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vcpkg_get_windows_sdk ( WINDOWS_SDK )
if ( WINDOWS_SDK MATCHES "10." )
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set ( LIBFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\Ws2_32.Lib" )
set ( HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um" )
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elseif ( WINDOWS_SDK MATCHES "8." )
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set ( LIBFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\Ws2_32.Lib" )
set ( HEADERSPATH "$ENV{WindowsSdkDir}Include\\um" )
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else ( )
message ( FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}" )
endif ( )
if ( NOT EXISTS "${LIBFILEPATH}" )
message ( FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBFILEPATH}" )
endif ( )
file ( COPY ${ LIBFILEPATH } DESTINATION ${ CURRENT_PACKAGES_DIR } /lib )
file ( COPY ${ LIBFILEPATH } DESTINATION ${ CURRENT_PACKAGES_DIR } /debug/lib )
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if ( WINDOWS_SDK MATCHES "10." )
file ( WRITE ${ CURRENT_PACKAGES_DIR } /share/winsock2/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license" )
elseif ( WINDOWS_SDK MATCHES "8." )
file ( WRITE ${ CURRENT_PACKAGES_DIR } /share/winsock2/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license" )
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endif ( )
# Allow empty include directory
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set ( VCPKG_POLICY_EMPTY_INCLUDE_FOLDER enabled )