the tests and benchmarks.
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[precompiled header]: https://en.wikipedia.org/wiki/Precompiled_header
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[catch2]: https://github.com/catchorg/Catch2
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[testing]: ./testing.md
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[benchmarking]: ./benchmarking.md
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