vcpkg/docs/tool-maintainers/layout.md

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# Layout of the vcpkg source tree
All vcpkg sources and build systems are in `toolsrc`. If you'd like to
contribute to the vcpkg tool itself, most of your time will be spent in here.
## Build Files
These are the files used to build and configure the project. In order to build
with CMake, the only files you should be interested in are `CMakeLists.txt`, and
`.clang-format`; in order to build with msbuild or the Visual Studio IDE, you
will be interested in `dirs.proj` or `vcpkg.sln`. However, if you add or remove
files, you will need to edit the MSBuild project files in the `vcpkg*`
directories no matter what system you use.
### Top Level
We have six files in this directory -- one `.clang-format` file, one
`CMakeLists.txt` file, three Visual Studio files, and `VERSION.txt`.
- `.clang-format`: This is where we store the formatting settings of the
project. If you want to format the project, you can use the `format` target
with the CMake build system.
- `CMakeLists.txt`: This is where the CMake build system definition lives. If
you want to modify how one builds the project, or add a target, you can do
it here.
- `VERSION.txt`: This is a file which tells `vcpkg` to tell the user to
rebuild. If this version is different from the version when the user built
the binary (for example, after a `git pull` or a `vcpkg update`), then
`vcpkg` will print a message to re-bootstrap. This is updated whenever major
changes are made to the `vcpkg` tool.
- The Visual Studio files:
- `vcpkg.natvis`: NATVIS files allow one to visualize objects of user
defined type in the debugger -- this one contains the definitions for
`vcpkg`'s types.
- `dirs.proj`: This is how one builds with `msbuild` without calling into
the IDE.
- `vcpkg.sln`: The solution file is how one opens the project in the VS IDE.
### `vcpkg`, `vcpkglib`, `vcpkgmetricsuploader`, and `vcpkgtest`
These four contain exactly one `<name>.vcxproj` and one
`<name>.vcxproj.filters`. The `<name>.vcxproj` file contains the source files
and the `<name>.vcxproj.filters` contains information on how Visual Studio
should lay out the project's source files in the IDE's project view.
`vcpkgtest` should not be touched. It's likely that it will be deleted soon. If
you want to test your code, use the cmake build system.
## Source Files
If you're modifying the project, it's likely that these are the directories that
you're going to deal with.
### `include`
There's one file in here -- `pch.h`. This contains most of the C++ standard
library, and acts as a [precompiled header]. You can read more at the link.
There are three directories:
- `catch2` -- This contains the single-header library [catch2]. We use this
library for both [testing] and [benchmarking].
- `vcpkg` -- This contains the header files for the `vcpkg` project. All of
the interfaces for building, installing, and generally "port stuff" live
here.
- `vcpkg/base` -- This contains the interfaces for the
"vcpkg standard library" -- file handling, hashing, strings,
`Span<T>`, printing, etc.
- `vcpkg-test` -- This contains the interfaces for any common utilities
required by the tests.
### `src`
The source files live here. `pch.cpp` is the source file for the
[precompiled header]; `vcpkg.cpp` is where the `vcpkg` binary lives; and
`vcpkgmetricsuploader.cpp` is where the metrics uploader lives.
The interesting files live in the `vcpkg` and `vcpkg-test` directories. In
`vcpkg`, you have the implementation for the interfaces that live in
`include/vcpkg`; and in `vcpkg-test`, you have the tests and benchmarks.
[precompiled header]: https://en.wikipedia.org/wiki/Precompiled_header
[catch2]: https://github.com/catchorg/Catch2
[testing]: ./testing.md
[benchmarking]: ./benchmarking.md